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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250
PostPosted: Sun Oct 14, 2007 4:15 pm


User-name: Rin Kairiu
Posting: As much as possible
Time zone: Pacific (USA)
~Character Data~
Name: Reikon Kouro (Rei)
Village: Kirigakure
Clan/Bloodline:
Element Affinity: Water/Wind
Age: 17
Gender: Male
Rank: Anbu

~Appearance~

Headband: On forehead, black
Height: 5'10
Weight: 168 lb
Hair: Short, spikey, black roots with strawberry blonde ends.
Eyes: Deep green, penatraiting
Physical Description: Tall, lean, and muscular. Has scars on his chest and shoulders.
Clothing: A mask that looks similar to the face of a cougar, long-sleeve black shirt, black cargo pants, black shoes, and black steel-plaited gloves.
Background: Grew up hating the life of a shinobi, but had one friend by his sinde, Taki Kumori. They were on a team cell and fought many battles together. He is the only one who knows the full truth of the Kumori family and their past. After Taki's death, he kept a watchful eye on Ame. He is her Godfather.
Personality: Mainly serious, but is able to have a good time. Love to fight hand-to-hand even though he specializes more in the Nin and Gen. Is always trying to fins a creative way to learn new jutsu. Ame got that from him.
Other: During his spare time he is often found reading or finding a way to get free food. Thinks of Ame as more of a little sister than a goddaughter...especially because of his age.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Suirō no Jutsu
A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.
Cp cost: 20 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: Water affinity, water supply chakra 20 +
Training days: 15 +

Suiton: Suigadan (Water Release: Water Fang Bullet)
This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 20
Damage: 30 - 45 + chakra mod.
Requeriments: Water Affinity.
Training days: 5 days.

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 23
Damage: 40 - 75 + chakra mod.
Requeriments: Water Affinity.
Training days: 4 days.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: -6 Cp per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20)
Training: 12 days.

Sensatsu Suisho (A Thousand Flying Water Needles of Death)
This jutsu freezes water into the shape of sharp needles, which then home in on the opponent from all directions. To perform this Jutsu, the user must be near a body of water.
Cp cost: 10 +2 per needle.
Damage: 4 - 8 per needle.
Requeriments: Water Affinity. Must be close to a body of water.
Training days: 10 days.

Hyoton: Roga Nadare no Jutsu (Ice Release: Wolf Fang Avalanche Technique)
The user creates an avalanche of snow wolves that run towards the opponent. The wolfe attack like wild animals dealing damage with their bites.
Cp cost: 20
Damage: 30 - 75 + chakra modifier.
Requeriments: Wind + Water affinity. Chakra 45+
Training days: 17 days.

Genjutsu-

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 30
Requeriments: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Summoning Contract-


~Stats~


LV. 37
Experience: 80/3600
Hp: 962
Cp: 925
MHp: 925
Strength: 14+0+28=42
mod=16
Dexterity: 14+0+22=36
mod=13
Constitution: 14+0+28=42
mod=16
Intelligence: 14+2+34= 50
mod= 22
Wisdom: 14+0+26= 40
mod=15
Charisma: 14+0+26= 40
mod=15
Chakra: 14+0+26=40
mod=15
Dodge Bonus: 45

Base Attack Bonus: 37
Attack Melee: 52
Attack Ranged: 49

Base Save Bonus: 16
Fort: 31
Rex: 28
Will: 29

Damage: 17-22

~Skills~ 37(3+22)= 925 pt

Bluff: (Cha)11+15+0= 26
Diplomacy: (Cha) 11+15+0=26
Disguise: (Cha) 11+15+0=26
Gather Information: (Cha) 11+15+0=26
Handle Animal: (Cha) 11+15+0=26
Intimidate: (Cha) 11+15+0=26
Innuendo: (Cha) 11+15+0=26
Perform: (Cha) 11+15+0=26
Sense Motive: (Wis) 13+47+1=61
Read Lips: (Wis) 13+15+0=28
Seduction: (Cha) 11+115+0=126

Balance: (Dex) 12+15+0=27
Disable Device: (Int) 17+15+0=32
Escape Artist: (Dex) 12+15+0=27
Hide: (Dex) 12+17+1=30
Listen: (Wis) 13+17+0=30
Move Silently: (Dex) 12+17+0=29
Sleight of Hand: (Dex) 12+15+0=27
Survival: (Wis) 13+15+0=28
Swim: (Str) 15+18+0=33
Treat Injury: (Wis) 13+16+0=29
Tumble: (Dex) 12+35+0=47
Use Rope: (Dex) 12+15+0=27

Concentration: (Con) 15+18+0=33
Craft: (Int) 17+15+0=32
Forgery: (Int) 17+15+0=32
Knowledge: (Int) 17+16+0=33
Repair: (Int) 17+15+0=32
Research: (Int) 17+16+0=33
Search: (Int) 17+16+0=33
Spot: (Wis) 13+18+0=31

Chakra Control: (Int) 17+18+0=35
Ninjutsu: (Chk) 14+56+1=71
Genjutsu: (Int) 17+48+35=100
Taijutsu: (Str) 15+45+0=60
Fuuin Jutsu: (Int) 17+15+0=17
Kawarimi: +17
Kunai: +18
Shuriken: +17
Naginata +28
Ninja Weapons: +17
Sneak Attack: +17

~Possessions~

Money:

¥en:
Ryo:

Equipment:
Naginata
Damage: 1 - 12 + Str mod (16-27)
Range: Melee + 10 feets.
Special: Can be trowed at a rank of 50 feets.
PostPosted: Mon Oct 22, 2007 4:18 am


User-name: Here to Sell
Posting: As much as I can
Time zone: CDT – Central Daylight Time (-6 hours)

~Character Data~


Name: Rhoy'Ehd (Pronounced Roy Ed)
Village: Iwa
Clan/Bloodline:
Element Affinity:
Age: 13
Gender: Male
Rank: Genin

~Appearance~


Headband:Black; Worn as a belt (when I get one ^_^')
Height:4’ 11”
Weight: 112lbs
Hair: Brown/Red
Eyes: Red
Ears: on top of his head
Tail: when clean its a bown long haired tail
Physical Description:He is first seen covered in Dirt w/ tribal-like markings under it. In his dirt caked hair hide two cat-like ears, and hanging limply behind him is a tail so caked in dirt it is hard to tell its color.
Clothing: anything that shows off his markings. Pretty much this:
User Image User Image User Image User Image User Image

Background: He doesn’t know who experimented on him; all he knows is that they wanted to make the perfect spy by splicing cat DNA with human DNA. It was a partial success, but failed because shiny objects distract him and his demeanor is too much like that of a kitten.
Personality: Rather catlike: Curious, fairly independent, in need of guidence, Playfull at times (beware of nails)
Other: Doesn’t talk about his past much. pervert in training because of Tai's "guidence."Sees Matt as the older sister figure. Kinami is seen as older older sister. Roy is seen as a playmate...even if he dosent know it yet. Has Shiny Object Syndrom, beware. Not too fond of string, water, or clingy clothes...prefers meat to leafy greens.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience: 0/110
Hp: 22
Cp: 6
MHp: 22

Strength:8 4 | mod = 1
Dexterity:8 12 | mod = 5
Constitution:8 4 | mod = 1
Intelligence:8 8 | mod = 3
Wisdom:8 4 | mod = 1
Charisma:8 2 | mod = 0
Chakra:8 2 | mod = 0
Dodge Bonus: 16

Base Attack Bonus: 2
Attack Melee: 3
Attack Ranged: 7

Base Save Bonus: 1
Fort: 2
Rex: 6
Will: 2

Damage: 2-7
Taijutsu:
[any other weapon you use]

~Skills~

Skill Points: 36
Skill Cap: 40

Swim: (Str)

Balance: 4+3(tail)+5(Dex) =12
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: 1(ears)+0(Wis)=1
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: 8+1(Wis) =9
Treat Injury: 3+1(Wis) =4

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: 7+0(Cha) =7
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables His collar

Here To Sell


MrJacks17

PostPosted: Tue Jan 08, 2008 2:29 pm


User-name: MrJacks17
Posting:Very Often
Time zone: Eastern Pacific

~Character Data~

Name: Kaisude Uchiha
Village: Leaf (Refugee from Kumo)
Clan/Bloodline: Uchiha/Sharingan
Element Affinity: All Elements
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~
here
Headband: He uses it as a hair tie for his dreads, the cloth is blue and has the Leaf Village plaque with the insignia in the center of the head band. (Once Genin)
Height: 5'4
Weight: 94lbs
Hair: Black and Dreaded. They are approximately two and a half feet long.
Eyes: His eyes are vary in colors. They can be any color at anytime. The retinal remains black though. The whole eye including white part except the retinal turns a color. Sometimes each eye has its own color.
Physical Description: Kaisude is a few shades darker then pale, so he looks like he is sick due to the fact that his body gets no sun. He has a lean muscular figure, his muscles don’t bulge and nor do veins pop out of his arms or any muscles. He works out lightly only to maintain his figure, he also has a six-pack that is outlined by his spandex shirt. His ears are small and they can only be seen entirely when the bandages are removed. The bandage color is black.

Clothing: He wears bandages that cover his entire torso, it stops a half an inch away from his eyes. Even his hands are covered. Over that he wears a blue spandex suit with the sleeves cut off, it stretches down to his mid thigh. Over that he wears a dark tan wolf skin vest with fur trails along the trim of the vest. It also has a hood that he usually keeps hanging over his head, blocking the sun light. His lower half he wears shorts that are also dark tan wolf skin with fur trails along the trim. He has two earrings in the earlobe on both ears. They are circular and black earrings.

Background: Kaisude was born in the Village Hidden in the Clouds, but before I get to that part of his life lets take a dip into the history of the Uchiha's. They were one of the most powerful clans in the village; they were feared because of the Kekkai Genkai. The Sharingan was one of the strongest Kekkai Genkai through out the Land of Fire, and possible other lands. They were also the police of the Village Hidden in the leaves, with their strength and military prowess they made great policeman. There was one Uchiha who out shown most, Itachi Uchiha was his name the older brother to Sasuke Uchiha. Itachi was the Captain of the ANBU Black Ops at the age of thirteen, he was said to be one of the greatest Uchiha's. Though he massacred the entire clan still some lived and revived it some how. Now jundreds of years later the Uchiha clan is barely on its feet. It was an unexpecting day for Kaisudes parents both of them being Jounin his father an Uchiha and mother from the same clan, somehow Kaisude had come about. He was only a baby in his mother’s stomach though, so he had no idea of what was going on. After returning from a failed mission the couple reported back to the Hokage, giving their report the Kage was outraged and sent them on their way. Being as paranoid as can be Kaisude's father Hinatoki, along with his mother fled from the village. The next day the Hokage ordered some Hunter-Nin to track them down and kill them, the baby's parent then found their way into a tavern where they removed anything that would symbolize them as a Leaf Village ninja. With Hunter-Nin on their tail they continued to flee and made their way into the Village Hidden in the Clouds. Having their recent mission being to investigate how to get into the village they found it, and entered as well so that’s how they failed the mission. Entering the village again with new names and garments, they started a new life as Cloud villagers. Several months later Kaisude was born and he was then raised to be ninja, from day one they tried to teach him what they can. As he got older he learned and understood more from the teachings of his parents. Years go by and he got better and better but just the teachings of his parents wouldn't allow him to advance. When he was of age certainthey made him where bandages around his entire torso to cover him up. He was clueless to what it meant but he would play along anyway. One day as Kaisude slept his parents when out for a stroll and left the village, during the walk they were killed. The Hunter-Nin from the Leaf Village had tracked them there and waited for them to come out of hiding, Kaisude was eleven at the time. It was his birthday and he was to turn twelve, hen they hadn't returned Kai knew that something was wrong, he was sure to find out what. Scavenging through what his parents had, he found scrolls and things leading him to the Leaf Village. He stayed in the Village Hidden in the Clouds for several months, pondering on when he was going to head to Konoha and find out why his parents where killed. He didn't have much of a life to live except his training, and even that gets old when you have nothing new to learn. The people in the village were kind to him, but still he kept to himself. Becoming paranoid like his parents, as if he knew what exactly his parents were paranoid about. After being abandoned in Kumo he set out and headed to the Leaf village, a few days pass and he stopped in the Village Hidden in the Stone. There he heard that the Hokage was missing and he decided to stay there and start as an academy student.

Personality: Kaisude is a very shy person, he keeps to himself most of the time. He will not speak unless spoken to or if he feels the need to speak. He is very out going once you get to know him and he trust you. He gets mad at only small things that bug him. Like questions that state the obvious pretty much dumb questions. Or if someone says what a lot as if they were acting like they can’t hear. There are a few other things, but not that much really make him mad. He likes to talk a lot but he has no one to talk to so he is usually quiet. Kaisude is dedicated person and once he sets his mind on it then he doesn't quit, unless he feels its impossible to reach. He likes making friends when he feels he can trust someone that is
Other: Kaisude is Anemic and gets cold fast

Missions:

S:
A:
B:
C:
D:

Jutsu:
Ninjutsu-Kawarimi no Jutsu:
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Henge no Jutsu:
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 3
Experience: 26/120
Hp: 54
Cp: 24
MHp: 54

Regular Stat/Training Stat/Level up points/Uchiha Stat/mod
Int + 6
Dex+ 4
Strength: 8|+3|| mod = 0
Dexterity: 7|+4| ||+4(Uchiha)mod = +2
Constitution: 10|+1|| mod = 0
Intelligence: 10|+4||+6(Uchiha) mod = +5
Wisdom: 8||| mod = -1
Charisma: 8|||+1 mod = -1
Chakra: 10||| mod = 0
Dodge Bonus:14

Base Attack Bonus: 3
Attack Melee: 3
Attack Ranged: 7

Base Save Bonus: 1
Fort:1
Rex:6
Will:0

Damage: 1-6
Taijutsu:
[any other weapon you use]


Swim: (Str)

Balance: (Dex)
Escape Artist: 1 (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control sad Int) 10(Uchiha)+7
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge:+3 (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate sad Uchiha)10 (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction sad Uchiha)10 (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:+2
Shuriken:
PostPosted: Wed Jan 09, 2008 7:55 pm


Activated Byakugan

---------------------------------------------------------------------
User-name:Ieviathan
Posting:A lot biggrin
Time zone razz ST
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~Character Data~


Name:Hyuuga Ari
Village:Konohagakure
Clan/Bloodline:Hyuuga
Element Affinity:
Age:26
Gender:Female
Rank:Chuunin
---------------------------------------------------------------------
---------------------------------------------------------------------
~Appearance~


Headband:Tied around left thigh
Height:5"9
Weight:137lbs
Hair:Very soft and shoulder length.It is blue tied with a silver string at about neck length
Eyes:Vacant and white
Physical Description:Ari is a nice in between.She is not large,but not stick thin either.She has a medium build
Clothing:Here is a picture.exactly the same but with her headband around her left thigh
User Image

Background:Ari was born into the main branch of the Hyuuga clan just as everyone else.When she was only 2 years old,her parents began to start her on special routines.She was not allowed to leave the house,eat unless told to (even then it was disgusting food packed full of vitamins) she could not speak,and she was never to see other people .Instead of letting her play with friends she was bound to make with her former happy and outgoing personality,they kept her in the house's private dojo,training her relentlessly.She was sharp physically and mentally at age five,her parents had schooled her in basic knowledge and made her do physical routines at night.By age 9 she was completely emotionless,years of mentally devastating training routines had taken her emotions away.Her parents made her into a war machine.She joined the academy at age 10 and flew through the exercises,besting all the students.Upon graduating as head kunoichi of her year,she was age 11 when she received her headband and began missions as a genin on her own.She was far too powerful and unstable for a team.She had completed every task assigned to her with ease.Her parents took up responsibility in training her for the chuunin exams at age 12,they were harsh and inhuman just like before.One especially dreadful day,her parents were not feeding her until she was able to split a shuriken in two,using only another shuriken.She was only able to split it halfway,so instead of suffering without food,she killed her parents,not shedding a tear.She burned her home with her parents inside.She continued on without remorse to the chuunin exams.She lept over every obstacle and every twist the chuunin exam threw at her,completing the chuunin exam with some of the highest scores in the same year she began.She flew through chuuninship,it was a quick 5 years of training until she was finally satisfied with her skill as chuunin,deciding to take up an offer to become a jounin at age 17.Ari left Konoha with everyones knowing to drop off the radar and train herself.It has been 9 years since she left on her training,she came back to Konoha,ready to face anything that jouninship could throw at her.Her attitude and emotions have begun to show a small similar to a normal human being since then,but still has never known the feeling of laughing,crying,happiness or sorrow.
Personality:She has no personality.She is a vessel made to destroy anything that stands in her way.
Other:There is one thing that makes her similar to a normal human being.Alcohol.
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Missions:

S:
A:
B:
C:
D:
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Jutsu:

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days

Bunshin Daibakuha (Clone Great Explosion)
This jutsu works in combination with the Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast.
Cp cost: 4 per clone "To make explode"
Damage: 10 - 16 + chakra mod per clone.
Requeriments: Kage bushin no jutsu. Ninjutsu knowledge 50.
Training days: 30 days.

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200
Requeriments: Wind Afinity.
Training days: 30 days.

Genjutsu-

Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Konoha Daisenpu (Leaf Great Whirlwind)
A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack.
Damage: double taijutsu damage per kick.
Requirements: Gouken Taijutsu, Taijutsu 30 ranks.
Training days: 10 days.

Konoha Goriki Senpu (Leaf Strong Whirlwind)
A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwind).
Damage: As konoha Sempu but deal triple damage.
Requirements: Goukken, Taijutsu 80 Ranks.
Training days: 10 days.

Ninjutsu-
Juuken Kempo Ryuu (Gentle Fist)
Description: This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.
Rank: C
Cp Cost: Byakugan must be activated.
Damage: 4 - 16 + Chakra mod.
Requirements: Hyuuga Clan
Training: 7 days
Special: When using the Juuken you do not add your Strength mod. to your attack bonus, you add your Dexterity mod. instead. Juuken depends on graceful attacks and not on powerful ones. (This is applied to all Hakke techniques.) When using Juuken to break out of certain, physical, chakra-based restraints (like the Spider bloodlimit's special webs), add Chakra mod. + 2 per 10 Chakra Control ranks.

Hakkeshou Kaiten (Eight Divination Palms of the Hand: Heavenly Spin)
Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.
Rank: B
Cp Cost (Offensive): 60 Cp per round + 2 per extended feet
Cp Cost (Defensive): 30 Cp per round + 2 per extended feet
Damage (Offensive): 30 - 60 + Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range) + 2 per 10 Taijutsu ranks
Damage (Defensive): Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range)
Requirements: Hyuuga Clan, Juuken Kempo Ryuu
Training: 12 days
Special: Double damage dealt to all those in close range to the user. Provides full cover as long as it’s maintained (whether used in offensive or defensive combat against taijutsu and ninjutsu techniques), unless the opponent rolled a 20, thus being unable to counter with Juuken in time. Those in range to the Kaiten user are pushed/blown back considerably and are stunned for the following turn.
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Summoning Contract-

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~Stats~

LV. 30
Experience:0/3000
Hp:690
Cp:945
MHp:540

[Base+distribution+train+clan bonuses]

Strength:12+25+0 | mod =13
Dexterity:12+35+0+4 | mod =20
Constitution:12+25+0 | mod =13
Intelligence:12+18+0 | mod =11
Wisdom:12+10+0 | mod =6
Charisma:12+0 | mod =1
Chakra:12+35+0 | mod =18
Dodge Bonus:36:54

Base Attack Bonus:30
Attack Melee:43
Attack Ranged:48

Base Save Bonus:15
Fort:28
Rex:43:61
Will:21

Damage:
Taijutsu:
[any other weapon you use]
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~Skills~


[Distribution+Train]


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control:3+15:23(Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge:
-Anatomy:20 (Int)
Repair: (Int)
Research: (Int)
Search:1058 (Int)

Alchemy:30 (Wis)
Listen: (Wis)
Read Lips:15 (Wis)
Sense Motive:20 (Wis)
Spot:1058 (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate:15 (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction:25 (Cha)

Ninjutsu:40 (Chk)
Genjutsu:20 (Int)
Taijutsu:10+70 (Str)
Fuuin Jutsu: (Int)
Kawarimi:3
Kunai:10
Shuriken:10
Ninja Weapons:10
Sneak Attack:20
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~Possessions~


Money:

Ryo:50

Equipment:


Valuables
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Hiro Knight Kansei


Reclaimer9213

PostPosted: Thu Jan 10, 2008 3:25 pm


User-name: Reclaimer9213
Posting: Overactive
Time zone: Eastern standerd (USA)

~Character Data~


Name: Hyuuga , Tetta
Village: Konohagakure
Clan/Bloodline: Hyuuga
Element Affinity: Fire
Age: 15
Gender: Male
Rank: Chunin
Characteres Theme Song: http://www.youtube.com/watch?v=p-3gmRslIks
Characteres Battle song: http://www.youtube.com/watch?v=Noj6oEa6h7w

~Appearance~


User Image

Headband: Normal Forhead Protection. White.
Height: 5' 9"
Weight: 181 Lbs
Hair: Black. Long. {see picture}
Eyes: Hyuuga's Evil (white). {see picture}
Physical Description: Muscular. Slinder. Confedent Facial Exspresion.
Clothing: Differs. Thin Chunin Vest.
Background: Tetta Hyuuga is Nephew to the Head of the clan as well as the older cousin of Elruda. When he was young, it was said that he would never become a strong shinobi because of his inability to consentrate his chakra, as well as the fact that he was very clumsy. He often triped over objects that weren't there, and it wasn't unheard of for him to walk directly into a wall.

It was desided that, inspite the fact that he was careless from time to time.....or most of the time, he would still join the acdemey because of his athletic ability and his constant nagging to do so. Once in the academey, people began looking at him differently. He soon exelled pass the majority of students in chakra control, and became very strong in tiajutsu as well.

After graduating on his first try at the age of 12, Tetta was set up with an adverage genin team where he stayed for 17 months, after nearly a year and a half, the team was entered into the the chunin exams. His squad made it to the second round where he and anouther of his team mates were knocked out. The remaining one made it to the final round, where he lost.

The squad countinued to train hard and compleat mission for six more months. They entered the exams once more where they dominated. The three of them made chunin rank. Tetta was 14 at the time.

The three of them stayed close for a couple months, but as the fifth dawn began to move in, they weren't able to stay in touch. One was able to escape to Iwa with her family. The other wasn't quite as fortunent. The third member of the squad was anounced to be MIA shortly before the Iwa. refuge left.

Tetta desided to stay with some of the others in Konoha in the final days before the rise of the fifth dawn. Now 15, Tetta considers himself to be nothing more than a soldier for the village, and he would fight side by side with anyone else who stayed.

Personality: Tetta is an individual who is easy to work with. Though he is normaly not one to be the life of the party, he is very laid back. Though not one to joke, Tetta dosen't get mad very often. He is cool, calm, and colective. When he talks people can gather his feelings just from the slight difference in his voice. Even if he isn't the most freindly guy, once you get to know him, you'll never need a better freind.

Other:

Nindo:
(credit to pillar)
We are soldiers. Stand or Die.
It's not like I'm walking alone into the valley of the shadow of death
Stand beside one another, 'cause it ain't over yet
I'd be willing to bet that if we don't back down
You and I will be the ones that are holding the Crown in the end
When it's over, we can say, "Well done"
But not yet, 'cause it's only begun
So, pick up, and follow me, we're the only ones
To fight this thing, until we've won
We drive on and don't look back
It doesn't mean we can't learn from our past
All the things that we mighta done wrong
We could've been doing this all along
We'll be carrying on, until the day it doesn't matter anymore
Step aside, you forgot what this is for
We fight to live, we live to fight
And tonight, you'll hear my battle cry
We live our lives on the frontlines
We're not afraid of the fast times
These days have opened up my eyes
And now, I see where the threat lies
We've got to lead the way


Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.


Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.


Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.


Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5

Suiton: Mizuame Nabara (Water Release: Syrup Capture Field)
Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Cp cost: 40
Damage: N/A
Requirements: Chakra Control 20
Special: Ninja cannot move.
Escape Artist DC: 50
Training: 8 days


Taijutsu-

Juuken Kempo Ryuu (Gentle Fist)
Description: This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.
Rank: C
Cp Cost: Byakugan must be activated.
Damage: 4 - 16 + Chakra mod.
Requirements: Hyuuga Clan
Training: 7 days
Special: When using the Juuken you do not add your Strength mod. to your attack bonus, you add your Dexterity mod. instead. Juuken depends on graceful attacks and not on powerful ones. (This is applied to all Hakke techniques.) When using Juuken to break out of certain, physical, chakra-based restraints (like the Spider bloodlimit's special webs), add Chakra mod. + 2 per 10 Chakra Control ranks.

Hakkeshou Kaiten (Eight Divination Palms of the Hand: Heavenly Spin)
Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.
Rank: B
Cp Cost (Offensive): 60 Cp per round + 2 per extended feet
Cp Cost (Defensive): 30 Cp per round + 2 per extended feet
Damage (Offensive): 30 - 60 + Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range) + 2 per 10 Taijutsu ranks
Damage (Defensive): Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range)
Requirements: Hyuuga Clan, Juuken Kempo Ryuu
Training: 12 days
Special: Double damage dealt to all those in close range to the user. Provides full cover as long as it’s maintained (whether used in offensive or defensive combat against taijutsu and ninjutsu techniques), unless the opponent rolled a 20, thus being unable to counter with Juuken in time. Those in range to the Kaiten user are pushed/blown back considerably and are stunned for the following turn.



~Stats~

LV. 10
Experience: 0/250
Hp: 110
Cp: 195
MHp: 180


Strength: 10 + 2 | mod = +1
Dexterity: 10 + 16 (+4) | mod = +10
Constitution: 10 + 2 | mod = +1
Intelligence: 10 + 10 | mod = +5
Wisdom: 10 + 16 | mod = +8
Charisma: 10 + 2 | mod = +1
Chakra: 10 + 20 | mod = +10
Dodge Bonus: 28

Base Attack Bonus: 10/5
Attack Melee: 20/15
Attack Ranged: 20/15

Base Save Bonus: 5
Fort: 5
Rex: 9
Will: 9

Damage:
Katana: 1 - 10 + 1 (Str mod.) = 2 - 11
Juuken Kempo Ryuu: 4 - 16 + Chakra mod.
Kunai: (stabbing) 1 - 3 + Str mod. / (throwing) 1 - 3 + Dex mod.
Shuriken: 1 - 2 + Dex mod.

~Skills~


Str: +1
Swim: (Str) +1 |

Dex: + 10
Balance: (Dex)
Escape Artist: (Dex) +1 |
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Con: +1
Concentration: (Con)

Int: +5
Chakra Control: (Int) +20 |
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Wis: +8
Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Chk: +10
Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha) +2 |
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)



Chk: +10
Int: +5
Str: +1
Ninjutsu: (Chk) +5 |
Genjutsu: (Int)
Taijutsu: (Str) +15 |
Fuuin Jutsu: (Int)
Kawarimi: +1 |
Kunai: +1 |
Shuriken: +1 |
Ninja Weapons(Katana smile +8 |
Sneak Attack: +5 |

~Possessions~


Money:

Ryo: 360

Equipment:

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.
Amount: 16

Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: 12

Hikari Dama: A ball which emits a tremendous flash of light that can temporarily blind an opponent. It will also extend any shadows, which can be beneficial for techniques such as the Shadow Copy Skill (Kage Mane no Jutsu).
Effects: First round:
Blind: character attack roll is reduced by -30, character loses all dex bonus to his dodge bonus also attacker receives a +10 bonus on his attack rolls.
Next 10 rounds:
Blurry vision: Character penalty is reduced to -10 attack roll for 10 rounds, however this penalty acts like a count down that is reduced -1 every round. His dodge bonus suffers the same penalty however he can adds half of his dex modifier to his dodge.
Amount: 2

Kibaku Fuda: [exploding tag] A piece of paper marked with the character "Explode" (Baku). The tag can be placed on various objects and will detonate after a certain amount of time.
Damage: 10 - 20
Amount: 8

Hyourougan: (Soldier Pill) A special medicine that allows an individual to fight for three days and three nights without resting. It is full of protein and contains a special stimulant.
Effect: Hp increases by 10% for 100 rounds (10 minutes)
Amount: 1
PostPosted: Fri Jan 11, 2008 3:29 pm


User-name: ProtoXtreme
Posting: Fast, like a forest fire
Time zone: EDT

~Character Data~


Name: Senju Zephyr (Zephyr=gentle breeze)
Village: Hidden Leaf (Konohagakure); Currently holds no attachment to Konoha
Clan/Bloodline: Senju/Mokouton
Element Affinity: Earth/Water
Age: 38
Gender: Male
Rank: Sannin

~Appearance~


Headband: Zephyr still has his Konoha headband. He used to wear it during the two years he overseered his Genin team but as of now, he no longer does so, to symbolize the privilege which comes with his Sannin rank.
Height: 6’0
Weight: 150 Ib
Hair: Black
Eyes: Hazel
Physical Description: Like many of his clan, Zephyr is extremely talented in the medical field. His physical appearance makes him appear somewhat delicate, which is far from the truth considering the superhuman strength granted due the Senju clan’s Gouwan style. His skin seems a bit on the pale side, but still considered a normal tone. One of his arms has his old ANBU tattoo, the other a sealing tattoo keeping his soul-scattering hammer. Zephyr had stopped aging after his nineteenth year.
Clothing: Simple and loose fitting, somewhat on the gothic side. Refer to the picture.
User Image
Background: Zephyr’s background still remains much shrouded in mystery. When he first took on a Genin team during his early sannin years, sometimes Zephyr would tell them bits and pieces of information about him - making a horrible past seem like a simple trivia game. Even after the team went their separate ways, all Zephyr’s students knew about their teacher was that a) He was from the Senju, Mokouton manipulating clan. and b) He contradicts the fact that he has Shodaime’s bloodlimit yet claiming to have ‘no relation at all’ to Konoha’s founding father nor his clan. In short, even his team, whom knew him best, truly knew this particular sannin not at all.

At first, Zephyr did not like his team since they were especially chosen for their clan and social backgrounds. He was given the expressionless Hyuuga heiress (first comment to Yokou is that a brick wall would be more responsive), the arrogant second son of the Uchiha head (he once lost patience and ensnared Museifu with one of his Mokouton techniques and just left him there for the night), and the idiot son of one of the Nara elders (first comment to Shikamori being a dog could be taught to perform more tricks) for a team. Right at the beginning, he saw many problems with teaching such a group with painfully obvious differences. Yet strangely, within their generation, his team became quite famous for their unshakeable bonds. It is unknown as of now what Zephyr plans to do once capturing one of his now missing, nuke-nin students - Uchiha Museifu. What was known, however, was that Zephyr was most disgusted with Museifu’s betrayal...the selfish reasons behind ruining his own family and another’s.

Only Zephyr knows the whole truth, that Yokou’s husband is dead - the former Hyuuga head’s murder arranged by Museifu to occur on his final escort mission. And her eldest son...it was one of Museifu’s Uchiha companions whom killed the boy during his ANBU mission. However, Zephyr keeps these two facts secret from her, knowing she still somewhat loves Museifu...even after her former teammate tried to kill Shikamori.
Personality: Zephyr may act really offbeat and strange at times but he is a person one can endure being around. Sometimes, he would do or say stupid things just to cheer the people around him up. He seems to always be happy...content being a better term. And no matter how much he suffers, his troubles are never written on his face. However, he could be stern when it’s necessary and to people he decided he doesn’t like, downright arrogant.
Other: The current head of family to the founding Senju clan. Zephyr is one of the majority of the remaining Senju who are not “pure-blooded”, meaning they descended from lab-born clansmen. The Sannin himself was directly lab-born, thus his powerful immune system and extraordinarily slow aging.

Missions:

S: 12
A: 8
B: 4
C: 2
D: 4

Jutsu:

Ninjutsu:

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Moku Bunshin no Jutsu (Wood Clone Technique)
Description of Jutsu: Moku Bunshin no Jutsu is a unique ninjutsu technique used by those of the Senju clan. Using their ability to utilize Mokouton techniques, the user will form handseals and cause beams of wood to emerge from their body. This wood will morph and form a clone of the user, all capable of utilizing the same Mokouton techniques as the original.
Rank: C
Cp Cost: 40 per clone.
Damage: N/A
Drawback: Double damage is taken from fire-based techniques.
Requirements: Senju Clan
Training: 7 days
Special: Clones may utilize Gouwan techniques but the only ninjutsu and fuuinjutsu capable of being performed are those directly related to the Mokouton limit. A clone’s Hp is calculated off of this formula: (10 + Character Level + Chakra mod. + 2 per 10 Ninjutsu ranks). The clones’ chakra is split evenly between how many clones summoned at once (original user also counted, Moku Bunshin is a lot like a Kage Bunshin in power-wise terms except the clones must be controlled within a 50 meter radius). All other stats and skills are split in half.

Mokuton: Moku Joheki (Wood Release: Wood Locking Wall)
Description: Creates a half-dome of wood to shield the user.
Rank: C
Cp cost: 40
Damage: N/A
Requirements: Senju Clan
Training days: 7 days
Special: Blocks most ninjutsu techniques (with the exception of fire-based Jutsus)/most taijutsu techniques (with the exception of Gouwan style: Painful Sky Leg or Concentrated Strike and six or above opened Hachimon gates) for one turn (unless the opponent had rolled a 20).

Mokuton: Shichuka no Jutsu (Wood Release: Four Pillars House Technique)
Description: This technique causes a fully-formed wooden house to grow out of the ground.
Rank: C
Cp cost: 70
Damage: N/A
Requirements: Senju Clan
Training days: 3 days

Wood Release: Fist of Obelisk
Description: From the ground, a colossal wooden fist would erupt, carrying enough violent force to rival that of Gouwan.
Rank: A
Cp Cost: 100
Damage: 155 - 265 + Chakra mod.
Requirements: Senju Clan
Training days: 15 days

Mokuton Hijutsu: Jukai Kotan (Wood Release Secret Technique: Birth of Dense Woodland)
Description: A secret technique where the user utilizes their chakra to create the sapling of a great tree, and then continue to use their chakra to feed the root of the sapling. It grows, twists, and winds through solid obstacles, and wraps around the opponent, trapping them in its branches.
Rank: S
Cp cost: 200
Damage: 200 - 400 caused by wood that lashes you.
Escape Artist: 10 + Character Level + Attacker Chakra mod. + 2 per 10 Ninjutsu ranks vs 1d20 + Escape Artist + Strength mod.
Requirements: Senju Clan
Training days: 25 days

Wood Release: Death by Impaling Spears
Description: An area-based Mokouton technique which summons countless wooden spears, which would erupt from the ground to impale surrounding enemies.
Rank: S
Cp Cost: 355
Damage: 525 - 625 + Chakra mod.
Requirements: Senju Clan
Training days: 35 days
Special: If opponent was previously trapped by Birth of Trees, this technique is regarded an auto-hit.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 35
Damage: N/A
Requeriments: Chakra 15+, Earth Affinity, Chakra Control 12.
Training days: 7 days
Special: Creates full cover, crumbles when hit.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days

Infuin: Kai (Shadow Seal: Release)
This jutsu releases the chakra stored inside a seal on the user's forehead. The user then uses this chakra for Souzou Saisei.
Cp cost: 5
Damage: N/A
Requirements: Fuuin Jutsu 45
Training: 10 days


Tobidogu (Projectile Weapons)
In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent.
Cp Cost: All numbers are per item stored
2 [small objects, eg, kunai, shuriken]
8 [medium objects, eg. tanto, books]
15 [in between objects like katana]
25 [large objects, eg. human-sized puppets, kusarigama, nodachi]
40 [huge objects]
Damage: N/A
Requeriments: Scroll, intelligence 20+, Fuuinjutsu 2/6/15/30/40 [depending on the size]
Training days: 2/2/3/3/4 days, must be learnt in succession. So huge items would take 2+2+3+3+4 = 14 days to learn.

Souzou Saisei (Creation Rebirth)
By releasing chakra that has been collected for some time (through Infuin: Kai (Shadow Seal: Release)), the user is able to heal all her wounds near-instantaneously, regardless of the severity of injuries.
Cp cost: 15
Damage: N/A
Requirements: Treat Injury 50, Chakra Control 50, Infuin: Kai
Training: 6 days


Shosen Jutsu
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact.
Cp cost: 60 + 10 per 20 Hp healed
Damage: N/A
*Combat scalpel: Same as common taijutsu damage but adds chakra modifier instead of str modifier. Affected victim must roll a reflex save (DC: your attack roll) to avoid inner bleeding, should the inner bleeding check fail the victim shall lose 3 Hp per round per time hit. Also depending on the area you are hit you might receive extra penalties. Such as -10 attack roll and damage for arm and leg wounds.
Requirements: Treat Injury 50 ranks, Chakra Control 70
Training days: 15 days.
Special: If used as a combat Scalpel, user must beat defendants’ Dodge Bonus by at least 10 points to cut muscle fibers in area hit. Defender cannot use affected area until healed or for 10 turns.

Ranshinsho (Important Body Points Disturbance)
By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move.
Cp cost: 20 per hit
Damage: Normal Taijutsu hit damage.
Requirements: Knowledge anatomy 65 ranks.
Training days: 20 days
Special: Opponent must roll 1 d4 per turn. If the result is a 2 the opponent is unable to function for that turn.
*Effect lasts for 2 rounds. If user continues to hit with this jutsu, rounds compound.

Inyu Shometsu (Secret Healing Wound Destruction)
The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability activates dead cells and create new ones.
Cp cost: 60 + 10 per turn held
Damage: N/A
Requirements: Treat Injury 80 Ranks, Chakra Control 50+
Training days: 15 Days
Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.

Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique)
A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high.
Cp cost: 50 per person, minimum 3 people
Damage: N/A
Requirements: Treat Injury 80 Ranks, Chakra Control 80
Training days: 25 days
Special: Revives a person who has been Dead (-10 Hp) for half an RP day or under.

Shikon no Jutsu (Dead Soul Technique)
With this Jutsu, the user can make the dead seem lifelike and allow their bodies to run around a bit as a diversion or decoy. What this skill actually does is cause the dead to temporarily resuscitate, allowing the user to control them and their actions for only a few minutes.
Cp cost: 70 + 10 per turn
Damage: Damage dealt by the body.
Requirements: Chakra 20 + Medic ninja Only. Chakra Control 50+, Treat Injury 50+
Training days: 20 days.

Genjutsu:

Taijutsu:

Gouwan (Strong Arm)
Description: Gouwan is a taijutsu technique used by the Godaime Hokage Tsunade and her pupil Haruno Sakura. The user would first build up a high amount of chakra in their fist before releasing all of the chakra in an instant in order to create destructive attacks, capable of cratering an entire area.
Rank: C
Cp Cost: 15 Cp per strike
Damage: 5 - 16 + Chakra mod. (+double Strength mod. to max damage)
Drawback: Though Gouwan is powerful, it is unfortunately slower than other taijutsu styles. Thus, a Gouwan strike would take up two attack turns instead of the usual one.
Requirements: 20 Taijutsu ranks, 20 Strength, 20 Chakra, 25 Chakra Control
Training: 7 days
Special: Once the user has mastered this style of martial art, their taijutsu damage is permanently altered to 5-16 + chakra mod, but only if they use the required chakra cost for Gouwan. Despite utilizing chakra, Gouwan is still seen as a taijutsu style.

Tsutenkyaku (Painful Sky Leg)
Description: This is basically just a kick down from the air, where the user uses their marvelous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Rank: C
Damage: Double taijutsu damage.
Requirements: Taijutsu 35 Ranks
Training: 6 days
Special: Unless the opponent can pass a Tumble check of the attacker's attack roll, he is winded for the next turn.

Noushuki Higyou (Concentrated Strike)
Description: Gouwan practitioners could expand damage by combining the basic Gouwan principles but build up much more chakra to create even more devastating damage.
Rank: B
Cp Cost: 60 Cp per strike
Damage: 60 - 100 + Chakra mod. (+double Strength mod. to max damage)
Drawback: This technique must be charged for four attack turns instead of the usual one.
Requirements: Gouwan Style, 60 Taijutsu ranks, 50 Strength, 50 Chakra, 80 Chakra Control
Training: 20 days
Special: Use Attack Ranged instead of Attack Melee. Shatters wooden puppets instantly and stuns opponent for two turns upon contact. If opponent manages to avoid a direct hit but fails a Tumble check of the attacker’s roll, he/she is winded for one turn.

Gekidoku Haji (Deadly Grasp)
Description: Once the opponent is captured in a grapple by a Gouwan user, the performing shinobi could slowly and forcibly squeeze the life out of his/her opponent using amazing strength amplified by the addition of chakra.
Rank: B
Cp Cost: 15 Cp (+2 per additional round held)
Damage: Regular Gouwan damage.
Drawback: Places the user in danger of close proximity attacks from the opponent (unless a ranged item was used for the grapple, e.g. chains), thus the difference between the opponent’s attack melee and your own dodge bonus is subtracted from your dodge bonus the immediate round after the opponent breaks free from the grapple.
Requirements: Gouwan Style, 40 Taijutsu ranks, 40 Strength, 40 Chakra, 50 Chakra Control
Training: 10 days
Special: Increases opponent’s required DC to break free from the grapple by +2 per failed round (after the fifth failed round) at attempting to break out. This technique would affect opponent’s ability to use ninjutsu/genjutsu (cannot concentrate on handseals due to being strangled) beginning on the third round. On the fifth round, executing taijutsu techniques would be affected as well.

Gouintoppa (Forcible Breakthrough)
Description: When a Gouwan user is caught in an opponent’s grapple (chained up or restrained in any way), they may utilize the amplified strength gained from their Gouwan style in attempts to break free.
Rank: B
Cp Cost: 15 Cp (+2 per additional round of failure)
Damage: N/A
Drawback: Puts opponent in danger of close proximity attacks (only in the case that they weren’t trapped by ranged items for the grapple, such as chains) and once breaking free, the difference between the your attack melee and opponent’s dodge bonus is subtracted from your opponent’s dodge bonus, but only for the immediate round following the breakout and if and only if this technique was used when breaking out of the grapple.
Requirements: Gouwan Style, 40 Taijutsu ranks, 40 Strength, 40 Chakra, 50 Chakra Control
Training: 5 days
Special: Add Chakra mod. + 2 per 10 Chakra Control ranks to your DC when attempting to break out of a grapple.

Summoning Contract: None

~Stats~

LV. 55
Experience: 10/15500
Hp: 1100
Cp: 1375 + 687 = 2062
MHp: 1100
Strength: 50 + 4 | mod = +22
Dexterity: 98 | mod = +44
Constitution: 30 | mod = +10
Intelligence: 100 | mod = +45
Wisdom: 30 | mod = +10
Charisma: 19 | mod = +4
Chakra: 54 | mod = +22
Dodge Bonus: 64

Base Attack Bonus: 55/50/45/40/35/30/25/20/15/10/5
Attack Melee: 77/72/67/62/57/52/47/42/37/32/27
Attack Ranged: 99/94/89/84/79/74/69/64/59/54/49

Base Save Bonus: 27
Fort: 37
Rex: 71
Will: 37

Damage:
Taijutsu: 1 - 6 + 22 (+70) = 23 - 98
Kunai: (stabbing) 1 - 3 + 22 (+0) = 23 - 25 / (throwing) 1 - 4 + 44 (+0) = 45 - 48
Shuriken: 1 - 2 + 44 (+0) = 45 - 46
Senbon: 1 - 2 + 44 (+0) = 45 - 46
Soul-scattering Hammer: [Hammer]50 - 80 + 35 (+70 Taijutsu) (+64 Morning Star) = 85 - 249 [Chain] 20 - 40 + 35 (+70 Taijutsu) (+64 Morning Star) = 60 - 209

~Skills~

Chakra Control: (Int) 45+55+10=110
Ninjutsu: (Chk) 22+435+10=467
Genjutsu: (Int) 45+100-20=125
Taijutsu: (Str) 22+320+10=352

Swim: (Str) 22+0=22
Balance: (Dex) 44+0=44
Escape Artist: (Dex) 44+0=44
Hide: (Dex) 44+0=44
Move Silently: (Dex) 44+0=44
Sleight of Hand: (Dex) 44+0=44
Tumble: (Dex) 44+0=44
Use Rope: (Dex) 44+0=44

Concentration: (Con) 10+65-10=65
Craft: (Int) 45+0=45
Disable Device: (Int) 45+0=45
Forgery: (Int) 45+0=45
Knowledge (History): (Int) 45+0=45
Knowledge (Life Science): (Int) 45+0=45
Knowledge (Anatomy): (Int) 45+20=65
Knowledge (Ninjutsu): (Int) 45+5=50
Repair: (Int) 45+0=45
Research: (Int) 45+0=45
Search: (Int) 45+0=45

Listen: (Wis) 30+450=480
Read Lips: (Wis) 30+0=30
Sense Motive: (Wis) 30+385=415
Spot: (Wis) 30+440=470
Survival: (Wis) 30+0=30
Alchemy: (Wis) 30+0=30
Treat Injury: (Wis) 30+290=320

Bluff: (Cha) 4+0=4
Diplomacy: (Cha) 4+0=4
Disguise: (Cha) 4+0=4
Gather Information: (Cha) 4+40=44
Handle Animal: (Cha) 4+0=4
Intimidate: (Cha) 4+340=344
Innuendo: (Cha) 4+0=4
Perform Flute: (Cha) 4+140=144
Seduction: (Cha) 4+200=204

Fuuin Jutsu: (Int) 45+0=45
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapon (Morning Star): (Str) 22+240=262
Sneak Attack: 0

~Possessions~


Money:
Ryo: x1000

Equipment:

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Damage (ranged): 1 - 4 + Dex. mod.
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.
Amount: x50

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: x50

Senbon: The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious.
Damage: 1 - 2 + Dex. mod.
Range: 30 ft.
Special:
Amount: x50

Name: Soul-scattering Hammer
Type: Morning Star, Ranged
History: Long ago, there was said to have lived a powerful sorceress named Hyacia, known as the “Heavenly Tiger” who shepherded the demons and sorcerers of the human realm. She was a piece torn from primeval night, born of dark emotions. Her Morning Star, the weapon “soul-scattering hammer” was said to inflict stunning damage upon the slightest contact. However, the Heavenly Tiger, though immortal, lacked a physical essence and needed to inhabit different hosts. In time, she chose a young woman, from one of the seal-master clans that served her well, a disciple she herself had raised from a small child and who she dearly loved: the first sage Lailah. But, a few months before the planned soul transfer ritual, the child was attacked and fatally injured by Hyacia’s enemies. Enraged, Hyacia turned her soul-scattering hammer on her enemies, massacring and allowing the weapon to absorb their souls and powers. But the weapon, demonic in nature and origin, had indulged in much blood and became too much for her weakened state to handle. Hyacia handed her powers to the child before she herself was absorbed by the hammer. It was the child, the ancestor of the original Senju clan who tamed the hammer and it had since then been passed down in her line.

Members of her clan guarded the weapon well for centuries, until it disappeared in the First Shinobi War, after the original Senjus have been on the decline. However, the secret to wielding and mastering the weapon remained with the clan. With the help of genetic engineering, the Senju clan rebuilt itself. A decade earlier, the Senju leader, during his years of service for the Konoha ANBU as captain chanced upon the hammer during a siege of a rogue shinobi village. His squad was greatly outnumbered by rogue shinobi, many of who were much more powerful than themselves and Zephyr’s own weapon had been shattered defending his squad. Perhaps it was the hammer or Hyacia’s spirit who called out to Lailah’s distant descendant; but Zephyr, almost seemingly in a possessed state, was able to wield the weapon effortlessly and effortlessly massacred the rogue shinobi.
Description: This is the soul-scattering hammer’s normal appearance: in this state, it looks like a great, spiked wrecking ball (8 inches in diameter and all around) attached to an immensely long chain, which when fully unwounded (usually the chains are kept wounded at the base of the handle of the weapon), spans up to 50 feet. In its demonic form, the hammer opens up, into a four-petaled, flower-like shape. Oni-like, demonic souls are trapped within each of the four petals. The latter serves more of as an intimidating tactic, as the hammer actually calls out for “blood” in its demonic state. The only way to return the hammer to normal would be to forcibly draw back the chakra stolen by the hammer.
User Image - Blocked by "Display Image" Settings. Click to show.
In-Game Stats: +30 Strength, +25 Dex, +60 Weapon Skill (Morning Star), -25 Genjutsu, -60 Ninjutsu
Damage: [Hammer] 50 - 80 + Str mod. [Chain] 20 - 40 + Str mod.
Drawback: If the opponent has a higher speed (higher DB in this case) than the user, he/she may try to disrupt the Morning Star’s attack pattern by utilizing an item (e.g. a kunai) to pin the hammer’s chains down, thus forcing the Morning Star to lose momentum.
Requirements: 50 Strength, 80 Dex, 200+ Taijutsu, 90+ Weapon Skill (Morning Star)
Special: A legendary, demonic weapon that chases after the opponent for blood. Because of Hyacia’s spirit, the hammer could be considered to have a “will” to protect its owner. All attacks by the soul-scattering hammer are considered attack ranged. The user alternates between attacks from the hammer and lashes from the chains. If the opponent was directly hit by the hammer, he/she must pass a Fort check against the user’s attack roll or is unable to move due to intense pain for that turn. A free trip, grapple, or disarm check can be done during your opponent’s turn (only if the opponent was caught by the original attack pattern which had to have chains as part of the attack pattern).

Once the hammer had absorbed enough blood (half of the opponent’s Hp), it goes into it’s demonic state, in which the hammer opens up and is seen as if having its own will, and thus cannot be escaped from. During this state, the user would also lose control of the weapon (half of their chakra is forcibly taken by the hammer). The user will then have to overcome a Will save of 40 and a Concentration check of 60 to draw out their stolen chakra from the weapon and return the hammer to its normal state or the hammer will kill the opponent, before returning for the user’s own blood.
Attack Patterns: [from the air] Up to 30 feet (High Tumble - Hammer's spinning fall used as balancing point - all attacks are done by the chain lashes following in a vortex-like pattern) [forward] Up to 30 feet of unwounded chain, the weapon’s attacks may be up to the discretion of the user.
Owner: Senju, Zephyr (ProtoXtreme)

Possessions: Wooden flute

ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200

Icheti VILE

PostPosted: Fri Jan 18, 2008 11:30 pm


User-name: Icheti
Posting: When I am not busy.
Time zone: Eastern time, -5
~Character Data~

Name: Akane Fukushima
Village: Kohoha
Clan/Bloodline: Fukushima
Element Affinity: None
Age: 37
Gender: Male
Rank: Hokage

~Appearance~


Headband: His headband ties up his long hair into a ponytail.
Height: 6'0"
Weight: 170lbs
Hair: His hair is dark black and down to the middle of his back. Its always tied into a ponytail.
Eyes: His left eye is pure red and normally covered by an eye patch, the other eye has a deep blue color.
Physical Description: Akane Fukushima is taller then most and is built alittle stonger then most males. He is 37 but he looks almost 20. His body is fit muscles well toned and shaped for his true age thus finishing the illusion. His arms are normal, not lanky or short. Legs are the same. His face is stone carved as people say, a work of pure art. With the patch over his left eye he normally covers this with his one bang coming down the front of his face to hide any trace of his clan.
Clothing: He wears the normal clothing of a Samurai, his shoes are just pieces of cloth wraped around his feet. His shirt and pants are black and white blend kind of fusing with the black and white eye patch. His socks are black with a white under lining so his feet don't hurt after a long walk. Also he has a pouch to hold items he finds or needs along the way. This pouch holds the note of each family members death and his eye patch when he removes it.
Background: Akane Fukushima was born and raised in the leaf village by his father Akane Fukushima the 20th. He was tought the maddening eye at a young age so his eye would deside his fate. Akane seemed to push farther to good then any Akane before him. His motives unknown since his father was a cruel and evil man. Akane the 21st was only born cause Akane the 20th raped a poor Uchiha woman and stole the baby when he saw the eye. Akane was lost to his mother till she found him and his father when he was age 14 and watched his father kill his mother. He had always been told she was dead and when he asked all his father said was. "Now its true."

Akane felt no hate for his father only pity that he continued to push on this simple minded game of being the strongest clan. Really was this all Akane was for to them? To kill clans people and rape their women? No Akane would not be like his father he would defend those who needed it. At age 18 Akane used the eye on his own father when he knew he could. His father went on a rampage till the leaf village sent a group of ANBU to kill him. No one could tell what happened sept the Hyuuga clan but by the time one came forward with the info Akane was already 22 and he defended himself saying that the man had to die, he was purest of evil. He was noted as being a pure good Fukushima and the people of the village fought to keep him from death. Later on he had gained an atraction to the Gen and medical jutsus learning both at a quick pace. When hee was finished learning all he could at age 35 he left the leaf village and all his friend behind to become better.

Now at age 37 Yokou of the Hyuuga clan comes to him claiming his old sensai Cerbi is dead and he was the one to replace her. He was hurt by this but instead of mornin he moved on when he heard of the news that the fire master had taken the village. Now Akane works to gain more shinobi for the final attack on the leaf village and to kill the fire master.
Personality: Akane Fukushima the 21st is a kind and warm soul. He likes to pull the odd prank on his ANBU and those around him abusing his Genjutsus and Medical jutsus.
Other: Akane for the longest time has been in love with Yokou. But he hasn't the heart to tell her.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days

Utsusemi no Jutsu (Projection Technique)
In order to hide their location and not disclose their posture, the user projects their voice by resonating everything they say from all possible directions with this jutsu.
Cp cost: N/A
Damage: N/A
Requeriments: Perform 30 Ranks
Training days: 5 days
Special: Able to speak without disclosing your position

Name: Chakra Kyūin Jutsu, (Chakra Absorption Technique)
Description: This jutsu allows the user to absorb the physical and spiritual energy of an opponent. The user doesn't have to actually touch the opponent, since it is also possible to use it through other media, as Jirobo did with his Earth Release Barrier: Dungeon Chamber of Nothingness. The only necessary condition is some medium through which chakra can be channeled.
Cp cost: 1/3 amount of chakra taken
Damage: Loss of CP
Requirements: Chakra Control 35
Training: 7 days
Special: Regain Cp.

Shikon no Jutsu (Dead Soul Technique)
With this Jutsu, the user can make the dead seem lifelike and allow their bodies to run around a bit as a diversion or decoy. What this skill actually does is cause the dead to temporarily resuscitate, allowing the user to control them and their actions for only a few minutes.
Cp cost: 20 + 5 per minute the jutsu is holded. " 20 per body"
Damage: Damage deal by the body.
Requeriments: Chakra 20 + Medic ninja Only. Heal 50+
Training days: 20 days.

Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique)
A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high.
Cp cost: 50 per person, minimum 3 people
Damage: N/A
Requeriments: Treat Injury 80 Ranks, Chakra Control 80
Training days: 60 Days.
Special: Revives a person who has been Dead (-10 Hp) for half an RP day or under.

Inyu Shometsu (Secret Healing Wound Destruction)
The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability to activate dead cells and create new ones.
Cp cost: 50
Damage: N/A
Requeriments: Treat Injury 80 Ranks.
Training days: 50 days.
Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.

Ranshinsho (Important Body Points Disturbance)
By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move.
Cp cost: 8 per hit
Damage: Normal Taijutsu hit damage.
Requeriments: Knowledge anatomy 65 ranks.
Training days: 20 days
Special: Opponent must roll 1 d4 per turn. If the result is a 2 the opponent is unable to function for that turn. Must be constantly hitting opponent with this technique.

Shosen Jutsu
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra.. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact.
Cp cost: 60 + 10 per 20 Hp healed
Damage: -
Requeriments: Treat Injury 50 ranks, Chakra Control 70
Training days: 15 days.

Jutsu Name: Maddening Eye
Description of Jutsu: This jutsu only works on those with a bloodline with special abilities. This jutsu will use the natural chakra in the bloodline from the bloodline and turn it into a poison for the mind. The chakra will focus on the brain and throw the owner of the blood into a fit of madness. The poison is best explained as a chakra being changed from the owners to Akane's chakra. Then the chakra denies the new body and infects the bodies mind bending it into a mad untamable beast. Some describe it as the chakra trying to find out who ever caged it.

This move takes three succesful looks from Akane. The looks will act like dodging a weapon. So you must use a dodging roll to evade his stare.

Now when this happens you must use a random number between 1-200.

If the number is below 50 you hurt yourself at half your max attack.
If the number is above 50 but below 100 you hit an allie for full attack. You allie though has a chance to roll a save like any attack.
If the number is above 100 but below 150 then you hit no one.
If the number is above 150 and under 180 you hit the user of the jutsu.
If the number 180 to 200 you are released from the madness.
Rank: S
Cp Cost: Cp Cost: 100+ any other amount you wish.
Damage: Depends
Requirements: You must have a Genjutsu of 80, and be a rank of ANBU or higher, also you must be of the Fukushima clan.
Training: 30 days
Special: The amount of chakra used in this move must be more then the opponents remaining chakra points plus another 2 chakra points for every 1 point the opponent has in chakra control.
If used on a clan that can see chakra they have a chance to miss the move completely. The user must make a roll and add his base attack bonus +chakra mod to see if it is higher than the opponents dodge bonus. If the attack misses then the user looses 100cp. The user must make his attack roll twice. One time per turn.
Step 1: The user spots the enemy and begins to charge.
Step 2: The user makes a connection of chakra from his eyes to his enemy's. (looses 100cp) (this connection can be broke if the enemy can't be seen or something solid is in the way. Exp: plastic wrap (I know lol right?)
Step 3: Now that the path is made the rest of the chakra shoots into the enemy. (looses the amount of cp put into the move)
Owner: Akane Fukushima

Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Damage: 1 - 6
Requirements: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.


Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 30
Requirements: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.


Kokuangyo no Jutsu (Bringer-of-Darkness Technique)
Forming the tiger hand seal, this powerful Genjutsu creates an ambiance of complete darkness around the surrounding background, enabling the user to attack without being seen.
Cp cost: 35
Requirements: Genjutsu 50 Ranks
Training days: 10
Will save: 20 + character level + charisma mod.


Nehan Shoja no Jutsu (Temple of Nirvana Technique)
This technique is an incantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away.
Cp cost: 50
Requirements: Genjutsu 60 Ranks
Training days: 20 days.
Will save: 20 + character level + charisma mod.

Shi no Kumi no Jutsu (Death Foreseeing Technique)
This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress.
Cp cost: 50
Damage: 100 - 200
Requirements: Genjutsu 60
Training: 10 days

Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique)
Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety.
Cp cost: 30
Requirements: Genjutsu 65 Ranks
Training days: 5 days
Will save: 15 + character level + charisma mod.

Taijutsu-

Summoning Contract-

~Stats~

LV. 60
Experience: 0/18000
Hp: 3480
Cp: 3780
MHp: 5400
Strength: 40/mod=15
Dexterity: 60/mod=25
Constitution: 48/mod=19
Intelligence: 80/mod=35
Wisdom: 80/mod=35
Charisma: 40/mod=15
Chakra: 60/mod=25
Dodge Bonus: 150

Base Attack Bonus: 60
Attack Melee: 75
Attack Ranged: 85

Base Save Bonus: 30
Fort: 49
Rex: 55
Will: 65

Damage: (taijutsu and every wepon you use)

~Skills~

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex) 100
Sleight of Hand: (Dex) 100
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con) 200

Chakra Control: (Int) 100
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 200
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis) 100
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis) 300

Bluff: (Cha) 200
Diplomacy: (Cha) 200
Disguise: (Cha) 100
Gather Information: (Cha) 20
Handle Animal: (Cha)
Intimidate: (Cha) 20
Innuendo: (Cha) 20
Perform: (Cha) 20
Seduction: (Cha) 20

Ninjutsu: (Chk) 200
Genjutsu: (Int) 200
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:



~Possessions~


Money:

Ryo:

Equipment:

Valuables: His eye patch and a note of his son's death.
PostPosted: Mon Feb 04, 2008 8:03 am


User-name: God2005
Posting: At least once a day if not more
Time zone: Eastern

~Character Data~


Name: Senju Satoshi (set in Japanese style with surname first)
Village: (Originally from Konohagakure) now resides in Iwagakure
Clan/Bloodline: Senju/Mokouton
Element Affinity: Earth (wood)/Water
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~


User Image
Headband: None at the moment, but when he graduates will wear on left arm above elbow.
Height: 5’2”
Weight: 110 lbs.
Hair: His hair is blue, usually unkempt, and long enough that it reaches the back of his neck with long bangs.
Eyes: His eyes are a dark blue that almost exactly matches his hair color.
Physical Description: Like many of his clan Satoshi is quite healthy even athletic despite his rather skinny body structure. Is a little short for his age and has somewhat of a baby face, thus having people think him younger then he really is. Though Satoshi is still rather young he already has the small definitions of forming muscles. Satoshi has no scars or distinguishable birth marks. However, Satoshi does have slightly imperfect eyesight and thus wears black square glasses almost all the time.
Clothing: Generally wears what is comfortable for him. He can be seen wearing shorts, jackets, and even sometimes turtle necks. Satoshi can always be seen wearing his glasses because without it his vision is not completely off, but definitely not 20/20.
Background: Satoshi was born with the more renowned village of Konoha. He was a member of the slowly growing clan of Senju one whose original roots could be seen as nothing more then an experiment, but since then had found ways to populate without such things. Satoshi grew like many of the children within Konoha happy and excited to join the Academy when he was old enough. However, a few months before Satoshi would be of age to join the academy Konoha was attacked by the Fire Master. Like some of the others within the village Satoshi fled led by the head of the Hyuuga family and Nara Shikamori. From there Satoshi followed the group too young to help and their world still too hectic to consider teaching any of their younglings any shinobi tactics.

Quite a bit of time passed in fact a whole year and half. In that time the group experienced hopeful times where information of a new leader of the rebel forces came. At other times despair seemed to be a familiar scene as events like the ambush in Amegakure lessened their numbers. Eventually Shikamori devised a masterful plan that would give them the break they needed so that they could travel and befriend Iwagakure. Satoshi now is just trying to get his life back together and train. Satoshi plans to enter the academy in Iwagakure like he would have back in Konoha. From there he will train to become stronger and learn medical ninjutsu in order to better protect his friends.
Personality: Satoshi is a very kind and considerate person who is always looking out for the well-being of other people. He is highly intelligent and uses his brains as well as his control in order to help him in combat. His attitude towards the health of other people is what pushes him to become a medical shinobi. Before Satoshi even takes on an opponent he makes sure to thoroughly investigate them in order to figure out weaknesses and strengths long before battle. However, this reliance on data collection is also a very large weakness of Satoshi’s that not even he understands. This is because Satoshi does not yet realize that a person can become stronger while in a fight and thus believes that if he gathers information on you during the beginning of the fight he believes that it can never change. Satoshi puts his companions over himself and the mission. This makes Satoshi both a good leader and a bad. This is because Satoshi would be tempted too much to purposely turn away from a mission if it meant the lives of his teammates.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 537/100 (waiting to become genin to lvl)
Hp: 9 (+3 from training)=11
Cp: 2
MHp: 11

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<


Strength: 6| mod = -2
Dexterity: 12 (+2 from training)=14 | mod = +2
Constitution: 8| mod = -1
Intelligence: 10| mod = 0
Wisdom: 12| mod = +1
Charisma: 6| mod = -2
Chakra: 8| mod = -1
Dodge Bonus: 10+2+1=13

Base Attack Bonus: +1
Attack Melee: -1
Attack Ranged: +3

Base Save Bonus: 0
Fort: -1
Rex: +2
Will: +1

Damage:
Taijutsu: 1-4
[any other weapon you use]

~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: 2 (+1 from training)= 3(Con)

Chakra Control: 2 (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: 2 (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: 5 (Wis)
Survival: (Wis)
Treat Injury: 2 (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 2 (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment: small bag, food stuffs, and water.
3 kunai (given by Senju Zemphyr)
6 shuriken (given by Senju Zemphyr)

Valuables

god2005


Phoenixmirage

PostPosted: Fri Apr 18, 2008 7:06 am


User-name: Namikaze Naruto
Posting: As often possible.
Time zone: EDT

~Character Data~


Name: Hyuuga Asternyx
Village: Hidden Leaf (Konohagakure), Currently residing in Hidden Stone (Iwagakure)
Clan/Bloodline: Hyuuga / Byakugan (3 Cp per use)
Element Affinity: Wind
Age: 11
Gender: Female
Rank: Academy Student

~Appearance~


Headband: No headband yet.
Height: 4’7
Weight: 65 Ib
Hair: Dark-red
Eyes: White
Physical Description: Like all females descendants of the Hyuuga line, Asternyx certainly inherited physical beauty - ivory skin, lovely features that radiates innocence, and extraordinary grace of movement. Asternyx is most noted for her dark-red hair, since most Hyuugas have brown or black hair. Her long bangs mostly fall over her forehead and with long sideburns that reach past her chin, framing her face. Her dark-red hair is fairly short and does not fall past her shoulders (see picture below). Holding her hair in place is a beautiful red headband with two miniature ANBU fox masks at the upper right side.
Clothing: A plain, modified dark-red kimono top that reaches to below her waist. A black sash at her waist holds her kunai/shuriken pouch in place. Below, she dons long, flowing white kimono pants with a short, black skirt-like piece above (like Neji’s). Asternyx wears the black version of the traditional shinobi sandals. Since her hair is short and held in place but her headband, Asternyx makes no effort to bind it.
User Image - Blocked by "Display Image" Settings. Click to show.
Background: Asternyx comes from the branch family of the archaic Hyuuga line. Her mother was from Suna, of the Shizimu clan while her father was the former Hyuuga leader’s (the husband of the Lady Yokou) caretaker. Perhaps it was this very fact that prompted Yokou to allow Asternyx the strange situation of having a caretaker though she was of the branch family and much to the Hyuuga Elders’ anger, that she would choose one of the main family for the task.

Though the child denies it, Asternyx truly misses her caretaker, the enigmatic Jounin Hyuuga Asayake. Secretly, she despises Asayake for fleeing Konoha - much less demeaning herself to serve a missing-nin terrorist organization. Back in the Hyuuga compound, Asayake was her only friend, since the other Hyuuga children often poked fun at Asternyx for her beautiful red hair. They categorized her as strange, and often taunted the poor girl that outsiders shouldn’t be allowed to play with them - thus indirectly referring to her impure line. As a result, she grew quiet and withdrawn. Later, after her caretaker fled, the clan head herself took care of Asternyx, treating and raising the girl as she would her own direct family.

Though differences between the main and cadet branches have dulled out, the more talented main branch children were often tutored by the clan leader, while the elders would teach the other less proficient main and cadet branch students. Asternyx displayed quite an impressive talent for Juuken and was allowed to join the clan leader’s class. During one of these harsh, early Juuken lessons, Yokou had accidentally striked the girl directly on a tenketsu node near her heart while she had meant to be a few millimeters off (Asternyx had tripped the moment before). As a result, the child was terribly injured and even after all these years, her stamina and chakra capacity still remains damaged. The Konoha medics, not possessing the Byakugan eye, weren’t able to help her as they couldn’t pinpoint the damage. Perhaps feeling responsible for injuring Asternyx, Yokou had spent much time trying to find a way to heal damage to the chakra system and grew overprotective of the child in time.
Personality: Asternyx is very quiet and withdrawn, even somewhat mature, and does not partake with the other Hyuuga children (of the Konoha traveling group) in silly pranks. Her stature may not be tall, but she acts frighteningly grown up, never speaking up unless it’s absolutely necessary. Once, the clan head herself had commented: ‘Asternyx is the most intelligent rookie Hyuuga of her generation’. She finds listening easier than talking, and thus had learned much about the harsher aspects of the world other children were blissfully ignorant. Her scrutinizing eyes always seemed to radiate of knowledge beyond her years.
Other: Asternyx’s most favourite food is sweetened dango. Lady Yokou is especially fond of the child, and often treats her. Despite Yokou accidentally injuring her, Asternyx loved the clan head most of all the elders - since after Asayake fled the clan and village, Yokou herself promised to always watch over her. In many ways, Yokou spoils Asternyx, treating the child almost as if she was her own daughter. Her favourite flower is the tiger lily and she adores animals of the feline branch...though Lady Yokou, alarmed at the prospect, had banned her from ever raising a pet tiger in clan grounds.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu:

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Genjutsu:

Taijutsu:

Summoning Contract: None

~Stats~

LV. 1
Experience: 0/100
Hp: 10
Cp: 3 + 1 = 4
MHp: 10
Strength: 10 | mod = +0
Dexterity: 10 + 4 | mod = +2
Constitution: 10 | mod = +0
Intelligence: 6 | mod = -2
Wisdom: 10 | mod = +0
Charisma: 6 | mod = -2
Chakra: 10 | mod = +0
Dodge Bonus: 12

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 3

Base Save Bonus: 0
Fort: 0
Rex: 2
Will: 0

Damage:
Taijutsu: 1 - 6 + 0 = 1 - 6

~Skills~

Chakra Control: (Int) 0+0 (+5 with Byakugan) = 0
Ninjutsu: (Chk) 0+0=0
Genjutsu: (Int) 0+0=0
Taijutsu: (Str) 0+0=0

Swim: (Str) 0+0=0
Balance: (Dex) 0+0=0
Escape Artist: (Dex) 0+0=0
Hide: (Dex) 0+0=0
Move Silently: (Dex) 0+0=0
Sleight of Hand: (Dex) 0+0=0
Tumble: (Dex) 0+0=0
Use Rope: (Dex) 0+0=0

Concentration: (Con) 0+0=0
Craft: (Int) 0+0=0
Disable Device: (Int) 0+0=0
Forgery: (Int) 0+0=0
Knowledge: (Int) 0+0=0
Repair: (Int) 0+0=0
Research: (Int) 0+0=0
Search: (Int) 0+0 (+1 with Byakugan) = 0

Listen: (Wis) 0+0=0
Read Lips: (Wis) 0+0=0
Sense Motive: (Wis) 0+0=0
Spot: (Wis) 0+0 (+1 with Byakugan) = 0
Survival: (Wis) 0+0=0
Alchemy: (Wis) 0+0=0
Treat Injury: (Wis) 0+0=0

Bluff: (Cha) 0+0=0
Diplomacy: (Cha) 0+0=0
Disguise: (Cha) 0+0=0
Gather Information: (Cha) 0+0=0
Handle Animal: (Cha) 0+0=0
Intimidate: (Cha) 0+0=0
Innuendo: (Cha) 0+0=0
Perform: (Cha) 0+0=0
Seduction: (Cha) 0+0=0

Fuuin Jutsu: (Int) 0+0=0
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapons: 0
Sneak Attack: 0

~Possessions~


Money:
Ryo: x0

Equipment: None

Posessions: Wooden flute
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