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Posted: Fri Jan 04, 2008 2:07 pm
Zee undead Ovfcourse Shade [18] A- 4 D- 0 CD- 0 M- 0 L- 20 (4) Abillities- skilled actor (4), Resistance (Normal Attacks) x3 (3), Attack to Attack Leach (3) Actions- Smash, power up, retaliate, stunning blow Spells- N/a
Attack to Attack Leech: Every time this monster damages an enemy with a magic score greater than zero with an attack, the target loses one magic and this monster gains 1 Attack. Can only leech one enemy per turn, no matter how many it damages. These effects last until the end of the current combat.
Basically a Melee version of the wraith. And although the 4 dmg attack would probably be negated somewhat, it still has smash, stunning blow, retaliate, and power-up, which would make it about the same worth.
Shadows of their living selves, Shades are the product of wraith creation on a more physical manifestation. Appearing as ghostly figures wrapped in numerous cloaks, they are able to drain magical energies on touch, and feed on them.
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Posted: Sat Jan 19, 2008 3:11 pm
Raging Magic Beast [36] A: 5 D: 5 C: 4 (1d12) L: 8 (40) M: 8 Abilities: Fury (6) Actions: Smash, Power Up Spells: Energy Burst ------------------------------- Ether Beast [36] A: 5 D: 5 C: 4 L: 5 (25) M: 9 Abilities: Fast Caster (6) Speedy Magic Actions: Smash, Power Up Spells: Energy Burst, Singe 2 more beasties for potential use in the magic fountain.
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Posted: Sat Jan 19, 2008 5:19 pm
Just thought of this because I was bored one day:
Ground Trooper [24] Attack- 2 [0] Defense- 4 Combat Dice- 3 [1d8] Marksman- 7 [4] Life- 4 [20] Equip- 5 Abillities- fast reload [4] Actions- Rifle-Butt Select-Fire- Burst Fire Items- plasma rifle, Bayonet
Legionaire[30] Attack- 7 [4] Defense- 4 [0] Combat Dice- 7 [3d6] Marksman- 0 Life- 6 [35] Equip- 7 Abillities- Fury [6], Actions- smash, defensive hold Select-Fire- N/a Items- sabre, Imperial Armor
Heavy Gunner [30] Attack- 0 Defense- 0 Combat Dice- 0 Marksman- 10 [5] Life- 7 [35] Equip- 10 Abillities- fast reloadx2 [8], (Item)Resistance Marksman [5] Actions- Combat Knife Select-Fire- Suppressing Fire, Burst Fire, Rail-Propelled-Grenade Items- VK947 S.A.W, EM shield
Exocyst class Light Assault Vehicle [66] Attack- 0 Defense- 3 Combat Dice- 0 Marksman- 20 [10] Life- 10 Equip- 10 Abillities- Mounted Machine-gun [5], marksman resistance [1], resistance attack[5], special resistance [5], fast reload [4], Combat Multi-tasker [6], Tough To Handle [3], Dual-Wield [4] Actions- Ram, Dodge Select-Fire- Burst-Fire Items- Grenade-Launcher
Fast reload=skilled castor
Marksman=magic
Mounted Machine-gun 1CP Once per combat you, designate an ally to recieve a bonus in marksman equal to 1 point for every point in this abillity. Last until end of combat.
Dual Wield 4CP You may use both an Action and a Select-Fire per round.
Plasma Rifle- 3E. +3 Marksman
Bayonet- 2E. +2 attack
Sabre- 3E. +3 attack
Imperial Armor- 4E. +4 Defense
VK947 S.A.W- 5E. +5 Marksman
EM shield- 5E. Marksman resistance (5)
Grenade-Launcher- 10E. +10 Marksman.
Rifle-Butt (2AP) Deal special damage equal to your equip plus your attack score
Burst Fire (2MP) Deals marksman damage equal to 2x your marksman score to one opponent
Combat Knife (2AP) Deals 6 special damage
Suppressing Fire (3MP) Deals marksman damage equal to 2x your marksman score divided how you wish on atleast 3 opponents. Every opponent which is delt damage equal or greater than 1/2 of your magic score is considered held off.
Rail-Propelled-Grenade (3 MP) [[rail=railgun.]] Deals marksman damage equal to 3x your marksman score divided how you wish on to up to 4 targets.
Ram (2AP) Deals 10 special damage
Dodge (1AP) Negate 5 Marksman damage from one source
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Posted: Sun Jan 20, 2008 11:55 am
not a bad conversion of rules!
I like it! that would be good for a home game.
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Posted: Mon Jan 21, 2008 5:22 pm
-Bellami Solan; Mutant Rebellion Defector- [32] Attack- 3 Defense- 0 Combat Dice- 1d6 (2) Marksman- 4 Life 20 (4) Equip- 8 Abillities- fast reload [4], resistance (attack) x2, Drone [3] [A d51M multipurpose field drone with stats=9. 3 attack, 1 defense, 0 combat, 10 (2) life, abillities: First-aid (3)] Items- Plasma-sword, shotgun, adrenaline converter, medic kit, frag grenade (a.2/3), Select-fire- single-shot, suppressing fire, adrenaline shot, electro-burst, plasma shield, double-barrel, plasma orbs Actions- smash, taunt, retaliate, anti-ordanance shield Money- 20 chips
Drone=summoner
d51M flip around x axis, then y, and it spells wisp
First-aid=heal
Plasma-sword. 4E, +4 attack
Shotgun. 2E, +2 marksman
adrenaline converter. 1 E, *blood dagger effects*
Medic kit. 3E, first-aid
Frag grenade. 2E, use one charge to deal 10 marksman damage.
single-shot (1MP) deal damage equal to 1 plus 1/2 of your marksman score round down.
adrenaline shot (6MP) gives target Fury for the remainder of combat.
electro-burst (2MP) deals damage equal to marksman score, stuns target
plasma-shield (4MP) *Greater mana-shield*
Double-barrel (6MP) *Twin blast*
Plasma orbs (4MP) *anti-magic wisps*
anti-ordanance shield (1AP) *mana-block*
This is what I got Bellamin from in the first place. I made the sci-fi soldier Bellami before changing him to Bellamin for fantasy.
Standing at 5'*Pending*, this soldier has defected from the empire, to the rebellion. ((no I'm not ripping off star-wars... There's something different about this world))
Bellami grew up in sector 51412. The child of two different off-human species, Bellami posseses an abillity called electrosensory. Mostly found in shark-like species, and one slug-like species. Neutral mutations include gills which connect to a normal respiratory system ((And cannot be used underwater) wink , slight fur growth on hands and legs, slight scale growth on back, and a tail. A curious thing is that on the top of his head, there are two flaps of tissue. These flaps are believed to be another set of ears; in the form of some kind of canine or feline. These dog or cat ears do not improve his hearing, although he can hear with them. Please note that this soldier also suffers from a slight lethargy. Tests to see whether this be personality or mutation have yet to return.
Yes I am bored.
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Posted: Wed Jan 30, 2008 8:47 pm
Valiant Knight [30] Attack: 9 Defense: 9 Combat Dice: 3 (1d cool Magic: 0 Life: 5 (25) Equip: 10 Abilities:Regeneration (2) Actions razz ounce, Stunning Blow, Special Block, Spell Block, Shield Bash, Smash Spells: None Items:b*****d Sword,Light Armor,Resilient Arm Band
Red = Items added
In a lot of ways these are less monsters than misguided NPC's
A noble guardian and Bladesman. Trained to protect their charges from any type of invasion or attack.
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Posted: Fri Mar 21, 2008 4:40 pm
The next submission competition is drawing nigh; have YOU decided which submission your going to enter? Be sure to post your final submission before April 1st, so that the bugs can be beaten out of it before voting begins on the 7th. Who knows, this time the winner could be you!
Monster submission rules:
-No single monster may have more than 24 CP, and no more than 1000 chips worth of Equipment.
-Must use existing Abilities, Items, Spells or Actions within the Guild. Nothing that has not already been approved by the Major DM's.
-If submitting a complete series of a Monster Type, no more than 5 monsters in a series.
-One submission per Adventurer. And please, control your mules, okay?
Winning Prize: the winner of this submission contest will gain the opportunity to engage in single combat with their submission. If they can defeat their creation, they will receive a charge token (die 1/1) of their creation. The battle WILL be scaled appropriately to be a challenge to the competitor, so this is NOT a guaranteed win for anyone, regardless of how powerful they may be.
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Posted: Mon Mar 24, 2008 11:50 am
Ummm... Wouldn't that make people want to create a more support-based monster with little/no combat power?
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Posted: Mon Mar 24, 2008 6:25 pm
random mistakes Ummm... Wouldn't that make people want to create a more support-based monster with little/no combat power? You also have to win the voting contest. So if that's what floats your boat, feel free. And just because your support monster has no combat power, doesn't mean that the creature's it is supporting in your versus battle won't beat the snot out of you... twisted
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Posted: Mon Mar 24, 2008 9:20 pm
Globster Matriarch [24] <= Submitted monster Attack- 1 Defense- 0 Combat Dice- 0 Magic- 0 Life- 75 (15) Equip- 0 Abillities- Spawn (3), Regeneration (5) Actions- Plink Spells- N/a Items- N/a
Standing around two meters high, and made up of a gelatinous grey material with a rough outer membrane, the Globster Matriarch is the second highest 'ranking' in the Globster Hivemind world. These behemoths crawl so slowly, that they seem 'almost' defenseless. However, the Matriarch is extremely tough, able to stand against both heavy physical attacks, and extreme magical forces for long periods of time. Its main purpose however, is to create globster 'Spawn'. And even in a threatening situation, it will still spew out globster eggs every so often.
Globster [10] Attack- 2 Defense-2 Combat Dice-1 (1d3) Magic- 0 Life- 10 (2) Equip- 0 Abillities- Regeneration (5) Actions- N/a Spells- N/a Items- N/a
Adult Globster spawn; Basic worker stock.
Globster Soldier [18] Attack- 4 Defense- 3 Combat Dice- 3 (1d cool Magic- 0 Life- 15 (3) Equip- 0 Abillities- Regeneration (5) Actions- Smash Spells- N/a Items- N/a
Adult Globster spawn; Basic Fighting stock
All globsters have main bodies that are horizontal oval shaped slabs of grey goo. They have armored pincers at the front, spiny shell covered legs ((The more, the higher breed; workers=4-6, soldiers=8, matriarch and above= too many to count)), and also a tail used to swiming. This tail resembles a giant green lobster tail; which is where these things got its name.
At death, the armored parts of the shell fall off, while the body will float to the surface of the water ((They're ambphibious)) and wash ashore.
Copyright 'Spiders, Snakes, & Mistakes' Productions, DO NOT USE WITHOUT CONSENT OF RANDOM MISTAKES.
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Posted: Mon Mar 24, 2008 9:30 pm
random mistakes Copyright 'Spiders, Snakes, & Mistakes' Productions, DO NOT USE WITHOUT CONSENT OF RANDOM MISTAKES. This is the only problem I foresee with your submission. Technically, all content submitted for use within the Guild system becomes the intellectual property of the proprieters, Grand Commander and FARGORE. So, if you are uncomfortable with that requirement, then you can remove this submission and replace it with something your not quite so attached to... Sorry if that ruins the idea for you. sweatdrop
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Posted: Mon Mar 24, 2008 9:34 pm
I simply meant that if anybody wishes to use my glob hive-mind creatures, atleast ask me first. I got heck-of a lotta ideas related to them.
I just like making it look legal. mrgreen
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Posted: Mon Mar 24, 2008 9:36 pm
random mistakes I simply meant that if anybody wishes to use my glob hive-mind creatures, atleast ask me first. I got heck-of a lotta ideas related to them. I just like making it look legal. mrgreen That sounds fair. Congratulations on being the first approved contestant! mrgreen
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Posted: Mon Mar 24, 2008 9:50 pm
Wait... What happens if the winner of the poll loses the battle?
Say Sam creates a 'lion eating hyena-tree', and then gets eaten alive by it. Would Sam get a reward?
And what about characters like Perrian, and Di? If they had to face a creation, wouldn't they just lose anyways?
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Posted: Mon Mar 24, 2008 9:52 pm
random mistakes Wait... What happens if the winner of the poll loses the battle? Say Sam creates a 'lion eating hyena-tree', and then gets eaten alive by it. Would Sam get a reward? And what about characters like Perrian, and Di? If they had to face a creation, wouldn't they just lose anyways? We'll worry about that when we get there. Suffice it to say, the winner will be given an honest opportunity to defeat their creation, even if it means bringing along some help. mrgreen
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