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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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MrJacks17

PostPosted: Wed Feb 06, 2008 12:15 pm


User-name: MrJacks17
Posting:ALL THE TIME
Time zone: Eastern

~Character Data~


Name: Malakai Shiranui
Village: Otogakure
Clan/Bloodline:
Element Affinity: Earth
Age: 14
Gender: Male
Rank: Chuunin

~Appearance~


Headband: Around his forehead
Height: 5’7
Weight: 170
Hair: Very short. He has barely any hair it’s basically bald with hair covering it.
Eyes: Brown with black retinal, and white outside.
Physical Description: Malakai has no muscle what so ever, or at least that what he looks like. He looks more like a stick then anything. His skin tone is a complexion away from being a caramel complexion. He was more girly looking then anything, but the only thing that made him look like a boy was his hair. His eyebrows are bushy and thick they on the other hand are red. His eyes don’t open very wide so when it looks like he is sleeping his really awake, he see just fine like that as well. His arms are rather long they are about three and a half feet long.
Clothing: He wears the kimino of a samurai, that are brown on the inside. The trim is black. On the back of it has the symbol for peace in Japanese. Under that he wears tightly fit robes, and they are even tighter by the pants of the robes. On his feet he wears wooden sandals with socks that are black.
Background: Malakai was born a native to Oto before, it was actually considered a village. He and his parents grew up there as a happy family. Though his parents weren’t ninja they were loyal to their Kage, and raised their son to be a ninja. Malakai entered the academy at six, and was the mediocre student. He rarely messed up but he didn’t do everything perfect. He was always outshined and that was fine with him. He did graduate and as a Genin he was the best teammate he could possibly be. Even on the simplest missions he did his best. He was a joker though, even when he tried his best. Malakai knew that he was making his parent proud, as he grew older now twelve. He actually became the best in his squad not the favored but he was performing better mostly and, able to think on his feet. When the Chuunin Exams came Malakai was entered while the rest of his squad didn’t want from fear of the exams. The written part of the test was nerve wrecking for him, but he survived it. The second part he was by himself and barely made it out alive. The third part a tournament that he was supposed to win, but instead gave up in the finals. He didn’t run out of chakra but his opponent was not giving up when he saw that the fight was over for him. They promoted him to Chuunin though, and two years later at fourteen Malakai still serves his village with pride.
Personality: Malakai is a kidder he will try to make a joke out of anything. He isn’t obnoxious just goofy, and he tries to make it so people will accept him for who he is. He never made enemies; he was always kind to people. He does like to play around a lot and that’s what kind of makes him kind of a trouble maker. He really doesn’t like to act smart even though he is. He really doesn’t want to be known for that attribute. He is serious when it necessary though. He is also very flirtatious. He loves attempting to get with the opposite sex, but never really succeding.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bushin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bushin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bushin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bushin.
Special: The Int DC to see through a bushin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm)
This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it.
Cp cost: 25 + additional 5 per rock
Damage: 5 - 35 + chakra mod +2 to max per rock used.
Requeriments: Chakra 25+
Training days: 8 days
Genjutsu-

Taijutsu-
Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.
Summoning Contract-

~Stats~

LV. 10
Experience: 12/500
Hp: 150
Cp: 150
MHp: 190

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength:20 | mod = +5
Dexterity:20 | mod = +5
Constitution:20 | mod = +5
Intelligence:28 | mod = +9
Wisdom:20 | mod = +5
Charisma:10|+1 | mod = +0
Chakra:20 | mod = +5
Dodge Bonus: 20

Base Attack Bonus: 10/5
Attack Melee: 15
Attack Ranged: 15

Base Save Bonus: 5
Fort: 10
Rex: 10
Will: 10

Damage: 1-10
Taijutsu:
[any other weapon you use]

~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex) 10
Sleight of Hand: (Dex) 10
Tumble: (Dex) 10
Use Rope: (Dex)

Concentration: (Con) 15

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha) 10

Ninjutsu: (Chk) 10
Genjutsu: (Int)
Taijutsu: (Str) 10
Fuuin Jutsu: (Int)
Kawarimi:
Kunai: 5
Shuriken:
Ninja Weapons: 5
Sneak Attack: 5

~Possessions~


Money:

Ryo:

Equipment:
Kunai x20
Shuriken x50


Valuables
PostPosted: Sat Feb 16, 2008 3:55 pm


User-name:Ieviathan
Posting razz lenty
Time zone razz ST

~Character Data~


Name:Zuno Nara
Village:Otogakure
Clan/Bloodline:Nara
Element Affinity:Earth
Age:14
Gender:Male
Rank:Gennin

~Appearance~


Headband:Hangs from neck
Height:5'9"
Weight:145lbs
User Image
Background:Zuno Nara was born in Konoha,But left at the age of ten with his parents after they were tried for treason.They left to go live with distant relatives residing in Kumogakure,but they had not foreseen the harsh conditions that would battle them along the way.Early in their travels they were raided by bandits who took most of their food,and they had only been not a day outside of Konoha.They used all their food feeding Zuno,and they eventually died of starvation.Zuno was left alone after departing with his deceased parents,and he to would have died if it were not for Raito.Raito found Zuno wandering outside the rice fields and brought him into the village.Upon getting cleared by the Otokage,Saiya,he lived in various areas of Oto.It was not until he joined the academy and his teacher realized what he was that the village took interest in him,he was a Nara.He passed the academy with ease and awaited a sensei in Otogakure.
Personality:He acts as if he does not want anyone around him,especially men.He detests the very thought of having to rely on others for survival,hence he is not in a squad yet.
Other:He has a book that his parents gave him upon death detailing the techniques and history of the Nara clan. When he is stressed, he eats his favorite candy- Pocky.

Missions:

S:
A:
B:
C:1
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Kagemane no Jutsu (Shadow Bind)
A skill that originally was used as a delaying tactic, the user is able to control an opponent's movement by connecting his shadow to theirs. The user's shadow is able to move, extend and change shape, but it must maintain the same surface area as the original. Any shadows between the user and opponent can be used to increase the total surface area, thus allowing the user's shadow to extend further than normal. The technique is also known as the Shadow Bind Skill (Kage Shibari no Jutsu). This jutsu does not harm the ninja using it when their opponent is harmed, unless they're harmed by an outside force and the movement made could hurt the user, such as an arm breaking or a quick neck jerk.
Cp cost: 20 (+5 per round)
Damage: N/A
Requirements: Be of Nara Decent, Chakra Control 10+
Training Days: 2 Days
Special: Foe's dodge bonus is 0 for that round
1st Turn dodge attempt is done with 1D20 + reflex save vs. users ninjutsu DC.
2nd Turn(if they are caught): Escape attempts are done by foes 1d20+str mod vs users 1d20 +chakra control

Genjutsu-

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Taijutsu-

Summoning Contract-

~Stats~

LV.5
Experience:25/140
Hp:55
Cp:30
MHp:55

(Base+Distribution+train+clan bonus)

Strength:8+4 | mod =1
Dexterity:8+8 | mod =3
Constitution:8+4 | mod =1
Intelligence:8+9+0+3 | mod =5
Wisdom:8+4 | mod =1
Charisma:8+4 | mod =1
Chakra: 8+8 | mod =3
Dodge Bonus:14

Base Attack Bonus:5
Attack Melee:6
Attack Ranged:8

Base Save Bonus:2
Fort:3
Rex:5
Will:3

Damage:1-6+6
Taijutsu:
[any other weapon you use]
Bow and Arrow:1-8+10 (+1 to attack roll)

~Skills~


(distribution+train)

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide:5 (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control:10 (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information:0+2 (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu:10 (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Bow and arrow:10
Sneak Attack:

~Possessions~


Money:

Ryo:5

Equipment:
*Bow and Arrow
*Quiver with Arrows
*x2 Shuriken

Valuables
A book that contains the history and describes the jutsu of the Nara clan

Hiro Knight Kansei


Tennoseki

PostPosted: Wed Feb 27, 2008 7:57 am


User-name: Tennoseki
Posting: Liek TTLY EVRYDAY.
Time zone: -8 Pacific Time.

~Character Data~


Name: (Hatsuchi)Oriedo, Aiko
Village: Otogakure
Clan/Bloodline: Hatsuchi (Takagan)
Element Affinity: Wind
Age: 14
Gender: Female
Rank: Chuunin

~Appearance~


Headband: She wears hers around her neck.
Height: 6' 0"
Weight: 112
Hair: She wears her hair very long, all the way down to her butt. It's dark black and often pulled back in a braid, leaving one bang to hang down over her left eye. When she's in combat she pins that back with a diamond barrette.
Eyes: She's inherited the Takagan from her father, who she doesn't remember. They're like black holes, pupil-less and inexpressive.
~Takagan:
+2 to Ranged Rolls, +2 per ten levels
+3 to Ranged Damage
-3 to Constitution every ten levels
Physical Description: Though she's never really thought of it she's considered a beauty by her peers. She's long limbed and graceful moving like the rest of her clan.
Clothing: She wears a midriff-bearing, short-sleeved black tunic and black half pants cut at the calf with supple black leather shoes. Underneath her black tunic she wears a skin-tight leotard top. On her side is a brown bag that she keeps kunai and shuriken in.
Background: She's had amnesia for as long as she can remember. She was found by Oriedo, Kai and Oriedo, Sai aimlessly wandering through the rice fields of Oto. They lived happily together, the girl was renamed 'Aiko.'

As a child she would close her eyes and listen to the wind, letting it calm her when she was distressed. One day as she was playing with her adoptive father's bow and arrows she ran out of arrows. The wind picked up and on a whim she plucked the string once more, successfully producing her first Kazeya, and the first Oto had ever seen.

The second clue she received was a week after Oreido, Kai's death, at the deathbed of Oreido, Sai. The elder woman handed her the key to a locket, explaining that she'd been holding it when they'd found her. At the same time she received the sword that the woman had used when she was an ANBU.
Personality: Aiko can be quite talkative at times, but when the wind is blowing she often becomes very quiet, remembering all the times when she was distressed and the wind had helped her to calm herself.
Other: Unknown to her; her real name is Hatsuchi, Ayako. Her mother and youngest brother both died of consumption, her mother when she was very young, and her youngest brother a year after she was lost to the family. Her father and eldest brother were both killed trying to flee from Konohagakure. The only surviving member of her family is Hatsuchi, Kasaki, who still lives in Konoha, alone.

Missions:

S:
A:
B:
C:
D:

Jutsu:
~Henge no Jutsu
~Kawarimi no Jutsu
~Bunshin no Jutsu
~Kazeya no Jutsu

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 10
Experience: 0
Hp: 10(4 + 10) = 140
Cp: 10(5 + 3) = 80
MHp: 10(5 + 10) 150

Strength: 10 + 6 | mod = 3
Dexterity: 10 + 10 | mod = 5
Constitution: 10 + 12 - 3 | mod = 4
Intelligence: 10 + 10 | mod = 5
Wisdom: 10 +10 | mod = 5
Charisma: 10 + 10 | mod = 5
Chakra: 10 + 10 | mod = 5
Dodge Bonus: 10 + 5 + 5 = 20

Base Attack Bonus: 10
Attack Melee: 10 + 3
Attack Ranged: 10 + 5 + 3

Base Save Bonus: 5
Fort: 5 + 4
Rex: 5 + 5
Will: 5 + 5

Damage:
Taijutsu: 5 - 10
Bow: 24 - 31 (+4 to all attack rolls in ranged)
Kunai:
~Thrown: 24 - 27
~Melee: 17 - 19
Ninja to: 17 - 24
~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: 10 (Con)

Chakra Control: 10 (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: 10 (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)


Ninjutsu: 10(Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:
~Locket Key: She's not sure what it goes to, but she wears it on a chain around her neck, tucked into her leotard.
~Short Bow: Given to her by Oriedo, Kai on his deathbed.
~Ninja to: Given to her by Oriedo, Sai on her deathbed.
~Quiver of Thirty Arrows~
~Kunai

Valuables
~Locket Key~
~Oriedo, Sai's Sword~
~Oriedo, Kai's Bow~
PostPosted: Thu Mar 06, 2008 6:20 pm




User-name: Overlord9611
Posting: tries to post at least once a day except several weekends I cannot post particularly Sundays.
Time zone: Oregon time, I believe that is Gmt-8

~Character Data~


Name: Kumiko Ayumu
Nickname: Shikome
Village: Otogakure
Element Affinity: Lightning
Age: 13
Gender: Female
Rank: academy student

~Appearance~


Headband: none
Height: 4’11”
Weight: 90lbs
Hair: Pastel Purple, Cropped at the jaw line with a slight mohawk that sticks out in the middle.
Eyes: Her eyes are a bright yet cold and piercing shade of blue-green
Physical Description: Slenderly built it seems like she is not necessarily the brawling type but at the same time one does not want to mess with Kumiko. With her strange hair and numerous ear piercings at such a young age it seems like she is definitely no push over. At the same time there is something about this fair skinned girl that seems to say I am not as tough as I look, which is only half true.
Clothing: Wearing arctic style camo pants, a black tank top, and the traditional sandals of the kunoichi, Kumiko has a pretty simple, tomboyish punk look. However her constant use of varying combinations and patterns of face paint seem to add another foreign element into her overall look as her varying body art changes.

Background: Kumiko hates her name. She hates her purple hair, her “pretty” eyes and her “cute little ears”. Hence why ever since she was 11 she has been piercing, herself and cutting her hair in whatever way her mom likes least. “I miss seeing your pretty face why do you have to wear that stuff all the time?” her mom will often say in reference to Kumiko’s decorative face paints.

She has been like this ever since she turned 11. She was a young friendly extroverted girl when she was younger but still managed to have a hard time to making friends in her young age. Because she was a new girl in the Otogakure and everyone here seemed to be the shinobi wanna be outdoorsy type. Kumiko preferred to write and read and draw and just be. Her mother encouraged her to play with the other children anyways and to try to be more like them. When she finally managed to make some “friends” it turned out they were just messing with her head and waiting to stab her in the back. Kumiko having been a pretty child had quickly become the interest of the younger boys and this had made the other girls jealous. Wanting the attention they sued to get back, they set her up for tremendous humiliation and cruelty. On her 11th birthday, she finally threw her first party, her “friends” had offered to invite all the other kids for her but what Kumiko later learned after spending the whole day alone was that they had not invited anyone and told them she had said she wanted to be left alone. Her only solace was in her elder brother Taiki. A chuunin for Otogakure she loved him more than anything else and was, to her, her only friend. So when the report came in that a mission went badly near Takigakure, and her brother had perished. Kumiko began to shut the world out. No more was she trusting, loving, friendly or even sociable, she began to get tougher and stronger and seem more intimidating to the other kids who left her alone. Kumiko has decided to become a ninja like her brother to be her own ninja, to prove how tough she is and to be able to protect herself forever from those that she knows would hurt her were they given a chance.


Personality: Kumiko is a rough on the outside, nice…er on the inside kind of personality. She has a look she likes to portray and an attitude she gives off which seems to effectively keep people at bay. This is a defense mechanism. In reality this girl is as much artist as she is fighter. With a good hart and intriguing spirit she is simply protecting herself by shutting out everyone else and putting up an intimidating front. At the same time when her aggression shows, that is mostly real, she likes to know that she is strong too and doesn’t mind showing it.
Other:
Picture:User Image

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

[
~Stats~

LV. 2
Experience:22/110
Hp: 18
Cp: 6
MHp: 18

Strength: 10 +1(exp)= 11 mod = 0
Dexterity: 9 + 3(exp)=12 mod = 1
Constitution: 9 | mod = -1
Intelligence: 12 +3(exp)=15 mod = 2
Wisdom: 8 | mod = -1
Charisma: 9 +3(exp)=12 mod = 0
Chakra: 8 + 3(exp)= 11 mod = 0
Dodge Bonus: 10

Base Attack Bonus: 2
Attack Melee: 2
Attack Ranged: 3

Base Save Bonus: 1
Fort: 0
Rex: 1
Will: 0

Damage:
Taijutsu: 1-6+ 0(str) =1-6

~Skills~


escape artist: 0+1(exp) + 1 dex=2
Chakra Control:0+ 3(exp) +2 int=5

Balance:0+ 1(exp)+ 1(Dex)=2
Tumble:0+ 1(exp)+ 1(Dex)= 2

~Possessions~


Money:

Ryo:

Equipment:


Valuables
Sketchbook: her precious sketchbook filled with writings and drawings and opther things. It is leather bound and locked up with a key to keep others out. No one knows what is in the book as she is never seen writing or drawing and she never lets it out of her reach or anyone else sees what is inside.

Locket. Small gold locket in the shape of a heart. She claims she “hates the stupid frilly little thing” but it seems she never parts with it. This is because Kumiko’s only picture of her brother is inside it and he is the one who gave it to her.




Overlord9611


Karite The Reaper

Dapper Hunter

PostPosted: Tue Apr 01, 2008 5:22 pm


User-name: Karite the Reaper
Posting: whenever
Time zone: -5 gmt

~Character Data~


Name: Uchiha Shin
Village: Otogakure no Sato
Clan/Bloodline: Uchiha
Element Affinity: All
Age: 15
Gender: Male
Rank: Chunin

~Appearance~


Headband: Tied around his left thigh
Height: 6’
Weight: 200
Hair: Crimson Red
Eyes: Sharingan
Physical Description: Shin has Carmel like skin that complement his muscles. He has fang like teeth and a untouched body. No scars.
Clothing: His shirt is nothing more then a black tank top. He wears long black pants with metal studs down the seams. On his hands are fingerless gloves with studs on the knuckles.
Background: Half brother to the Kage of Oto Shin was powerful, his father knew that and refused to teach him the secrets of the Uchiha clan. Not wanting to lose Shin like he did Sayia he told him of his sister. That is why Shin went to Oto
Personality: Shin is a perverted drunk. He likes women and his sake. He is laid back though. Not tense and not a show off of his skill. He keeps his power to himself not wanting anyone to know the full extent of his abilities. He is sarcastic and tends to get in trouble because of it, but he will smooth talk his way out of a lot of situations.
Other: Shin knows he carries the blood and abilities of the Uchiha but does not know how to use it.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Ayame Tori (Murderous Grasp)
This jutsu uses a metal string strengthened with chakra to make a thread capable of cutting through steel with little difficulty
Cp cost: 6 per foot per turn
Damage: 5 - 12 + half chk mod + half str mod
Requirements: Chakra Control 10
Training: 3 days
Special: Can be used as a weapon!

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age.

Suiton: Mizuame Nabara (Water Release: Syrup Capture Field)
Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Cp cost: 40
Damage: N/A
Requirements: Chakra Control 20
Special: Ninja cannot move.
Escape Artist DC: 50
Training: 8 days

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 10
Experience: 0/190
Hp: 170
Cp: 90
MHp: 170

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 10+9=19 | mod = 4
Dexterity: 10+4+10=24 | mod = 7
Constitution: 10+15=25 | mod = 7
Intelligence: 10+6=26 | mod = 8
Wisdom: 10+14=24 | mod = 7
Charisma: 10+8=18 | mod = 4
Chakra: 10+12=22 | mod = 6
Dodge Bonus: 24

Base Attack Bonus: 10/5
Attack Melee: 14/9
Attack Ranged: 17/12

Base Save Bonus: 5
Fort: 12
Rex: 12
Will: 12

Damage:
Taijutsu:
Kunai
Shuirken

~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<
Str mod: 4
Swim: (Str)

Dex mod: 7
Balance: (Dex)
Escape Artist: (Dex) 3
Hide: (Dex)
Move Silently: (Dex) 3
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)
Perform Puppet Play: (Dex)

Con mod: 7
Concentration: (Con)

Int mod: 8
Chakra Control: (Int) 10
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Wis mod: 7
Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Cha: 4
Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha) 12
Intimidate: (Cha) 10
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha) 10

Ninjutsu: (Chk) 25
Genjutsu: (Int) 10
Taijutsu: (Str) 17
Fuuin Jutsu: (Int)
Kawarimi:
Kunai: 10
Shuriken: 10
Ninja Weapons:
Sneak Attack:

Skill points: 80

~Possessions~


Money:

Ryo:

Equipment:


Valuables

~Pet Data~


Name: Knight
Species: Wolf
Size: medium
Element Affinity: Fire
Age: 4
Gender: Male

~Appearance~


Height: 3’ 2”
Weight: 167
Fur: Straight black
Eyes: blue
Physical Description: Nothing out of the ordinary
Background: Knight has been with Shin since birth. They are partners through thick and thin.
Personality: Knight is very serious and doesn’t take a light approach to anything inlike Shin. His personality is the yang to Shins ying
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV. 10
Experience: 190
Hp: 170
Cp: 90
MHp: 150

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP.<<<

Strength: 10+13=23 | mod = 6
Dexterity: 10+10=20 | mod = 5
Constitution: 10+15=25 | mod = 7
Intelligence: 10+6=26 | mod = 8
Wisdom: 10+10=20 | mod = 5
Charisma: 10+8=18 | mod = 4
Chakra: 10+12=22 | mod = 6
Dodge Bonus: 20


Base Attack Bonus: 10/5
Attack Melee: 16/11
Attack Ranged: 15/10

Base Save Bonus: 5
Fort: 12
Rex: 10
Will: 10

Damage:


~Skills~


>>>PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Swim: (Str) 0

Balance: (Dex) 1
Escape Artist: (Dex) 8
Hide: (Dex) 8
Move Silently: (Dex) 10
Tumble: (Dex)

Concentration: (Con) 6

Chakra Control: (Int) 6
Search: (Int) 8

Listen: (Wis) 6
Sense: (Wis) 10
Spot: (Wis) 3
Survival: (Wis)
Track: (Wis) 9

Diplomacy: (Cha)
Intimidate: (Cha) 8
Perform: (Cha)

Ninjutsu: (Chk) 0
Genjutsu: (Int) 0
Taijutsu: (Str) 3
Fuuin Jutsu: (Int)
Sneak Attack: 0

~Possessions~


Equipment:

Valuables
PostPosted: Tue Apr 15, 2008 7:33 pm


Name: First: Marcus last: Tekkenseisai


Village: Otogakure Hidden Village of Sound




Clan/Bloodline: Tekkenseisai
In game Stats:
+2 Constitution per 5 levels.
Damage received from Taijutsu and weapons is reduced by Con Mod.
Normal Taijutsu damage dealt is raised to 3-9 instead of 1-6.
Cannot use any kicking techniques, or learn any other fighting styles until Chunnin rank.
Chakra used during Ninjutsus and Genjutsus is doubled.
Training days to learn Ninjutsus and Genjutsus is doubled.
Max Constitution is raised from 100 to 140.


Element Affinity: earth
Age: 10
Gender: male
Rank: Academy Student

~Appearance~

Headband: I’m a student
Height: 4’10”
Weight: 87
Hair: hair colour is black and is about at jaw length. It is stright and cut so that it covers Marcus left eye. Also Marcuss hair has green highlights

Eyes: his eyes are sky blue. And eyelashes are normal for a guy. He dose wear mascaera under both of his eyes.

Physical Description: Marcus body type is tyipacal for his age hes not fat but not skinny. But his skin is more plae then most. He also has a lip ring that is silver and sits on the right side of his lip. he has scars covering his entire body the one on his back is the largest it has the apperence of a sword kind of cut. And on the front side he has numerious scars from a whip. his legs and arms are scared in the same way. His hands have scars in the shape of an X but only on the back of them.

Clothing: Marcus usally weraers a black hoody. He keeps the hood up most of the time. As well a a pir of black gloves and on the back of the gloves there are the words “ NEVER FORGET” . He weres these to cover hide his scars. Under the hoddy Marcus weres a long sleve black shirt. He also weres black swet pants with nureious pockes to keep any ninga tools he needs.

Background:. Marcus’s father is one of Oto’s interagators so natturally he wanted his son to be one as well. Every day of Marcus life was bathed in techneques of tourture. And followed by “training” as his father put it. what it consisted of was tollerence of pain and learning wat every thing feels like to better understand how to extract information from a prisner or target. Still every day when Marcus returnes from his daily school or activitys he is put threw his own little version of hell.

Personality: the Years of torment that his father had put Marcus threw has made him the kind of person that perfers to be alone with his mind. Although he himselfs hates his mind. He only talkes to people when they make the first statement and very rareley talkes with large amounts of emotion.
Other:Marcus has a bad posture and is almost always slouching.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 1
Experience: 23/100
Hp: 12
Cp: 3
MHp: 8

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 6+0+2| mod = -1
Dexterity: 6+0+2| mod = -1
Constitution:6+0+8 | mod =+2
Intelligence:6+0+0 | mod = -2
Wisdom: 6+0+0| mod = -2
Charisma:6+0+4 | mod = -0
Chakra:6+0+4 | mod = +0
Dodge Bonus: 7

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 0

Base Save Bonus: 0
Fort: 1
Rex: 0
Will: -1

Damage: 3~9
Taijutsu: 0
[any other weapon you use]

~Skills~

>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Chakra Control: (Int) 0+0=0
Ninjutsu: (Chk) 0+0=0
Genjutsu: (Int) 0+0=0
Taijutsu: (Str) 0+0=0

Swim: (Str) 0+0=0
Balance: (Dex) 0+0=0
Escape Artist: (Dex) 0+0=0
Hide: (Dex) 1+-1=0
Move Silently: (Dex) 0+0=0
Sleight of Hand: (Dex) 0+0=0
Tumble: (Dex) 0+0=0
Use Rope: (Dex) 0+0=0

Concentration: (Con) 0+0=0
Craft: (Int) 0+0=0
Disable Device: (Int) 0+0=0
Forgery: (Int) 0+0=0
Knowledge: (Int) 0+0=0
Repair: (Int) 0+0=0
Research: (Int) 1+0=1
Search: (Int) 1+0=1

Listen: (Wis) 0+0=0
Read Lips: (Wis) 0+0=0
Sense Motive: (Wis) 0+0=0
Spot: (Wis) 1+0=1
Survival: (Wis) 0+0=0
Treat Injury: (Wis) 0+0=0

Bluff: (Cha) 0+0=0
Diplomacy: (Cha) 0+0=0
Disguise: (Cha) 0+0=0
Gather Information: (Cha) 0+0=0
Handle Animal: (Cha) 0+0=0
Intimidate: (Cha) 0+0=0
Innuendo: (Cha) 0+0=0
Perform: (Cha) 0+0=0
Seduction: (Cha) 0+0=0

Fuuin Jutsu: (Int) 0+0=0
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapons: 0
Sneak Attack: 0




~Possessions~

Money:

Ryo:

Equipment:


Valuables

cyborg902


Scrouton

PostPosted: Sat Apr 19, 2008 5:06 pm


User-name: Scrouton
Posting: Daily
Time zone: North Atlantic

~Character Data~


Name: Hikaru Mitsuho
Village: Otogakure
Clan/Bloodline: N/A
Element Affinity: Water
Age: 21
Gender: Male
Rank: ANBU

~Appearance~


Headband: Classical style, around forehead. White cloth, longer than most. Hair covers up part of the symbol on his headband though. Scratched a bit due to previous fights. Stained due to blood and dirt so it doesn't look in the least white.
Height: 6’
Weight: 143lbs
Hair: Short, Brown, Thin, Shiny, Has that 'perfect for swaying in the wind' cut. Looks golden when under the sun. A little bit above his shoulders. Soft, silky, in small clumps. Has a tint of red to it. Sticks out everywhere and has no real style to it.
Eyes: Hazel, shiny, show happiness. Changes colors to brown and green depending if he's mad or sad. Swirly, clear, stern, determined, short eyelashes, small, sleek.
Physical Description: Thin, Muscular, Tan. Long arms and legs compared to his torso. Bony figure. Arms are like spaghetti, their floppy. Straight posture, big feet.
Clothing: White button up shirt, Blue jeans, Black gloves, Sneakers
Background: Growing up he always wanted to be a strong ninja, stronger that his father and so he made himself determined enough to become stronger and better then him. He entered the Oto Academy with utter hopes to become a great and powerful shinobi. He wanted speed, agility, and strength so he could outdo his father which constantly bragged to everyone about how cable he was of everything. He became a genin at the age 12 and went through tough training without his father's consent. Soon he took the Chunin exams and passed the first time around. Then he decided to train harder and harder to become an ANBU. The years of his childhood seemed to go quickly and so did his ranks. Once he achieved the ANBU rank he had surpassed his father. His father although, is now deceased.
Personality: Sweet, Nice, Funny, Kind, Generous, Creative, Playfull, Different compared to some other ANBU, Determined to do things, Always looking for something to do, curious, expressive, whacko.
Other: An oddball. Very random and can be found doing crazy things. Hates ramen, loves dumplings. Is at the legal drinking age but choses not to drink or smoke. Loves to guzzle water. In style. Try's to act 'With it'.

Missions:

S:
A:
B:
C:
D:

Jutsu:


Ninjutsu-

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Sav

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 60
Damage: 60 - 110 + chk mod
Requirements: Water Affinity, Water Source
Training days: 17 days

Kansei: Mizu no Kyuutai (Trap: Orb of Water)
The victim of watery traps has an unkind fate to come. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu.
Cp Cost: 75 + 10 per holding post
Damage: 60 - 80 + Chakra Mod + 2 per 10 points in Ninjutsu to Max Damage
Requirements: Water Affinity, Chakra Control 30
Training: 20 days
Special: Roll (Defender)1d20 + melee attack bonus vs. (User)1d20 + chakra control to escape from this jutsu.
If you fail to escape, Roll a Fortitude check per turn of DC 20. The DC increases by 5 per roll. Upon failure, receive a -15 penalty to all checks made.

Utsusemi no Jutsu (Projection Technique)
In order to hide their location and not disclose their posture, the user projects their voice by resonating everything they say from all possible directions with this jutsu.
Cp cost: N/A
Damage: N/A
Requeriments: Perform 30 Ranks
Training days: 5 days
Special: Able to speak without disclosing your position


Tanuki Neiri no Jutsu, "Play Possum Jutsu"
The user forces them self into a deep sleep using their chakra to cover their pulse and heartbeat to fool an opponent.
Cp cost: 20 + 5 per turn
Damage: N/A
Requirements: Chakra Control 10
Special: You appear dead. DC to find out you are alive is 35. Roll is d20 + wis mod.
Training: 2 days

Suiton: Mizuame Nabara (Water Release: Syrup Capture Field)
Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Cp cost: 40
Damage: N/A
Requirements: Chakra Control 20
Special: Ninja cannot move.
Escape Artist DC: 50
Training: 8 days

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 20
Damage: 10 - 25 + int mod + Genjutsu bonus
Requirements: Genjutsu 15 Ranks
Training days: 5 days.
Will Save:10 + half user's level + half int mod + half wis mod
Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls

Taijutsu-

Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double Taijutsu damage.
Requirements: Taijutsu 15 ranks, Tumble 10, Must be first attack of battle or Sneak Attack only.
Training days: 3 days.

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5-12
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Summoning Contract-

~Stats~

LV. 35
Experience:
Hp: 10+12x35=770
Cp: 3+12x35=525
MHp: 10+12x35=770


Strength:14+30=44-10=34/2 | mod = 16
Dexterity:14+38=52-10=42/2 | mod = 21
Constitution:14+20=34-10=24/2 | mod = 12
Intelligence:14+40=54-10=44/2 | mod =22
Wisdom:14+20=34-10=24/2 | mod = 12
Charisma:14+0=14-10=4/2 | mod = 2
Chakra:14 +20=34-10=24/2 | mod =12
Dodge Bonus: 10+12+21=43

Base Attack Bonus: 35
Attack Melee: 16+35=51
Attack Ranged: 21+35=56

Base Save Bonus: 16
Fort: 16+12=28
Rex: 16+21=37
Will: 16+12=28

Damage:
Taijutsu: 17-26

[any other weapon you use]
Ninja to: 16-22.
Kunai: 22-25.
Shuriken: 22-23.
Senbon: 22-23.
Kibaku Fuda: 10-20

~Skills~


22x35=770 - O.O

Swim: (Str) 40

Balance: (Dex) 10
Escape Artist: (Dex) 10
Hide: (Dex) 10
Move Silently: (Dex) 10
Sleight of Hand: (Dex) 10
Tumble: (Dex) 10
Use Rope: (Dex) 10
Perform Puppet Play: (Dex) 10

Concentration: (Con) 20

Chakra Control: (Int) 40
Craft: (Int) 10
Disable Device: (Int)10
Forgery: (Int) 10
Knowledge: (Int) 10 Life Sciences
Repair: (Int) 10
Research: (Int) 10
Search: (Int) 10

Alchemy: (Wis)10
Listen: (Wis) 20
Read Lips: (Wis)20
Sense Motive: (Wis) 10
Spot: (Wis) 10
Survival: (Wis)10
Treat Injury: (Wis) 10

Bluff: (Cha) 30
Diplomacy: (Cha)10
Disguise: (Cha) 20
Gather Information: (Cha)10
Handle Animal: (Cha) 10
Intimidate: (Cha) 10
Innuendo: (Cha) 10
Perform: (Cha) 50
Seduction: (Cha) 10

Ninjutsu: (Chk) 20
Genjutsu: (Int) 20
Taijutsu: (Str) 20
Fuuin Jutsu: (Int)10
Kawarimi: 40
Kunai: 30
Shuriken: 30
Ninja Weapons: 50
Sneak Attack: 30

~Possessions~


Money:

Ryo: 1000

Equipment:

ANBU Armor +2 damage reduction
24 Shuriken
10 Kunai
16 Senbon
Ninja to
Kibaku Fuda

Valuables

Locket
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