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Anketh
Crew

PostPosted: Sat Mar 01, 2008 6:31 pm


Well, normally I'm not privy to giving away my secrets, but it's not like I have enough of a competition that I have anything to fear, and really the entire guild could benefit from some map-making knowledge. Besides, I wasn't even the one who came up with the method in the first place (I stole the idea from several other users on this site and others after examining their text in "quote" mode).

All I ask is that you post a charecter in the Tournamet Charecters thread; nobody's entering, I'm beggining you! gonk

*Cough* [/guilt trip]

What you need to do use the "Quote" function from your message options in a post and put your map text inside of it. When finished, it should look something like this, exept that you have to make the { }'s into [ ]'s.

{code} "text" {/code}

When done correctly, with [ ]'s, it should look like this

"text"


Now, the way you get your numbers to match up with your rows is a little complicated, but with a little practice it becomes easy. You must start your first line of text with three periods "..." Then, start your numbers immediately after the last period, and put a single space betwen each number thereafter. It should look like this:

Sample Map
...1 2 3 4 5
a)
b)
c)
d)
e)

You put your non-capitalized letters on the side. Then, to add the "squares" you use | | | (this key is the capital function of the button just below the "backspace" key). When filled in, it should look like this:

Sample Map
...1 2 3 4 5
a)| | | | | |
b)| | | | | |
c)| | | | | |
d)| | | | | |
e)| | | | | |

This looks fairly straight right now even as it is, but if you were to try and add letters to this map (to sybolize charecters and such)...

...1 2 3 4 5
a)|W| | |@| |
b)| | | | | |
c)| | |$| | |
d)| | | | | |
e)| | | | |R|

The lines instantly get out of wack. However, so long as you maintain the rule of one chareter in each space, when you put it into code format, everything will line up perfectly:

...1 2 3 4 5
a)|W| | |@| |
b)| | | | | |
c)| | |$| | |
d)| | | | | |
e)| | | | |R|


If your map is particularily big (as mine is) you might have numbers with two digits in it. However, writing this out the long way looks sloppy, and is hard to read:

...1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
a)| | | | | | | | | | | | | | | |
b)| | | | | | | | | | | | | | | |
c)| | | | | | | | | | | | | | | |
d)| | | | | | | | | | | | | | | |
e)| | | | | | | | | | | | | | | |
f)| | | | | | | | | | | | | | | |
g)| | | | | | | | | | | | | | | |
h)| | | | | | | | | | | | | | | |
i)| | | | | | | | | | | | | | | |
j)| | | | | | | | | | | | | | | |
k)| | | | | | | | | | | | | | | |
l)| | | | | | | | | | | | | | | |
m)| | | | | | | | | | | | | | | |
n)| | | | | | | | | | | | | | | |
o)| | | | | | | | | | | | | | | |


However, this can be avoided by posting the numbers vertically. You must make two rows for numbers. For single digit rows, the row above your number will have a period above it. So, for this map, we will need 13 period (the 4 periods to match length with the lower row, and 9 periods to space evenly with the numbers; placing one space between each period after the fourth). Then, you simply add your 1's or 2's and continue the bottom row as usual. If done correctly, it will look like this:


.... . . . . . . . . 1 1 1 1 1 1
...1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
a)| | | | | | | | | | | | | | | |
b)| | | | | | | | | | | | | | | |
c)| | | | | | | | | | | | | | | |
d)| | | | | | | | | | | | | | | |
e)| | | | | | | | | | | | | | | |
f)| | | | | | | | | | | | | | | |
g)| | | | | | | | | | | | | | | |
h)| | | | | | | | | | | | | | | |
i)| | | | | | | | | | | | | | | |
j)| | | | | | | | | | | | | | | |
k)| | | | | | | | | | | | | | | |
l)| | | | | | | | | | | | | | | |
m)| | | | | | | | | | | | | | | |
n)| | | | | | | | | | | | | | | |
o)| | | | | | | | | | | | | | | |


And there you have it. Happy mapmaking!
PostPosted: Sun Mar 02, 2008 4:25 pm


Im still taking maps. Screw deadlines, they never work around here so i guess the first 6 people get a prize

Blade Cast
Vice Captain

Dangerous Bloodsucker

4,650 Points
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Eveth Morromere

PostPosted: Tue Mar 04, 2008 5:20 pm


Thank you Anketh! Your DM is pleased. Hehehe...& don't worry, I planned on entering that as well, I'm working on finishing the character, it'll be posted real soon, as well as my map.
PostPosted: Wed Apr 02, 2008 12:00 pm


.......................1 1 1 1 1
...1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
a)|@| | | | | | | | | | | | | |@|
b)| | | | | | | | | | | | | | | |
c)| | | | | | | | | | | | | | | |
d)| | | | | | | | | | | | | | | |
e)| | | | | | | | | | | | | | | |
f)| | | | | | | | | | | | | | | |
g)| | | | | | | | | | | | | | | |
h)| | | | | | | | | |!| | | | | |
i)| | | | | | | | | | | | | | | |
j)| | | |$| | | | | | | | | | | |
k)| | | | | | | | | | | | | | | |
l)| | | | |%| | | | | | | | | | |
m)| | | | | | | | | | | | | | | |
n)| | | | | | | | | | | | | | | |
o)|@| | | | | | | | | | | | | |@|


Players may pick starting locations
All stone floor
! - Triggers spike pit 1D10 damage DC 14 to avoid
% - Triggers a planer change to the Astral Plane, where healing is reverted to damage and vica verca.
$ - Triggers a magical darkness, player must have blind fight or a magical resistance to magical darkness
Extends 200 Feet above, normally lit, About 150 ft X 150 ft.

Grand cupatu


Frozen In Flames
Crew

PostPosted: Sun Apr 20, 2008 5:44 pm


Top Down
.......................1 1 1 1 1
...1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
a)| |H| | | | | | | |!| | | | | |
b)|H|H|H| | | | |*|$|!| |*|*| | |
c)| |H|H| | | |*|*|$|*|*|*|*|*|*|
d)| | | | | |*|*| |!| |*|*| |*|*|
e)| | |H|H| | | | |!| | | | | | |
f)| | |H| | | | | | |!| | | | | |
g)| | |H|H|H|H| | |!|!| | | | | |
h)| | |H|H|!|!|!|!|!|!| | | | | |
i)| | | |H|H|H| | | | | | | | | |
j)| | | | | | | | | |H| | | | | |
k)| | | |H|H| | | |H|H|H| | | | |
l)| | | |H|H| | | | | |H|H| | | |
m)| | | |H|H|H| | | | | | | | | |
n)| | | | | | | | | | | | | | | |
o)| | | | | | | | | | | | | | | |

Grass floor
!=Lava/water Depending on the combatents choice
*ledge/floating stones Floating stones can move up to Thirty feet a round with a succesful intelegence check dc:14
$=A square that has both lava/water and the floating rocks. The rocks the water/lava is on the ground the floating rocks are represented in the Side view.
H=Hills [not a set height so they wont be included in the next part of the map]

Side View
.......................1 1 1 1 1
...1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
a)| | | | |!| | | | | | | | | | |
b)| | | | |!| | | | | | | | | | |
c)| | | | |!| | | | | | | | | | |
d)| | | | |!| | | | | | | | | | |
e)| | | | |!| | | | | | | | | | |
f)| | | | |!| | | | | | | | | | |
g)| | | | |!| | | | | | | | | | |
h)| | | | |!| | | | | | | | |*|*|
i)| | | | |!| | | | | |*|*| | | |
j)| | | | |!| | | | | | | |*|*| |
k)| | | | |!| | | | | | | | |*|*|
l)| | | | |!| | | | | |*|*| | | |
m)| | | | |!| |*|*|*| | | | | | |
n)| | | | |!| | | | |*|*| | | | |
o)| | | | |!| | | | | | | | | | |
!=Lava/water Depending on the combatents choice
*ledge/floating stones Floating stones can move up to Thirty feet a round with a succesful intelegence check dc:14
Ceiling Is made of stone, the whole chamber is illuminated by an unnatural light coming from the water or natural light coming from the lava
Gravity is anywhere from double strenth to half strength.
Chain can drop down from the floating stones, linking them to the ground and making their ability to fly null.

The map can change it's environment, the floors can become stone, thick forest, and just about anythin gelse you can imagine. The terrain can become hilly, even extremely step [mountain]. the hills can go from a 2-1 ratio [five feet up for every ten feet] to a 1-3 ratio [five feet forward for evey fiften feet up] Trees have anywhere from 5 to fifteen feet in between them, or can be placed at random points on the map.
PostPosted: Mon Sep 01, 2008 4:35 am


.... . . . . . . . . 1 1 1 1 1 1
...1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
a)| | | | | | |G| | | | | | | | |
b)| |W|W|W|W|W|W|W|W|W|W|W|W|W| |
c)| |W| | | | | | | | | | | |W| |
d)| |W| | | | | | | | | | | |W| |
e)| |W| | | | | | | | | | | |W| |
f)| |W| | | | | | | | | | | |W| |
g)| |W| | | | | | | | | | | |W| |
h)|G|W| | | | | | | | | | | |W|G|
i)| |W| | | | | | | | | | | |W| |
j)| |W| | | | | | | | | | | |W| |
k)| |W| | | | | | | | | | | |W| |
l)| |W| | | | | | | | | | | |W| |
m)| |W| | | | | | | | | | | |W| |
n)| |W|W|W|W|W|W|W|W|W|W|W|W|W| |
o)| | | | | | | |G| | | | | | | |


W - A wall. The area the Goblin's are is raised 60 Feet above ground level, the main pit.
G - Goblinses! And boy, are they bloodthirsty. All Goblins are armed with a Heavy Crossbow and 50 Bolts. They follow standard Goblin statistics.

The floor below is covered in sand, somewhat slippy but not hazardous. The main hazard, as one may guess, are the four Goblins taking potshots at the combatants. Yes, this is my first map so go easy on it with the criticism... If there is any.

Lord RPGs

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