User-name: ProtoXtreme
Posting: Fast, like a forest fire
Time zone: EDT
~Character Data~
Name: Senju Zephyr (Zephyr=gentle breeze)
Village: Hidden Leaf (Konohagakure); Currently holds no attachment to Konoha
Clan/Bloodline: Senju/Mokouton
Element Affinity: Earth/Water
Age: 38
Gender: Male
Rank: Sannin
~Appearance~
Headband: Zephyr still has his Konoha headband. He used to wear it during the two years he overseered his Genin team but as of now, he no longer does so, to symbolize the privilege which comes with his Sannin rank.
Height: 6’0
Weight: 150 Ib
Hair: Black
Eyes: Hazel
Physical Description: Like many of his clan, Zephyr is extremely talented in the medical field. His physical appearance makes him appear somewhat delicate, which is far from the truth considering the superhuman strength granted due the Senju clan’s Gouwan style. His skin seems a bit on the pale side, but still considered a normal tone. One of his arms has his old ANBU tattoo, the other a sealing tattoo keeping his soul-scattering hammer. Zephyr had stopped aging after his nineteenth year.
Clothing: Simple and loose fitting, somewhat on the gothic side. Refer to the picture.
Background: Zephyr’s background still remains much shrouded in mystery. When he first took on a Genin team during his early sannin years, sometimes Zephyr would tell them bits and pieces of information about him - making a horrible past seem like a simple trivia game. Even after the team went their separate ways, all Zephyr’s students knew about their teacher was that a) He was from the Senju, Mokouton manipulating clan. and b) He contradicts the fact that he has Shodaime’s bloodlimit yet claiming to have ‘no relation at all’ to Konoha’s founding father nor his clan. In short, even his team, whom knew him best, truly knew this particular sannin not at all.
At first, Zephyr did not like his team since they were especially chosen for their clan and social backgrounds. He was given the expressionless Hyuuga heiress (first comment to Yokou is that a brick wall would be more responsive), the arrogant second son of the Uchiha head (he once lost patience and ensnared Museifu with one of his Mokouton techniques and just left him there for the night), and the idiot son of one of the Nara elders (first comment to Shikamori being a dog could be taught to perform more tricks) for a team. Right at the beginning, he saw many problems with teaching such a group with painfully obvious differences. Yet strangely, within their generation, his team became quite famous for their unshakeable bonds. It is unknown as of now what Zephyr plans to do once capturing one of his now missing, nuke-nin students - Uchiha Museifu. What was known, however, was that Zephyr was most disgusted with Museifu’s betrayal...the selfish reasons behind ruining his own family and another’s.
Only Zephyr knows the whole truth, that Yokou’s husband is dead - the former Hyuuga head’s murder arranged by Museifu to occur on his final escort mission. And her eldest son...it was one of Museifu’s Uchiha companions whom killed the boy during his ANBU mission. However, Zephyr keeps these two facts secret from her, knowing she still somewhat loves Museifu...even after her former teammate tried to kill Shikamori.
Personality: Zephyr may act really offbeat and strange at times but he is a person one can endure being around. Sometimes, he would do or say stupid things just to cheer the people around him up. He seems to always be happy...content being a better term. And no matter how much he suffers, his troubles are never written on his face. However, he could be stern when it’s necessary and to people he decided he doesn’t like, downright arrogant.
Other: The current head of family to the founding Senju clan. Zephyr is one of the majority of the remaining Senju who are not “pure-blooded”, meaning they descended from lab-born clansmen. The Sannin himself was directly lab-born, thus his powerful immune system and extraordinarily slow aging.
Missions: S: 12
A: 8
B: 4
C: 2
D: 4
Jutsu: Ninjutsu:Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Moku Bunshin no Jutsu (Wood Clone Technique)Description of Jutsu: Moku Bunshin no Jutsu is a unique ninjutsu technique used by those of the Senju clan. Using their ability to utilize Mokouton techniques, the user will form handseals and cause beams of wood to emerge from their body. This wood will morph and form a clone of the user, all capable of utilizing the same Mokouton techniques as the original.
Rank: C
Cp Cost: 40 per clone.
Damage: N/A
Drawback: Double damage is taken from fire-based techniques.
Requirements: Senju Clan
Training: 7 days
Special: Clones may utilize Gouwan techniques but the only ninjutsu and fuuinjutsu capable of being performed are those directly related to the Mokouton limit. A clone’s Hp is calculated off of this formula: (10 + Character Level + Chakra mod. + 2 per 10 Ninjutsu ranks). The clones’ chakra is split evenly between how many clones summoned at once (original user also counted, Moku Bunshin is a lot like a Kage Bunshin in power-wise terms except the clones must be controlled within a 50 meter radius). All other stats and skills are split in half.
Mokuton: Moku Joheki (Wood Release: Wood Locking Wall) Description: Creates a half-dome of wood to shield the user.
Rank: C
Cp cost: 40
Damage: N/A
Requirements: Senju Clan
Training days: 7 days
Special: Blocks most ninjutsu techniques (with the exception of fire-based Jutsus)/most taijutsu techniques (with the exception of Gouwan style: Painful Sky Leg or Concentrated Strike and six or above opened Hachimon gates) for one turn (unless the opponent had rolled a 20).
Mokuton: Shichuka no Jutsu (Wood Release: Four Pillars House Technique) Description: This technique causes a fully-formed wooden house to grow out of the ground.
Rank: C
Cp cost: 70
Damage: N/A
Requirements: Senju Clan
Training days: 3 days
Wood Release: Fist of ObeliskDescription: From the ground, a colossal wooden fist would erupt, carrying enough violent force to rival that of Gouwan.
Rank: A
Cp Cost: 100
Damage: 155 - 265 + Chakra mod.
Requirements: Senju Clan
Training days: 15 days
Mokuton Hijutsu: Jukai Kotan (Wood Release Secret Technique: Birth of Dense Woodland) Description: A secret technique where the user utilizes their chakra to create the sapling of a great tree, and then continue to use their chakra to feed the root of the sapling. It grows, twists, and winds through solid obstacles, and wraps around the opponent, trapping them in its branches.
Rank: S
Cp cost: 200
Damage: 200 - 400 caused by wood that lashes you.
Escape Artist: 10 + Character Level + Attacker Chakra mod. + 2 per 10 Ninjutsu ranks vs 1d20 + Escape Artist + Strength mod.
Requirements: Senju Clan
Training days: 25 days
Wood Release: Death by Impaling SpearsDescription: An area-based Mokouton technique which summons countless wooden spears, which would erupt from the ground to impale surrounding enemies.
Rank: S
Cp Cost: 355
Damage: 525 - 625 + Chakra mod.
Requirements: Senju Clan
Training days: 35 days
Special: If opponent was previously trapped by Birth of Trees, this technique is regarded an auto-hit.
Doton: Doroku Gaeshi (Earth Release: Earth Shore Return) After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 35
Damage: N/A
Requeriments: Chakra 15+, Earth Affinity, Chakra Control 12.
Training days: 7 days
Special: Creates full cover, crumbles when hit.
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days
Infuin: Kai (Shadow Seal: Release)
This jutsu releases the chakra stored inside a seal on the user's forehead. The user then uses this chakra for Souzou Saisei.
Cp cost: 5
Damage: N/A
Requirements: Fuuin Jutsu 45
Training: 10 daysTobidogu (Projectile Weapons) In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent.
Cp Cost: All numbers are per item stored
2 [small objects, eg, kunai, shuriken]
8 [medium objects, eg. tanto, books]
15 [in between objects like katana]
25 [large objects, eg. human-sized puppets, kusarigama, nodachi]
40 [huge objects]
Damage: N/A
Requeriments: Scroll, intelligence 20+, Fuuinjutsu 2/6/15/30/40 [depending on the size]
Training days: 2/2/3/3/4 days, must be learnt in succession. So huge items would take 2+2+3+3+4 = 14 days to learn.
Souzou Saisei (Creation Rebirth)
By releasing chakra that has been collected for some time (through Infuin: Kai (Shadow Seal: Release)), the user is able to heal all her wounds near-instantaneously, regardless of the severity of injuries.
Cp cost: 15
Damage: N/A
Requirements: Treat Injury 50, Chakra Control 50, Infuin: Kai
Training: 6 daysShosen Jutsu By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact.
Cp cost: 60 + 10 per 20 Hp healed
Damage: N/A
*Combat scalpel: Same as common taijutsu damage but adds chakra modifier instead of str modifier. Affected victim must roll a reflex save (DC: your attack roll) to avoid inner bleeding, should the inner bleeding check fail the victim shall lose 3 Hp per round per time hit. Also depending on the area you are hit you might receive extra penalties. Such as -10 attack roll and damage for arm and leg wounds.
Requirements: Treat Injury 50 ranks, Chakra Control 70
Training days: 15 days.
Special: If used as a combat Scalpel, user must beat defendants’ Dodge Bonus by at least 10 points to cut muscle fibers in area hit. Defender cannot use affected area until healed or for 10 turns.
Ranshinsho (Important Body Points Disturbance) By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move.
Cp cost: 20 per hit
Damage: Normal Taijutsu hit damage.
Requirements: Knowledge anatomy 65 ranks.
Training days: 20 days
Special: Opponent must roll 1 d4 per turn. If the result is a 2 the opponent is unable to function for that turn.
*Effect lasts for 2 rounds. If user continues to hit with this jutsu, rounds compound.
Inyu Shometsu (Secret Healing Wound Destruction) The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability activates dead cells and create new ones.
Cp cost: 60 + 10 per turn held
Damage: N/A
Requirements: Treat Injury 80 Ranks, Chakra Control 50+
Training days: 15 Days
Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique) A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high.
Cp cost: 50 per person, minimum 3 people
Damage: N/A
Requirements: Treat Injury 80 Ranks, Chakra Control 80
Training days: 25 days
Special: Revives a person who has been Dead (-10 Hp) for half an RP day or under.
Shikon no Jutsu (Dead Soul Technique) With this Jutsu, the user can make the dead seem lifelike and allow their bodies to run around a bit as a diversion or decoy. What this skill actually does is cause the dead to temporarily resuscitate, allowing the user to control them and their actions for only a few minutes.
Cp cost: 70 + 10 per turn
Damage: Damage dealt by the body.
Requirements: Chakra 20 + Medic ninja Only. Chakra Control 50+, Treat Injury 50+
Training days: 20 days.
Genjutsu: Taijutsu: Gouwan (Strong Arm)Description: Gouwan is a taijutsu technique used by the Godaime Hokage Tsunade and her pupil Haruno Sakura. The user would first build up a high amount of chakra in their fist before releasing all of the chakra in an instant in order to create destructive attacks, capable of cratering an entire area.
Rank: C
Cp Cost: 15 Cp per strike
Damage: 5 - 16 + Chakra mod. (+double Strength mod. to max damage)
Drawback: Though Gouwan is powerful, it is unfortunately slower than other taijutsu styles. Thus, a Gouwan strike would take up two attack turns instead of the usual one.
Requirements: 20 Taijutsu ranks, 20 Strength, 20 Chakra, 25 Chakra Control
Training: 7 days
Special: Once the user has mastered this style of martial art, their taijutsu damage is permanently altered to 5-16 + chakra mod, but only if they use the required chakra cost for Gouwan. Despite utilizing chakra, Gouwan is still seen as a taijutsu style.
Tsutenkyaku (Painful Sky Leg) Description: This is basically just a kick down from the air, where the user uses their marvelous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Rank: C
Damage: Double taijutsu damage.
Requirements: Taijutsu 35 Ranks
Training: 6 days
Special: Unless the opponent can pass a Tumble check of the attacker's attack roll, he is winded for the next turn.
Noushuki Higyou (Concentrated Strike)Description: Gouwan practitioners could expand damage by combining the basic Gouwan principles but build up much more chakra to create even more devastating damage.
Rank: B
Cp Cost: 60 Cp per strike
Damage: 60 - 100 + Chakra mod. (+double Strength mod. to max damage)
Drawback: This technique must be charged for four attack turns instead of the usual one.
Requirements: Gouwan Style, 60 Taijutsu ranks, 50 Strength, 50 Chakra, 80 Chakra Control
Training: 20 days
Special: Use Attack Ranged instead of Attack Melee. Shatters wooden puppets instantly and stuns opponent for two turns upon contact. If opponent manages to avoid a direct hit but fails a Tumble check of the attacker’s roll, he/she is winded for one turn.
Gekidoku Haji (Deadly Grasp)Description: Once the opponent is captured in a grapple by a Gouwan user, the performing shinobi could slowly and forcibly squeeze the life out of his/her opponent using amazing strength amplified by the addition of chakra.
Rank: B
Cp Cost: 15 Cp (+2 per additional round held)
Damage: Regular Gouwan damage.
Drawback: Places the user in danger of close proximity attacks from the opponent (unless a ranged item was used for the grapple, e.g. chains), thus the difference between the opponent’s attack melee and your own dodge bonus is subtracted from your dodge bonus the immediate round after the opponent breaks free from the grapple.
Requirements: Gouwan Style, 40 Taijutsu ranks, 40 Strength, 40 Chakra, 50 Chakra Control
Training: 10 days
Special: Increases opponent’s required DC to break free from the grapple by +2 per failed round (after the fifth failed round) at attempting to break out. This technique would affect opponent’s ability to use ninjutsu/genjutsu (cannot concentrate on handseals due to being strangled) beginning on the third round. On the fifth round, executing taijutsu techniques would be affected as well.
Gouintoppa (Forcible Breakthrough)Description: When a Gouwan user is caught in an opponent’s grapple (chained up or restrained in any way), they may utilize the amplified strength gained from their Gouwan style in attempts to break free.
Rank: B
Cp Cost: 15 Cp (+2 per additional round of failure)
Damage: N/A
Drawback: Puts opponent in danger of close proximity attacks (only in the case that they weren’t trapped by ranged items for the grapple, such as chains) and once breaking free, the difference between the your attack melee and opponent’s dodge bonus is subtracted from your opponent’s dodge bonus, but only for the immediate round following the breakout and if and only if this technique was used when breaking out of the grapple.
Requirements: Gouwan Style, 40 Taijutsu ranks, 40 Strength, 40 Chakra, 50 Chakra Control
Training: 5 days
Special: Add Chakra mod. + 2 per 10 Chakra Control ranks to your DC when attempting to break out of a grapple.
Summoning Contract: None
~Stats~
LV. 55
Experience: 10/15500
Hp: 1100
Cp: 1375
+ 687 = 2062
MHp: 1100
Strength: 50
+ 4 | mod = +22
Dexterity: 98 | mod = +44
Constitution: 30 | mod = +10
Intelligence: 100 | mod = +45
Wisdom: 30 | mod = +10
Charisma: 19 | mod = +4
Chakra: 54 | mod = +22
Dodge Bonus: 64
Base Attack Bonus: 55/50/45/40/35/30/25/20/15/10/5
Attack Melee: 77/72/67/62/57/52/47/42/37/32/27
Attack Ranged: 99/94/89/84/79/74/69/64/59/54/49
Base Save Bonus: 27
Fort: 37
Rex: 71
Will: 37
Damage: Taijutsu: 1 - 6 + 22 (+70) = 23 - 98
Kunai: (stabbing) 1 - 3 + 22 (+0) = 23 - 25 / (throwing) 1 - 4 + 44 (+0) = 45 - 48
Shuriken: 1 - 2 + 44 (+0) = 45 - 46
Senbon: 1 - 2 + 44 (+0) = 45 - 46
Soul-scattering Hammer: [Hammer]50 - 80 + 35 (+70 Taijutsu) (+64 Morning Star) = 85 - 249 [Chain] 20 - 40 + 35 (+70 Taijutsu) (+64 Morning Star) = 60 - 209
~Skills~
Chakra Control: (Int) 45+55
+10=110
Ninjutsu: (Chk) 22+435
+10=467
Genjutsu: (Int) 45+100
-20=125
Taijutsu: (Str) 22+320
+10=352
Swim: (Str) 22+0=22
Balance: (Dex) 44+0=44
Escape Artist: (Dex) 44+0=44
Hide: (Dex) 44+0=44
Move Silently: (Dex) 44+0=44
Sleight of Hand: (Dex) 44+0=44
Tumble: (Dex) 44+0=44
Use Rope: (Dex) 44+0=44
Concentration: (Con) 10+65
-10=65
Craft: (Int) 45+0=45
Disable Device: (Int) 45+0=45
Forgery: (Int) 45+0=45
Knowledge (History): (Int) 45+0=45
Knowledge (Life Science): (Int) 45+0=45
Knowledge (Anatomy): (Int) 45+20=65
Knowledge (Ninjutsu): (Int) 45+5=50
Repair: (Int) 45+0=45
Research: (Int) 45+0=45
Search: (Int) 45+0=45
Listen: (Wis) 30+450=480
Read Lips: (Wis) 30+0=30
Sense Motive: (Wis) 30+385=415
Spot: (Wis) 30+440=470
Survival: (Wis) 30+0=30
Alchemy: (Wis) 30+0=30
Treat Injury: (Wis) 30+290=320
Bluff: (Cha) 4+0=4
Diplomacy: (Cha) 4+0=4
Disguise: (Cha) 4+0=4
Gather Information: (Cha) 4+40=44
Handle Animal: (Cha) 4+0=4
Intimidate: (Cha) 4+340=344
Innuendo: (Cha) 4+0=4
Perform Flute: (Cha) 4+140=144
Seduction: (Cha) 4+200=204
Fuuin Jutsu: (Int) 45+0=45
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapon (Morning Star): (Str) 22+240=262
Sneak Attack: 0
~Possessions~
Money: Ryo: x1000
Equipment:Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Damage (ranged): 1 - 4 + Dex. mod.
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.
Amount: x50
Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: x50
Senbon: The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious.
Damage: 1 - 2 + Dex. mod.
Range: 30 ft.
Special:
Amount: x50
Name: Soul-scattering Hammer
Type: Morning Star, Ranged
History: Long ago, there was said to have lived a powerful sorceress named Hyacia, known as the “Heavenly Tiger” who shepherded the demons and sorcerers of the human realm. She was a piece torn from primeval night, born of dark emotions. Her Morning Star, the weapon “soul-scattering hammer” was said to inflict stunning damage upon the slightest contact. However, the Heavenly Tiger, though immortal, lacked a physical essence and needed to inhabit different hosts. In time, she chose a young woman, from one of the seal-master clans that served her well, a disciple she herself had raised from a small child and who she dearly loved: the first sage Lailah. But, a few months before the planned soul transfer ritual, the child was attacked and fatally injured by Hyacia’s enemies. Enraged, Hyacia turned her soul-scattering hammer on her enemies, massacring and allowing the weapon to absorb their souls and powers. But the weapon, demonic in nature and origin, had indulged in much blood and became too much for her weakened state to handle. Hyacia handed her powers to the child before she herself was absorbed by the hammer. It was the child, the ancestor of the original Senju clan who tamed the hammer and it had since then been passed down in her line.
Members of her clan guarded the weapon well for centuries, until it disappeared in the First Shinobi War, after the original Senjus have been on the decline. However, the secret to wielding and mastering the weapon remained with the clan. With the help of genetic engineering, the Senju clan rebuilt itself. A decade earlier, the Senju leader, during his years of service for the Konoha ANBU as captain chanced upon the hammer during a siege of a rogue shinobi village. His squad was greatly outnumbered by rogue shinobi, many of who were much more powerful than themselves and Zephyr’s own weapon had been shattered defending his squad. Perhaps it was the hammer or Hyacia’s spirit who called out to Lailah’s distant descendant; but Zephyr, almost seemingly in a possessed state, was able to wield the weapon effortlessly and effortlessly massacred the rogue shinobi.
Description: This is the soul-scattering hammer’s normal appearance: in this state, it looks like a great, spiked wrecking ball (8 inches in diameter and all around) attached to an immensely long chain, which when fully unwounded (usually the chains are kept wounded at the base of the handle of the weapon), spans up to 50 feet. In its demonic form, the hammer opens up, into a four-petaled, flower-like shape. Oni-like, demonic souls are trapped within each of the four petals. The latter serves more of as an intimidating tactic, as the hammer actually calls out for “blood” in its demonic state. The only way to return the hammer to normal would be to forcibly draw back the chakra stolen by the hammer.
In-Game Stats: +30 Strength, +25 Dex, +60 Weapon Skill (Morning Star), -25 Genjutsu, -60 Ninjutsu
Damage: [Hammer] 50 - 80 + Str mod. [Chain] 20 - 40 + Str mod.
Drawback: If the opponent has a higher speed (higher DB in this case) than the user, he/she may try to disrupt the Morning Star’s attack pattern by utilizing an item (e.g. a kunai) to pin the hammer’s chains down, thus forcing the Morning Star to lose momentum.
Requirements: 50 Strength, 80 Dex, 200+ Taijutsu, 90+ Weapon Skill (Morning Star)
Special: A legendary, demonic weapon that chases after the opponent for blood. Because of Hyacia’s spirit, the hammer could be considered to have a “will” to protect its owner. All attacks by the soul-scattering hammer are considered attack ranged. The user alternates between attacks from the hammer and lashes from the chains. If the opponent was directly hit by the hammer, he/she must pass a Fort check against the user’s attack roll or is unable to move due to intense pain for that turn. A free trip, grapple, or disarm check can be done during your opponent’s turn (only if the opponent was caught by the original attack pattern which had to have chains as part of the attack pattern).
Once the hammer had absorbed enough blood (half of the opponent’s Hp), it goes into it’s demonic state, in which the hammer opens up and is seen as if having its own will, and thus cannot be escaped from. During this state, the user would also lose control of the weapon (half of their chakra is forcibly taken by the hammer). The user will then have to overcome a Will save of 40 and a Concentration check of 60 to draw out their stolen chakra from the weapon and return the hammer to its normal state or the hammer will kill the opponent, before returning for the user’s own blood.
Attack Patterns: [from the air] Up to 30 feet (High Tumble - Hammer's spinning fall used as balancing point - all attacks are done by the chain lashes following in a vortex-like pattern) [forward] Up to 30 feet of unwounded chain, the weapon’s attacks may be up to the discretion of the user.
Owner: Senju, Zephyr (ProtoXtreme)
Possessions: Wooden flute