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Posted: Sun Jan 02, 2005 5:56 pm
Zeusthunder Untamed Toast Zeusthunder Fuzzy Necromancer I'm for the idea, although I'm not sure about my ability to design a good campaign. Despite my love of flavor and roleplaying most of my games just wind up being hack and slash stuff. Bizzare hack and slash, but hack and slash nonetheless. just make it hack and slash food-type monsters like the donuts and cookie man. then have periods in between where we take the spoils, gain weight, and go to towns having all-you-can-eat buffets. I will be the vore monster that also loves feeding the innocent human girls xd that works too. you could be the cookie man and force feed the girls, but then i'd try to eat you, and that wouldn't be pretty. Thats why I wanna be the vore monster!! We magically appear after digested, then go back in the girl The best part is, the weight gained from eating him stays 3nodding
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Posted: Mon Jan 03, 2005 1:48 pm
Untamed Toast Zeusthunder Untamed Toast Zeusthunder Fuzzy Necromancer I'm for the idea, although I'm not sure about my ability to design a good campaign. Despite my love of flavor and roleplaying most of my games just wind up being hack and slash stuff. Bizzare hack and slash, but hack and slash nonetheless. just make it hack and slash food-type monsters like the donuts and cookie man. then have periods in between where we take the spoils, gain weight, and go to towns having all-you-can-eat buffets. I will be the vore monster that also loves feeding the innocent human girls xd that works too. you could be the cookie man and force feed the girls, but then i'd try to eat you, and that wouldn't be pretty. Thats why I wanna be the vore monster!! We magically appear after digested, then go back in the girl The best part is, the weight gained from eating him stays 3nodding somehow i don't remember hearing about this vore monster. do you or fuzzy have a copy of his description you can post?
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Posted: Mon Jan 03, 2005 1:58 pm
Deviants Deviants are a race of demons made from sexual desires incarnate. Each devaint represents a the physical incarnation of a single fetish. While the particular fetish or people having the fetish might not be evil, the deviant most certainly is. Deviants will commit any sort of atrocity if it helps them achieve sexual fufillment, with no regard for the consequences of their actions.
Deviant Traits: All deviants possess the following traits: Fire, acid, and cold resistance 10. Poison and electricity immunity. DR10/+1, SR7 Spell-like abilities: 3 times per day: color spray, hypnosis, once per day: Suggestion, charm monster. (deviants usually use their powers of suggestion and hypnosis to coherce creatures to fufill their sexual wishes, while they will occasionally use a combination of charm monster [makes a creature friendly] and hypnosis [makes a creature obey one suggestion as though it where two levels friendlier] to make a creature follow the deviant's perverse desire with fanatical (epic level handbook diplomacy) compliance, turning anything into a temporary sex slave. Alternate Form(su): A deviant can assume the form of any humanoid from small to large size as a standard action. Cuteness(su): A deviant is supernaturally cute. Any hostile, unfriendly, or indifferent creature that is within 60ft of the deviant must make a will save (dc: 12+1/2 deviant's hit dice+deviant's charisma modifier) upon entering seeing the deviant or become one level friendlier towards it. They suffer a –2 circumstantial penalty to the save if the deviant is crying (chibi deviants cry for 1d4 rounds whenever attacked and will cry almost continuously if the take damage equal to 1/4 their total hit points, otherwise crying takes a successful bluff check.) This does not affect other deviants, and males gain a +1 racial bonus against it. A creature that succeeds at its save is immune to the cuteness for one day. Cute aura(su): Even creatures that successfully save against a deviant's cuteness suffer a -1 morale penalty to attack rolls against it. Wild Takes(su): A chibi deviant is more childish and closer to an emotional state so that it's feelings manifest visibly. These spurts of emotion normally last for 1d4+1 rounds, although magical emotions will last as long as the spells duration. Any emotion listed also has a game effect on it: Anger: The deviant turns firey red and smoke comes from it's nostrils. It gains a breath weapon (line of fire, 2d8 damage, reflex save half) usable once per angered state, a frightful presence attack, and all it's weapons gain the flaming special quality. Fear: The deviant shrinks meekly, it's eyes grow large, and it's feet are a mere blur. When in this state it's speed doubles, it's size class is reduced to tiny, and it gains a +2 bonus to spot, listen, move silently, and hide checks. Love/Lust: The deviant's eyes bulge into heart shapes, a trail of pink hearts appears in the air behind it, etc. It gains a +8 bonus to grapple checks and the improved grab feat.
(Some deviants may have other alternate forms or gain different special qualities in chibi-form). Devious Mind(me): A deviant is so strong in purpose and focus that no form of enchantment can affect it. The only exceptions are things that would still drive it on its course (like a suggestion spell saying "why don't you go try that elf girl over there, she looks pretty easy") and morale effects.
Delectorg Small Outsider (Chaos, Evil, Extraplanar) HD:6d8 (27hp) Initiative:+2 Speed: 20ft, swim30ft, climb20ft, Fly 20ft(average) AC:16(+3dex,+2natural,+1size) Attacks: 2 claws+9 melee Damage: Claw 1d3 Face/Reach:5ft/5ft Special Attacks: Improved Grab, Succulent aura, force-feed, demonic nourishment Special Qualities: Deviant Traits, Darkvision60ft, Alternate form, SR6, DR5/+1, tongues, digestable, rejuvination Saves:Fort+5,Ref+8,Will+4 Abilities:Str15,Dex17,Con10,Int12,Wis9,Cha21 Skills: Bluff+14, Disguise+14, Diplomacy+14, Hide+16, Move Silently+16, Spot+8, Listen+8, Search+10, Gather Information+14 Feats: Weapon Focus (claws), sizeless grapple (ignores size bonuses and penalties while grappling), Ability focus (succulent aura) __________________________ Environment: Villages and towns (home plane unknown) Organization: Solitary, pair, threesome, or Orgy (4-7) CR:4? Treasure: 10% coins, 1/4 goods, 1/4 items Alignment: Usually Chaotic Evil Advancement: 7+hd (small) Gender: Usually Male Sexual Alignment: Usually heterosexual
Delectorgs tend to wear skimpy clothing that reveals their skin which has an irregular burn/tan that makes it look as though they just came out of a toaster. Instead of flowers they're clothing is adorned with a sprig of parsley. Their bare skin is often dripping with various sauces and cooking oils, sprinklings of seasonings, and sometimes dusted with flour. They have no horns or tail, but their feet end in crimson claws and their backs bare two purple wings that are constantly shedding powdered sugar.
Delectorgs are the demonic form of the collective lust of vorephiles. Their single-minded goal is to be eaten by a humanoid creature. They primarily try to accomplish this with their succulent aura. After that they resort to literally forcing themselves down others throats, then using their suggestion ability, and if all else fails, changing into a peice of food and hoping somebody will eat them.
combat:
Succulent Aura(su): As a free action a Delectorg can do some act like bending over, putting sauce on itself, or similar act to suggest the idea of eating it. Creatures the delectorg wants to be eaten by within 40ft must make a will save(dc:20) to resist the temptation to do so. A creature that successfully saves against a deviants delectable aura is immune to it for the rest of the day. This is a mind-affecting compulsion.
Force-Feed(ex): A delectorg that makes a successful grapple check as if to pin an opponent can force itself down their throat, being swallowed whole. If they have a swallow whole ability it gains a +3 synergy bonus to this check. This can be used on a creature of equal or greater size.
If the creature does not deal have a swallow whole ability, they take 1 point of acid damage per round.
Digestable(su): A Delectorg can choose to allow stomach acids to bypass its acid resistance. If it does so, it experiences no pain or discomfort from this, only a mild eroginous tingling.
Demonic Nourishment(su): Once fully digested (reduced to -30hp), a Delectorgs demonic essence is absorbed into the body. The next nightfall the creature recieves a negative level (fort save dc:1 cool and another the next night. If it survives these negative levels, it is tranformed by the essence on the following night, eyes turning red glowing and snake-like, mouth fanged and teeth jagged and pointy, fingers becoming wicked and claw-like. They gain the fiendish template unless they make a successful will save (dc:25) and their alignment changes to chaotic evil unless the succeed another will save at the same dc.
Alternate Form(su): As the standard deviant alternate form, except that once per day it can assume the shape of a food item. There is always some hint that it is a delectorg, such as purple wing-shaped frosting on a cake, and this takes a spot check dc:14 to notice.
Rejuvination(su): If killed by digestion or bite attacks, a delectorg reappears after 1d4 days.
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Posted: Mon Jan 03, 2005 2:35 pm
thanks fuzzy!
anyway, does anybody know when we possibly could play? i think this friday and saturday work for me, especially since it's before i get too close to exams
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Posted: Mon Jan 03, 2005 2:38 pm
idea Maybe, instead of losing health, we could gain weight?
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Posted: Mon Jan 03, 2005 5:26 pm
Ikari Nekona idea Maybe, instead of losing health, we could gain weight? yeah, that sounds better. and i don't like the whole being possessed and growing claws thingy either.
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Posted: Mon Jan 03, 2005 8:47 pm
Well I my creature XP
I dunno, maybe we can find a chat site?
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Posted: Tue Jan 04, 2005 3:05 am
I don't like the losing health=gain weight thing. The whole concept is rather counterintuitive and ridiculous.
Since most characters will want to gain weight, it should be a reward, not a penalty. Food items and edible monsters fit with treasure. The only issue is the few monsters that feed you, but the cookie man is really the only one of those.
Yami, you have to start the game at a significantly lower level if you play a monster race. Also, keep in mind your vore ability also taints and corrupts the person eating you, and they suffer negative levels before transforming into a feindish evil-er version of their previous selves.
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Posted: Tue Jan 04, 2005 1:37 pm
Fuzzy Necromancer I don't like the losing health=gain weight thing. The whole concept is rather counterintuitive and ridiculous. Since most characters will want to gain weight, it should be a reward, not a penalty. Food items and edible monsters fit with treasure. The only issue is the few monsters that feed you, but the cookie man is really the only one of those. Yami, you have to start the game at a significantly lower level if you play a monster race. Also, keep in mind your vore ability also taints and corrupts the person eating you, and they suffer negative levels before transforming into a feindish evil-er version of their previous selves. Sweet........I will have an army of fiend girls ^_____^
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Posted: Tue Jan 04, 2005 2:40 pm
Fuzzy Necromancer I don't like the losing health=gain weight thing. The whole concept is rather counterintuitive and ridiculous. Since most characters will want to gain weight, it should be a reward, not a penalty. Food items and edible monsters fit with treasure. The only issue is the few monsters that feed you, but the cookie man is really the only one of those. Yami, you have to start the game at a significantly lower level if you play a monster race. Also, keep in mind your vore ability also taints and corrupts the person eating you, and they suffer negative levels before transforming into a feindish evil-er version of their previous selves. we can turn back from being evil, right?
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Posted: Tue Jan 04, 2005 3:37 pm
Zeusthunder Fuzzy Necromancer I don't like the losing health=gain weight thing. The whole concept is rather counterintuitive and ridiculous. Since most characters will want to gain weight, it should be a reward, not a penalty. Food items and edible monsters fit with treasure. The only issue is the few monsters that feed you, but the cookie man is really the only one of those. Yami, you have to start the game at a significantly lower level if you play a monster race. Also, keep in mind your vore ability also taints and corrupts the person eating you, and they suffer negative levels before transforming into a feindish evil-er version of their previous selves. we can turn back from being evil, right? Well, technically speaking you make one save to avoid the fiendishness and negative levels, and another save to not become evil. Heal would work because heal fixes everything, atonement might also do the job. Oddly enough I haven't given much thought on how to reverse the process. Yami: They wouldn't necisarily have any loyalty to you. As a demon simply corrupting them body and soul should be enough reward.
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Posted: Tue Jan 04, 2005 5:49 pm
Fuzzy Necromancer Zeusthunder Fuzzy Necromancer I don't like the losing health=gain weight thing. The whole concept is rather counterintuitive and ridiculous. Since most characters will want to gain weight, it should be a reward, not a penalty. Food items and edible monsters fit with treasure. The only issue is the few monsters that feed you, but the cookie man is really the only one of those. Yami, you have to start the game at a significantly lower level if you play a monster race. Also, keep in mind your vore ability also taints and corrupts the person eating you, and they suffer negative levels before transforming into a feindish evil-er version of their previous selves. we can turn back from being evil, right? Well, technically speaking you make one save to avoid the fiendishness and negative levels, and another save to not become evil. Heal would work because heal fixes everything, atonement might also do the job. Oddly enough I haven't given much thought on how to reverse the process. Yami: They wouldn't necisarily have any loyalty to you. As a demon simply corrupting them body and soul should be enough reward. so, in other words we need somebody to have a heal spell. personally, i'd like to become a rogue, although probably all the extra pounds between the donut army, the cookie man, and yami shoving himself down my throat will do hell to my dexterity.
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Posted: Tue Jan 04, 2005 6:03 pm
Wait... so would our dex go down if we gained weight?
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Posted: Tue Jan 04, 2005 6:48 pm
No dexterity penalties. The way I've worked it out you get armor check penalties as if carrying a heavier load.
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Posted: Tue Jan 04, 2005 10:31 pm
Can I be a good demon? That uses a spear?
I be a hybrid xd
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