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Reply 04 Setting and Story Development
A bunch of tips for writing Successful RPs Goto Page: [] [<] 1 2 3 [>] [»|]

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Glein


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PostPosted: Mon Feb 23, 2009 2:18 pm


Thank you... I tend to write a lot of custom stories, but when I go into Canon material, i've found, when I don't give anything, some people will be confused, and ask me what i'm talking about, which then shows how lazy I! had been in the writing of my RP.

Also, when I go original RP, I tend to write a backstory, so that people know how the world got to this point, what the common things are, and who the local powers are. On that case, I've had to learn to tread a fine line between a full history, to just a paragraph summary. It's a tricky busuiness, writing good stories to RP in.
PostPosted: Mon Feb 23, 2009 5:06 pm


I always write a detailed back story for my RPs, but the entire story might not be posted as a single unit. The back story is often contained in the introduction/overview, the locations lists, and things like that. That way there is a developed background but the posts also point out to the reader what they should be learning for their character creation. As an example, brief descriptions of several locations in the RP might all add to the details of the background story, but what the player will really care about is picking where their character comes from and learning about that particular place. In an RP universe that is highly developed, players don't actually need to know/remember every thing about the world, just like we don't have to know/remember every thing about ours. Spreading the backstory through the other posts helps account for this fact-- and not bore or overwhelm the reader with details that they will never use again.

And yes, our system does focus on form. That's because form is easier to count objectively. It's also because I noticed that, at least when we started the system, form correlated highly to substance. Having separate posts for an introduction, character creation, locations, etc., encourages (but doesn't require) the writer to add substance. Otherwise the posts look empty regardless of how pretty they are. Lastly, an RP can be full of substance and still fail if it's not made presentable to the reader.

MrsMica
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lily564a

PostPosted: Mon Feb 23, 2009 6:16 pm


today's just choked full of good advice
PostPosted: Sat Sep 05, 2009 7:58 pm


Alright so I stickied this and added a section to structure, after the no reserve posts bit, Horray!

lily564a


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PostPosted: Sat Sep 26, 2009 5:35 pm


Thanks for the help. I'm only in this guild to learn the way of the RP.
PostPosted: Sun Sep 27, 2009 7:38 am


As you've said, it is definitely true that people look for what is familiar; hence there are so many school RPs and vampire romance RPs and all the cliche genres. Still, I think it should be noted that all but the most dedicated (and obsessed) roleplayers get bored of these settings very fast if they are not original. People are looking for things which haven't been done before, or if they have been done before, they're looking for new ways to present them.

My favorite setting to create is a Sci-Fi/Fantasy compound setting incorporating both magic and technology. When I create a backstory for these I draw from my knowledge of a whole bunch of different religions to create a backstory which is familiar but unique so that it doesn't alienate players but it's not a "stock story," or a very generic setting.

This concept can be seen in games/stories/etc. that are put out today. I will only talk about fantasy and sci-fi settings in this section as real-life RPs are obviously based off of real life. All settings in fantasy novels are derived from a real life society. LoTR (and many other fantasy settings, such as Dragonlance, Ravenloft, Midkemia, Warcraft, Warhammer Fantasy, etc.) are different interpretations of Medieval or Reniassance Europe. Rising in popularity in MMORPG games recently are settings based off of a traditional Oriental setting. There are also many other settings which have been used, such as Middle Eastern settings, Indian settings, and modern settings (as is the case in Harry Potter and many TV shows such as Sabrina the Witch).

Science Fiction novels tend to gravitate towards either Dune-like settings (warring factions fighting for control of the universe through force and intrigue), Asimov-like settings (conservative predictions of mankind's future), or other familiar genres such as Cyberpunk, Alien Conflict, Biotech, etc.

Fantasy/Sci-Fi fusion settings are usually a combination of the above. W40K is based off of Medieval Fantasy but taken to the 41st Millenium. Roger Zelazny's settings (Amber, Lord of Light, Creatures of Light and Darkness, and others) are often based off of a traditional setting (Medieval Europe/Modern Earth, Hindu/Buddhist lore, and Ancient Egyptian and Greek Mythology respectively in the above books) but do many things to make themselves unique. Amber, for example, has a series of infinite worlds and settings based around one central setting--Amber--with one thing in the center--The Pattern. Lord of Light presents a technological interpretation of Indian Mythology. Creatures of Light and Darkness does the same, but with a combination of Egyptian and Greek mythology. In fact, Lord of Light and Creatures of Light and Darkness are not fantasy at all: they are pure science-fiction but presented in such an odd way that they appear to be fantasy novels.

Also, it is always a good idea to scavenge ideas from other settings. One of the most successful settings--Starcraft, created in 1997--is extremely similar a previously successful setting--Warhammer 40,000, created in 1987--and yet it is essentially different in many ways so that, while w40k fans like myself accuse Blizzard of entirely ripping w40k off, the settings are noticeably different.

Visba


lily564a

PostPosted: Sun Sep 27, 2009 10:54 am


Bravo, bravo, between this and the huge amount of content in your thread I am fully impressed

I've placed it in the Facts post
PostPosted: Wed Sep 30, 2009 11:33 am


My main problem, at least as far as I have noticed upon my part, is that once I begin, fill, and then finish my opening for an rp, it feels as if it is lacking.

I am always wanting to add more content because it feels short, but I never know what to add. My current rp I am trying to remake is a good example. It feels like I need more information, but I do not know what information that would be.

This thread has helped some though. I am glad I came across it. You may delete this post if it should not be here. I just wished to say thanks for this knowledge you have helped pass on.

Black_Soul_Burial


lily564a

PostPosted: Wed Sep 30, 2009 2:43 pm


I encourage discussion and commentary!

If you think info is lacking, ask somebody, fresh eyes as they say
PostPosted: Sat Dec 05, 2009 11:55 pm


I am currently working on getting my rp up to standards, and as such found this very helpful. I do have a few questions though, number one being how long is too long? Iv hit a point in my rp, where even though we have only 4 active members at the moment, I'm noticing the character profile post getting lengthy. I have the post set up with a list of "Actors" that I am looking for and who we have, then directly under it the individual character bio's. At what point should I make a seperate thread for character bio's and/or place bio's?

If you would take a look at it that would be amazing, I would like all the advice possible in order to move my rp, and maintain it in a top notch fashion.

My second question pertains to ads. What is the right level of advertising? I don't want to appear too abnoxious, but I want people to know my role play is here and need's them. I'v never been good with advertisment so any hints would be helpful.


And third Should I have a "Message board" post? I have an updates post, and besides that I'v been sending private messages to my players evaluating how their doing and asking them if they have any suggestions for the rp. I want to remain active and keep my players informed and to know what they think of the rp.


Here's my rp thread, http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=17554216#201899762
if you could take a look and give advice on it overall that would be amazing.
I dont want to run a mediocre Roleplay, I want a top notch Roleplay.
Thank you!

Pixel Smut

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lily564a

PostPosted: Thu Dec 10, 2009 12:49 pm


I would say, if the characters post is more than a few screens tall, or more than ten characters, you should get a thread for it, yours is, but since it's only four characters you're probably fine. More so than the size of your characters post, there's an inconsistency with your formatting that I see as a problem. Most things are centered, some things are not, other things are align=right.

This makes the thread seem unstable, and like it didn't have quite enough energy put into it. If used properly, as in most of your character post, the instability shows as well laid out, having each character on the other side helps define each without having to actually start the next at the end of the current.

Finally, your post index at the bottom of each post is missing entries at several points, for instance Character Skeleton has 5., 6., and 9. blank while most of the rest have 2., 6., and 9. blank

I'm not really sure what your message board post does...
PostPosted: Fri Dec 11, 2009 10:37 am


The inconsistancies on the index is my fault, Iv been working alot, and haven't had to time to finish that aspect, I didn't compete the reformating yet,
So are you sayin the align right,left,right and so forth on the characters looks good?

Im having quite a bit of trouble aligning things right, the inconsistancy you were talking about, I tried to align it well, but one thing, on top of many others is my banners don't seem to want to center themselves well.

Any tips on how to fix this or a link to an outstanding example of a well done layout.

Pixel Smut

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Trajedies

PostPosted: Sat Dec 26, 2009 9:41 pm


I would just like to say that having read this I realize why the rps I created in the past have failed. I do have one question thoug. Do you have any tips on working with an rp that I already have the main characters set. How do I work with getting them filled without making my rp seem unappealing?
PostPosted: Sat Jan 09, 2010 7:25 am


I would think in general people prefer to play characters of their own creation, but it's perfectly acceptable for you to make the characters for your story; you will have to accept that they probably won't play them exactly as you expected but beyond that it's just one of those things that you'll have to try a bit harder to overcome.

Since you know the characters best I would advise you to try to find the players, instead of waiting for them to find you. Go to other RPs, read their characters, read bits off play, try to find someone you think would fill the character well, and invite them.

All in all one of the best things you can do for that sort of situation would be to have a good varied network of friends who you are experienced with playing with.

lily564a



lil pixy girl


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PostPosted: Sat Jan 09, 2010 7:57 am


I have been working on making a role-play for a while now, and reading this has really helped me see where changes are needed, but there is one thing I don't understand: The points system.

The things listed there sounded like bad things to do in an rp, yet you described the points system as a replacement for a whit list. Could you explain this to me?

Also, something I would like to know, is there such thing as over planning? Sometimes, when I'm in an rp, I start to imagine what would be really cool to happen, and this is always around the time that the rp fails and dies. Is it the fact that I am trying to make the rp go to my plan too fast while other people have their own plans that is causing this, do you think? Or could it be that I start making these things up when there isn't much happening in the rp so it was on its way down anyway and the relationship between over-planning and rp-dying is the opposite way round?
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04 Setting and Story Development

Goto Page: [] [<] 1 2 3 [>] [»|]
 
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