DylanluvsEl
silverwicca_wind
I will join as I want to play as a Battle Sorcerer.
I have to ask. What the HELL is a Battle Sorcerer? You mean a War Mage?
It is a variant rule.
This link will explain:
Variant Character Classes Here is the Character sheet:
Akara the Sagacious
Female Half-Drow Battle Sorcerer 10
Neutral Evil
Representing Silver
Strength 11 (+0)
Dexterity 13 (+1)
Constitution 13 (+1)
Intelligence 13 (+1)
Wisdom 15 (+2)
Charisma 19 (+4)
Size: Medium
Height: 4' 10"
Weight: 115 lb
Skin: Gray
Eyes: Silver
Hair: Silver; Curly
Total Hit Points: 60 [includes toughness x1]
Speed: 30 feet
Armor Class: 11 = 10 +1 [dexterity]
Touch AC: 11
Flat-footed: 10
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +4 = 3 [base] +1 [dexterity]
Will save: +9 = 7 [base] +2 [wisdom]
Attack (handheld): +7/+2 = 7 [base]
Attack (unarmed): +7/+2 = 7 [base]
Attack (missile): +8/+3 = 7 [base] +1 [dexterity]
Grapple check: +7/+2 = 7 [base]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.
Languages: Common Dwarven Elven Dark_Elf_Silent Undercommon
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]
Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]
Bat familiar
Feats:
Combat Casting
Exotic Weapon Proficiency Weapon:
Toughness x1
Craft Wand
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 1 = +1
Bluff Cha 4 = +4
Climb Str* 0 = +0
Concentration Con 6 = +1 +5
Craft_1 Int 8 = +1 +7
Craft_2 Int 8 = +1 +7
Craft_3 Int 7 = +1 +6
Diplomacy Cha 6 = +4 +2 [half-elf]
Disguise Cha 4 = +4
Escape Artist Dex* 1 = +1
Forgery Int 1 = +1
Gather Information Cha 6 = +4 +2 [half-elf]
Heal Wis 2 = +2
Hide Dex* 1 = +1
Intimidate Cha 4 = +4
Jump Str* 0 = +0
Knowledge (arcana) Int 4 = +1 +3
Listen Wis 6 = +2 +1 [half-elf]
Move Silently Dex* 1 = +1
Perform_1 Cha 4 = +4
Perform_2 Cha 4 = +4
Perform_3 Cha 4 = +4
Perform_4 Cha 4 = +4
Perform_5 Cha 4 = +4
Profession Wis 9 = +2 +7
Ride Dex 1 = +1
Search Int 2 = +1 +1 [half-elf]
Sense Motive Wis 2 = +2
Spellcraft Int 5 = +1 +4
Spot Wis 3 = +2 +1 [half-elf]
Survival Wis 2 = +2
Swim Str** 0 = +0
Use Rope Dex 1 = +1
* = check penalty for wearing armor
Craft_1 >=5 ranks gives +2 on related appraise checks.
Craft_2 >=5 ranks gives +2 on related appraise checks.
Craft_3 >=5 ranks gives +2 on related appraise checks.
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Sorcerer spells: 5 per day
First-level Sorcerer spells: 6 (5+1) per day
Second-level Sorcerer spells: 6 (5+1) per day
Third-level Sorcerer spells: 6 (5+1) per day
Fourth-level Sorcerer spells: 5 (4+1) per day
Fifth-level Sorcerer spells: 2 per day
Dark Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. enchantments
Low-light vision (darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks
Considered drow-blooded for all special abilities and effects
Battle Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
Battle sorcerers know fewer than other sorcerers.
Battle sorcerers also have fewer spell slots daily.
Battle sorcerers get light armor and a simple/1 handed martial weapon.
High charisma gains bonus spells daily
Class HP rolled
Level 1: Sorcerer 8
Level 2: Sorcerer 3
Level 3: Sorcerer 5
Level 4: Sorcerer 7 +1 to charisma
Level 5: Sorcerer 8
Level 6: Sorcerer 7
Level 7: Sorcerer 1
Level 8: Sorcerer 5 +1 to charisma
Level 9: Sorcerer 1
Level 10: Sorcerer 2
Akara's Equipment:
8 lb
3 lb
2 lb
5 lb
3 lb
1 lb
2 lb
4 lb
2 lb
3 lb
_____
33 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x3
Backpack
Bedroll
Blanket, winter x1
Case (for map or scroll)
Pouch x3
Rations (1 day) x4
Spell component pouch
Spellbook x1
Total
Bat familiar: Str 1 Dex 15 Con 10 Int 10 Wis 14 Chr 4; Hit points: 30; Initiative +2 (dex); Speed 5 ft., fly 40 ft. (good); AC: 21 (+4 size, +2 dex, +5 level); Blindsight; Fort +3, Ref +5, Will +9, Listen +9, Move Silently +6, Spot +9 Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; speak with bats;
More about Akara:
Akara was born and cast on the same day for being a half breed. She did what she needed to survive and gain power. Last time there was trouble and she was the cause of it, Let's just say and entire village paid the price of messing with her.