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Liquidor

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PostPosted: Mon Feb 25, 2008 1:19 pm


Strangla
Arcbound Ravager is about 15 each
Nexus is 6 each
Glimmervoid is 6 each
Pithing Needle is 20-25 each
Chrome Mox is 10-14 each

wow. I got my stuff for cheap.

Ravagers = 4 Revised Duals (yeah, it doesn't look like much today but back when duals were $10 it was)
Glimmervoid = $2 each. Took me a while to find them.
Needles = 5 Ravnica Duals. Back when both were Standard Legal.
Chrome Mox = $3 apiece when I began my MRD playset. Got rid of my original playset when they rotated at $15.

Ravager Affinity - About $90 deck altogether.
PostPosted: Mon Feb 25, 2008 7:20 pm


well stragela that sounds good, I'll have to see what I can do, once I get some cash.

damn, not one of these decks I think I would like to run. I'll seeif I can come upw ith some stuff, I'll be trying to see how I can run a goblin deck and see if it's any better than the janky B/R one I am currently running.

Lady Visara


Liquidor

Original Player

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PostPosted: Tue Feb 26, 2008 9:15 am


Goblin Decklists

Theres a bunch of ways to build Goblins. The prior link has a bunch of them plus a few others from a PTQ in the LA area.
PostPosted: Wed Feb 27, 2008 4:23 pm


I"d like to make a more sacrificial deck. I've got a fairly descent one here just from stuff I have sitting around.

boggart shenanigans, ib halfheart, siege-gang commander, caterwauling boggart.

things like that to focus on getting tokens tht Ib can explode for multiple kills on the attack. and if mog infestation is legal I may run that. is that even a good way to run agoblin deck?

I know there are other things like sharpshooter, lackey, and other things that I wouldn't have yet. I hope to use Ib, to strike out creatures, and side board enough things to switch out the stuff for running blood moon, magus of the moon , things to boost my goblins, and to have mountainwalk, to just run through with my now bigger goblins.

I may also consider adding in pyromancer's swath, and lightning crafter, maybe in side board.

also what do thse symbols mean in the deck over view, the red X's, the red ! warning triangle, and thats all I think i've seen.

Lady Visara


Liquidor

Original Player

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PostPosted: Thu Feb 28, 2008 9:24 am


X : You don't own any.
! : You don't own enough.
Green Checkmark : Good to go.

This is all based on the information you put into the Collection part of the website.
PostPosted: Thu Mar 06, 2008 9:51 pm


alllright, now I've got a question about a combo, would it work, and would it be usefull in an extended setting?

red mana generator:
Scythe of the Wretched + Goblin Sharpshooter + Goblin Warchief + Skirk Prospector.

With the Scythe attached to the Sharpshooter, TAP the latter and have it deal damage to itself. Then, sacrifice it to the Prospector, and add R to your mana pool. Don't worry: the Sharpshooter returns in play with the Scythe attached, as an effect of the Scythe itself! Now you can repeat the process how many times you want!

-`-`-`-`-`

goblin generator:
Scythe of the Wretched + Siege-Gang Commander + Skirk Prospector

With the Scythe attached to the Commander, activate the ability of the latter and have it deal damage to itself. Then, sacrifice it: the Commander returns in play with the Scythe attached and three new little goblins. You can repeat the process.

I think both would work, but I know things like this don't commonly work well. The first one is strait forward, sharpshooter hits itself while it has the scyth on, and then prospecter sac's it for the mana, sharpshooter returns with haste, and the scyth attached, ready to shoot, and be saced untill you have more than enough mana for gonbli shenanigans.

the seocnd works in the same way, commander has scythe on, and beats itself with a goblin, then the prospecter either afterusing combo1 for a rediculous ammount of mana, just keeps sacing the commander after it hits itself, or it sac's the comander and one goblin to pay for the mana required to hit it self.

also the goblin generator could be paired with bloodmoon and goblin king for a minor case of death. Since I can gaurentee that the extended enviroment every one will be using non basic lands.

so after this long and ranting thing, how would this go about working, do I have it right? Is it worth using? also I know that the combo is a little slow, but aside from that the rest of the deck will be made to hold it's own as an aggressive deck.

Lady Visara


Strangla

PostPosted: Fri Mar 07, 2008 12:03 pm


Liquidor
Strangla
Arcbound Ravager is about 15 each
Nexus is 6 each
Glimmervoid is 6 each
Pithing Needle is 20-25 each
Chrome Mox is 10-14 each

wow. I got my stuff for cheap.

Ravagers = 4 Revised Duals (yeah, it doesn't look like much today but back when duals were $10 it was)
Glimmervoid = $2 each. Took me a while to find them.
Needles = 5 Ravnica Duals. Back when both were Standard Legal.
Chrome Mox = $3 apiece when I began my MRD playset. Got rid of my original playset when they rotated at $15.

Ravager Affinity - About $90 deck altogether.



NIce but Duals are generally worth more than $10 each expecially if it taps for U
PostPosted: Fri Mar 07, 2008 12:06 pm


Lady Visara
well stragela that sounds good, I'll have to see what I can do, once I get some cash.

damn, not one of these decks I think I would like to run. I'll seeif I can come upw ith some stuff, I'll be trying to see how I can run a goblin deck and see if it's any better than the janky B/R one I am currently running.



Ok just let me know when you have something you want to get

and i buy cards too so if you have stuff you dont want anymore or you want to trade in then i accept cards too

Generally i pay 60% cash and do 80% trade

Strangla


Liquidor

Original Player

10,150 Points
  • Tycoon 200
  • Wall Street 200
  • Money Never Sleeps 200
PostPosted: Thu Mar 13, 2008 10:37 am


Lady Visara
alllright, now I've got a question about a combo, would it work, and would it be usefull in an extended setting?

red mana generator:
Scythe of the Wretched + Goblin Sharpshooter + Goblin Warchief + Skirk Prospector.

With the Scythe attached to the Sharpshooter, TAP the latter and have it deal damage to itself. Then, sacrifice it to the Prospector, and add R to your mana pool. Don't worry: the Sharpshooter returns in play with the Scythe attached, as an effect of the Scythe itself! Now you can repeat the process how many times you want!

-`-`-`-`-`

goblin generator:
Scythe of the Wretched + Siege-Gang Commander + Skirk Prospector

With the Scythe attached to the Commander, activate the ability of the latter and have it deal damage to itself. Then, sacrifice it: the Commander returns in play with the Scythe attached and three new little goblins. You can repeat the process.

I think both would work, but I know things like this don't commonly work well. The first one is strait forward, sharpshooter hits itself while it has the scyth on, and then prospecter sac's it for the mana, sharpshooter returns with haste, and the scyth attached, ready to shoot, and be saced untill you have more than enough mana for gonbli shenanigans.

the seocnd works in the same way, commander has scythe on, and beats itself with a goblin, then the prospecter either afterusing combo1 for a rediculous ammount of mana, just keeps sacing the commander after it hits itself, or it sac's the comander and one goblin to pay for the mana required to hit it self.

also the goblin generator could be paired with bloodmoon and goblin king for a minor case of death. Since I can gaurentee that the extended enviroment every one will be using non basic lands.

so after this long and ranting thing, how would this go about working, do I have it right? Is it worth using? also I know that the combo is a little slow, but aside from that the rest of the deck will be made to hold it's own as an aggressive deck.

Your little mana generator doesn't work the way you want. The scythe isn't dealing death to anything.

However in the first situation, you can combo the Goblin Sharpshooter into infinite damage if you have two Sharpshooters, one doing damage to itself and forcing the other Sharpshooter to untap.

In the Second Situation, you can't generate infinite mana since you "spend" 2 goblins for mana and the third to sac thus having no spare tokens for extra mana. Also anything Sac'ed to kill something isn't equiped for the purposes of the Scythe.

Blood Moon + Goblin King is deadly.

@ Strangla : This was just after the first Extended Rotation when duals fell out. All duals were $10 or less. Everyone was dumping them for usable Extended stuff. But as I said before, it doesn't look like much today considering that more Legacy and Vintage is being run // being attended.
PostPosted: Fri Mar 14, 2008 4:53 am


Liquidor


@ Strangla : This was just after the first Extended Rotation when duals fell out. All duals were $10 or less. Everyone was dumping them for usable Extended stuff. But as I said before, it doesn't look like much today considering that more Legacy and Vintage is being run // being attended.


AH ok makes sense now

Strangla


Lady Visara

PostPosted: Sun Mar 16, 2008 8:14 pm


damn thats right. sacrifice doesn't equal destroy. damn, well I guess it's just pointless to build that then. damn I was really looking forward to using it.

well I guess it's just goblins, paired with ib halfheart for forced creature removal, maybe shenanigans to support the dying theme also probably bloodmoon, and the king.

hows that sound? also duels unless there from alpha have always been 20 at my shop, the alpha's are 45.
PostPosted: Mon Mar 17, 2008 9:37 am


Lady Visara
damn thats right. sacrifice doesn't equal destroy. damn, well I guess it's just pointless to build that then. damn I was really looking forward to using it.

well I guess it's just goblins, paired with ib halfheart for forced creature removal, maybe shenanigans to support the dying theme also probably bloodmoon, and the king.

hows that sound? also duels unless there from alpha have always been 20 at my shop, the alpha's are 45.

The duals that are used are Ravnica Block Duals along with Onslaught Fetchland.

Alpha/Beta/Unlimited/Revised Duals are not Extended playable.

Liquidor

Original Player

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Lady Visara

PostPosted: Mon Mar 17, 2008 12:23 pm


I knew that, but still just pointing it out. I'm defineitely thinking of going with mono red goblins. what lands would y'all suggest? I'm defineitely thinking of going with either goblin king/blood moon or ib halfheart/boggart shenanigans/mogg infestation.

I'd defineitely want to have the required cards for the one I don't use in the side board though, so it could be switched out. maybe I would also put in black goblins, or goblin related cards to splash black, but that would be hard.
PostPosted: Tue Mar 18, 2008 8:59 pm


Lady Visara
I knew that, but still just pointing it out. I'm defineitely thinking of going with mono red goblins. what lands would y'all suggest? I'm defineitely thinking of going with either goblin king/blood moon or ib halfheart/boggart shenanigans/mogg infestation.

I'd defineitely want to have the required cards for the one I don't use in the side board though, so it could be switched out. maybe I would also put in black goblins, or goblin related cards to splash black, but that would be hard.



Go mono Red Gobos exactly like the Legacy build just take out a few sharpshooters/incinerators for Frogtosser Bannerette and Nameless Inversion


And Fodder Launch is STUPID GOOD

Strangla

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