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Posted: Sat Feb 16, 2008 5:56 pm
Leana Anita Bacchant Leana Anita Shifting hasn't been on a global cooldown for awhile. god, I hate people who sit in the 1600s bracket and whine about balance or class comparison. I think youll find it is. Cast a lifebloom and see if you can shift within 1.5 seconds. You cant. That's because lifebloom triggers the gobal cooldown... Make a macro to feral charge and then shift to cat form. Because shifting doesn't trigger the gcd, you'll charge your target as a cat. Clearly you don't understand what GCD is. Feral Charge is NOT on Global Cooldown (like Counterspell) meaning you can use it at any point despite the GCD being active. You cannot make a macro to shift and use ANY OTHER FERAL ABILITY IN THE GAME except Feral Charge because of GCD. Also put any spell on your bar and note how it cycles GCD when you shift. Shifting into any form initiates GCD and you cannot shift to another form until it is done. Shifting out is not on global cooldown because it is not a spell, it is removing a "buff" or "aura" however you look at it. Get a clue.
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Posted: Sat Feb 16, 2008 6:03 pm
Indigogold Blizzard is making stupid PvP changes to try and make the general population happy /face palm. The changes are just stupid.... At the moment they have taken some of the four set bonuses from the pvp armor and turned them completely useless. The Resto druid 15% increase in forms was changed to -0.25 seconds off of healing touch... Make it regrowth and I won't cry, why healing touch... Blizzard are going to do more stupid things, just have to sit by and watch. can you say "QQ"?
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Posted: Sun Feb 17, 2008 8:47 am
Mana Drain Nerf
It seemed to me that when DoTs weren't effected by resilience there was some serious imbalance, after all classes who relied on crits such as warriors, rogues and Moonkin druids became second fiddle to warlocks. With much the same thinking we can bring up mana drains, now far be it from me to question ye oh divine PvPer from the gods, but if someone works hard in PvP to get good gear, it'd suck if there were a few spells which rendered them useless. After all, in PvP everything should have a counter, otherwise some things just become exploited. You mentioned earlier about how mana draining was "strategy", well I believe it is. (Side note, anyone ever play empire earth? That game kicked a**.) But strategy should not be limited to finding the one thing there is no good counter for, and exploiting it. "Cough" Aries spam "Cough".
Hunters have uses in arena, and if you honestly think without an overpowered mana drain (Note: All mana drains are overpowered when they are not affected by resilience, see my DoTs explanation above.) then I pity you, from your gear you look like a GOOD PvPer, so why the hell are you acting like a moron scrub who just hit 70 and found out about resilience. (Remember all the QQing that went on, man, good times).
Also, the lock mana drain got buffed AND nerfed, as it is no longer affected by spell damage.
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Posted: Wed Feb 20, 2008 10:45 am
Zerotica Indigogold The Walking Advertisement they nerfed elemental shaman 4pc set bonus too (from 70 to 50%) because 70% pushback resist on 1 spell (when we have none from talents) was SO OP right how dare i try and cast lightning bolt in a pvp situation! I think Blizzard looked up on the classes I pvped on and decided to nerf their four set piece bonuses... At least they didn't tear it apart and give elemental shamans a bonus they'll never use in arena x_x But I could care less about druid pvp, once I reach 1850 I'm throwing my druid into Sunwell full resto speced. I'm really scared of the next change blizzard will do next... Drinking nerf that makes no sense (They didn't really think about new groups to Hyjal did they?), mana drain nerf or buff and now the bonuses on sets. I wonder what they will do next, maybe they'll screw around with pvp itemization! Wow ... You know Blizzard has not only obtained a much more balanced form of character gameplay in WoW since the release of the game, but they have made it a s**t LOAD easier to obtain awesome gear in both PvP and PvE compared to pre BC and even the few starting months of BC itself. If you look at the various past patch notes since the release of BC you'd find that Blizzard actually did a lot more to benefit overall gameplay for each class in many aspects for the sake of both balance and player satisfaction. I mean I could just go on and on. But NO! Everyone still finds something to b***h about. Srsly, you sit here and complain about s**t like small changes to the effects to certain bonus stats and set bonuses on pieces of epic PvP gear. Not only was Blizzard generous enough to make epics like S1 Arena gear incredibly easy to obtain, you could basically get geared up enough to jump into SSC and TK after only two or three weeks of hitting level 70, and thats in terms of casual playing. It just seems like most people are too caught up in such minuscule trivial bullshit to actually notice that Blizzard is breaking their balls to make a more balanced and enjoyable game for everybody. I hate to be an a*****e, but srsly guys ... come the ******** on. If you have something to say about the changes and implementations Blizzard is making, be reasonable, put yourself in a game design point of view, and try to base your opinions from an overall standpoint. Don't just b***h and whine. /agree with people finding stuff to complain about cause everyone wants to be top of something as far as classes
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