random mistakes
Oh wow...
Okay hmmm...
Do you add any stat bonus when dealing with ranged attacks (bows, crossbows, throwing weapons etc)?
The strength bonus applies to both the attack roll and the damage roll, and weapon finess just replaces the attack roll bonus with the dex bonus right?
Saving throws are to defend agains only spells right?
It says you have a 50/50 chance to recover arrows if they miss. Do you gain them back after the dungeon, or after the battle?
When using a ranged attack, how much does going diagnolly equal in distance?
And also... IF someone has stats which are noticably less than the other partymembers... Beside re-rolling them... Are there any other ways that a DM can conpensate the player for the lessened abillity scores?
Ranged Attacks:Normal Ranged attacks add your DEX mod to hit roll. Nothing is added for damage roll unless...
-Its a thrown weapon, then you use your STR mod to damage.
-It's a mighty long/short bow.
Weapon finesse:Normally, with melee weapons, you add your STR+your BAB to your to hit roll. Then you add your STR to the Damage roll as well.
Weapon Finesse changes the formula from STR+BAB to DEX+BAB. The damage roll is unchanged.
(BAB=base attack bonus)
Saving Throws:Anything that cannot be used as either a skill check or an attack roll is usually figured out through a saving throw. Not just spells, but also spell like abilities, supernatural abilities, etc. Like a Fort save vs a medusa's petrification, or a will save vs a illithid's mind control. Also things like poison, dehydration, and fatigue require saving throws to overcome adverse conditions.
I like to use saving throw, skill check combos. For an example, lets go back to Temple of Doom...
Running across the rope bridge would be a balance check, but when the ropes get cut and the bridge falls, now you have to make a reflex check to grab on, and a climb check to get to the top. See how that works?
ArrowsYou get the arrows after the fight, and only if you activly look for them. Just by ending the fight, you can't run away and they magically appear in your backpack again....
unless you created a spell to do that...
Diagonal movement:
first diagonal move counts as normal 5 feet.
2nd is the same.
But every third one you move counts as 10 ft.
O is the character... 1,2,3 are character movement
XXX3
XX2X
X1XX
OXXX
1 = 5 ft total
2 = 10 ft total
3= a total of 20ft for that turn (so far)
Compensating low scores:The DM can do whatever he wants. Thats why he's the DM. If a characters stats are significantly low, I would assume that the DM would raise he stats to match the rest of the group with no trouble. I doubt the party would complain... they don't want a hella weak character that they are having to protect all the time.. they already have to do that for the wizard already.
I would probably opt for a full reroll of stats so its not just raising the numbers la munchkin style, but thats my own personal feeling.
Anything else? I didn't even have to wip out my books! give me something CHALLENGING!!! O_o