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Ready to kick some serious a**?!
  Yes, bring on the pain!
  No, my wand is broken! :'(
  If, by kick a**, you mean totally pwn everything you throw at us, then yes*get's hit by a thrown axe*
  My evility says...GIVES ME THE GOLDZ YOU WILLS!!!
View Results

Rettu Skcollob
Crew

PostPosted: Mon Oct 01, 2007 9:03 pm


((I can't see a point buy specification, so I'm using 5d6, best 3. I can change it if you want though.))

Hale Man-Hewer

Male Human Fighter 10
Neutral Evil
Representing Rettu Skcollob

Strength 18 (+4)
Dexterity 13 (+1)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 10 (+0)

Size: Medium
Height: 6' 4"
Weight: 270 lb
Skin: Tan
Eyes: Dark Brown
Hair: Blond; Straight; Average Beard

Total Hit Points: 83 [includes toughness x1] (Damage Reduction2/-)

Speed: 20 feet [armor]

Armor Class: 23 = 10 +11 [+3 full plate] +1 [dexterity] +1 [Ring of Protection+1]

Touch AC: 11
Flat-footed: 18

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +10 = 7 [base] +2 [constitution] +1 [hardy]
Reflex save: +3 = 3 [base] +1 [dexterity] -1 [hardy]
Will save: +3 = 3 [base]
Attack (handheld): +14/+9 = 10 [base] +4 [strength]
Attack (unarmed): +14/+9 = 10 [base] +4 [strength]
Attack (missile): +11/+6 = 10 [base] +1 [dexterity]
Grapple check: +14/+9 = 10 [base] +4 [strength]
Attack (Greataxe) +17/+12 = 10 [base] +4 [Strength] +1 [Magic Weapon] +1 [Weapon Focus] +1 [Greater Weapon Focus]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

Languages: Common Orc

Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]

+1 Greataxe of Flaming Burst [1d12+10 (+1d6 flame) crit 19-20 x3(+1d10 flame), 12 lb, two-handed, slashing]

+3 Adamantine Full plate armor [heavy; +11 AC; max dex +1; check penalty -6; 50 lb.]

Feats:

Combat Reflexes
Endurance
Die Hard
Improved Critical x1 Weapon(s): Greataxe
Power Attack
Cleave
Great Cleave
Toughness x1
Weapon Focus x1 Weapon(s): Greataxe
Weapon Specialization x1 Weapon(s): Greataxe
Greater Weapon Focus x1 Weapon(s): Greataxe

Traits:

Hardy
Musclebound

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 1 =
+1

Balance Dex* 0 =
+1
-1 [musclebound]
Bluff Cha 0 =
+0

Climb Str* 15 =
+4
+10 +1 [musclebound]
Concentration Con 2 =
+2

Craft_1 Int 1 =
+1

Craft_2 Int 1 =
+1

Craft_3 Int 1 =
+1

Diplomacy Cha 0 =
+0

Disguise Cha 0 =
+0

Escape Artist Dex* 0 =
+1
-1 [musclebound]
Forgery Int 1 =
+1

Gather Information Cha 0 =
+0

Heal Wis 0 =
+0

Hide Dex* 0 =
+1
-1 [musclebound]
Intimidate Cha 13 =
+0
+13
Jump Str* 9 =
+4
+10 +1 [musclebound] -6 [speed 20]
Listen Wis 0 =
+0

Move Silently Dex* 0 =
+1
-1 [musclebound]
Perform_1 Cha 0 =
+0

Perform_2 Cha 0 =
+0

Perform_3 Cha 0 =
+0

Perform_4 Cha 0 =
+0

Perform_5 Cha 0 =
+0

Ride Dex 5 =
+1
+5 -1 [musclebound]
Search Int 1 =
+1

Sense Motive Wis 0 =
+0

Spot Wis 0 =
+0

Survival Wis 0 =
+0

Swim Str** 9 =
+4
+4 +1 [musclebound]
Use Rope Dex 0 =
+1
-1 [musclebound]

* = check penalty for wearing armor

Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Fighter:

* Bonus Feats (already included)

Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 3
Level 3: Fighter 10
Level 4: Fighter 4 +1 to strength
Level 5: Fighter 3
Level 6: Fighter 2
Level 7: Fighter 3
Level 8: Fighter 9 +1 to intelligence
Level 9: Fighter 7
Level 10: Fighter 9


Hale Man-Hewer's Equipment:

70 lb
4 lb
_____
74 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x4
10 Potions of Cure Serious Wounds [3d8+3 damage healed]
Ring of Protection +1
Ring of Feather Falling
Remaining Gold: 1,300
Sending the bio now.
PostPosted: Tue Oct 02, 2007 10:52 am


DylanluvsEl
silverwicca_wind
I will join as I want to play as a Battle Sorcerer.

I have to ask. What the HELL is a Battle Sorcerer? You mean a War Mage?

It is a variant rule.
This link will explain:
Variant Character Classes
Here is the Character sheet:

Akara the Sagacious
Female Half-Drow Battle Sorcerer 10
Neutral Evil
Representing Silver


Strength 11 (+0)
Dexterity 13 (+1)
Constitution 13 (+1)
Intelligence 13 (+1)
Wisdom 15 (+2)
Charisma 19 (+4)
Size: Medium
Height: 4' 10"
Weight: 115 lb
Skin: Gray
Eyes: Silver
Hair: Silver; Curly




Total Hit Points: 60 [includes toughness x1]

Speed: 30 feet

Armor Class: 11 = 10 +1 [dexterity]

Touch AC: 11
Flat-footed: 10
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +4 = 3 [base] +1 [dexterity]
Will save: +9 = 7 [base] +2 [wisdom]
Attack (handheld): +7/+2 = 7 [base]
Attack (unarmed): +7/+2 = 7 [base]
Attack (missile): +8/+3 = 7 [base] +1 [dexterity]
Grapple check: +7/+2 = 7 [base]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.




Languages: Common Dwarven Elven Dark_Elf_Silent Undercommon


Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]

Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]

Bat familiar


Feats:

Combat Casting
Exotic Weapon Proficiency Weapon:
Toughness x1
Craft Wand

Traits:


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 1 = +1
Bluff Cha 4 = +4
Climb Str* 0 = +0
Concentration Con 6 = +1 +5
Craft_1 Int 8 = +1 +7
Craft_2 Int 8 = +1 +7
Craft_3 Int 7 = +1 +6
Diplomacy Cha 6 = +4 +2 [half-elf]
Disguise Cha 4 = +4
Escape Artist Dex* 1 = +1
Forgery Int 1 = +1
Gather Information Cha 6 = +4 +2 [half-elf]
Heal Wis 2 = +2
Hide Dex* 1 = +1
Intimidate Cha 4 = +4
Jump Str* 0 = +0
Knowledge (arcana) Int 4 = +1 +3
Listen Wis 6 = +2 +1 [half-elf]
Move Silently Dex* 1 = +1
Perform_1 Cha 4 = +4
Perform_2 Cha 4 = +4
Perform_3 Cha 4 = +4
Perform_4 Cha 4 = +4
Perform_5 Cha 4 = +4
Profession Wis 9 = +2 +7
Ride Dex 1 = +1
Search Int 2 = +1 +1 [half-elf]
Sense Motive Wis 2 = +2
Spellcraft Int 5 = +1 +4
Spot Wis 3 = +2 +1 [half-elf]
Survival Wis 2 = +2
Swim Str** 0 = +0
Use Rope Dex 1 = +1


* = check penalty for wearing armor

Craft_1 >=5 ranks gives +2 on related appraise checks.
Craft_2 >=5 ranks gives +2 on related appraise checks.
Craft_3 >=5 ranks gives +2 on related appraise checks.
If the familiar is within reach, +2 on spot and listen ("alertness").


Zero-level Sorcerer spells: 5 per day



First-level Sorcerer spells: 6 (5+1) per day



Second-level Sorcerer spells: 6 (5+1) per day



Third-level Sorcerer spells: 6 (5+1) per day



Fourth-level Sorcerer spells: 5 (4+1) per day



Fifth-level Sorcerer spells: 2 per day




Dark Half-Elf:


Immune to magical sleep

+2 racial bonus on saves vs. enchantments

Low-light vision (darkvision if half-drow)

+1 racial bonus on listen, search, and spot checks

+2 racial bonus on diplomacy and gather information checks

Considered drow-blooded for all special abilities and effects

Battle Sorcerer:

Familiar / Alertness, etc.

Can know only limited numbers of spells

Battle sorcerers know fewer than other sorcerers.

Battle sorcerers also have fewer spell slots daily.

Battle sorcerers get light armor and a simple/1 handed martial weapon.

High charisma gains bonus spells daily


Class HP rolled
Level 1: Sorcerer 8
Level 2: Sorcerer 3
Level 3: Sorcerer 5
Level 4: Sorcerer 7 +1 to charisma
Level 5: Sorcerer 8
Level 6: Sorcerer 7
Level 7: Sorcerer 1
Level 8: Sorcerer 5 +1 to charisma
Level 9: Sorcerer 1
Level 10: Sorcerer 2


User Image

Akara's Equipment:


8 lb
3 lb
2 lb
5 lb
3 lb
1 lb
2 lb
4 lb
2 lb
3 lb
_____
33 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x3
Backpack
Bedroll
Blanket, winter x1
Case (for map or scroll)
Pouch x3
Rations (1 day) x4
Spell component pouch
Spellbook x1

Total






Bat familiar: Str 1 Dex 15 Con 10 Int 10 Wis 14 Chr 4; Hit points: 30; Initiative +2 (dex); Speed 5 ft., fly 40 ft. (good); AC: 21 (+4 size, +2 dex, +5 level); Blindsight; Fort +3, Ref +5, Will +9, Listen +9, Move Silently +6, Spot +9 Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; speak with bats;

More about Akara:
Akara was born and cast on the same day for being a half breed. She did what she needed to survive and gain power. Last time there was trouble and she was the cause of it, Let's just say and entire village paid the price of messing with her.

silverwicca_wind


idiotic randomness

PostPosted: Tue Oct 02, 2007 11:05 am


DylanluvsEl
Hey everyone, look above to see new info that will help you. Also, dreams, what's the lv adjustment?
in the monster manual 3.5 book # 3 the warforged chargers lv. adjucment is +4
PostPosted: Tue Oct 02, 2007 3:29 pm


Yes, you can use the warforged, but you take an exp penalty. & if you have monster HD, then you get a higher penalty(unless of course you take away some, in which case you lose stats & Are weak for your race ninja ).

Also everyone, important update on post #1.

Eveth Morromere


Rettu Skcollob
Crew

PostPosted: Tue Oct 02, 2007 8:54 pm


Ok, so when can we get started?
PostPosted: Wed Oct 03, 2007 7:18 am


Rettu Skcollob
Ok, so when can we get started?

When everyone says they're done. Also, I need everyone who hasn't yet to PM me a character bio/history before we can begin.

Eveth Morromere


Rettu Skcollob
Crew

PostPosted: Thu Oct 04, 2007 5:57 am


Ah, good. I'm looking forward to this, I hope it doesn't go down like most PbP games.
PostPosted: Thu Oct 04, 2007 6:51 am


Hurry up, Silverwicca, I need your character bio before we can begin!

Eveth Morromere


Sylvanes100

PostPosted: Thu Oct 04, 2007 4:11 pm


Well, hopefully we can get a group of people who simply won't get bored and leave the rest of us abandoned.

But so far it looks to be a pretty evil party. A big metal warforged and a brawny human fighter in the front soaking up damage, a kobald who can use breath weapons on enemies at medium to long range while in the air and invisible, a half drow sorcerer with the ability to fry enemies from long range, along with me, the True Necromancer who can summon hordes of undead, heal somewhat, and perhapes deal a bit of damage with my own Necromancy spells.
PostPosted: Thu Oct 04, 2007 4:42 pm


Well, I'm here, too. Elf fighter a hundred hit points strong and twenty-six AC, supposing the DM's includin' me.

Workingit


Rettu Skcollob
Crew

PostPosted: Thu Oct 04, 2007 6:56 pm


Cool. Well, as soon as SilverWicca sends that bio, we can get started.

((The only bad thing about being a tank is you're always the meat shield))

Heh, I'm going to enjoy having Hale swing that Greataxe around. on a 19-20, that'll deal 3d12+30+1d6 flame +2d10 flame I believe. Heh. Bang!
PostPosted: Fri Oct 05, 2007 6:47 am


Workingit
Well, I'm here, too. Elf fighter a hundred hit points strong and twenty-six AC, supposing the DM's includin' me.

Yes, Workingit, I'm including you. Okay guys, I'm going to get this thing started either Sunday or Monday, since I have school today, & I'm going to a friends house tomorrow, & my parents will be home, so they'll probably have the computer Sunday, so get ready, I still don't have Silverwicca's bio, but I think they left...

Eveth Morromere


Frozen In Flames
Crew

PostPosted: Sat Oct 06, 2007 9:18 am


I will be joining the campaign but I will start a little later acourding to dylan, you guys might not like the way he throws you into it, but hey I have had it happen to me before(yes, it really sucks) and It wasn't all that bad, I will be letting dylan borrow my MM4 for the remainder of this campaign so if any of you want to be somthing from that then you can talk to him about it.Character I will get around to maybe later today.
PostPosted: Sat Oct 06, 2007 9:43 am


All I know about my character so far is Planetouched Blackguard, 9 lvl's in blackguard (fallen pallY : )already okay'd with DM and I will be giving him my history in.........approx 5 hours, when we meet for our session.

Frozen In Flames
Crew

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