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Practice game - 2007 Goto Page: [] [<] 1 2 3 [>] [»|]

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Kaeliebear

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PostPosted: Sat Dec 08, 2007 1:42 pm


O.O Just noticed this. I like this style of play Phil... it's more involved.. What do I need to do to jump in and play?
PostPosted: Sat Dec 08, 2007 9:15 pm


Step one, read all the rules. razz

step two... well
currently, it's up to chaser 3 to begin leading the quaffle. Then, both captains will dictate who will do what. (beater 1 and chaser 2 are the only ones currently able to do anything at the moment) and then chaser 2 and possibly chaser 3 will attempt to score on the keeper.

And, for records:
TeamA -4
TeamB -1

PhilbertTenderbean

Alutian rolled 1 20-sided dice: 6 Total: 6 (1-20)

Alutian

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PostPosted: Sun Dec 09, 2007 8:44 am


Chaser C catches the quaffle and advances it the rest of the way to the scoring area...
PostPosted: Sun Dec 09, 2007 8:44 am


I have just determined that I have lousy luck on dice rolls. Is there something about me that this system hates?

Alutian

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PhilbertTenderbean

PostPosted: Sun Dec 09, 2007 11:32 am


yes. razz bad karma, I suppose. razz

And, Beater 1, go in for the attack!
PostPosted: Sun Dec 09, 2007 2:54 pm


Philbert,

I was hoping to jump in and play too--let me know how you want to divide up positions.

GeorgesPrincess


PhilbertTenderbean

PostPosted: Sun Dec 09, 2007 6:49 pm


no real positions this game, aside from captains, which will be played by heads of house or myself only. Don't hafta stick with any one position for this game, can roll for whichever position you want. Just not two in a row.
Kaeliebear rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Sun Dec 09, 2007 7:30 pm


-------ROLL IS VOID-------

PhilbertTenderbean
(beater 1 and chaser 2 are the only ones currently able to do anything at the moment)


Then completely disreguard my post. Your post about who could and couldn't go right now confused me because it wasn't clear. I'll let you guys figure it out more before I come back and try playing...

Kaeliebear

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GeorgesPrincess rolled 1 20-sided dice: 11 Total: 11 (1-20)

GeorgesPrincess

PostPosted: Sun Dec 09, 2007 8:20 pm


-------ROLL IS VOID-------

Beater two tries to protect Chaser C from the on coming Bludger and swings to hit it in the opposite direction.

"Oops I only nicked it-just barely even". sad
PostPosted: Sun Dec 09, 2007 8:57 pm


Eh, jump the gun their, Kaelyn - Hafta wait for the Offensive Captain to call her play first.

And Beater 2 can't attempt an intercept at all right now, Princess... and err... is also not meant to help the Chaser. 0_o

PhilbertTenderbean


Alutian

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PostPosted: Mon Dec 10, 2007 3:24 pm


I dunno...the offensive beaters often protect the chasers/seeker during a real game. Is there any way to implement that in here, or is it too late to insert something like that?
PostPosted: Mon Dec 10, 2007 4:11 pm


Please post discussions and suggestions in the feedback thread, not on the playing field. I will happily answer them there.

PhilbertTenderbean


PhilbertTenderbean

PostPosted: Mon Dec 10, 2007 4:21 pm


oh, and since we're still waiting for offensive captain

TeamA -13
TeamB -1
PostPosted: Sat Dec 15, 2007 7:23 am


Chaser B, assist!

(NOW the beater can roll)

Junimaia

Dapper Dabbler

GeorgesPrincess rolled 1 20-sided dice: 3 Total: 3 (1-20)

GeorgesPrincess

PostPosted: Sat Dec 15, 2007 9:39 am


Beater 1 notices Chaser B assisting with play. Attemps to swing at the oncoming bludger......

Beater 1 swings and nearly knocks herself off of her broom--totally missing the bludger completely. Flying around to get into position to make a 2nd attempt.
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The White Tomb [Archives]

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