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Dark Mistress Raven

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PostPosted: Mon Feb 11, 2008 12:37 pm


Full Name: Kara Shaw
Also Known As: Neko
Age: 17
Height: 5'7"
Weight: 115lbs
Hair: Violet
Eyes: Violet
Skin: Mocha complexion
Gender: Female
Nationality: American
Picture:
User Image

POWERS/ATTRIBUTES

Key:
0 = Useless or Not Applicable
1 = Sub-standard
2 = Inferior to average
3 = Below average ability
4 = Average ability
5 = Average peak ability
6 = Exceeding average peak
7 = Unnaturally gifted or apt
8 = Amazingly gifted
9 = Extreme peak of ability
10 = Perfect or infinite

Agility: 7
Constitution: 5
Strength: 5
Charisma: 4
Dexterity: 5

Description of Mutant Power: Kara was born with the ears and tail of a cat, she's a cat girl. She has heightend senses (smell, sight, sound) also amazing reflexs and agility. Enhanced leg muscles allow her to be able to jump higher and further then normal people. The furthest/highest she is able to jump is about nine feet, every so often she might make ten. Kara can also shift into any small or medium sized member of the feline family. Housecats are her favorite to change into due to the fact that it would be a little odd for a bobcat to walk down the street in an urban area.


Source of Mutant Power: Naturally Inherant Genetic Mutation

Pros: The heightened sense, reflexs and agility are definatly a plus when it comes to when she has to fight. Her shapeshifting abilities allow her to slip in and out of places easily, especially when avoiding confrontations which she does 90% of the time.

Cons: The tail and ears aren't easily hidden and since she doesn't have a holo-watch she has to constantly wear a beanie and a long trench coat out even in the summer.

Level of Mutant Power's Effect (1-5): 4
Level of Control over Power (1-5): 4
Willingness to use Powers (1-5): 5

Effect Powers have on Lifestyle: None really other then the ears/tail problem her powers don't really have a huge effect on her lifestyle. She's completly okay with her mutant abilities.

HISTORY

Family: None that she knows of.

Birth to 15: Born in 1991 at a hospital outside of New York city Kara's mother immediatly gave her up the moment she saw the babies cat-like ears and tail and heard her mewling softly like that of a newborn kitten. The woman that gave birth to Kara told the nurse she didn't care if she dumped the freakish baby off the hellio pad just to get rid of it. The nurse being a mutant herself opted not to and took the baby home with her that night only to drop her off the next day at an orphanage in Bayville that accepted mutants, it wasn't a highly advertised place due to that fact so no one really knew about it unless they had lived there. There weren't many children in this orphanage due to that fact. Kara grew up knowing only children of her kind and befriending one boy when she was twelve, him being the same age, that had the abilities of a toad..he soon left the orphange of his own accourd and she never saw him again. Once she hit fifteen she decided she wanted to go out on her own and did so.

Age 15-present day: After leaving she traveled down to Connecticut where she spent three years bouncing around shelter to shelter in the various towns and cities until one night after she had just turned seventeen she met a man named Eric Lensherr by chance as she sat in one of the old churches in Hartford eating a free meal. He talked to her about her abilities, of course after telling her that he himself was different, and told her to come back to Bayville with him and join his team of mutants. His offer of a stable home sounded good to her and she went with him.

AFFILIATIONS: Brotherhood
PostPosted: Sun Feb 17, 2008 11:42 pm


Full Name: Blade Moore
Also Known As: Smokescreen
Age: 18
Height: 5; 5"
Weight: 125 lbs.
Hair: Black
Eyes: Green
Skin: pale
Gender: female
Nationality: American

POWERS/ATTRIBUTES

Key:
0 = Useless or Not Applicable
1 = Sub-standard
2 = Inferior to average
3 = Below average ability
4 = Average ability
5 = Average peak ability
6 = Exceeding average peak
7 = Unnaturally gifted or apt
8 = Amazingly gifted
9 = Extreme peak of ability
10 = Perfect or infinite

Agility: 5
Consititution: 4
Strength: 5
Charisma: 4
Dexterity: 4

Description of mutant power: Blade had the ability to create smoke and gas and control it. However, she is only able to make tear gas, laughing gas, and knockout gas to her knowledge. As for control, Blade can only control where the gas goes and nothing else. The more gas she makes, the more diluted it is. Also, she is not immune to any type of gas or smoke even though she had power over it.

Source of Mutant power: Naturally inherant genetic mutation

Pros: Because of this, she is more of a long distance fighter because she is not immune to her gas. Though Blade can do some short distance fighting. She can render the enemy helpless with her gas or cause cover for a get away.

Cons: If in short range fighting, Blade has to be careful when using her powers or else she knock herself out because she is not immune to the gas. Long range can be difficult if there is wind or something blocking her way of seeing where the gas is going.

Level of mutant power's effect: 4
Level of control: 2
Willingness to use powers: 4

Effect Powers have on Lifestyle: Blade ran away in fear of her powers so she has little to no contact with her family.

History:

Family:
Father: John Moore
Mother: Ellen Moore
Siblings: none

John Moore is a police officer and so was his father and his father. In fact, Blade was planning on carrying out the family career and become a police officer herself. However, when she discovered her powers, she ran away in fear of rejection.

Age 0: Blade is born in Oregan

Age 6: Blade decides to learn how to defend herself and become a police officer like her father

Age 10: Blade trains in Gymnastics as a hobby

Age 16: Blade discovers her mutant powers when she was caught in a school fire. She was able to move the smoke away and allow herself enough room to breath until she was able to escape. After waking up in the hospital, Blade left a note for her family and ran away, afraid that she would be cast out of her family.

Age 18: Blade comes to Bayville

Affiliations: x-men

LadyAmaya48


Asuka_Sudjitsu

PostPosted: Sat Feb 23, 2008 1:45 pm


User Image

Full Name: Valerie Aya Bell
Also Known As: Elemental
Age: 17
Height: 6' 1"
Weight: 136 lbs.
Hair: Blonde
Eyes: blue
Skin: light tan
Gender: female
Nationality: Japanese/American

POWERS/ATTRIBUTES
Key:
0 = Useless or Not Applicable
1 = Sub-standard
2 = Inferior to average
3 = Below average ability
4 = Average ability
5 = Average peak ability
6 = Exceeding average peak
7 = Unnaturally gifted or apt
8 = Amazingly gifted
9 = Extreme peak of ability
10 = Perfect or infinite

Agility: 5
Constitution: 6
Strength: 3
Charisma: 7
Dexterity: 5

Description of Mutant Power: Valerie can summon up the element of water and can transform herself into a watery gelatinous substance if in danger, can also create a small water element creature that can self consciously choose its exit from her body and can either help with her fights or just run around of its own accord.

Source of Mutant Power: Naturally Inherent Genetic Mutation

Pros: She can use her powers to many advantages, she can pour herself a glass of water just by simply pointing her finger into a cup, and can create water cocoons to protect herself or her partners, can hold her breath underwater for a longer period than a normal human would be able to and in her gelatinous form she can slip under doors and through small cracks but not through anything solid

Cons: Having trained herself mainly to depend on her abilities her natural strength is some what lacking and Valerie cant last long in a fist fight, tends to be a bit slower when using her water abilities while cold weather is about, her water 'sidekick' can choose to leave her at anytime which can sometimes alert non mutants of her presence, she can only transform into her gel' form under certain conditions

Level of Mutant Power's Effect (1-5): 3/5 It depends on the weather, if its too cold she becomes slower, whereas if its warmer she's more alert

Level of Control over Power (1-5): 4 - Skilled against single opponents, skilled at using powers for casual usage, 3 - Against multiple opponents, her power takes a bit more concentration and energy

Willingness to use Powers (1-5): 5 - Will use at any time possible

Effect Powers have on Lifestyle: Valerie's powers made her slightly cocky in her behaviour towards non-mutants which can sometimes get her into situations she'd rather not be in,

HISTORY
Family:
Father - Eiko Toshiyo (human)
Mother - Natasha Bell (crude mutant powers of water)

Age 0: Born in Tokyo, Natasha and Eiko celebrate in the birth of their only surviving child out of four.

Age 5: Valerie slowly begins to show signs of possible mutant abilities, but not noticeable to Natasha or Eiko as the changes are only slight, Valerie is also bolder than the other children in the playgroup her parents took her to

Age 7: After spending time with other children in Tokyo, Valerie somewhat feels like she is the odd one out, she is beginning to develop her powers leading to unexplainable accidents, including another child nearly drowning in an unexplainably large puddle, the small beginnings of the creature inside young Valerie

Age 8: An accident involving water, electricity and Eiko happens when Valerie's newly manifested water spirit runs amok and leaves large puddles of water around various electrical sockets in a vain attempt to create mayhem. After recovering from the ordeal Eiko and Natasha move to Osaka as they think their house is unsafe still unaware that their daughters unknown ability was to blame

Age 10: Valerie is not sent to the local school as Eiko with his close to death situation wanted to spend more time with his daughter after years of being too busy with work, Valerie now knows about her water element and befriends it, now knowing she isn’t like other humans. Valerie dubs herself with the nickname Elemental for her water spirit to call her

Age 12: she learns to understand her abilities and starts to use them to avoid being bullied or annoyed in her local school, she gets even bolder and rejects most of the friends she gathered while she was younger as they were less powerful than her and because they were non mutants, keeping her water spirit as a trusty friend and ally she even keeps away from her parents, scared of what they would think of their daughters ability

Age 14: As Valerie's powers grow her parents become more suspicious of their only child’s strange behaviour and reluctance to be around other children, Natasha suspects her daughter is a mutant and confronts Valerie, She admits about her mutant power and her father rejects her on spot, Natasha defends her daughter telling her husband about her crude powers and he too rejects her claiming how he'd been living with 'freaks' for so long, Eiko files for a divorce which takes two years, he gets everything after spilling about the two females being mutants to a corrupt judge and they are both forced to leave his newly claimed house.

Age 16: Valerie arrives in Bayville after being sent away by her father's lawyers who tell her from their boss that he thought it embarrassing for a man of his status to have two mutants in his family, Natasha moves back to California, blaming Valerie for exposing her power even when it was her own choice to defend Valerie and looses interest in her daughters life too and tries and rebuild her own. Valerie stays in a bed and breakfast with money sent from America from her mothers parents who feel sorry for her situation

Age 17: Valerie attends high school for the first proper education since leaving Japan, while continuing her self training, she learns new ways to use her powers to increase the comfort of her own life, upon hearing of a gang of mutants known as the Brotherhood she takes a keen interest in their way of thinking

AFFILIATIONS: Brotherhood
PostPosted: Sun Feb 24, 2008 4:45 pm


User ImageFull Name: Lance Alvers
Also Known As: Avalanche
Age: 18
Height: 5ft 10in
Weight: 175 lbs
Hair: Brown
Eyes: Brown
Skin: Light tan (white)
Gender: Male
Nationality: Caucasian

POWERS/ATTRIBUTES

Key:
0 = Useless or Not Applicable
1 = Sub-standard
2 = Inferior to average
3 = Below average ability
4 = Average ability
5 = Average peak ability
6 = Exceeding average peak
7 = Unnaturally gifted or apt
8 = Amazingly gifted
9 = Extreme peak of ability
10 = Perfect or infinite

Agility: 6
Constitution: 8
Strength: 6
Charisma: 7
Dexterity: 6

Description of Mutant Power: Geological Manipulation: Avalanche is a mutant with the superhuman ability to generate powerful waves of vibrations from his hands, creating highly destructive effects. When directed against large objects like buildings or upon the earth itself, the vibrations can produce effects similar to those of an earthquake or avalanches within limited areas. Avalanche does not need to touch an object to affect it: he can direct the vibrations to an object from some distance away.

Source of Mutant Power: Random Genetic Mutation

Pros: He himself is invulnerable to the effects of generating these intense vibratory waves. As yet there is no known limit to the amount of area upon which Avalanche can use his powers at one time. However, there is no evidence that he could create an earthquake capable of destroying an entire city.

Cons: Lance's powers are very taxing, and using them gives him headaches. Therefore, he can only employ his abilities on a limited basis before losing control of his potentially unlimited powers. For unknown reasons, Avalanche's power has little or no effect on organic tissue; however, the reflected vibrations ("feedback") can injure him.

Level of Mutant Power's Effect (1-5): 5, from minor jolts of the earth to catastrophic earthquakes, Lance's mutant power is not a force to be messed with.
Level of Control over Power (1-5): 4, although Lance has complete control over his abilities, prolonged use can causes major headaches and possibly complete loss over the control of his powers.
Willingness to use Powers (1-5): 5, Lance can and will use his powers whenever necessary.

Effect Powers have on Lifestyle: None, for Lance his ability is more powerful way then words to get what he wants done.

HISTORY

Family: Unknown

Age 0: Born in Illinois.

Age 1-12: Lance continues to live in Illinois, currently being raised by a foster family in that area.

Age 13-16: Lance's mutant ability becomes apparent, and he learns how to control it at an early age, often using it to manipulate people.

Age 17: Lance is recruited by Mystique to her Brotherhood of Mutants and often takes the role of 'leader' when Magneto or Mystique themselves aren't around to give orders.

Affiliation: The Brotherhood of Mutants.

Oniongirl
Vice Captain


BetaSwimmer

PostPosted: Wed Mar 12, 2008 3:09 pm


Full Name: Xander Wolfram
Also Known As: "Cadaver"
Age: 19
Height: 5ft 8in
Weight: 153 lbs.
Hair: White
Eyes: Hazel
Skin: Pale White
Gender: Male
Nationality: United States

POWERS/ATTRIBUTES

Key:
0 = Useless or Not Applicable
1 = Sub-standard
2 = Inferior to average
3 = Below average ability
4 = Average ability
5 = Average peak ability
6 = Exceeding average peak
7 = Unnaturally gifted or apt
8 = Amazingly gifted
9 = Extreme peak of ability
10 = Perfect or infinite

Agility: 6
Constitution: 6
Strength: 6
Charisma: 4
Dexterity: 6

Description of Mutant Power: Bio-Manipulation: The ability to manipulate any organic tissue. At a more in depth observation of Xander's use of said ability, it would appear that through physical contact Xander is able to manipulate all metabolic processes in cellular tissue. This allows him to possess a highly evolved healing process as well as a potential genetic manipulative ability. However at his current stages in biology knowledge his genetic manipulations are extremely limited. In order to "successfully" manipulate genetic coding itself would require a genetics knowledge base equivalent to that of Hank McCoy or Professor X.

While some minor processes of his powers may occur on a subconscious level, (void of his direct will, based more on emotions,) he generally must consciously activate his abilities. Highly proficient in healing, Xander's direct powers have only limited combat applications, generally requiring more time than accessible in most fights. (That's not to say however that he has not developed methods of combat involving his powers, but he will generally remain on the side-lines of a fight.)

Source of Mutant Power: Naturally Inherant Genetic Mutation (Biological father unknown)

Pros: Through sheer will power alone Xander has granted himself a body that remains in peek physical condition. Even while straining his body he can easily heal ligaments, muscle fibers, cartilage, even maintain stressed bone structure, allowing him to push his body to the absolute limits any normal human could achieve. Although not constant, as long as he remains focused, his bio-manipulations grant him near perfect visual and audio memory, as well as highly advanced intuition factors. His ability to manipulate his own mind has also lead to him generating make-shift biological 'firewalls' blocking out minor levels of telepathic intrusion.

Cons: As always with a power as variable as Xander's, there is always a degree of delicacy he must take when using his power. Highly susceptible to his own emotions, he generally maintains a low profile around others. Stress, anger, lust, joy, or anything else could easily cause his brain and hormones to completely alter his bio-chemistry, completely altering his personality/conscious as a whole. Xander must also be weary of mis-use of his powers in the context of making mistakes when using his powers to heal others, this issue is generally more associated with a wavering variance in self-confidence in the basic use of his powers.

Level of Mutant Power's Effect (1-5): 4.5 - Unlocking the process of genetic manipulation would lead to full blown omega level abilities.
Level of Control over Power (1-5): 3 - Limited only by his level of knowledge
Willingness to use Powers (1-5): 3.5 - Primarily in controlled environments, or in emergencies.

Effect Powers have on Lifestyle: Although not completely void of social contact with others, Xander generally shies away from any prolonged exposure to society. Not so much as a result of fearing the effects of his powers on others, but rather from the fear his powers induced on others during his childhood, and the treatment he received because of said fear.

HISTORY

Family:
Father - Christopher Jacob Wolfram (Diseased, no known genetic mutation, not biological father.)
Mother - Kristine Anne Wolfram (Diseased, no known genetic mutation)
Half-Sister - Caitlin Wolfram (Diseased, unrevealed low level empathic abilities)

Before Born: Kristine Wolfram was raped while on the way to her car after a small evening business party. Broken mentally, emotional and fearing her abusive husbands reaction she kept her secret hidden from him, revealing only to her teenage daughter what happened.

Age 0: Born in Rye, New York. Mother dies to a series of complications during child birth, unknowingly attributed to Xander's mutant powers.

Age 2: As Xander's 17 year old sister takes the roll of caring for her half brother, his drunkard father, already in dismay over his wife's death blaming it on Xander, begins to notice strange features in Xander's figure complete divergent from his own genetic appearance, including pure white hair. Testing both his and his father's blood reveals that the two are not of the same blood. Thinking his wife cheated on him, Chris becomes increasingly abusive towards Xander.

Age 5: Trace signs of Xander's mutant power become apparent to Xander's sister as well as his father as his body seems to heal unusually rapidly after receiving several bruises and a few cuts from one of his father's drunken attacks. Xander begins grade school.

Age 10: As Xander continues to mature, so too does his powers. At this point both his father and sister are completely convinced of his mutant powers, however his sister, concealing her own powers, remains open to Xander. His father however begins to get more aggressive. Suppressed tensions rise in Xander's mind leading to a few "incidents" of aggression in school with other students.

Age 13: Tension snaps as Xander losses control over his emotions, completely altering his mental chemistry. Under a virtually constant state of rage, Xander assaults his father, ripping him apart with his powers. Blinded by his chemical rage, Xander attacks his interfering sister, nearly killing her before he finally came to his senses. On her death bed, so to speak, she reveals Xander her own gifts and the truth about his mother having been raped. Emotionally blinded, Xander vainly attempts to resurrect his now dead sister. It results in a traumatic failure sending his mind once again into a state of chemical imbalance as he is taken in by foster parents.

Age 15: Secretly developing his powers behind his foster parents eyes, Xander began to use his powers for personal means. Through the black-market Xander began to sell 'home grown' organs of his own for large profits. Using the money he gained he sought resources to educate himself further on his own powers.

Age 18: Increasing prosecution of his mutant identity at his school eventually force him to take to the streets, where by now his black-market reputation had many people's attention, including a few members of the Brotherhood.

AFFILIATIONS: Brotherhood
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