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A general roleplay guild with emphasis on improving RPers. 

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Visba

PostPosted: Fri Aug 10, 2007 10:38 am


Nope... it it's a minor thing than it's inconsequential. It has to be by 2's.
PostPosted: Fri Aug 10, 2007 1:49 pm


Civilisation, the defining characteristic of humanity is the cooperation and organization of individuals for the advancement of the community as a whole. It is marked by progress in agriculture, livestock, maintenance, mellurgy, writing, mathematics, and science. And though it would seem that its existence can be taken for granted, civilisation is fragile. As humankind progresses, advances in technology grants great boons, but also holds potential keys to humanity's undoing. Innovations in nuclear technology, medical science, and computer technology are of enormous benefit to humanity in general, but each technology has the potential to contribute to humanity's demise. Even without these human-made threads, other dangers from outside the planet pose perils just as deadly as those humans bring upon themselves.Wether due to our own hubris or a power beyond our control, the known world ends. The apocalypse - the end of civilisation - is here.

Chapter 1: History so far.
Chapter 2: UNF vs the Empire.
Chapter 3: Dawn of the PsiMonks.
Chapter 4: Empire strikes back! Nuclear Armageddon.
Chapter 5: Generation 0 - Vault dwellers.
Chapter 6: From the Vaults They come.
Chapter 7: The Dark Age of War.
Chapter 8: The New World Orders.
Chapter 9: Technological Cold War.
Chapter 10: VisbaIsWorkingOnThis


Chapter 1: History so far.

+ China buys research documents from America regarding space technology.
+ America researchs heavily into laser technology, but doesnt have the power source capable of taking advantage. Instead, America retargets Blue Light technology for military purposes.
+ China makes the ultimate power source of its time - cold fusion batteries. America desires this technology, but China refuses. This sparks of the technological war.
+ China react massive underground Vaults to protect their research and military personnel should their territory be under attack. As a safe guard, they're also nuclear resistant.

Chapter 2: UNF vs the Empire.

+ The empire, formed by China and Russia & various smaller countries nearby (Not Japan) unite under one banner to take over the world
+ America and the European Union decide to join together unified against the new found Empire. Now known as United Nations of Freedom. Japan joins them, and China with ineffective Naval fleets is unable to take over.
+ A cold war for 10 years occurs, constant developments in technology. The Empire sends top personale into space during this alleged peace time.
+ War breaks out suddenly as the Empire launchs an invasion on mainland Europe and south east Asia.
+ Japan goes high gear into developing robotics with UNF's assistance.
+ In the end, The empire is subdued, at the cost of millions of lives due to unknown circumstances by the Empire, their leaders are assassinated, and not by UNF. Both agree to peace, in exchange, the Empire has forced freedom laws instigated. At this point, the Vaults are discovered, and thus the UNF decides to implement a similar plan.

Chapter 3: Dawn of the PsiMonks.

+ Overnight, the leadership of UNF are assassinated in a conference by unknown assassins using new technology. Large cities in america are taken hostige by an unknown force.
+ New enemies, known as Initiates wield mystical technology and prefer hand 2 hand combat. Nuclear weapons are useless as they fight in cities with no territory. Civilians are used as cannon fodder and are manipulated by the Psi-Corps as they're suddenly now known.
+ The Mastermind publically states of his existence in the mind of every human being on the planet at once! And proclaims their dominance over Humanity. Many countries become submissive and bow down, however a few fight back. The lands known as America long ago is in disarray and scientists flee to amphibious bases to conduct research in robots.
+ Robotic technology is used successfully at first vs these Initiates, however the Robots are not smart and thus eventually defeated by superior strategic tactics. This leads to the Geonosis Project.
+ War is bad for business and many top companies fund the research using their latest technology - car companies, IT companies, IT Giant Macrosoft, among others dedicate MASSIVE wealth into the project and research teams.
+ Whats left of the UNF foundation and scientists know full well its psi-onic technology. Geonosis project involves cloning research conducted to make the best of the best of the best warriors with elite training, brutal temperment and cybernetic research. Due to UNF leadership, these Geonosis Warriors are forced into battle before more biological improvements are conducts on their internal systems.
+ The Geonosis Defence Initive is created and the sudden guirella war pushes back the Psi-corps. The sudden onslaught of 1000 GDI Cyborgs allows them to recapture significant portions of territory at a time, further saving humans from Psi-Corp oppression and allowing them to be conscripted and rejoin the fight where possible. GDI Cyborgs could take on even the Psi-Corp Initiates in close range combat - something never achieved before as an Initiate could take on a small platoon of trained marines.
+ Strangely enough, China didnt get attacked as heavy as the UNF. A new chinese leader comes into power using a pollitical party. The distractions caused by the Psi-corps allowed him to get in despite his dire motives.

Chapter 4: Empire strikes back! Nuclear Armageddon.

+ During this time, China Black Lotus Operatives steal the Blue Light for its own purposes, in order to create Stealth based technology using their Cold Fusion batteries.
+ Stealth based tanks are initiated as well as Stealth bombers and Stealth based Nuclear Cluster Missiles. London and other Naval forces are wiped out, as well as Stealth tanks used to blow up communication towers, with combined EMP to prevent SOS calls. Half of Europe is taken over by surprise. Promptly, London and other Island nations are wiped out in a single day by Stealth Nuclear Clusters. Billions died overnight. A German research team by luck catchs onto a radio signel on a rare frequency caused by the stealth based missiles. They rushed their finding to the UNF and the counter assault ensues. The Empire however didnt expect GDI Cyborgs however it is difficult fighting what you can not see, thus GDI Cyborgs are requipped with motion detectors and sent to destroy Cold Fussion Reactors.
+ For unknown reason, both sides decide to launch all out and cause Mutually Assured Destruction. Many people who are rich, smart or lucky take advantage of nuclear bunkers and Vaults.

Chapter 5: Generation 0. From the Vaults They come.

Civilisation ended for the moment but many generations of humans all around the world survived, however with little knowledge of their past existence. Vaults! The key to survival. This kept Humanity free from massive disaster. Though Humanity's population took significantly drops, barely 0.5% of their past size, it was enough to carry on their legacy.

TO BE CONTINUED.

===============================================

Note that I am going to edit this at a later date - probably tomorow - with the stuff written on paper. This is not a finished draft and I am coordinating my info.

VaMpYrEiNCaRnAtE


VaMpYrEiNCaRnAtE

PostPosted: Sun Aug 12, 2007 6:09 am


PROGRESS LEVELS (PL)

A Progress Level (PL) is an indication of the state of technology that exists in a particular society or civilization (which, in a science fiction setting, may be located on a planet other than Earth). This state of technological development generally pervades all aspects of a culture, particularly at higher levels (PL 5 and beyond) when long-range communication is virtually instantaneous. Even at lower levels, it’s unlikely—but not impossible—for a group of humans (or other sentient beings) to be at one Progress Level in some respects and at another one in other respects.

Progress Level may vary wildly from place to place on the same world or even the same continent.

Before the Cataclysm, Humanity was ate the fusion age of development except the UNF developed advanced Light technology, and the Empire developed Cold Fussion.


PL 0: STONE AGE

The major achievements of a Stone Age society are the use of fire, the domestication of animals, and the invention of agriculture. An individual living in a Stone Age society is primitive, but he isn’t necessarily gullible, stupid, or easily frightened by advanced technology. Common weapons in a PL 0 civilization include the club, the dagger, the spear, and the bow. Armor made from hide or leather is possible, as are wicker shields. Communication beyond the local tribe or settlement doesn’t exist. Travel is accomplished by foot or by simple rafts or canoes. Simple pottery, stoneworking, and woodworking are possible.

PL 1: BRONZE/IRON AGE

Early human civilizations began to work metal toward the end of the Stone Age. The malleability of copper led to its becoming the first metal to be “tamed.” Adding tin to copper created a much stronger alloy: bronze. This advance allowed for the crafting of tools and weapons of great durability. In turn, those improved tools made possible the working of iron, which soon replaced bronze as the metal of choice for tools and weapons.

In a Bronze/Iron Age society, advances in pottery, construction, and agriculture allow for the concentration of populations into larger and larger groups, with a corresponding upswing in the accumulation and sharing of knowledge. The rise of nations, citystates, and empires begins in the Bronze Age. Organized efforts to improve communications allow regional societies to exist. Galleys and small sailing vessels are capable of relatively long voyages, and some cultures may build extensive road or canal networks to link distant places. Improvements in agricultural efficiency permit the rise of artisans, craftsmen, professional soldiers, and other occupations that are not directly concerned with gathering food.
The sword replaces the club and the dagger as the preferred weapon of infantry. Chariots briefly dominate warfare before cavalry (aided by the introduction of the stirrup) renders chariots obsolete. The first true military forces or tactical systems appear. Armor can now be made from sewn plates or scales, metal links, or even forged breastplates, and a variety of metal melee weapons dominate the battlefield.

PL 2: MIDDLE AGES

Maturing civilizations experience a period of turmoil and adjustment at this Progress Level. Developments continue in architecture, commerce, metallurgy, and mathematics. Wider dissemination of information becomes possible thanks to more advanced printing techniques. Sea communications dominate in the later part of this stage of development, and sturdy seafaring carracks and galleons open the door to the next Progress Level.
As populations increase and knowledge of agriculture evolves, an increasing percentage of the population relocates into growing cities and towns. Toward the end of this Progress Level, the feudal system, in which a small class of nobles ruled a large population of agricultural workers, begins to collapse. Specialized crafts develop, universities appear, and the middle class is born. The first corporations emerge in the form of trade guilds. The evolution of strong systems of trade and finance tends to distribute a society’s wealth more evenly among its members, diluting the power of the nobility.
Tools of warfare undergo a significant revolution. Sophisticated chain and plate armors protect warriors from harm, and elaborate fortifications become something of an art form. Toward the end of the Middle Ages, the introduction of simple gunpowder weapons signals the imminent end of knights, heavy armor, and organized armies of swordsmen.

PL 3: AGE OF REASON

The Age of Reason is an era in human history when the development of ideas and systems of thought takes precedence over technological invention. The scientific method improves humankind’s understanding of the world. Experimentation becomes the means by which the physical properties of nature are systematically examined. The study of the various scientific disciplines—chemistry, electromagnetics, medicine, biology, and astronomy—flourishes. Instruments such as microscopes and telescopes enable scientists to greatly extend the range of their observations and discoveries. The new reliance on science generates waves on all levels of society. Superstition falls away, and exploration of the world reaches its apex. Society begins to experiment with new forms of organization, such as democracy. Corporations and economic alliances continue to evolve. Economically, this Progress Level is a transition from the cottage industries of the Middle Ages to industrialization.
The cannon becomes the dominant factor in naval warfare, while massed musket fire and horse-pulled field pieces rule the battlefield. Even the reliable bow vanishes, replaced by the flintlock. Light melee weapons remain common.

PL 4: INDUSTRIAL AGE

In the fourth Progress Level, the theoretical knowledge of the previous era matures into widespread practical application. The harnessing of hydraulic, steam, and electric power creates an explosion of commerce and industry. Developments such as the telegraph, the telephone, and the radio make true global communication possible. Breakthroughs in manufacturing techniques allow the construction of heavy ironclad vessels, rail transportation, and architecture of previously unimaginable size. Pioneers venture high into the atmosphere and descend into the sea’s depths.
Urbanization is complete as individuals gather in smaller environments where they can more easily exchange goods and information. Corporations expand in power, many establishing themselves throughout the explored world. Governments are based on political and economic factors.
The means of war change swiftly through the period. Aircraft and submersibles join the list of military assets. Reliable and accurate rifles, pistols, and machine guns become common. Mechanized war machines herald the first great change in the art of battle since the end of the knight.

PL 5: INFORMATION AGE

The Industrial Age relied on chemical power, but in the Information Age, computer technology and electronics rule supreme. Satellite information systems and the Internet connect the globe digitally. This Progress Level also sees the introduction of fission power and weapons reducing the importance of fossil fuels. The automobile replaces the locomotive as the common form of travel. The first steps toward space travel involve massive chemical rockets, unmanned probes and satellites, and short-term manned missions.
The technology of the era allows greater citizen participation in government. The emergence of international alliances begins to dissolve borders between nations. Corporations gather power and begin to threaten government authority. Technology has a greater effect on individual lifestyles than on society as a whole. Most weapons at this time are refined versions of Industrial Age equipment. Rifles, machine guns, and heavy howitzers are still used by the world’s soldiers. Computerized targeting systems and guided weapons make warfare much more precise and efficient. Strategic weapons, tested but never used, exhibit the species’ power to exterminate itself in minutes.
Humanity experienced its Information Age as anxious years full of minor crises. The tension gradually alleviates through the age, and as the era ends new superpowers form.

PL 6: FUSION AGE

The development of fusion power provides an efficient, nonexpendable energy source that almost obliterates the need for chemical fuel sources. Advanced space exploration and colonization become possible. Computers become even more accessible, reliable, and powerful, leading to the development of virtual systems and widespread access to the global Internet.
Slowly, society experiences another revolution as individual nations are replaced by world powers. Megacorporations number among these new superpowers as the line between the national citizen and corporate employee is rendered indistinct. Armed with the means to eradicate the entire species, the world powers keep conflicts to the level of skirmishing and posturing, and integration of the Information Age’s improvements proceed peacefully.
Scientific advanced in genetic engineering lead to artificial evolution and the first government- and corporate-sanctioned attempts to genetically manipulate human beings. Early results are encouraging, with the manifestation of positive and negative mutations in the species toward the end of the age. Scientists also perfect cloning technology, and the first human clones are created.
In the later years of this age, the first crude applications of gravity induction technology appear, in the form of civilian and military vehicles that can move through the air without using physical propulsion or consumption of fuel.
Chemical-powered explosives and firearms remain the weapons of choice; fusion technology can’t be effectively miniaturized for personal combat. Nevertheless, advanced chemistry and superconducting technology change the materials and capabilities of many weapons. True spaceships become possible, propelled by powerful fusion drives, but still require a reaction mass to traverse space.
The age sees the tenuous settlement of other planets and asteroids within the same star system.

PL 7: GRAVITY AGE

As this Progress Level opens, the invention of two key technologies herald humanity’s climb to the stars. The gravity induction reactor systematically replaces fusion power as an even more efficient source of energy that can be miniaturized with great ease. With the use of the mass reactor, world powers explore, divide, and colonize the entirety of the local star system. For the most part, life on the home planet is unchanged.
The second advance of the era brings perhaps the greatest upheaval in the history of human civilization. The introduction and integration of gravity induction technology leads to the creation of the induction engine, which allows starships to bridge the gap between the stars. Political and economic reorganization occurs as the species spreads far from home.
Projectile firearms are in their last days, as crude energy weapons become available. Powered armor is available to warriors of this age. Personal (melee) weapons enjoy a resurgence, due in large part to a shift in military tactics—armed conflict between individuals seldom occurs on an army scale, but more frequently involves engagements of small units in conditions when ranged weapons are not necessarily effective.
Computer technology links every society, settlement, and outpost of a star system in a single information net, creating an unparalleled and expedient exchange of knowledge and data for business, entertainment, and research.

PL 8: ENERGY AGE

The continuing miniaturization of induction engine technology allows power plants the size of marbles to harness the basic forces of creation. Powerful personal force screens and energy weapons dominate the battlefield, as projectile weapons finally disappear after ruling the battlefield for a thousand years. Miniaturized sensors, shields, and engines allow mass production of small, practical starfighters. At the other end of the spectrum, advanced construction techniques allow humans to build enormous, self-sustaining cities in space.

PL 9 AND HIGHER

Generally, these Progress Levels are beyond reach or comprehension, although isolated worlds or undiscovered species may exist that have access to them. In many cases, the signature technologies of an earlier age are abandoned in favor of more elegant and more powerful technologies.
Practical control of matter at the subatomic level, the ability to travel through time, or the power to “fold space” to shorten travel distances may be possible at this stage of technological development.
PostPosted: Mon Aug 13, 2007 5:12 pm


The world was changed, but it was not the end of Humanity. In the tense weeks prior to the nuclear exchange, some people built fallout shelters in their backyards. Other, wealthier individuals had already looked at the dangerous future and constructed catacombs. However, the UNF and the Empire created massive underground Vaults that were designed to ensure Humanities survival. Heavily armoured bomb shelters as large as skyscrapers buried deep in the ground or built into mountains. Still, many were lucky and remained outside of the most devastated regions: the worst they had to endure was the radioactive nuclear fallout. Whole communities lived sheltered for many years - fearing the dreaded atomic storms from myth.

Many saw the Vaults as their sanctuary, many as their Hell for the punishments their ancestors commited. Few had hope. Whatever it was, it was locked into their history as a mythological place in the hearts of many. Over the next twenty years the radiation on the surface tapered off. The inhabitants of the Vaults remained underground that entire time, but were finally forced to emerge.

Some left faster than others - the radiation wreaked havoc on the DNA of those on the surface. Animals, plants and nature suffered the worst fate, with many unlucky humans dieing in the blast, the strongest survived but to suffer an ill fate from radiation storms. Those who left the Vaults didn’t die from the radiation, but the earlier they left, the greater the mutation in their genes. Years passed; the survivors eked out a meager existence. Children were born, though most didn't survive, and those who did sometimes had strange mutations. Some of these children were abandoned, (or worse) by their parents. While others were raised to adulthood and themselves reproduced. Many without certain artefacts lived out a tribal existence.

The communities that left after the radiation storms ended became known as Terran and while unmutated relatively speaking, they gained a form of Dark Vision through natural evolution as part of living in the dark vaults for ages. Some, a rare group, known as UnderTerran, remained underground and refused in their paranoia to leave. Those above had brief stages of hyperaccelerated evolution, allowing them to adapt to the new terrain around them forming new human subraces. Near all surfaced to a devastated world. Much of the continent had succumbed to desertification and much of humanity was scarred by mutation. Despite the obvious changes, life moved forward. Communities coalesced, organizations sprang up, and leaders emerged. Some groups worked towards the betterment of the species; others simply gobbled up any resources they could scavenge or take. The roads became war zones. Fuel for ancient relics became the rarest commodity - weapons, vehicles armor and technological artificats before the apocalyptic war. Second to that, Water was the resource of the common people. Because of this, no currency was developed at this period.

Nuclear annihilation did not spell the end of Humanity's need to grasp after power. Some organizations that predated the cataclysm managed to survive, rebuild and either change their focus or continue pursuing the same ends they sought before the fall. Furthermore, following the apocalypse, new organizations sprang into existence, filling the vacuum as governments fell. Notable organizations that survived the dark ages and reached the feudal period included the particularly large Mutant Slayer’s Guild, the Wasteland Marauders, The Legion [mercenaries who found a stock pile of weapons, and thus created a para-military style base of operations, creating slave trade business, drug marketeering and other profitable but morally evil “opportunities”, and last, the Enforcers – a force of law abiding warriors who believe that law should prevail above all, they are one of the main reasons that Humanity progressed back into civilisation faster however they also promote a tyranny with little freedoms in their region.

The majority of humans formed tribal society, with only a few trying having the knowledge & skills capable of making established towns.

Upon terrans finally leaving, there is a barbarian war going on for land, alot of hostilities and people developing archaic technology, in the form of bows and spears. Even those who know of the relics such as guns, or have access to them in limited quantity still remain relying on ancient tools of war due to limited resources of bullets & ammunition. The War lasts 100 years, with no end in sight and pestillence plagues the land.

At this point psionics is forgotten, and generally know by only a few. Certain Humans who develop Psi Gifts are often inducted into nearby monasterise and become more monk-like in their dark monasteries.

Very little trade occurs, due to the great hostility against mutants. Each subspecies claiming their generation to be the original human gene strand. Thus no currency is created and established by the majority. Currency in history was only developed due to the need to trade & carry large unwieldy quantities of goods, but this purpose was not required - travelling at night is extremely dangerous.

The item more valued than guns, water, bullets are maps. They are a resource held only by a few. Cartography required especially hardened individuals and large teams worth of coordination. Statistically, only 1% of those who get lost manage to return.

Mutants plague the wilderness, thus forcing adventurers to learn mutant slaying techniques. Most humans however do not have the education to propagate such knowledge and generally only teach it among their tribe regarding local creatures. However, a genius known as Van Richert studies the mutants and establishes tactical information giving people hope. Spending over 30 years doing this research and finding about over 100 gene-seeds, even creating the Mutant Tier system allowing established standards for hunters, even the expert in Mutant slaying dies in his travels due to underestimating the mutants evolutionary speed. It is said that he dies to a tier of mutant above any ever encountered.

The war slowly turns stalemate was largely due to human's mutation adaptations of their terrain, making ongoing attack difficult as further attack would give certain folk greater advantages in terms of experience, layout knowledge and strategy. However, due to slow forms of information exchange, little coordination due to spread out leadership and hate on part of the populations, the war lasts for a bloody number of years. Without extensive knowledge, mutants prevent many attacks.

Eventually, the stalemate causes currency to adapt, and economic regain by poverty-striken people. The depression forces many to labour hard In the upcoming years giving rise to business. Eventually, leadership has to publically support business, then further leading to leadership becoming corporate in nature. Due to the mutants, technology doesnt allow gunpowder to be created – the old mineral deposits are all gone. Thus all leadership try to gain power by stockpiling weapons - some more successfully than others but leads to those who didnt wish to waste their ammo. Irony. Medieval progression remains for ages - castles usually are unable to be built due in part to mutants preventing manufacture on a large scale however a few notable exceptions manage to build towns using castle architectural skill.

Eventually as time goes on after generations, guns are known and used only by the far few – artifacts from ages past. Know only as relics and often incoporated into blades if the gun is small, forming gunblades being the rarest of them all. Religion isn’t formed widely at this point for a few reasons – firstly, waging wars vs others without motivation was easy, since others were subraces and on sight different, so religion used as a weapon of hate in wars was not required. Also, the vaults contained information in the form of pictographs, which explained lifestyles, and education thus meant it was not further required. Belief in god, while not as influential as it was before the Cataclysm, didn’t metamorph into organized religion – economy strength was power, due to limited resources. The enforcers, being a thinly spread wide organization forced law upon the populations in some way or another - thus religion wasnt required to create moral standards.

VaMpYrEiNCaRnAtE


School Of Dedicated RPers
Captain

PostPosted: Mon Aug 13, 2007 6:42 pm


This is certainly an advanced RP, but a tad difficult to navigate. Good luck!
PostPosted: Tue Aug 14, 2007 2:13 am


Yeah, its a campaign setting in development. smile

Visba is unavailable for a few more days so I am continuing its development without him till then. ^^

VaMpYrEiNCaRnAtE


VaMpYrEiNCaRnAtE

PostPosted: Wed Aug 15, 2007 4:39 pm


MONSTERS:

Beastmen. Considered half human, half beast however scientific citation is required. They take various forms, including having pig-like tusks and expressions, antelope styled hunters. They are all extremely hostile, and prefer Human flesh to most other substances. Little is known about their culture, religion, psychology, motives, history or their source at this point in time. Van Richert's journal logs contains all the information but is lost.

Goblars trappers – Small, expert trap makers, prefer spear throwing. They are often described as looking like miss-figured humanoids of malicious temperament.

Trusken warriors – They are similar to orcs in other mythos, except with very pronounced tusks and large beards. They are generally the most warlike of them all and most heroic in many cases. They are the backbone of the beastman tribes.

Antrillian raiders – Red skinned humanoid with antelope styled head. They are considered extremely skilled raiders and are very fast and great on the charge.

Gut Ogres – Large, brutish, abundant hair and a large belly. They can vomit out large quantities of acid that burns through most materials that are not resistant and even break down metal given enough time. However, during combat its most often used to damage the keen blade.

Snakemen Half human, half snake seemingly. They claim to be from a vast ruthless army that conquered many nations and served under an evil ruler abomination known as King Kobraz. Their base of operations is the fabled Snake Mountain. Legend dictates that their proginator pair was formed from both a human women and a snake God. They are humanoid, but with a thick snakelike tail upon which they move, a fully scalled body sometimes seen with the resistance of field plate mail, poisonous fangs and incredibly strong body muscles to boot. While they have not been seen to be vulnerable to any specific form of attack, they take numerous forms and are very mutatable.

Currently no accurate bio data is known about the subspecies of this race.

The Chryssalids are an alien-like race of terror. They are dark-coloured, usually a slimy green mixed with grey, and vaguely humanoid, but with claws, a bulbous oversized head that is attached to its chest with no kneck. They seem to have no long distance attacks, but are incredibly fast and unique in the fact that they inpregnate their victim’s brain with a symbiote like tad poll. It then takes control of the hosts corpse of a body, reanimating it in a seemingly zombie like disposition for a period of time, until its body bursts open with a new Chryssalid scraping its way out.

Currently no single Chryssalid has been killed without its body decomposing into an oily like substance within a dozen seconds, thus no bio data is available.

Arachniods – Spider shaped creatures of various sizes. Generally, they all have purple/red/green/black skin and contain contrasting colours in their large circular spots. While not the most intelligent creature, they possess spider web like abilities, and great mobility via wall climbing. Some are extremely poisonous and thus best avoided.

Enormous Baloth The largest creature known to man. This gargantuan creature has a naturally green scaly hide, large claws and massive maw with lots of teeth. What makes it most vicious however is its legendary ability to camouflage with terrain – a by product from its chameleon gene strands.

Blood Scale Prowler Generally come in packs of two, these humanoid reptiles with green scales and a red tinted back/spine, while similar to Snakemen to the uninformed, they are their enemies of them and biologically different. Physically stronger, tougher, and more blood thirsty, but not as intelligent – often killing their mate causes them to go into a ravenous frenzy. Out running them is foolish, likely your best bet is a last stand or a trap.

Reaping Mauler Considered a single entity, and very large and powerful but in truth a symbiotic relationship acts here. A single large creature, with grey hide, and massively oversized arms, in a standing position similar to a gorilla, except larger than a Human being, similar sized to a horse, as well as a much smaller creature, similar to a goblar in size, that often carries a form of ranged weapon and acts as coordination using an animalistic language. It is not understood why the large creature cooperates, but in the field its proven to prove beneficial.
PostPosted: Sun Aug 19, 2007 12:47 pm


*cough* stealing from Magic and from D&D *cough*

Yeah I'm back from vacation, again.

Visba


Visba

PostPosted: Mon Aug 20, 2007 12:48 pm


As always, anyone who has an idea is welcome to PM it to me or mousey.
PostPosted: Sun Sep 16, 2007 8:01 am


Please do not put advanced in your title. The mods will do that after you open your RP, if you are an advanced RP. 3nodding

School Of Dedicated RPers
Captain


Visba

PostPosted: Thu Sep 20, 2007 7:14 pm


yeah... send this to the dead zone, cuz mousey and I both abandoned it in favor of other, RPs we're making that happen to be better, and not so complicated.

Mine is a non-stat based RP so you should be seeing mine as soon as I finish it.
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