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Posted: Sun Apr 20, 2008 5:22 pm
((dam it all.....and you've still got a couple rounds to go on your rage...)) Jeran managed to angle his spikes enough to deflect the sword, He was now glad that he had spiked on his guantlets, he would need them. He Threw a punch at his opponents side, damming his luckAttack And Damage (1d20+5=7, 1d6+2=5)Jeran attacked with the armor....
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Posted: Sun Apr 20, 2008 5:38 pm
Attack=17Stephan swings again, but his attack falls, again, just short.((argh! What is this!?))
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Posted: Sun Apr 20, 2008 5:52 pm
((i don't know.. twisted -casts sheild of luck without you noticing)) He shifts his weight a little, realizing how close Stephan is coming to hiting him, then throws a cautious attackJeran is now fighting defensivly. Attack and Damage (1d20+1=4, 1d6+2=7)
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Posted: Sun Apr 20, 2008 5:57 pm
((lol, we both suck at rolling dice. xd )) Attack=17Stephan swings again and misses with the longsword.
Is thy blade cursed!?((ahem...*twitch* i'm about to go crazy *twitch;* just a fair *twitch twitch* warning.)) ((...)) ((...)) ((*twitch* ready yet?)) ((...)) ((AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!! burning_eyes burning_eyes burning_eyes ))
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Posted: Sun Apr 20, 2008 6:07 pm
He smiled That sword only knows one master, any others that try to wield it it will bring the fall of. He made the same calculated attack.[[wow...it seems that it doesn't like me very much...that was weird...]] Attack and Damage (1d20+1=3, 1d6+2 =3)
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Posted: Sun Apr 20, 2008 6:11 pm
((incidentally, this is my last round of rage crying . You know what the odds are of getting three fours in a row on a die 20 are? 1/8000. So help me, if this attack rolls a four...)) Attack=24Stephan can feel himself tiring, his barbaric rage cannot continue forever. He takes one last savage swing at his foe. To his profound pleasure, it actually hits! Stephan presses his advantage, sinking the magical weapon deep into his foe's flesh.
It can be taught! Damage=19((Hallelujah!))
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Posted: Sun Apr 20, 2008 6:23 pm
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Posted: Sun Apr 20, 2008 6:27 pm
((A trip attempt provokes an AoO unless you have the Improve Trip feat, which you do not. I just thought i'd give you the chance to change your move before I took the attack and rolled against your trip.))
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Posted: Mon Apr 21, 2008 4:45 pm
[[yeah I know, it's either that or attack again, and either way this battle turns out however it turns out]]
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Posted: Mon Apr 21, 2008 4:57 pm
((alright then...)) Attack=17Trip=14Stephan, finds out the hard way that Jeran still has a trick or two up his sleeve. A brutal kick to the back of the leg, and he's sent crashing to the ground.((excuse me, i'm going to go and have a mental breakdown for a minute, i'll be right back...you somehow managed to win all three rolls by exactly one...I'll post Stephan's turns of actions later.))
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Posted: Mon Apr 21, 2008 5:04 pm
[[hmm...I would have choose the kneecap, but that works fine....don't give up, you still have a good chance of winning.]]
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Posted: Mon Apr 21, 2008 7:39 pm
((oh i'm nowhere near giving up, especially considering that I have a huge advantage in having effectively disarmed you of your primary weapon (I actually feel a little guilty about that) its just a string of so much bad luck does leave one a little forlorn sometimes.)) With a groan, Stephan lifts himself back up off the ground, trying to ignore the fist that will likely be coming his way. He finds his footing, and swings again with the longsword; he knows that as long as he continues to use the weapon, even though he prefers the comforting weight of his greatsword, his oppnenent will have trouble doing any real damage.Attack=17My attack fails to hit. You are allowed an AoO when I raise from prone. As I am prone, you get a +4 bonus on your attack roll to hit; please note that for this same reason, a person may not be tripped again while standing from prone (the AoO activates before the actual standing, hence you'd be tripping someone who's already on the ground). ((ok, that's the fifth "4" out of six rolls. With your permission, I would like to begin rolling under the same name using Vacuum Elemental's Die Roller))
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Posted: Tue Apr 22, 2008 4:33 pm
He knew he needed to get his weapon back so he tried to trick his opponent into practically handing it to him.[[that's fine, I'll post his next round after you give the opposing check I am so dam lucky....I want my sword back....]] 1d20+7=27
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Posted: Tue Apr 22, 2008 6:26 pm
((I assume this is a disarm check? I'll refrain from rolling my AoO for now then, but if it is then I'll take you up on it later.)) Disarm Check=32
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Posted: Tue Apr 22, 2008 8:12 pm
[[yes...it is a sad, sad attempt at disarming you....]]
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