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Posted: Fri Feb 29, 2008 8:12 pm
O Oathbond — The mystical bond created by the swearing of an oath. (CtD) Oblivion — The manifestation and hunger of entropy, also known to some as the Great Unmaking. Oblivion is the final fate of all things in the Underworld, save those who Transcend. The physical manifestation of Oblivion is called the Void, and it opens upon the heart of the Labyrinth. (WtO) Obolus — The Stygian base unit of currency, forged from one soul. (WtO) Old Gods — The pre-Christian deities worshipped by Pagans and shamans but displaced by the Word of God. Seen by Christian magi as spirits, these deities still command respect in rural places. (MtSC) Oni — A Cathayan who makes excessive use of the Demon Shintai Discipline (see Raksha). (KotE) Onyx Tower — Charon's palace, now abandoned. (WtO) Oracle — A legendary mage who has moved beyond the understanding of other magicians, perhaps even to Ascension. (MtA) Order of Reason, the — An international affiliation of philosopher-scientists dedicated to helping humanity. Rejecting magick in favor of science and reason, the Order seeks its own Path of Gold in the form of Enlightenment for all. (MtSC) Orphans — Mages who Awaken without formal training and who school themselves in their own magical techniques. Each Orphan discovers her own paradigm of doing magic. (MtA) Osiris — Egyptian ruler of the underworld. The first mummy and originator of the Spell of Life. Osiris' spirit now resides within the Web of Faith. (MtR) Osiris — A vampire who builds a mortal cult around himself, in the interests of gaining sustenance. As the millennium approaches and passes, Osiris cults become increasingly common. (VtM) Ostracism — A punishment declaring a mage separated from mage society. (MtA) Otherworlds — Realms outside the Gauntlet. (MtA) Otherworlds — Spirit lands outside the borders of the Common World — the Heavens, Hells, elemental courts and other, more esoteric Realms. (See Umbra.) (MtSC)
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Posted: Fri Feb 29, 2008 8:15 pm
P Pack — A small group of Garou bound to each other by ties of friendship and mission as opposed to culture. (WtA) Pagan — One who believes in the many gods of the Old Ways, as opposed to the one God of Christianity, Judaism or Islam. In this world, an endangered but defiant creed. (MtSC) Palace — A communal meeting site for all the Kuei-jin in a region. Often, but not always, the haven of the region's most powerful court or ancestor. (KotE) Paradox — The backlash of reality bending against magical change. Paradox can strike a mage directly, or it may build up subtly. (MtA) Paradox Realm — A temporary Realm created by a huge backlash of Paradox, wherein a mage must unravel the bizarre twisting of the universe to escape. (MtA) Paradox Spirit — A spirit entity that hounds a mage as a result of Paradox. (MtA) Path — A general term for destiny, or for a particular branch of magical practice. (MtA) Path of Gold, the — The road to Ascension, idealized by many but followed by few. (MtSC) Path of Screams, the — The road of the Infernalist and the Maraud. Instead ot a higher state, the wizard seeks a debased or demented one. While this road has a valid place in Creation, those who follow it cause misery and sorrow. (MtSC) Path of Thorns, the — The wizard's destiny — to follow a winding, upward, dangerous road through thorns of temptation and blindness. Hopefully, the sorcerer will eventually reach the Zenith or pursue the greater Path of Gold. (MtSC) Paths of the Wyck — Weird passages between the mortal world and the spirit one, supposedly left by elder sorcerers. (See Wyck.) (MtSC) Pathos — Pure emotion, which wraiths feed upon and use in their daily existences. The usuable essence of passion. (WtO) Pattern — The metaphysical composition of an object, place, person or idea. (MtA) Pattern — The shape of any given thing, from a flame to a spirit to a brick to a drop of water. Filled with Quintessence, a Pattern comes into being. (See True Form.) (MtSC) Pedagogue — A Hermetic tutor of great fame, usually quite powerful and surrounded by students. (MtA) Penangallan — Name given to certain sects of matriarchal vampires in the Golden Courts region, Penangallan commonly revere the Scarlet Queen and make extensive use of the Flesh Shintai Discipline, which they hone to a level of mastery beyong any of their other Disciplines. (KotE) Penumbra — "Earth's Shadow"; the spirit world directly surrounding the physical world. Many, but not all, terrain features have reflections there. (WtA) Penumbra, The — A twilit spirit-shadow of the mortal world, resting on the other side of the Gauntlet. (MtSC) Pericarp — The Near Umbra around each Realm. (WtA) Philosopher-scientist — A magus who explores the natural and esoteric worlds. Weaving his magick from formulae and science, rather than from mysticism, he rarely considers what he does to be "magick." (See Ars Praeclarus.) (MtSC) Phoebe — An Incarna of Luna, representing the Moon. (WtA) Pit, the — An epithet used to describe the Abyss. See Abyss. (DtF) Pit Bulls — Derogatory term for werewolves. (MtA) Plasm — The physical matter of the Underworld. Wraiths, relics and Artifacts are all made of plasm. (WtO) P'o — The "lower," animalistic half of the soul; in Kindred terms, the Beast. (KotE) Pogrom, The — The Technocratic purge of supernatural elements. (MtA) Portal — A permanent Gate, allowing access to or from (not always both) a particular location. Portals can be keyed to allow only certain access or certain times of activation or any number of security measures. (MtA) Postulant — A mage who serves the Oracles and attempts to join their ranks. (MtA) Praenomen — The guardian spirit of a pack. (WtA) Praxis — The right of princes to govern; the prince's claim to domain. This term also refers to the prince's matters of policy and individual edicts and motions. (VtM) Preceptor — An Umbrood spirit that is less powerful than a Lord, but more powerful than a Minion. (MtA) Prime — The force of energy that describes all of reality's basic composition. (MtA) Primi — "The First"; the 10 founders of the Tradition Council, and the spokesmen for each group. (MtSC) Primogen — The leaders in a given city; its ruling body of elders, typically composed of one member from each clan present in a city. (VtM) Primus — "First One," used to refer to the founders of the Traditions and the current living heads of said Traditions. In the wake of the destruction of Doissetep and Concordia, many Traditions are without Primi. (MtA) Prince — A vampire who has claimed a given expanse of domain as her own, particularly a city, and supports that claim against all others. The term can refer to a Kindred of either sex. (VtM) Privy Council — The inner council of a liege and his high-ranking vassals. (CtD) Procedures — Technocratic "magic". (MtA) Progeny — All of a given vampire's childer, collectively. Less formal, and less flattering, is Get. (VtM) Projectors — Visitors to the Underworld from the Skinlands. Also known as Skinboys. (WtO) Promethian — A left-handed compliment, this term refers to a member of the Order of Reason. Taken from Prometheus, the titan who stole fire from the gods and gave it to humanity. While most Tradition mages use the term scornfully, many of them still respect those who bear the title. (See Icari, Squama.) (MtSC) Protectorate — The territory claimed and patrolled by a pack or sept. (WtA) Protocols, The — A code of honor and set of rules held by the Traditions. Many Traditionalists feel desperate enough not to constrain themselves to all of the Protocols. (MtA) Puppet — A human pawn of the supernatural, whether willing or unwitting. Also called "traitor." (HtR) Pure Ones — Legendary primordial beings from the dawn of creation; some mages believe Avatars to be pieces of the Pure Ones. (MtA) Pylon — A normal human at the scene of hunter or monster activity when edges or supernatural effects are displayed (see Gawkers). Also applied to normal people present at the moment of imbuing who do not recognize or respond to any monstrous presence. An uncomplimentary term. (HtR)
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Posted: Fri Feb 29, 2008 8:20 pm
Q Quick, The — The living. (WtO) Quiet — A temporary (usually) delusional state brought on by Paradox and magic. (MtA) Quincunx — A sect formed by the alliance of five important Chinese courts. While not all Chinese courts pay tribute ot the Quincunx, many do. (KotE) Quintessence — The energy of magic. All things are created from Quintessence and return to it. The building blocks of Prime energy. (MtA) Quintessence — The "fifth essence" that permeates and flows through all Creation. Also called Prima, Vis, Earth's Blood and Odyllic Force. (See Tass.) (MtSC)
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Posted: Fri Feb 29, 2008 8:22 pm
R Rabisu — The proper name for the rebel angels of the wild. See Devourer. (DtF) Rack, The — The hunting ground of choice, including bars, nightclubs, drug dens, whorehouses and other bacchanalian locales, where mortals go missing all the time (q.v. Papillon). (VtM) Rake — A habitual visitor to the Rack, especially in the interests of feeding (q.v. Gentry). (VtM) Raksha — Name given to certain P'o-aspected vampires, particularly ones who make use of the Demon Shintai Discipline. (KotE) Rangda — A hag-demon widely venerated by Indonesian and Southeast Asian vampires; believed to be a Yama Queen or an aspect of the Scarlet Empress. (KotE) Ravener — A faction of demons devoted to the destruction of the universe. (DtF) Reaching — Traveling into the spirit world. (WtA) Realms — The five aspects of the world with which changelings have affinity. (CtD) Realms — The various worlds of the Tellurian. (MtA) Realms — The world of "solid" reality within the Tellurian. Earth is referred to as the Realm. (WtA) Reaper — A wraith who removes an Enfant's Caul. (WtO) Reborn, The — Another name for mummies. (MtR) Reconciler — A faction of demons devoted to the restoration of Earth to the paradise it was before the Age of Wrath. (DtF) Redeemer — One of a loosely recognized type of hunter who, for his own reasons, seeks out worth and value among monsters rather than destroying them outright (see Creed). (HtR) Regio — An area shimmering with mystick power, usually aligned with a certain kind of Resonance. (MtSC) Regnant — A Kindred who holds a blood bond over another. (VtM) Relic — The memory of an object, made from plasm. (WtO) Ren — The true name — a vital part of a person's existence and soul. (MtR) Renegades — Wraiths who stand opposed to the Hierarchy. They have no structure, organization or unified goal other than rebellion. Renegades range from true freedom fighters to the ghosts of ruffians looking for an easy afterlife. (WtO) Resonance — Mystical traces and attunements tied to magical actions, emotions, intent and desire. All magic carries Resonance, and Resonance reflects a mage's will in creating an effect. (MtA) Resonance — The lingering essence of a person's deeds or emotions. Resonance flows through magick, "coloring" it with hatred, greed, kindness, love, etc. The stronger the spell, the more Resonance it carries. Through this essence, a magician's acts and intentions follow him, or mark the places he has passed. (MtSC) Resplendent — A philosopher-scientist who uses advanced principles to work a craft others would call magick. (See Ars Praeclarus.) (MtSC) Resplendent Honestus — (plural Honori) A high-ranking, highborn Daedalean. (MtSC) Resplendant Maximi — A Convention leader; each group has two Maximi (one man, one woman) who represent their group on the Inner Circle. Also the highest rank in the Order of Reason. (MtSC) Restless, The — Wraiths in general. Also known as the Restless Dead. (WtO) Resurgence, The — The time when the sidhe returned in 1969. (CtD) Resurrected, The — Another name for mummies. (MtR) Retainer — A human who serves a vampiric master. This term is almost archaic, referring to a time when vampires kept vast entourages of mortal servants as part of their estates. (VtM) Retainers — Any servants of a liege. (CtD) Retrorse — To revert to one's mortal seeming. (CtD) Reune — A noble rendezvous, often a secret negotiation. (CtD) -rhya — "Great in station"; a suffix appended to a name. (WtA) Risen — A wraith who has found a way to reanimate her corpse. Most wraiths believe Risen to be legendary. (WtO) Rogue — A renegade mage. (MtA) Rogue — A vampire who feeds upon the vitae of other Kindred, out of necessity or depravity. (VtM) Ronin — A Garou who has chosen or been forced to leave Garou society. It is a harsh fate to become a "lone wolf." (WtA) Rote — A magical process handed down as a common (or at least well-used) practice. (MtA) Run — A ritual hunt or revel that takes place at the conclusion of a moot. (WtA) Running Monkeys — Slang term for young Kuei-jin, those 40 years old or younger. Also, a Kuei-jin insult for Western vampires, who supposedly act like children no matter how old they become. (KotE)
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Posted: Fri Feb 29, 2008 8:25 pm
S Sabbat, The — A sect of vampires that rejects humanity, embracing their monstrous natures. The Sabbat is bestial and violent, preferring to lord over mortals rather than hide from them. (VtM) Sacred Artisans — The original fellowship of Artisan magi, founded in ancient Egypt. Sahu — The spiritual body, an everlasting and eternal soul. (MtR) Saining — "The Naming"; a ritual performed on a newly awakened changeling to determine his kith, his True Name and his place in the Dreaming. (CtD) Sakhmu — "Spirit Scepter." The name given to those mummies with strong khu spirits. (MtR) Sandman — A vampire who feeds upon sleeping victims only. (VtM) Satori — A sudden flash of enlightenment that turns one's world upside-down. Reaching a satori may takes years,, or it may occur in an instant of clarity. In either case, the world never seems the same afterward. See den. (KotE) Scarlet Chi — Yang Chi (of the type used by vampires). (KotE) Scarlet Queen — The legendary female progenitor of the Kuei-jin. Oddly enough, represenative of Yang (traditionally a masculine force). A few scholars note her similarities to the Kindred's Lilith. (KotE) Scarlet Screen — A mortal or mortal institution used as an unwitting pawn for Kuei-jin activity. (KotE) Scourge — A common name for the rebel angels of the winds. See Asharu. (DtF) Scourge — The price of magick; beneficial or baneful fortune surrounds all sorcerers, and occasionally rises to strike them down. Some believe this whipping (scourging) is from God, and is a punishment for presuming to alter His Creation; others see it as the snapping of mystick threads, or the whims of angry Pagan gods. (MtSC) Sebayet — "Teachings." A body of literature that describes the origins and goals of the Shemsu-heru. (MtR) Sebettu — Literally, "the seven," the collective name for the rebel Houses of the fallen. (DtF) Second Breath, The — The return from the spirit worlds; the Cathayan rebirth. (KotE) Second Death — The ending of the Second Life. (MtR) Second Life — The life of a modern mortal host before the joining. Also known as the life of the khat. (MtR) Second Sight — The ability to perceive monsters — at least ones that attempt to hide or disguise themselves — through force of will. Also called "the sight." (HtR) Sect — A group of Kindred arguably united under a common philosophy. The three most widely known sects currently populating the night are the Camarilla, the Inconnu and the Sabbat. (VtM) Seeking — The quest for greater enlightenment. (MtA) Sefekhi — "Unbandaged One." The term for mummies with powerful khaibits. (MtR) Sekhem — Power or life-force, similar in many ways to the Chinese concept of chi. (MtR) Semektet — The weakened state of a mummy with no Sekhem remaining. (MtR) Sentinel — A mage who guards over a Chantry but is not a member. (MtA) Sept — The group of Garou who lived near and tend an individual caern. (WtA) Serpent-borne — Vampires who arrived in Japan during the Fourth Age. (KotE) Set — Brother of Osiris and slave of Apophis. Set has been the enemy of the Reborn since the time of Horus. (MtR) Setites — See Followers of Set. (MtR) Shade Realm — The Umbral component of a Shard Realm. (MtA) Shadow, The — The darker side of a wraith's personality. The Shadow is selfish, egocentric and sadistic, and directs its efforts toward destroying all the wraith loves (including the wraith himself.) (WtO) Shadow Nature — Period when a Kuei-jin's P'o dominates its body. (KotE) Shadow War — Ritualistic combat between Kuei-jin wu or courts. (KotE) Shadow-walking — Entering the spirit world (the ''shadow") and traveling through it in bodily form (as opposed to astral flight). (MtSC) Shadowlands, The — The ghostly realm just across the Shroud from the lands of the living. (WtO) Shallowing — A time when the mortal world and Otherworlds overlap; or a place where a normal person could cross over without difficulty. (MtSC) Shanu-atiu — The inner circle of ghostly priests who watched over Osiris in the underworld city of Amenti. These holy spirits taught the god's ancient commandments and interpreted the words he spoke in his rare moments of lucidity. (MtR) Shard Realm — A Realm or world corresponding to one of the nine elements of magic, sundered from Gaia long ago. Each is ruled by a Celestine and is thought to correspond with one of the planets, including Luna. (MtA) Shattering, The — The time when the last sidhe departed and the last trods to Arcadia closed. (CtD) Sheep — Humans. (WtA) Shemsu-heru — The Followers of Horus. Egyptian mummies who follow the leadership of Horus and abide by his code. (MtR) Shen — Any supernatural/Awakened being. (KotE) Shih — An ancient order of Chinese witch-hunters. (KotE) Shikome — Female, Yin-aspected vampires who serve the Yama King Mikaboshi. (KotE) Shroud, The — The barrier separating the Lands of the Living from the Lands of the Dead. (MtR) Sifu — A respected teacher; also known as master, sabom, sensei, or tetsu. (KotE) Sire — A vampire's "parent"; the Kindred who created her. (VtM) Siren — A vampire who seduces mortals in order to drink from them, and then only takes a small quantity of blood, so as to avoid killing them. (VtM) Skinlands, The — The lands of the living. (WtO) Skyrigger — A ship designed to fly into the Heavens; also a term for those who fly those ships. (MtSC) Slayer — A common name for the rebel angels of the dead. See Halaku. (DtF) Sleeper — A person who has not yet Awakened to the fullness of the supernatural world. (MtA) Sleeper — Also Sleepwalker, Caudex; a person who cannot see Creation the way it truly is. One who has not Awakened, and probably never will. (See Awakening, Mist.) (MtSC) Slumber — The healing sleep that wraiths can indulge in. (WtO) Slumming — The practice of feeding from derelicts, the homeless and other dregs of society; one who does this regularly is known as a Slummer. (VtM) Solitary — A sorcerer who chooses to be left alone. A solitary might join a group for a while, but she avoids longterm alliances or indoctrination. (MtSC) Sots — Mundane people; "sothead" and "sot-brain" are popular epithets. (CtD) Soulfire — Crystals of concentrated Pathos, used in soulforging. (WtO) Soulless, The — Humans who venerate the supernatural or support its cause through "questionable behavior" (e.g., nightclub goers, new agers, goths, gang members). A highly subjective term applied according to the user's own moral code and belief systems. Ironically, some hunters can be "soulless" to other hunters. (HtR) Spectre — A wraith whose Shadow has achieved permanent dominance. Spectres serve Oblivion. Also known as the Shadow-Eaten. (WtO) Spell of Life, The — The magical formula that creates mummies and gives them eternal life. Also known as the Great Rite and the Spell (or Ritual) of Rebirth. (MtR) Sphere — A particular element of reality that can be codified and manipulated with magic. (MtA) Spheres, the — Nine elements of Creation spinning in orbits around the Earth. According to legend, they chime like crystals, giving forth the "Music of the Spheres." Also a name sometimes given to the nine Arts associated with those Spheres. (MtSC) Spirit — A creature from the Otherworlds, formed of ephemera, rather than matter. Also called Iwa, Umbrood and many other names. (See Imsginis, Umbrood.) (MtSC) Spirit Courts — The intangible realms adjoining the material realm. From these places come spirits and Chi. In Western thought, the various Umbrae. (KotE) Squama — An insulting name for Daedaleans; refers to the metal plates used in armor (with the idea that their heads and hearts are made of the same material). (MtSC) Stalker — A mortal who hunts down and destroys Kindred (q.v. Witch-hunter). (VtM) Static Reality — The "natural course" of reality, unaffected by the direction of magic. Static reality has become more and more constrictive as the world clamps down to a single paradigm and as reality becomes less accepting of change or magic. (MtA) Stepping Sideways — Entering the spirit world. Many elders consider this term flippant and disrespectful. (WtA) Strike Force Zero — A top-secret branch of the Japanese government dedicated to investigating the supernatural. (KotE) Stygia — The Dark Kingdom of Iron, the largest organization of wraiths in the Western world. Also the capital city of the empire of the Western Restless. (WtO) Sundering, The — The time when humanity first began to turn away from their dreams; the Iron Age. (CtD) Superstitionists — An insulting term for mysticks, especially those of the Nine Traditions. (MtSC) Suspire — The rumored epiphany experienced just prior to the attainment of Golconda. (VtM) Symposium — A meeting of the Technocracy. (MtA)
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Posted: Fri Feb 29, 2008 8:28 pm
T Tapestry, The — A metaphor for reality as a whole. (MtA) Tapestry, the — A symbol of Creation. (MtSC) Tara-Nar — The great freehold castle of High King David. Beneath it is the Well of Fire, from which all balefire comes. (CtD) Tass — Quintessence held in a physical object. Such an object can be used for barter, or to power magical effects. (MtA) Tass — Quintessence refined into solid form. (MtSC) Tease — A term for a female Casanova (vide). (VtM) Technobabble — A derogatory term for the magic of the Technocracy. (MtA) Technocracy, The — The modern organization and conspiracy dedicated to furthering a scientific and rational basis for the world. The Technocracy hopes to make reality "safe for humanity" by removing random elements and dangerous foibles. It believes that humanity does not have the ability to cope with such elements on its own. As a result, the Technocracy (or Technocratic Union) strives to eliminate magical phenomena and to stop mages, whose powers they do not understand. (MtA) Technomancer — A mage of a mystic Tradition who uses the trappings of technology, but combines them with mystical understanding. Not to be confused with a Technocrat, a mage who relies wholly on the theories of science and technology. (MtA) Tellurian — The whole of reality. (MtA) Tellurian — The whole of reality. (WtA) Tem-akh — "Completing spirit." The incomplete spirits of Amenti rescued from the Dja-akh by Osiris and sent to join with willing mortals to create mummies. (MtR) Tempest, The — The great storm of the Underworld, separating the Shadowlands from Stygia and the Far Shores. (WtO) Ten Thousand Things — Creation and everything in it; the Tellurian. (KotE) Third Life — A mummy's eternal life that begins after the Great Rite. (MtR) Third Mortal — Caine, who was cast out and became the First Vampire. (VtM) Thoth — Egyptian god of knowledge and learning. Believed to have taught magic to Isis. (MtR) Thrall — A mortal bound to a demon through a pact of faith. (DtF) Thrall — A vampire under the effects of a blood bond, having drunk another Kindred's blood thrice. (VtM) Thrall — A wraith who is in service to another. In essence, a slave. (WtO) Throat — To best another in ritual combat. Used as a verb (e.g., "I throated his sorry butt!"). (WtA) Time of Legends — The age when magical powers ran free in the world. (CtD) Tithe — The amount of Pathos a wraith draws from a Haunt or Fetter. (WtO) Tong — In its vampiritc connotation, any group of mortals that willingly and (in most cases) knowingly serves a vampiric master. Compare with Scarlet Screen. (KotE) Totem — A spirit joined to a pack or tribe and representative of its inner nature. A tribal totem is an Incarna, while a pack totem is an Incarna avatar (a Jaggling equivalent). (WtA) Touched — To be affected or influenced by the Messengers (see Imbued), whether referring to another hunter or a bystander. (HtR) Tradition — One of the Nine Mystic Traditions, a group of mages sharing similar training and outlooks. The Traditions fight to preserve magic against the Technocracy, and to defend against the depredations of Marauders and Nephandi. These groups are the Akashic Brotherhood, the Celestial Chorus, the Cult of Ecstasy, the Dreamspeakers, the Euthanatos, the Order of Hermes, the Sons of Ether, the Verbena and the Virtual Adepts. (MtA) Tradition — A large sect composed of like-minded magi and operating within certain protocols. These are — The Ahl-i-Batin (Batini); Akashic Brotherhood; Chakravanti/Euthanatoi;Choeur Celeste (Celestial Chorus); Dream-speakers; Order of Hermes; Seers of Chronos (Sahajiya); and Solificati. (MtSC) Transcendence — The moment when a wraith reconciles Shadow and Psyche, moving on to a higher (?) existence. Transcendence is considered legend by most wraiths, and feared by many others. (WtO) Triat, The — The Weaver, the Wyld and the Wyrm. The trinity of primal cosmic forces. (WtA) Tribe — The larger community of Garou. Tribe members are often bound by similar totems and lifestyles. (WtA) Tribunal — A gathering of Tradition mages to discuss important matters. (MtA) Trinity, the — The interplay of change (mutatio), order (stasis) and decay (entropy) that keeps Creation moving. (MtSC) Trods — Magical gateways, faerie roads; some lead to other freeholds, some to the Dreaming itself. (CtD) Trollop — A promiscuous fae. (CtD) True Form — The original Pattern or name given to a person or thing. Magick can change this Form, but doing so places the wizard above the Creator — not a wise move! Sometimes called the Holy Form by deeply religious magi. (MtSC) True Name — See ren. (MtR) Tuatha De Danann — The mysterious progenitors of the fae. (CtD) Turb — A gang of Grogs. (MtA) Turf — A modern affectation used in reference to a domain; it may also refer to the area under a given gang's influence. (VtM) Tutor — Mages who have become proficient teachers. This term denotes some respect. (MtA)
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Posted: Fri Feb 29, 2008 8:30 pm
U Udja-sen — "Judged One." The term for mummies who lost a portion of their soul in judgment by the Judges of Ma'at. (MtR) Uji — A Japanese term for a court of like-minded Cathayans. (KotE) Umbra — The spirit world(s). (MtA) Umbra — An uncommon name for the vast spirit world (or more properly, worlds) surrounding the mortal one. (See Otherworlds.) Also called L'Umbra Haute. (MtSC) Umbra — The spirit world. (WtA) Umbrood — Any number of creatures and spirits that exist in the spirit realms. (MtA) Umbrood — Literally means "shadow-children"; a Hermetic term for spirits of all kinds. (MtSC) Underworld, The — The realms of the dead, from the Shores to the Shadowlands and including Stygia, the Tempest, the Labyrinth and the Void. (WtO) Undying, The — Another name for mummies. (MtR) Urn — A mortal who has the potential to become Kuei-jin or who actually does so. (KotE) Urrah — Garou who live in the city; also, the tainted ones. (WtA)
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Posted: Fri Feb 29, 2008 8:33 pm
V Vadum — (plural Vada) An Otherworldly Realm in which principles of magick keep the place in an endless state of flux. Later called a Shade Realm. (MtSC) Vassal — The sworn servant of a liege. (CtD) Vegetary — A term of contempt for one who drinks exclusively from animals (q.v. Farmer). (VtM) Veil, The — A poetic term for the false assumption that the supernatural does not exist, which the Delirium reinforces. (WtA) Veinous Stair — The passage from the heart of Stygia into the Labyrinth. (WtO) Vellum — A specially perserved chimerical hide on which changeling scribes write. (CtD) Vessel — An object capable of storing Sekhem for later use. (MtR) Vessel — A source of vitae for sustenance or pleasure, primarily mortal. (VtM) Viasilicos — Magickal crystals that facilitate communications hetween distant lodges. (MtSC) Vis — Quintessence. (MtA) Visage — The proper name for a demon's apocalyptic or revelatory form. (DtF) Visionary — A hunter who demonstrates a philosophical attitude toward the hunt and assumes few preconceived notions about the Heralds, monsters or the goals of the chosen (see Creed). (HtR) Vitae — Blood. (VtM) Vizier — Administrator of the Shemsu-heru. (MtR) Void, the — Also called the Abyss; the endless space that surrounds God's Creation. Known in later days as the Deep Umbra. (MtSC) Void, The — The abyss at the heart of the Labyrinth. (WtO) Voile — Chimerical clothing, garb and/or jewelry. (CtD) Vulgar Magic — Magic that breaks the "laws of reality," like hurling flame, flying through the air or turning someone into a toad. (MtA)
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Posted: Fri Feb 29, 2008 8:35 pm
W Wa Nature — A Kuei-jin's "normal" persona, when she is not in a frenzied or P'o-possessed state. (KotE) Wacko — A hunter who pursues the mission to extremes, whether through willingness to make profound sacrifices, to accept human losses, or to profess unfathomable motives in the name of the hunt. (HtR) Wall, The — The psychic barrier separating the Middle Kingdom from the Yin and Yang Worlds. In the West, the Wall is known as the Gauntlet or the Shroud. (KotE) Wan Kuei — "Ten Thousand Demons"; elder Cathayans' name for themselves. (KotE) Wan Xian — "Ten Thousand Immortals"; allegedly the original name of the Kuei-jin. (KotE) Wave Nature — Rotschreck. (KotE) Ways, The — The traditions of the Garou. (WtA) Weaver, The — Manifestation and symbol of order and pattern. Computers, science, logic and mathematics are examples of the Weaver's influence on the material plane. (WtA) Weavery — Spellcasting. The term comes from the idea of reweaving Creation. (MtSC) Web of Faith — A network of holy sites and Sekhem (mystical energy) found throughout the Middle East. The Web of Faith serves to house and sustain the spirit of Osiris. (MtR) Wheel of Ages — The eternal cycle of being, in which the earth suffers through the eras of increasing misery, until the nadir of the cycle is reached and the world begins to right itself toward Paradise once more. (KotE) Whelp — A derogatory term for a young Kindred, originally used with exclusive reference to one's own progeny. (VtM) Whig — A contemptuous term for a vampire who possesses an interest in mortal trends and fashions. (VtM) Wight — Human; man; a mortal. (VtM) Wilder — A changeling of adolescent years, usually from age 13 to age 25. Known for their wild undertakings and loose tempers, wilders are the most common changelings. (CtD) Witch-hunter — A mortal who searches out and destroys vampires. (VtM) Witch walk — Eerie phenomena that betray a mage's presence. Soured milk, strange sounds, rustling winds and hundreds of other portents can follow "when a witch walks by." (MtSC) Wonder — An object of magical power. Some Wonders are simple objects that perform only a small trick or hold a tiny amount of Quintessence, while others are legendary artifacts capable of phenomenal feats of magic and holding great amounts of mystical energy. (MtA) Word, the — Hunters' implicit language of signs and icons used to communicate simple encoded messages. (HtR) Word, the — A great Truth, often seen in different lights (the Holy Word, the Word of Reason, the Word of Insight, etc.). Sadly, most people consider their chosen Word to be the only truth, and will kill in its name. (MtSC) Wraith — A ghost, a spirit who retains such strong attachments to the lands of the living that she cannot move past this level of existence. Also called the Restless. (WtO) Wu — A Kuei-jin "family"; similar in some respects to a Sabbat or Lupine pack. (KotE) Wyck — A common name for primordial magi and magic. (MtA) Wyck, the — According to Pagan legends, the first race of magi. (MtSC) Wyld, The — manifestation and symbol of pure change. The chaos of transformation and elemental force. (WtA) Wyld & Fried — An insane mage, generally a Marauder. (MtA) Wyrm, The — manifestation and symbol of evil, entropy and decay in Garou belief. Vampires are of the Wyrm, as are toxic waste and pollution. (WtA)
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Posted: Fri Feb 29, 2008 8:38 pm
X Xue — The first and most famous vampiritc arhat, founder of the Fivefold Way. (Depending on tone, the name can mean "study" or "blood.") (KotE)
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Posted: Fri Feb 29, 2008 8:42 pm
Y Yama Kings — Various malignant spirit beings predating the coming of the Jade Emperor. The Yama Kings are powerful demonic spirits who hold territories in the outer reaches of the Yin and Yang Worlds. Yama Kings of Yang are known as "Banes" in the West, while those of Yin are termed "Malfeans" by Western ghosts. In the Fifth Age, the Yama Kings have a link to the Kuei-jin P'o, and they often seek to subvert Kuei-jin to their service. Ones who succumb are known as akuma: "devils." (KotE) Yang — In Kuei-jin terms, the active, positive principle of life, as well as Chi derived from that principle. (KotE) Yang World — The tumultuous, "higher" spirit world composed of Yang energy and inhabited by nature-spirits and kami. (KotE) Yearnings — Also called "the Gloomies," the Yearning is the utter longing for Arcadia that overcomes grumps as Banality encroaches upon them. (CtD) Yin — In Kuei-jin terms, the passive, negative principle of death, as well as Chi derived from that principle. (KotE) Yin World — The negative, "lower" spirit world composed of Yin energy and inhabited by wraiths and Spectres. (KotE) Yokel — A hunter who believes in and professes the wisdom of supernatural folktales and legends concerning monsters, often without having tested the validity of such beliefs. (HtR) Yomi, Yomi World — A nightmarish "hell world" formed from defiled areas of both the Yin and Yang Worlds. The Yama Kings have domains here, and the P'o soul of a Kuei-jin-to-be goes here to be tormented. (KotE) -yuf — "Honored equal"; a suffix appended to a name. (WtA)
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Posted: Fri Feb 29, 2008 8:44 pm
Z Zao-lat — Saulot. (KotE) Zenith, the — The paragon of magickal power. Not true enlightenment, bur mastery of great and terrible forces. (See Ascension, Path of Thorns.) (MtSC) Zodiac — The celestial bodies (often viewed as legendary heroes and creatures) that Influence humours, Fate and Fortune. (MtSC)
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Posted: Wed Apr 09, 2008 10:06 pm
I found this in Mage the Ascension (Revised). Page 99:
Pedagogue -- Nothing fulfills you like teaching others...Through words and writing, you hope to bring the illumination of study to everyone. After all, you know so much and are so well-informed that it would be a disservice not to lend your wisdom to others. Your strength comes from Knowledge period. Even if you are not terribly bright, you are always eager to share, to learn more and to teach others what you know and they don't. Your weakness is Logorrhea. Once you get started you don't stop, and you'll bore people to death with useless trivia. Some knowledge is useful, but not everything all the time! --You gain Willpower when you see or hear of someone benefitting in a discernible way from the wisdom that you shared.
That must've been a lot of work. Have some Willpower, you've earned it. Criminy.
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Posted: Fri Apr 18, 2008 2:56 am
I dunno if you want to use this or not.
World of Darkness: Gypsies (WW 02223)
Amria (Ahm-REE-ah) A curse or violent oath.
Angustri (angh-GOOS-tree) A ring, often magical in nature.
Baba (BAH-ba) Old woman. A term of respect.
Bater (BAH-ter) A term meaning "so be it" used to conclude deals or other arrangements.
Baxt (Baxt) Good luck.
Bujo (BOO-zhoh) An elaborate swindle to gain something, usually money, from a gaje.
Deltumnimas (del-TOOHM-nee-mos) Literally, "God's embrace", a magical potion that expands the abilities of the imbiber's mind.
Dhartime (DAHR-ti-mey) A Gypsy touched or "claimed" by the element of earth.
Diklo (DEEK-loh) A heavy scarf often weighted and used as a weapon.
Dilo (DEE-loh) A fool or imbecile.
Dook (Dook) The Sight, or magic in general.
Draba (DRAH-bah) Amulets and other items of magical power.
Drabarne (drah-BAR-ney) Gypsy mages skilled at creating draba.
Dukkerin (DOOK-er-in) The art of fortune-telling or the use of the Sight.
Gaje (GAH-zhey) Any non-Gypsy.
Giorgio (JOOR-gee-oh) Another term for a non-Gypsy.
Jastima (ZSAH-tsee-mah) A Gypsy touched or "claimed" by the element of water.
Jhanaki (ZSHAH-NAH-kee) A Gypsy touched or "claimed" byt the element of air.
Kumpania (KOOM-pah-ne-yah) A group of Gypsies who live and travel together, often, but not always, an extended family.
Kumpaniyi (KOOM-pah-ne-yee) Plural of kumpania.
Kuyan (KOO-yahn) A Gypsy touched or "claimed" by the element of fire.
Marhime (MAH-ree-mey) Unclean or impure. Any who have defiled their Blood. The opposite of wuzho.
Mule (MOOH-ley) A ghost or spirit of the dead.
Mule-vi (MOOH-ley-vee) A medium or an item capable of reaching the world of the dead.
Paramitsha (pah-rah-MEESH-tah) Gypsy fairy tales.
Patteran (PAH-tehr-an) The special Blood Affinity of the Phuri Dae, or an important symbol or other piece of information.
Pena (PEEN-ah) Sister.
Phral (Frahl) Full Blooded Gypsy, or true Rom.
Phuri Dae (FOO-ree Dah-EE) One of the Gypsy families of power. Also any wise woman or woman with magical powers.
Posta (POH-sta) A sacrifice, usually ritual in nature.
Prala (PRAH-lah) Brother.
Prikaza (PREEK-ka-za) Bad Luck.
Rom (Rohm) The Gypsy race, or an individual of Gypsy Blood.
Romany (ROH-mah0nee) The Gypsy language, in all its dialects.
Satarma (sah-TAHR-ma) Star. Also, a Gypsy touched or "claimed" by the element of spirit.
Shilmulo (SHEEL-moo-loh) A vampire. One of the "cold dead".
Talith (TAH-leth) A Romani weapon consisting of a heavy scarf (diklo) weighted and barbed along each end, or the art of using one of these weapons.
Tsurara (TSOO-rah-rah) The Kinife Tribe of Gypsies. One of the newest, and most radical, families of power.
Tumnimos (TOOM-nee-mos) The vampiric embrace.
Vardo (VAR-doh) A Romani wagon, camper, RV, etc.
Wuzho (WOO-zhoh) Pure, untainted. Opposite of marhime.
Zapaderin (zah-PAH-der-in) A unique hypnotizing Romani dance form and Blood Affinity.
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