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Posted: Sun Dec 30, 2007 10:54 pm
REM Sleep They make mortal shot hunter, arcane shot is getting buffed.. they really like to suck hunters off and the warlocks arent getting s**t. And now they are sucking mages off. AT least warlocks should have Instant HoT regardless of spec. LOLNO. This is horrid. Aff locks should have 0 problem beating hunters. (Considering you have decent resil and are SL/SL or UA) SL + CoW + Corr + UA if you have it, SL + CoW pet then if you're in arena run behind something and wait it out. In a barren terrain, fear if they aren't BIG AND RED. You shouldn't even need Death Coil. Omg... Warlock complaining about mages? ROFLROFLROFL
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Posted: Sun Dec 30, 2007 11:31 pm
REM Sleep They make mortal shot hunter, arcane shot is getting buffed.. they really like to suck hunters off and the warlocks arent getting s**t. And now they are sucking mages off. AT least warlocks should have Instant HoT regardless of spec. You do. Death Coil.
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Posted: Mon Dec 31, 2007 12:32 am
Lolexcusemewhat?
Thats ******** insane...
I think they need to fix the priest holy tree. That s**t is ******** up. IMO, the class wearing cloth with laughable protection should have the strongest most amzing heals in the game. Same concept with the mage- the glass cannon. Priests should be the same way, except with heals. I mean sure, the priest is useful in some situations, but I want leet heals. Like, ******** leet. Resto shamas and holy pallies can go home and offheal IMO.
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Posted: Mon Dec 31, 2007 12:49 am
Heitaki Mr. Graves Nerf Hunter's pets. I leveled 1-60 on my Hunter alt letting my pet do all the work for me. We're you beast mastery? Obviously if you use the majority of your talent points on IMPROVING your pet, then your pet is going to be, well, improved.
Also, Aimed shot kinda needed a boost. It lost its usefulness when BC came out and steady shot kicked it out of a hunter's normal DPS rotation. At least now people can use it to some normality in PVP. As for arcane shot...I wound deny that the dispel is a bit extreme, and wouldn't argue with a 5/5 Imp. Arcane shot for 100% dispel.Yes, I am BM spec but I was being facetious. Aimed shot really didn't need a boost. In terms of PvP it still hits ******** hard when you have somebody trapped, and in PvE it's a great way to help your tank front some threat with Misdirect Aimed Shot/Distracting Shot.
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Posted: Mon Dec 31, 2007 2:04 am
PrototypeHastur Nerf Paladins. They are getting too much. =/ Have you seen our talent trees? D: They're horrible messes, full of garbage talents. Like half the time, you end up going with miserable ones to just get to a semi-decent one. And then there's the ones that just plain don't make any damn sense in the tree they're in. My real beef with the class though, is that fact that we fail as hybrids, completely. I'm speaking from PvE, as I haven't PvP on my paly since like, 39. If you want to tank, you better be way deep into Prot. Then, you're going to never do any DPS & fail at even off-healing. Same thing vice-versa with the other two trees. I've played a Feral druid, which could DPS or tank, & just carried around a set of healing gear, & could easily MH in that.
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Posted: Mon Dec 31, 2007 3:18 am
Druids are the best at being a true hybrid.
Shaman and Paladins have been tossed around and beaten by dead horses, insults, and changes for so long. I refuse to call them hybrids nowadays.
Ahhh, if only this game was a little more like DII in that if you specced for something, you did okay with it. Axe barb? No problem. Sword barb? Sure. This game funnels down what IS and ISN'T good so badly... At least BC has given some classes/specs new life. Prot was verrrry...different pre-bc. Same with moonkins and feral droods. And shadow priests.
...Anyways. The only thing that needs removed from this game is cyclone. I say this as a 70 raiding druid myself.
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Posted: Mon Dec 31, 2007 9:32 am
Arreat ...Anyways. The only thing that needs removed from this game is cyclone. I say this as a 70 raiding druid myself. I raid too, but I also PvP on the side as a druid. If Blizzard would remove cyclone druids would fall on their faces in arena. That one spell is one of the only reasons I can keep an MS warrior off of me for a few seconds. But if removing cyclone and buffing us to being less viable in 2v2 and more viable in 5v5, I wouldn't mind that spell gone. Now mana drain, I would like to see something done to that. I'm playing 3v3 mainly on my druid and 6/12 warlocks I saw yesterday. Spent the whole arena match hitting mana drain, and they weren't even on drain teams D: I think more than half the rounds the priest on my team out did the warlock in damage.(This was in the 1700-1800 bracket) Let's nerf that so the warlocks in my battle ground might learn to hit a different button lol...
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Posted: Mon Dec 31, 2007 2:04 pm
Indigogold Arreat ...Anyways. The only thing that needs removed from this game is cyclone. I say this as a 70 raiding druid myself. I raid too, but I also PvP on the side as a druid. If Blizzard would remove cyclone druids would fall on their faces in arena. That one spell is one of the only reasons I can keep an MS warrior off of me for a few seconds. But if removing cyclone and buffing us to being less viable in 2v2 and more viable in 5v5, I wouldn't mind that spell gone. Now mana drain, I would like to see something done to that. I'm playing 3v3 mainly on my druid and 6/12 warlocks I saw yesterday. Spent the whole arena match hitting mana drain, and they weren't even on drain teams D: I think more than half the rounds the priest on my team out did the warlock in damage.(This was in the 1700-1800 bracket) Let's nerf that so the warlocks in my battle ground might learn to hit a different button lol... Uhm... 2v2 arena matches would last hours, and War/Druid and War/Pally would be even more popular than it is now. Warlocks are a Drain class once they go like 15 points in Aff, it's what they do. I could say healers are OP, out of all the druids I saw that were resto all of them healed. Something needs to e done about that. And he should be hitting CoT, CoW, CoEX, and fear on the other guys.
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Posted: Mon Dec 31, 2007 2:06 pm
Karnokoto
Lolexcusemewhat?
Thats ******** insane...
I think they need to fix the priest holy tree. That s**t is ******** up. IMO, the class wearing cloth with laughable protection should have the strongest most amzing heals in the game. Same concept with the mage- the glass cannon. Priests should be the same way, except with heals. I mean sure, the priest is useful in some situations, but I want leet heals. Like, ******** leet. Resto shamas and holy pallies can go home and offheal IMO. MY CLASS WEARS CLOTH SO I SHOULD HEAL BETTER THAN ANYONE AND EVERYONE SHOULD JUST BE BACKUPS.
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Posted: Mon Dec 31, 2007 4:58 pm
Indigogold I raid too, but I also PvP on the side as a druid. If Blizzard would remove cyclone druids would fall on their faces in arena. That one spell is one of the only reasons I can keep an MS warrior off of me for a few seconds. But if removing cyclone and buffing us to being less viable in 2v2 and more viable in 5v5, I wouldn't mind that spell gone. Now mana drain, I would like to see something done to that. I'm playing 3v3 mainly on my druid and 6/12 warlocks I saw yesterday. Spent the whole arena match hitting mana drain, and they weren't even on drain teams D: I think more than half the rounds the priest on my team out did the warlock in damage.(This was in the 1700-1800 bracket) Let's nerf that so the warlocks in my battle ground might learn to hit a different button lol... I still want it removed or nerfed. Most my time is spent in cat/bear form and some quick power shifts to come heal. It pisses me off to see a resto druid cyclone, run and heal, come back and run around like a headless chicken...then repeat this twenty ******** times because they pot/innvervate/whatever. Just when they're about 2% or some bullshit they do this. It's worse then hibernate to me. I don't care for arenas much at all. I'm talking about outdoor pvp, BGs, etc.
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Posted: Mon Dec 31, 2007 5:26 pm
Arreat Indigogold I raid too, but I also PvP on the side as a druid. If Blizzard would remove cyclone druids would fall on their faces in arena. That one spell is one of the only reasons I can keep an MS warrior off of me for a few seconds. But if removing cyclone and buffing us to being less viable in 2v2 and more viable in 5v5, I wouldn't mind that spell gone. Now mana drain, I would like to see something done to that. I'm playing 3v3 mainly on my druid and 6/12 warlocks I saw yesterday. Spent the whole arena match hitting mana drain, and they weren't even on drain teams D: I think more than half the rounds the priest on my team out did the warlock in damage.(This was in the 1700-1800 bracket) Let's nerf that so the warlocks in my battle ground might learn to hit a different button lol... I still want it removed or nerfed. Most my time is spent in cat/bear form and some quick power shifts to come heal. It pisses me off to see a resto druid cyclone, run and heal, come back and run around like a headless chicken...then repeat this twenty ******** times because they pot/innvervate/whatever. Just when they're about 2% or some bullshit they do this. It's worse then hibernate to me. I don't care for arenas much at all. I'm talking about outdoor pvp, BGs, etc. diminishing returns anyone?
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Posted: Mon Dec 31, 2007 5:27 pm
Karnokoto
Lolexcusemewhat?
Thats ******** insane...
I think they need to fix the priest holy tree. That s**t is ******** up. IMO, the class wearing cloth with laughable protection should have the strongest most amzing heals in the game. Same concept with the mage- the glass cannon. Priests should be the same way, except with heals. I mean sure, the priest is useful in some situations, but I want leet heals. Like, ******** leet. Resto shamas and holy pallies can go home and offheal IMO.I think Warlocks have less armor than mages. :p locks r winners then?
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Posted: Mon Dec 31, 2007 9:11 pm
fahsky PrototypeHastur Nerf Paladins. They are getting too much. =/ Have you seen our talent trees? D: They're horrible messes, full of garbage talents. Like half the time, you end up going with miserable ones to just get to a semi-decent one. And then there's the ones that just plain don't make any damn sense in the tree they're in. My real beef with the class though, is that fact that we fail as hybrids, completely. I'm speaking from PvE, as I haven't PvP on my paly since like, 39. If you want to tank, you better be way deep into Prot. Then, you're going to never do any DPS & fail at even off-healing. Same thing vice-versa with the other two trees. I've played a Feral druid, which could DPS or tank, & just carried around a set of healing gear, & could easily MH in that. Paladin Talents suck. But then again, they were never meant to be good, but to simply specialize where your paladin will go. Healing/Tank/Solo. And they were meant to just buff the skills you are already given. Except maybe Prot, you get alot of skills there that I wouldn't find too much use. Evidently, that's the same with pretty much any "hybrid" class. You can do everything, but not the best at it if you aren't spec for it. The problem with your argument is that Druids as a hybrid class isn't too excellent. Of course a Feral Druid can Heal with good healing set. Druids were always excellent at Healing, and are even considered to be a healing class by Blizzard's standards. Though, Blizzard's standards in classes now are just totally horrendous and atrocious. Besides, Druid healing is rather easy to do since you rely on HoTs to get the job done, so the technique is a bit easier to do. I tell you one thing, a Resto druid cannot tank exceedingly well compared to a feral druid, even with good tank gear. And I doubt a Prot Paladin will do horrible DPS. After all, alot of you paladin tanks seem to be competing in the fact that you do excellent DPS when your tanking, so either you guys are lying about doing great damage, or your lying about not doing enough damage as tank. Either way, I could care less. And a Paladin was NEVER meant to do the main healing, as Blizzard's original design. Paladins were just given the 'omfg I can MH so well lolz!' because TBC made it so Horde had paladins. Anyway, paladins, originally, were never meant to main heal standardly, so don't be so surprised that you cannot do so if you aren't specced for it. Comparing a non-holy paladin healing to a non-resto druid healing is like comparing apples to oranges. However, Paladins were gifted with the ability to support heal REALLY well, so my advice is to stick with that. The way that Healing goes nowadays in WoW is a bit more outlined than it was back then, so you are only going one direction in healing. My advice if you want to support heal with the best potential being non-holy, is to get ALOT of Mp5 and spirit, since you are trying to make up for the fact that you do not have divine illumination. Since you don't have the talents, spell +crit isn't important, so you can concentrate fully on Mp5. Then get +healing and Int secondary.
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Posted: Mon Dec 31, 2007 9:25 pm
Bacchant Karnokoto
Lolexcusemewhat?
Thats ******** insane...
I think they need to fix the priest holy tree. That s**t is ******** up. IMO, the class wearing cloth with laughable protection should have the strongest most amzing heals in the game. Same concept with the mage- the glass cannon. Priests should be the same way, except with heals. I mean sure, the priest is useful in some situations, but I want leet heals. Like, ******** leet. Resto shamas and holy pallies can go home and offheal IMO.I think Warlocks have less armor than mages. :p locks r winners then? Difference is, is that Locks have Stamina. Mages do not. In the end. Health > armor since Blizzard f*cked up armor and defense. @ Kimberly: Personally, I see great potential with Holy Priest. [[never been one myself since I tend to have broken the "rules of healing"]] but anyway. Holy Priest aren't just stand alone healers. Holy specced priest cover several types of priest. The Healer, The Holy DPSer, and the Arena surviver. The Healer of course concentrates on the healing aspects of the spectrum. Though a pure holy healer isn't all that fabulous, you need to get alot of disc talents in to fully appreciate the potential of priest. The main focus talent of a Holy Healer is Empowered Healing. With it, you totally rock the normal healing world. Improved Healing, Spiritual Guidance, and Holy Concentration only polishes that healing talent even more. Holy Healers focus around +healing over anything else. The Holy DPSer, aka the Smite whore of course needs +spell damage and instan-smite talent. Throw in survivability talents like Blessed Resilence, and Blessed Recovery, you have a strong DPS class. The Arena Surviver of course, focuses on the instant-cast improvements like Circle of Healing, Holy Reach, Inspiration, and Healing prayers. Arena survivers also get the talents that make you live like Blessed Resilence and Blessed Recovery. Throw in Martyrdom, and crazy stamina/resilence gear, and you got your arena survivor. And Lightwell is just Lightwell. Take it or leave it. [[In my opinion, you need to rip it out, spit on it, step on it, stir fry it in a pan, and serve it to Blizzard on a cheap china plate.]] Overall, a Holy Healing priest is fine. You just need to take full advantages of its best aspects.
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Posted: Tue Jan 01, 2008 6:19 am
PrototypeHastur Nerf Paladins. They are getting too much. =/ blizz are only finally giving us paladins small benefits after the ******** years of neglect, we still have been given basically ******** all.
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