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Posted: Mon Apr 21, 2008 4:51 pm
Actually, my DM ran an entire campain focused around hunting down the Tarrasque. Unfortunately, we never made it as far as that. however my two good friends and I did run a mock battle with the tarraque so as to tell how we should best defeat it when the time came.
We were a group of three 13th level charecters, and a bit of an odd group. The DM allowed the use of the savage species sourcebook, and so our only "normal" charecter was a halfling druid. I was playing a Tauric Half-Ogre Griffon, and my friend was playing an anthromorphic (that is to say, intelliget) squirrel (yes, we had to make a custom monster so he could play a squirrel; it was based on rat statistics or something. I think he had abuot 7 hit points rolleyes )
We won initiative over the Tarrasque, which started at somewhere near 150' away from us. After one round of buffing, I had grown from my natural size of huge (yes, huge!) to colosal (yes, all the way to collasal legally (by using a psionics loophole, but that's not the point)). My strength after the squirrel and druid were done buffing me was a literal 60+ (don't forget, we are a group of level 13s now).
The Tarrasque charged us at full speed...and got lucky when my first AoO with my Glaive (reach=40'). Fortunately, thanks to combat reflexes, I had 6 more of those. The second one hit, and the Tarrasque was both push backward by the blow, forced to stop his movement, and flipped prone (via the use of "Large and in Charge" and "knockdown" feats). After I'd gotten the tarraque down to about 25% of its health left without it coming within 20 feet of me, I think we decided to waive the next few rounds and just say we won; I could only not hit/trip/stop movement of the tarrasque on a natural one, and with 7 AoO in a round, well, that wasn't likely to happen. I can't tell you how proud of myself that charecter made me biggrin
P.S. We actually calculated his carrying capacity for pushing/pulling, and it come out in the tens of millions of pounds xd
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Posted: Wed Apr 23, 2008 1:46 am
I like the ideas from fourth edition, but I don't think that i will make the transition. most DMs that I know will only play 2nd edition but thats still good also. Overall fourth looks interesting, but it would almost seem to make me throw away all of what I've learned in third edition.
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the necromancer anti-mage Captain
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Posted: Wed Apr 23, 2008 1:01 pm
my Philosophy is like this. vs.4 will fail just like 3.0. it woun't be till 3.5 that the bugs are workd out
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Posted: Fri Oct 16, 2009 8:56 am
You could call me oldfashioned, but I don't like 4.0 on the basis of learning what every class can do all over again. But I am sure that once I sit down and "force" myself to read the rulebooks I could come up with ways to incorporate it into campaigns, just to make things interesting.
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