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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Zeph34r

Dapper Genius

3,400 Points
  • Dressed Up 200
  • Person of Interest 200
  • Treasure Hunter 100
PostPosted: Mon Sep 17, 2007 1:46 pm


User-name: Zeph34r
Posting: At least once or twice a day, hopefully
Time zone: GMT-5 (Eastern US, Canada)

~Character Data~


Name: Inuzuka Nero
Village: Sunagakure
Clan/Bloodline: Inuzuka
+2 to Spot per 5 levels
+2 to Search per 5 levels
+1 to Sense Motive per 5 levels
+1 to Wisdom per 10 levels
Element Affinity: Earth
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~


Headband: Does not have one yet.
Height: 5'1"
Weight: ~100 pounds (~40 kilograms)
Hair: Jet black, medium length and spiky, yet messy at the same time. It reaches down past his forehead, and about an inch to the end of his neck.
Eyes: Average sized, dark brown eyes. They are keener than regular human eyes, since he is an Inuzuka after all.
Physical Description: He has always seemed scrawny on the outside but he does have developing arm and leg muscles, and toughening abdominals. His skin is a light tan. His teeth are generally clean, and obviously similar to that of a canine. His nose and ears are not too small or large. They look like a normal nose and pair of ears, except with enhanced senses due to his bloodline.
Clothing: He usually wears a black, long-sleeved collar shirt with a tough, yet flexible white vest over it that is unzipped most of the time. He wears durable black baggy pants, held up by a silver belt with a gold buckle. On his belt is a pouch where he keeps all of his items and equipment. His shoes are black with white bottoms and sides, and are good for running, jumping, and any other activity. He also wears a silver dog tag with his name engraved in it, as well as a stretchable, indestructible, gold bracelet on his left wrist.
Background: He has lived an ordinary life in Sunagakure. He has an ordinary shinobi family. They aren’t famous for any amazing accomplisments, but they are still respected members of the Inuzuka clan. He grew up with few friends, but he shares strong bonds with the ones he has. One day, one of his older friends graduated from the shinobi academy and set out on a mission to investigate an uncharted village that was reported to be lifeless. He wished his friend the best of luck, but he never returned for weeks, then months. After a few tearful nights, he decided to become an elite shinobi, the best he can be, as soon as possible. The day before the academy start day, his father gave him a lucky bracelet, one that had been passed down from his great-grandfather, and now to him. With much determination and high hopes the next morning, he walked out his house doors, already late for class, and started towards the academy where he would soon start the journey of his life.
Personality: His personality varies often. He is usually nice but he can act mean at some points. He can also act stupid but it is usually just an act, since he is a bit intelligent. Generally, it is a bit difficult to know what he is really like. There are key traits that he has, however, that will never change: he will never give up or run away, and he will help others that are in his reach. He is also loyal and would never betray a true friend.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 9
Cp: 2

(Base + Distribute)
Strength: 6+4=10 | mod = +0
Dexterity: 6+4=10 | mod = +0
Constitution: 6+2=8 | mod = -1
Intelligence: 6+4=10 | mod = +0
Wisdom: 6+4=10 | mod = +0
Charisma: 6+0=6 | mod = -2
Chakra: 6+2=8 | mod = -1
Dodge Bonus: 10

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 1

Base Save Bonus: 0
Fort: -1
Rex: 0
Will: 0

Damage:
Taijutsu: 1-6
[any other weapon you use]

~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money: 0

Ryo: 0

Equipment:


Valuables:


~Pet Data~


Name: Shiroiga
Species: Canine
Size: Tiny
Element Affinity: Earth
Age: 3 months
Gender: Male

~Appearance~


Height: 6 inches
Weight: 6 pounds (~ 2/3 kilograms)
Fur: White and short
Eyes: Small and black
Physical Description: He is a puppy with white fur. Like most Inuzuka family pets he is an excellent tracker and in good shape. Although his claws and fangs are still growing, he can still manage to hold his own agaisnt other pets. He has a short tail, small ears and a black nose. He wears a silver collar with a gold buckle.
Background: He was a newborn puppy raised by Nero's family. The two spent most of their young lives together playing, training, eating and sleeping. They look out for each other at all times, so the two are usually never too far apart. They have even saved each other's lives a couple times. Although they do have some disagreements with each other, such as taste in foods, it just makes their bond stronger.
Personality: He is a lively puppy with a lot of attitude. He can usually sense what Nero senses, so he will only attack when he feels that Nero finds someone dangerous or suspicious. He won't bite friends, though he will ocassionally nibble on their limbs without permission. He is very obedient and somewhat trained. He usually likes to run around but at times he is also lazy and just wants to eat things. Nevertheless, he is a great companion and a valuable friend.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV. 1
Experience: 0/100
Hp: 4
Cp: 0
MHp: 6

(Base+Distribute)
Strength: 4+2=6 | mod = -2
Dexterity: 8+0=8 | mod = -1
Constitution: 4+2=6 | mod =-2
Intelligence: 4+2=6 | mod = -2
Wisdom: 8+2=10 | mod = +0
Charisma: 4+2=6 | mod = -2
Chakra: 4+2=6 | mod = -2
Dodge Bonus: 9

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged: 0

Base Save Bonus: 0
Fort: -2
Rex: -1
Will: 0

Damage:


~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Tumble: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Search: (Int)

Listen: (Wis)
Sense: (Wis)
Spot: (Wis)
Survival: (Wis)
Track: (Wis)

Diplomacy: (Cha)
Intimidate: (Cha)
Perform: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Sneak Attack:

~Possessions~


Equipment:

Valuables
PostPosted: Tue Sep 25, 2007 6:18 am


User-name: Creuset
Posting: at least once a day
Time zone: GTM +1
----------------------------
~Character Data~
Name:Saruwatari, Kaito
Village:Sunagakure no sato.
Clan/Bloodline: Saruwatari clan
Element Affinity: Earth and Fire
Age: 28
Gender:male
Rank:Jounin
----------------------------
~Appearance~
Headband: black one worn around his waist.
Height: 1.85 m.
Weight: 70 kg
Hair: black, spiky hair
Eyes: green
Physical Description: He looks younger then he is, normal posture, not muscular, he has a large scar on his chest, where Dojima,Shimoda cut him.
Clothing: blue pants, a black t-shirt, on top of it a long brown coat.
Background: The Dojima family is a well known clan in Kumogakure. They are specialists in using the 4 elements in their jutsu's. Tough it's not a kekkai genkai, everybody in the Dojima family has a affinity with at least 2 of the 4 elements, if not with all 4 of them, just like their honored forefather Dojima, Altan who was the Raikage 300 years ago. Some people says that it is some kind of sick passion for elemental ninjutsu. Most of the family members end up being a jounin or an Anbu, but some choose to have a quiet live, running a shop or something like that. Though most of the family died in the last great ninja war, 9 members are still alive. That is what everybody believes....For during the last great war one called Dojima,Kaito was unmasked as a spie for Sunagakure no sato. The true reason why he betrayed his village is still unknown, some say he did it for the money, some say he did it for the power. But everybody agrees that he was killed in the war by Dojima,Shimoda (current head of the Dojima clan). Only a few know that Kaito survived the battle and is now working as a jounin in Sunagakure no sato. The rest of his background is kept secret and even changed, by orders of the Kazekage. He even changed his family name and started training with puppets. Nobody knows his real background except for a few elite shinobi's.
Personality: Silent and sometimes even fals.
Other: He has 2 puppets, Kame (Turtle) and Hebi (Snake).
----------------------------
Missions:

S:
A:
B:
C:
D:
----------------------------
Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 20
Damage: N/A
Requeriments: Level 10 higher
Training days: 15 days.

Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)
Traps the victims inside a self-repairing dome of earth.
Cp cost: 20
Damage: N/A
Requeriments: Earth Afinity.
Training days: 10 days.

Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction)
Rocks are dislodged from above the opponent.
Cp cost: 40
Damage: 50 - 120 per rock that falls on you.
Requeriments: Chakra 30+ Must have some kind of celling over the person. Rock "Earth Affinity"
Training days: 30 days.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+
Training days: 10 days.
Special: Uchihas learn this at young age.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Kugutsu no Jutsu (Puppet Technique)
Just like a marionette, the user controls a puppet using strings of chakra from his fingers. This skill is often prepared in coordination with Kawarimi no Jutsu (Change of Body Technique), so the user can quickly replace their body with the puppet when they feel the need to activate it. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets.
Cp cost: 2 cop per round the puppers are used.
Damage: Depends on pupper power.
Requeriments: Puppet users only.
Training days: --

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.
----------------------------
Taijutsu-

Tekken
----------------------------
Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 10
Requeriments: Genjutsu 15 Ranks
Training days: 5
Save: Will 10 + chatacter level + charisma mod.
Intelligence check DC "Same as above"

~Stats~
LV: 33
Hp: 406
Cp: 564

Strength:12+10=32
Dexterity:12+10=32
Constitution:12+10=32
Chakra:12+10+20=42
Intelligence:12+10+20=42
Wisdom:12+10+20=42
Charisma:12+10+20=42
Dodge Bonus:10+16+11=37

Base Attack Bonus: 33
Attack Melee:33+11=42
Attack Ranged:33+11=42

Base Save Bonus:16
Fort:33+11=44
Rex:16+11=27
Will:16+16=32

Damage:/
----------------------------
~Skills~

Bluff: (Cha) 30
Diplomacy: (Cha) 30
Disguise: (Cha) 50
Gather Information: (Cha) 40
Intimidate: (Cha) 30
Innuendo: (Cha) 35
Sense Motive: (Wis) 45
Read Lips: (Wis) 35
Disable Device: (Int) 50
Hide: (Dex) 40
Listen: (Wis) 40
Move Silently: (Dex) 40
Concentration: (Con) 40
Forgery: (Int) 45
Knowledge: (Int): Civics, Current Events, History, Tactics 40
Repair: (Int) 50
Research: (Int) 35
Search: (Int) 40
Spot: (Wis) 40
Chakra Control: (Int) 40
Ninjutsu: (Chk) 40
Genjutsu: (Int) 30
Sneak Attack 45


----------------------------
~Possessions~

Money:0
Ryo:0

Equipment: lot's of poisons, healing potions, shurikens, kunai knives, etc

Creuset


Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250
PostPosted: Fri Oct 05, 2007 9:11 pm


User-name: Rin Kairiu
Posting: As much as possible
Time zone: Pacific (USA)
~Character Data~
Name: Arashi San
Village: Sunagakure
Clan/Bloodline: (Working on it)
Element Affinity: Water
Age: 15
Gender: Female
Rank: Genin

~Appearance~

Headband: Black, around forehead
Height: 5'3
Weight: 136
Hair: Wavy, light brown with gold. Worn down to protect from the sun.
Eyes: Big, brilliand green-hazel in color.
Physical Description: A bit darker than pale,lol, with lots of freckles, Sturdy/ strong, not a stick. Now more muscular, but with a very feminine body.
Clothing: Wears tan and brown clothes for camoflauge. She has brown pants, shirt and cloak, but with a tan head wrap thing and mask.
Background: As a child she lived in Konoha, but because of bully issues her family moved to Suna for a fresh start. San made friends and was quickly labled the smartest/luckiest/ or perfect student.
Personality: Very casual, easygoing, and hates being controlled. But what she hates more than that is.....surprises....
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requirements: Genin or higher rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requeriments: "Sick mind ?"
Training days: 0

Summoning Contract-



~Stats~
LV. 5
XP: (117/150)
Hp: 55
Cp: 30
MHp: 60
Strength:8+3+8= 19
mod = 4
Dexterity:8+1+5= 14
mod = 2
Constitution: 8+1+3= 12
mod = 1
Intelligence: 8+6+5= 19
mod = 4
Wisdom: 8+3+4= 15
mod = 2
Charisma: 8+2+2= 12
mod = 1
Chakra: 8+4+5= 17
mod = 3
Dodge Bonus: 15

Base Attack Bonus: 5
Attack Melee: 9
Attack Ranged: 7

Base Save Bonus: 2
Fort: 5
Rex: 4
Will: 5

Damage: 7-12


~Skills~ 4*5=20pts
Swim: (Str)

Balance: +4(Dex)
Escape Artist: +1(Dex)
Hide: (Dex) 2+0+18= 20
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: +1(Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: +15(Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: +1 (Int)
Ninja Lore +1(Int)

Listen: (Wis)
Read Lips: (Wis)
Sense Motive: +1(Wis)
Spot: +3(Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: +1(Cha)
Diplomacy: 1(Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: +16 (Chk)
Genjutsu: (Int)
Taijutsu: +17 (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons: 0+0+15= 15
Sneak Attack: 0+0+10= 10

~Possessions~

Money:

¥en:
Ryo:

Equipment:
PostPosted: Sun Oct 21, 2007 11:33 am


User-name:Zenkaku
Posting:Everday but lightly on weekdays
Time zone: Eastern

~Character Data~


Name:Tobi Uchiha
Village:Sunagakure
Clan/Bloodline:Uchiha
In game stats:
Int + 6
Dex+ 4
All elements.
1 skill per level in genjutsu,
+10 intimidate, seduction, chakra control
User Image
In game stats:
Each eyes gives two attack bonus and dodge bonus unless both are activated which gives a five bonus overall to AB and DB.
1 skill per two levels spot, search, read lips
1 skill per level of sense motive
Genjutsu Eye Cast: Able to cast genjutsu during the enemies turn or yours as a free move. This free move can only be done once per players turn though.
Eye Copy Jutsu: Allows the user to memorize any technique it sees that isn't a bloodline or a summoning contract they do not have. The user must still meet all the requirements except for level requirements.
+20 genjutsu, ninjutsu, taijutsu


Element Affinity:All
Age:13
Gender:Male
Rank:GenninMissing-nin

~Appearance~


Headband:Black silk with standard Suna plate placed in middle and wrapped around forehead under orange goggles
Height:4'11
Weight:102
Hair:A deep black
Eyes:A friendly brown
Physical Description:User Image
Background:Tobi comes from Otogakure. There, he lived with an old woman, his siblings and parents, and possibly other people. Little else is known about his past.

As a child, Tobi was a bit of a brat who liked to eat watermelons and poke fun at his brother. He would call her "Shir-chan" and he would retort by calling him "Bed-wetter obi." The two were close friends and Tobi, despite being younger and much shorter than his friend, always felt that he needed to protect him.Soon his brother disappeared leaving Tobi all on his lonesome with their parents.


Then when the day came that the Go- Ryu masters were released Tobi was lost in all the confusion and hysteria of people crazily running around in fear.In a thought of safety he hopped onto a trading cart and waited for the madness to end with him being the young boy he was he easily fell asleep in the wooden cart .And found himself in a completely different place of sand and warmth.

A few months after coming to the village Tobi felt he should start a ninja career and enroll in the Academy quickly after he began getting in large fights under the notion that he was the top student in the group this ended badly in most cases such as the time when he fought a new kid who unexpectedly had a katana and stabbed him ending in Tobi's utter defeat [as noted here through here,After many school battles Tobi knew he had to get stronger and went searching for a Sensei this Sensei of course was a Taijutsu master and Sannin this of course opened up the gateway to Tobi's true potential it unlocked power he had never even dreamed of and it continues to this day .hereone of these training courses of course nearly ended his life but led him to finding himself he found the right road to the Shinobi and became proud of his name Tobi Uchiha it was originally Itazuki but after his near death experience he changed it seeing as he was a new man as noted by one of his quotes in the gennin exam .

One of the only beings on Earth Tobi respects and would die to protect is his puppet using friend Hiro he usually helps Tobi if needed in any sort of battle like in one of his school fights if the fight seems to tough you'll find Hiro right by Tobi's side who gladly takes the help and ends up defeating the foe .

A few months after the Gennin exams Tobi's mind grew corrupted through possibly hatred of the village or in just a search to gain the power he felt after meeting and training with the Sannin .This lead him to abandoning the village but not before saying good bye to his only best friend Hiro.After doing so he left the village.
Tobi spent two days wandering aimlessly through the desert until being found by Hiro
Soon after being found by Hiro the pair traveled to Iwagakure and took it in as shelter for about a week until Tobi abandoned Hiro there and went in search for the missing-nin organization 5th Dawn in Takigakure and to much of his dismay Hiro had followed and Tobi quickly reacted and spit out an destructive fireball turning a large section of the Takigakure forest into debris.Tobi was close to obtaining the Mangekyou Sharingan at that point but Hiro had narrowly survived the flames and joined the 5th Dawn with Tobi to much of Tobi's hate as he now has a grudge against Hiro.

Soon after this Tobi began to truly awaken his Uchiha blood as his sharingan was awakened from it's decade long nap .Tobi has yet to actually use it in battle but he feels quite proud as now he has an astonishing trump card his arsenal .

After his attempt on Hiro's life a person was soon entered back into his life his brother Shiran apparently he had mastered the shringan up to Mangekyou Tobi was extremely excited even though he didn't realize it was his brother at first as he attacked him


Personality:Laid back,Humorous,Quickly irritated if anybody attracts unneeded attention to themselves
Other:His goal is to match-up to his brother in power

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.


Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age.


Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 15 + 3 per ball.
Damage: 6 - 15 per ball that hits.
Training: 7 days
Requirements: Chakra Control 10 + 2 per ball.
Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.


Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)





Genjutsu- Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.


Bunshin No Jutsu [Doppelganger Technique]
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.



Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.


Taijutsu-Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Summoning Contract-

~Stats~

LV. 11
Experience:17/150
Hp:132
Cp:110
MHp:30



Strength:16 l mod = 3
Dexterity: 20| mod =6
Constitution: 10| mod =2
Intelligence: 17 | mod =4
Wisdom: 13 | mod =1
Charisma: 13| mod =1
Chakra:26 | mod =8
Dodge Bonus:14


Base Attack Bonus:2
Attack Melee:5
Attack Ranged:5

Base Save Bonus:0
Fort:0
Rex:3
Will:1

Damage:
Taijutsu:7-10 plus two damage for every 10 points in taijutsu skill
And added Gokken abillity
12-26
[any other weapon you use]

~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control:24(Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff:12 (Cha)
Diplomacy: (Cha)
Disguise:13 (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate:10 (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction:10 (Cha)

Ninjutsu: 21(Chk)
Genjutsu:12 (Int)
Taijutsu: 20(Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:Exploding Tags x10
Katana x1
Kunai x5
shuriken x 10

ValuablesA pair of orange goggles given to him by his sister on his 10th birthday.

1 Katana especially crafted for him by his best friend Hiro

Karvasa


Rowan Lightwing

PostPosted: Wed Oct 24, 2007 4:43 pm


User-name:JB the FF9 fanatic
Posting:Once or twice a day, sometimes more, depending on what other characters are giving me to work with...
Time zone razz acific

~Character Data~


Name:Rowan Nightbane
Village:Sunagakure
Clan/Bloodline:N/a. May request for bloodline limit later...
Element Affinity:wind
Age:9
Gender:male
Rank:Academy student

~Appearance~


Headband:None yet
Height:4' 3"
Weight:70 lbs.
Hair:Long, white
Eyes: multicolored, but blue and dark blue
Physical Description:Rowan is mildly tall, and European-looking, with slightly tan skin. He has well-toned, lean muscles, as a result of his training.
Clothing:Usually black, or yellow. A lot of the time both.
Background:Rowan was born in Europe. His family immigrated to Japan shortly after his birth, for reasons unknown. His father was taught ninjutsu by the native people of the wind country, and became a slightly well-known ninja. It is unknown how, but he possessed great strength and speed. He had heard of 'gates', but when he heard of the repercussions of using them, he knew that wasn't it. He just had a strange ability to get amazingly strong in times of stress, and was described as becoming 'demonic' in appearance. Then, one day, he was killed by an unknown ninja organization, which was quickly tracked down and destroyed after the news of his fathers death reached a very angry Sunagakure. Rowans mom lead a normal life, raising Rowan to his current age.
Personality: Rowan is rather cocky and smart, but also dark and apathetic. He cares very little for anyone else but his mother, and feels that he is different from everyone else of the village, in that he doesn't possess the same physical characteristics as everyone else in the village because of his European descent.
Other: Rowan often carries a long chain on a pouch at his side, his weapon of choice for the day he becomes a ninja. He has practiced intensively with it.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience:0/100
Hp:10
Cp:1
MHp:8

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength:11 | mod = +0
Dexterity:11 | mod = +0
Constitution:11 | mod = +0
Intelligence:6 | mod = -2
Wisdom:6 | mod = -2
Charisma:11 | mod =+10
Chakra:6 | mod = -2
Dodge Bonus:8

Base Attack Bonus:1
Attack Melee:1
Attack Ranged:1

Base Save Bonus:0
Fort:0
Rex:0
Will:-2

Damage:
Taijutsu:1-6
[any other weapon you use]

~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Swim: (Str)

Balance: 1
Escape Artist: (Dex)
Hide: 1
Move Silently: 1
Sleight of Hand: (Dex)
Tumble: 1
Use Rope: 1

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: 1
Gather Information: 1
Handle Animal: (Cha)
Intimidate: 1
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 1
Genjutsu: (Int)
Taijutsu: 1
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables: Rowan carries a chain which he will use when he becomes a ninja, as well as a gold ring, which used to be his dads.
PostPosted: Sun Nov 11, 2007 8:02 am


Quote:
User-name: Faeyas
Posting: at least once a day
Time zone: Arizona Standard

~Character Data~


Name: Ishida, Kawa
Village: Sunagakure no sato
Clan/Bloodline: None
Element Affinity: Wind/Earth
Age: 11
Gender: Female
Rank: Academy Student

~Appearance~


Headband: n/a
Height: 4’8”
Weight: 90lb
Hair: Black, braided to her shoulders in two braids, wavy.
Eyes: Green doe like eyes that seem to burn with determination
Physical Description: She is a rather tall girl, not filled out yet. In fact if her hair weren’t so long, she could easily be mistaken as a boy. She has dark copper skin, a small button nose, and very graceful and long fingers. She is very well balanced, form-wise, but is very clumsy in her body.
Clothing: She wears thick black fist gloves (Fingers not covered, but thumb is), a black Kimono with t-shirt length sleeves. The Kimono only shows top-wise. Her pants are black long and form fitting. Her shirt is tucked into the pants and her large black boots are covered in useless buckles. Her weapon pouch is black and on her left leg, and she wears a thick over sized black belt on her waist that can hold other things like bags, fans, ect. Over her hair is a black cap with cat ears made of felt. Grey Goggles rest on her neck.
Background: She is the youngest of the Ishida family, her older siblings have left home and none of them became ninja. Kawa, on the other hand, can’t imagine being anything other than a ninja.
Personality: Cheerful, hopeful and determined.
Other: She is a quick learner for someone who horribly messes up everything on her first few tries.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 9 [10+constitution*lvl]
Cp: 3 [3+ Charkra mod*lvl]
MHp: 9 [10+wisdom*lvl]

Personal mod note: (Stat-10)/2

[Base + Distribute + Train + Level up]

Strength: 6 + 1 + 0 + 0 | 7 mod = [-2]
Dexterity: 6 + 3 + 0 + 0 | 9 mod = [-1]
Constitution: 6 + 2 + 0 + 0 | 8 mod = [-1]
Intelligence: 6 + 4 + 0 + 0 | 10 mod = [0]
Wisdom:6 + 3 + 0 + 0 | 9 mod = [-1]
Charisma: 6 + 3 + 0 + 0 | 9 mod = [-1]
Chakra: 6 + 4 + 0 + 0 | 10 mod = [0]
Dodge Bonus: 8

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 0

Base Save Bonus: 0
Fort: -1
Rex: -1
Will: -1

Damage:
Taijutsu:
[any other weapon you use]

~Skills~


[0points]

Strength Mod: -1
Swim: 0
Taijutsu: 0
Ninja Weapons (type): 0

Dexterity Mod: -1
Balance: 0
Escape Artist: 0
Hide: 0
Move Silently: 0
Sleight of Hand: 0
Tumble: 0
Use Rope: 0

Constitution Mod: -1
Concentration: 0

Intelligence Mod: 0
Chakra Control: 0
Craft (type): 0
Disable Device: 0
Forgery: 0
Repair: 0
Research: 0
Search: 0
Genjutsu: 0
Fuuin Jutsu: 0

Wisdom Mod: -1
Listen: 0
Read Lips: 0
Sense Motive: 0
Spot: 0
Survival: 0
Treat Injury: 0

Charisma Mod: -1
Bluff: 0
Diplomacy: 0
Disguise: 0
Gather Information: 0
Handle Animal: 0
Intimidate: 0
Innuendo: 0
Perform (type): 0
Seduction: 0

Chakra Mod: 0
Ninjutsu: 0

Modless
Kawarimi: 0
Kunai: 0
Shuriken: 0
Sneak Attack: 0

~Possessions~


Money:

Ryo: 0

Equipment:

n/a

Valuables

1 weapon/money pouch
Clothes
Goggles

Faeyas

6,700 Points
  • Elocutionist 200
  • Invisibility 100
  • Popular Thread 100

Citrus Samurai

PostPosted: Sun Nov 11, 2007 2:23 pm


Citrus Samurai:
Thats it I am playing and that is final damn my self for not posting
Time zone: central

~Character Data~


Name: Nova "Yuusha" Yamanaka
Village: Sunagakure
Clan/Bloodline: Yamanaka
Element Affinity: Wind
Age:14
Gender: Male
Rank: (missing nin sorta )(no one knows if he lived or not ) Genin & ex Academy Teacher

~Appearance~


User Image

Headband: Tan, he has it but keeps it hidden from every one
Height: 5 ft 9
Weight: 150
Hair: A deep red short
Eyes: A deep rich Amber
Physical Description: Nova is tan since he in the sun a lot. He is thin but he is in good shape so he is muscular. He has piercing running down his ears.
Clothing: Since living with Kusemono Nova got new clothing, red under s**t covered by light black leather with a red symbol on it of a dragon, on one arm are black bands going all the way to a a leather armlet with some with places to put kuni or a scroll, the other arm has nothing on it is going to have a summoning tatoo, his hands have rings on them. Nova pants are light weight pants with spots for carrying bag and, scrolls.
Background: When Nova was born as star exploded in the sky the Elders said that this was good omen saying that this boy well be a great hero one who would defeat evil. During the next years of his life his family moved to Suna from Konohagakure. The reason they left is because they herd a rumor about a group rouge ninja where going to attack Konohagakure his family was right. When he became a student of the ninja of the academy he was a child prodigy. Then the wind master attacked Suna, Suna did try to fight back but was taken over by wind master. Nova parents fled leaving him behind in the village. Nova woke up the next morning and found that a large amount of people have fled the village including his parents. Nova knew he would rise above those cowards. He took on the last name of Yuusha to hide that he was a Yamanaka from the wind master and his followers. Nova knew he had to get stronger to help any of the ninjas who are going to oppose him so he can help them out to kick him out of the village or kill him.
Nova became a Genin at the top of his class. Nova was waiting to meet his new master since his old one fled when the village was attacked. The wind master gave him the job as the Academy Teacher since the old one was killed or fled the village. Nova held this job for almost a year, when three of his old students left the village and became missing Nin. One of the students came back and was going to help him stop the other two. Nova left the village to look for them for months but his search failed. Know one knows where he went so he as been branded MIA. After he found Tobi and Hiro in Iwa he got into a fight with them but failed to defeat them so he fled into the desert. After he was better he traveled the world for months looking for them but failed to even find anything trace of them so he abandoned his mission and went back to the desert. He did not want to show his face back in Suna so he lived in the desert for five months in a old fort. He left his home since he was fed up watching the world go into ruin and he did nothing to stop it. He started his new journey to Iwa and left his home in flames.After being in the desert for a day a sand storm rolled in so Nova had to take shelter in a old stone house. During the night a stange Cactus child came into the home it was being attack by a wolf, Nova got rid of the wolf and saved the Cactus child. He now takes care of the Cactus child and brings him around with him. Nova also found a fortress of drug sellers, their he met a rouge ninja from the leaf village named Kusemono of the east who is going to be Novas new teacher.When Nova was training he learn that the Cactus child was a summon, so Kusemono told Nova to name it, Nova name him Ibara.

Personality: Nova is usually calm but t if you make him mad he will beat you down also he well see you as nothing if you flee in battle or otherwise do anything dishonorable or give up in battle.
Other: He has a nova burst tattoo on his back.

Ibara Nova summon friend

User Image

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Suna Bunshin no Jutsu
The user creates sand bunshin...
Cp Cost: 2 per bunshin
Damage: Each clone has half your stats, but Hp cannot be higher than 80.
Requirements: Sand/dirt around, knows Bunshin no Jutsu
Training: With Wind Affinity 1 day, without Wind Affinity 2 days.

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu-

Taijutsu-

Summoning Contract-
(well have one once I reach the right level)
~Stats~

LV.8
Experience:954
Hp: 80
Cp: 40
MHp:112

Strength: 8+0+2=10 Mod=0
Dexterity:8+2+2=12 Mod=1
Constitution: 8+2+0=10 Mod=0
Intelligence: 8+8+0=16 Mod=3
Wisdom: 8+8+0=16 Mod=3
Charisma: 8+10+0=18 Mod=4
Chakra: 8+6+0=14 Mod=2
Dodge Bonus:14

Base Attack Bonus:8
Attack Melee: 8
Attack Ranged: 9

Base Save Bonus: 4
Fort:4+0=4
Rex:4+2=6
Will:4+3= 7




~Skills~
Hide: (Dex) 6=5+1
Concentration (con) 9=5+0+4(Yamanaka)

Chakra Control: (Int) 13 =10+3
Research: (Int) 13=5+3
Listen: (Wis) 8 =5+3
Survival: (Wis) 8=5+3
Bluff: (Cha) 16=10+4+2(Yamanaka)
Gather Information: (Cha) 11=5+4+2(Yamanaka)
Innuendo: (Cha) 9 =5+4
Seduction: (Cha)14 =10+4
Ninjutsu: (Chk) 13 =10+3
Genjutsu: (Int) 23 =20+3
Fuuin Jutsu: (Int)13 =10+3





~Possessions~


Money:

Ryo:

Equipment:


Valuables: A peace of a rare stone found when the star exploded. On a necklace. A sack which he well carry his money in
PostPosted: Mon Nov 12, 2007 9:58 am


User-name: ProtoXtreme
Posting: Fast, like a forest fire
Time zone: EDT

~Character Data~


Name: Shizimu-Fubuki Kouhei aka Touzoku no Suna (Kouhei=justice, Touzoku=thief)
Codename: Calamity
Village: Hidden Sand (Sunagakure)
Clan/Bloodline: Shizimu
Element Affinity: Fire/Water
Age: 18
Gender: Male
Rank: ANBU

~Appearance~


Headband: He wears the Sunagakure forehead protector like Kakashi (except his headband is slanted over his right eye instead of her left). This is because Touzoku claims he possesses the legendary doujutsu particular to his nomadic clan, the Mirashinme. Even if eye contact wasn’t intentional, the person gazing into this particular doujutsu will be forced to rewitness the worst moments of their lives. But the main point is Touzoku doesn’t have the doujutsu and is thus living a lie.
Height: 5’9
Weight: 130 Ib
Hair: Raven-haired
Eyes: Red, like the colour of the setting sun
Physical Description: Touzoku has long, flowing raven hair usually tied into a high ponytail. He has long bangs that fall over his forehead and sidebangs that reaches past his chin, framing his face. Unlike most members of his clan, Touzoku was born with pale skin but not a deathly pallor like Orochimaru’s (more close to an Uchiha’s or a Hyuuga’s paleness). As that is a trait of the tiny fraction of doujutsu bearers in his clan, this allowed Touzoku to consolidate his power by claiming himself as a possessor of the Mirashinme and thus as clan leader. Due to the fact that his mother was a Fubuki, Touzoku appears even more feminine than other male members of his father’s clan.
Clothing: Refer to picture below.

On ANBU missions, Touzoku would don the usual ANBU gear which consists of a chest plate, vest, gauntlets, and shin guards, along with a katana which is strapped to his back. Since the ANBU uniform does not have sleeves at all, his Suna ANBU tattoo is quite visible, having been carved onto his left arm. As for his mask, it depicts a white mongoose with slanted eyes lined by a thin line of inky black bearing a wide, mischievous grin, with two painted red triangular stripes in equal distance from each other between the pointed ears and one red stripe is painted downwards from the outer corners of the eyes, extending downwards to a little past the middle of the cheeks, ending in around the same latitude the painted, inky-black nose.
User Image
Background: Touzoku was born as Shizimu Kouhei to a rather strange nomadic clan that had settled in Sunagakure. His grandmother was a member of the now tragically famous Fubuki clan of Kirigakure (she was murdered during the Fubukis’ attempt to flee Kirigakure which fell under Mistress’s control) and is also the grandmother to Fubuki Shinratsu (the clan heir), thus was the reason why he had pale skin and a rather odd combination of chakra affinities. His family was in league with the clan elders responsible for promoting the assassination of the rightful future clan leader and her parents.

Due to the boy’s physical features, the clan elders paid his family, who’s from one of the poorest tribes of the clan, in hopes of controlling the boy when he grows up as their own personal puppet. Hanafubuki was too strong-willed a girl for their liking and the elders did not believe in having a female clan head anyways. Though Touzoku’s father supported the idea of having his son as the future clan leader, his mother (as a carrier of Kiri’s nobleblood Fubuki bloodlimit but was expelled from the clan due to her marrying outside the Fubuki family) didn’t. And when she discovered this lie was inevitable, Touzoku’s mother changed his name from Kouhei (literally meaning justice) to Touzoku (literally meaning thief) out of shame.

However, when news came that Hanafubuki was alive, the clan elders feared that the girl might someday return to Suna and destroy them out of revenge. Hana was quite clever after all and most likely have already figured out who was behind the assassinations. She also possessed the Mirashinme, so it was an easy task when it came down to questioning the assassins. In addition, now that she was now protected by Otogakure as a Chuunin among their ranks, therefore the clan elders couldn’t make any more moves on her. And so, to keep the rest of the clan in the dark of what truly happened to the real Shintaku-sama, the elders announced Touzoku as the true clan leader and Shintaku-sama.
Personality: Touzoku had no idea how greatly the terrible crime his family has committed and his very existence pose the biggest threat (and exile) for the true clan leader Hanafubuki. But Touzoku himself did not lead a happy life, always being the elders’ puppet and clan leader only in name. He is quite paranoid to make sure no one ever sees his right eye...as the clan elders had commanded for this to be or otherwise the lie would be exposed in the face of all of the clan. And if he disobeys and reveals the truth, the elders would turn against him and frame him and his family as the liars whom drove the real Shintaku-sama from Sunagakure. Either way, Touzoku is in an awkward position, not imprisoned literally, but in quite a difficult situation. His own mother despises his very existence, so Touzoku grew up being angry and lonely.

Personality wise, Touzoku is a very odd shinobi just as his strangely balanced affinities are. Firstly, he has his father’s father fire affinity as all of his clanmembers do but his Fubuki mother’s ice chakra was broken down by his fire affinity to end up as simple water chakra instead. Had his mother not carried another bloodlimit, Touzoku may have been actually born with the Mirashinme. But sadly, that wasn’t what happened because the Hyouden cancelled out the Mirashinme, therefore he inherited neither bloodlimit. But because he has the ability to learn water techniques, Touzoku uses this as a way of rebelling against the clan elders, even if it was just a little matter since his clan specializes primarily in fire and medical ninjutsu techniques. Touzoku simply refuses to master the medical field and would learn fire techniques later on simply for arsenal purposes but would rarely ever use them (except in Suna, where he doesn’t have much of a choice).
Other: Touzoku does not share his specific likes or dislikes with others. Being used to only being seen as a puppet in the elders’ eyes, Touzoku had gotten quite used to accepting anything as they come. He most certainly inherited the Fubuki’s excellent talent at masking their emotions. However, Touzoku have no idea that the new Fubuki clan head is his cousin. Whether or not this would eventually prove to be advantageous for his family’s current situation, only fate would know.

Missions:

S: 1
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu:

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Rank: E
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Rank: E
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Rank: E
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Rank: E
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Rank: E
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Rank: D
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Rank: D
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Katon: Goukakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Rank: C
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age. This does not mean that Uchiha starting out will have this jutsu.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Rank: C
Cp cost: 15 + 3 per ball.
Damage: 6 - 15 per ball that hits.
Training: 7 days
Requirements: Chakra Control 10 + 2 per ball.
Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Rank: B
Cp cost: 120
Damage: 80-185 + chakra mod.
Requeriments: Fire affinity. Chakra 45+, Chakra Control 60
Training days:15 days

Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Rank: A
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)

Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Rank: C
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Rank: B
Cp cost: 10 per bunshin and resulting CP divided by number of Clones created
Damage: Each bunshin deals the same damage as you.
Requirements: Chakra 50+, Must be from Konoha or taught by a Leaf Ninja
Training days: 20 days

Bunshin Daibakuha (Clone Great Explosion)
This jutsu utilises certain village Bunshin no Jutsus and creates a solid clone that will explode upon command, potentially killing or injuring those caught in the blast.
Rank: A
Cp cost: 90 per clone "To make explode"
Damage: 120 - 200 + chakra mod per clone
Requirements: A solid bunshin, defined as being made of sand, water, earth, grass or from Kage Bunshin no Jutsu. Ninjutsu 50, Chakra Control 80
Training days: 15 days

Suiton: Suishoha (Water Release: Water Shockwave)
A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area.
Rank: A
Cp cost: 100
Damage: 200 - 300 + chakra mod.
Requirements: Water Affinity, Chakra 30+, Chakra Control 50+
Training days: 15 days

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
This technique is used to create a massive blast of water.
Rank: A
Cp cost: 180 CP
Damage: 200 – 250 + chakra mod
Requirements: Water Affinity, Chakra 50+, Chakra Control 60 +, Needs a body of water
Training days: 12 days

Suiton: Daibakure no Jutsu (Water Release: Huge Explosion Technique)
The user creates an enormous, inescapable maelstrom to trap and drown the target.
Rank: A
Cp cost: 200 CP
Damage: 300 – 400 + chak mod
Requirements: Needs a body of water, Chakra 50+, Chakra Control 60 +, Water Affinity.
Training days: 20 days

Genjutsu:

Taijutsu:

Summoning Contract: None

~Stats~

LV. 35
Experience: 253/5500
Hp: 700
Cp: 875
MHp: 735
Strength: 44 | mod = +17
Dexterity: 42 + 2 | mod = +17
Constitution: 30 | mod = +10
Intelligence: 52 | mod = +21
Wisdom: 32 | mod = +11
Charisma: 14 | mod = +2
Chakra: 52 + 2 | mod = +22
Dodge Bonus: 38

Base Attack Bonus: 35/30/25/20/15/10/5
Attack Melee: 52/47/42/37/32/27/22
Attack Ranged: 52/47/42/37/32/27/22

Base Save Bonus: 17
Fort: 27
Rex: 34
Will: 28

Damage:
Taijutsu: 1 - 6 + 17 (+12) = 18 - 35
Kunai: (stabbing) 1 - 3 + 17 = 18 - 20 / (throwing) 1 - 4 + 17 = 18 - 21
Shuriken: 1 - 2 + 17 = 18 - 19
Katana: 1 - 10 + 17 (+12 Taijutsu) (+8 Ninja Weapon Katana) = 18 – 47 (+4 Attack Roll)

~Skills~

Chakra Control: (Int) 21+100+1=122
Ninjutsu: (Chk) 22+285+1=308
Genjutsu: (Int) 21+0=21
Taijutsu: (Str) 17+50=67

Swim: (Str) 17+0=17
Balance: (Dex) 17+0=17
Escape Artist: (Dex) 17+20=37
Hide: (Dex) 17+0=17
Move Silently: (Dex) 17+0=17
Sleight of Hand: (Dex) 17+0=17
Tumble: (Dex) 17+0=17
Use Rope: (Dex) 17+0=17

Concentration: (Con) 10+0=10
Craft: (Int) 21+0=21
Disable Device: (Int) 21+0=21
Forgery: (Int) 21+0=21
Knowledge: (Int) 21+0=21
Repair: (Int) 21+0=21
Research: (Int) 21+0=21
Search: (Int) 21+0=21

Listen: (Wis) 11+0=11
Read Lips: (Wis) 11+0=11
Sense Motive: (Wis) 11+50=61
Spot: (Wis) 11+0=11
Survival: (Wis) 11+0=11
Alchemy: (Wis) 11+0=11
Treat Injury: (Wis) 11+0=11

Bluff: (Cha) 2+0=2
Diplomacy: (Cha) 2+2=2
Disguise: (Cha) 2+0=2
Gather Information: (Cha) 2+0=2
Handle Animal: (Cha) 2+0=2
Intimidate: (Cha) 2+0=2
Innuendo: (Cha) 2+0=2
Perform Flute: (Cha) 2+0=2
Seduction: (Cha) 2+200=202

Fuuin Jutsu: (Int) 21+0=21
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapon (Katana): (Str) 17+30=47
Sneak Attack: 0

~Possessions~


Money:
Ryo: x300

Equipment:

ANBU Armour: The light armour that all ANBU wear. This gives a +2 damage reduction to all piercing attacks to the chest.

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Damage (ranged): 1 - 4 + Dex. mod.
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.
Amount: x50

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: x50

Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.
Amount: x1

Possessions: Wooden flute

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~Pet Data~


Name: Kousei “Kei” (Kousei=rebirth) ‘Divine Fire Guardian’
Species: Phoenix
Size: Medium
Element Affinity: Fire
Age: Unknown
Gender: Female

~Appearance~


Height: 1’2
Weight: 4 Ib
Feathers: Crimson plumage with a somewhat iridescent sheen, the tips appeared to have been dipped in gold
Eyes: Pale-gold eyes with hints of burning red
Physical Description: A mythical, golden-eyed bird with magnificent plumage.
User Image
Background: Much of her background is shrouded in mystery. Kousei’s existence was said to have resulted from a phoenix summoning contract gone wrong. Entrapped on Earth, she was found and taken care of by members of the Shizimu clan. Every one hundred years she reincarnates, incinerating her body and is reborn from the ashes. Because each life never lasts long enough, the full extent of her powers is never expressed. Her voice is beautiful for song but she cannot speak the human tongue, and so she communicates to others with telepathy. Her affinity is fire and for centuries, she has guarded the contract with the fire-horse Entei, who draws the sun god Apollo’s chariot.
Personality: Calm/peaceful, Kousei is extremely wise due to her immortality. She also has quite a sense of justice punishment upon the wicked and cares for the people close to her with a motherly concern. Kousei understands Touzoku’s predicament and sympathizes with him, which was why she even allows him to care of her. In fact, the phoenix feels really sorry for the boy with his sad fate so she calls him by his old name - Kouhei (literally meaning justice) and not by the cursed name his mother gave him.
Other: Gifted with beautiful and strange powers, one of Kousei’s abilities is telepathy. Because phoenixes do not use their voice unless it is a truly sad or grave situation, Kousei communicates with people mentally.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Rank: D
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Reishi
Description of Jutsu: A form of telepathy that allows the user to read the hearts (thoughts) of others. The target, using this telepathic link, can communicate back and forth with the user ranging anything from words to processed images and even to reading feelings. This is an odd technique in itself as Reishi shares common roots with the origin of Yamanaka techniques.
Rank: Unknown
Cp Cost: 10 (+5 per round)
Damage: None
Drawback: Like the Yamanaka clan’s Shintenshin no Jutsu, if the target’s mind is in a great state of pain (0Hp or 0 MHp): that means auto kick-out. If the target reaches 50% of their original Hp/MHp, a concentration DC of 20 must be made by the user. Once the opponent reaches 10% of their original Hp/MHp, a concentration DC of 60 must be made in order to maintain the technique. To move for techniques and exercise Reishi at the same time, one must roll a concentration DC of 40 (+10 for each existing telepathic link). Without counting her master and summons, Kousei may create a telepathic link with only one outsider at a time. Those who learn Reishi may only openly communicate with their summons and one outsider at a time.
Requirements: Chakra Control 10, 10 Concentration for each telepathic link (former is for non-combative case, if exercised while in battle add to this +40)
Training: For Kousei only, this is a born ability. Reishi is a secret technique that may only be learned with her help: 2 days.
Special: For Reishi to connect (on an unwilling target), the user would pit their Concentration skill against their opponent’s Sense Motive. In combat, being able to read the opponent’s train of thought, the user’s DB and reflex increases accordingly: +2 per 10 Sense Motive and Concentration skill (if Reishi is used to help a comrade, the target will also gain half of the DB bonus the user gains). Considered an ability (born or trained), Reishi takes the normal one attack turn (same as using skills) when utilized.

Tears of the Phoenix
Description of Jutsu: The powers of the phoenixes of legend were always closely tied with healing. Their tears, channeling the power of their spiritual life-force, are known for their purification powers and to instantly close and heal life-threatening wounds.
Rank: Unknown
Cp Cost: Varies.
Damage: None
Drawback: Beautiful birds though just as in the legends, as cold as their beauty. Phoenixes will only cry for their masters and those who they truly have come to care about.
Requirements: Gained upon reaching lv 15.
Training: For Kousei only. This is a born ability that cannot be taught.
Special: When dealing with DCs for poisons, add to the Chakra Control the chakra utilized. The tears will purify and convert any poison into harmless proteins for the body. This would also close any openly bleeding wounds (inducing the cells to regenerate and thus ending external bleeding damage) and restore vitality to one dangerously near death (Hp healed: x2.5 of the utilized chakra + 1.5 Chakra mod. + 2 per 10 Ninjutsu + 2 per 10 Treat Injury). Considered an ability, this takes the normal one attack turn (same as using skills) when utilized.

Sacred Hymn
Description of Jutsu: The powers of the phoenixes of legend were always closely tied with healing. Their songs, channeling the power of their spiritual life-force, are directed at the damaged mentality of comalized victims (those harmed greatly by Genjutsu) to aid in recovery.
Rank: Unknown
Cp Cost: 20 (double for each day healed)
Damage: None
Drawback: Heals indiscriminately within range.
Requirements: Gained upon reaching lv 15.
Training: For Kousei only. This is a born ability that cannot be taught.
Special: With her healing power, Kousei can cut a day from the required healing time for Genjutsu victims. However, the song alone cannot wholly heal damage from powerful Genjutsus (A or S ranked) so at least one day (of needed Diplomacy checks) would be left. Nevertheless, the song recovers the victim enough to communicate somewhat properly, with occasional lapses of great fear (remembering whatever torture they had endured under whatever Genjutsu technique).

Shikigami: Tower Mikos
Description of Jutsu: A variation of the shinobi doppelganger techniques. This technique works highly similar to Kage Bunshin no Jutsu, except in this case, the user summons shikigamis (animated servants) by use of natural mediums: the leaf of trees and plants, paper, and etc. In this case, the user (Kousei) can summon up to five child priestesses (dressed in their traditional garb, each wearing a specific colour for the branch of the Shizimu clan they represent). Whatever form their weapons take, the normal physical damage is the same as Kousei’s.
Rank: Unknown
Cp Cost: 10 per shikigami summoned
Damage: Varies.
Drawback: Can utilize whatever Fuuinjutsu techniques Kousei knows. However, the only Ninjutsu and Genjutsu techniques the shikigami priestesses can perform are those of the Shizimu clan branch they’re representative of. The priestesses’ stats (derivative from Kousei) must meet the requirements for each clan branch in order to utilize those techniques.
Requirements: Chakra Control 50+. Gained upon reaching lv 20.
Training: For Kousei, this is a gained ability. It cannot be taught to another.
Special: In terms of damage, the tower mikos are equivalent to their caster (Kousei). All abilities and skills however are halved. The chakra allotted is purely up to Kousei and the shikigamis are destroyed upon contact (returns to their original mediums as they have no Hp). The tower mikos, like the Kage Bunshin, can be used to gather information.

Ketsu
Description of Jutsu: A barrier type defensive ninjutsu in which Kousei will summon a cubic shaped kekkai barrier that would surround their comrades or enemies (or even part of their enemies during offensive use). The more advanced the user, the more layers of the kekkai can be added, thus making it harder for an opponent to break free. When utilized offensively, after trapping an opponent within the barrier, the kekkai is induced to explode like a bomb.
Rank: Unknown (a 5 layer kekkai is S-rank)
Cp Cost: 30 (+20 per additional layer) (+2 per additional feet)
Damage (Metsu): x2.5 of chakra used + 1.5 Chakra mod. + 2 per 10 Ninjutsu
Drawback: None
Requirements: 20 Chakra Control per layer, 10 Concentration (+1 per additional feet). Gained upon reaching lv 20.
Training: For Kousei only and is a technique that cannot be taught.
Special: Summons a basic ten feet kekkai barrier. The kekkai’s area is treated as solid space. The user can manipulate the kekkai’s shape by will though the barrier itself will remain stationary (in the position it was summoned) until disappearing or dismissal. The kekkai itself is a barrier of divine chakra (friendly for comrades) and repels outside effects (poisonous smog and etc).

Aurora Path
Description of Jutsu: A reverse-Kuchiyose technique. Kousei and Yukiyo, having originated from the summoning plane, can connect a dimensional path by the use of a relic or simply with a remaining imprint of their chakra (trace of existence) on a place previously visited. The result is an aurora path that Kousei and Yukiyo could control by will: and thus also in the choosing of people to bring along with.
Rank: S
Cp Cost: 90 (+25 per round maintained)
Damage: None
Drawback: For temporary mediums (using the “trace of existence”), visitation must be done from time to time or the pathway link will disappear in time (in a 7 rp day span).
Requirements: Chakra Control 75, Ninjutsu 65, Concentration 30 (+20 per additional person teleported)
Training: For Kousei/Yukiyo only. A technique gained upon reaching the requirements and cannot be taught.
Special: Teleportation technique: returns the user and comrades to a place previously visited.
Relics Pathways:
Temporary Pathways:
~ Suna: Main Village, ANBU Headquarters
~ Kiri: Main Village

Fire Incarnation
Description of Jutsu: According to folklore, the phoenixes of legend would appear to the wicked in the form of divine fire to deliver punishment. Kousei would literally set her body afire by contracting her special chakra with the energy of the sun to form sacred fire: the divine equivalent to the hell fire of Amataretsu. Until this technique is dispersed, in this immortal form, all physically damaging techniques will have no effect on her. But as a result, this is also considered a forced reincarnation ceremony and Kousei would be left defenseless afterwards for a number of days to recover her powers.
Rank: Unknown
Cp Cost: 60 (+25 per round)
Damage: None
Drawback: None
Requirements: Chakra Control 65, Ninjutsu 50, Concentration 30
Training: For Kousei only. This is a technique that cannot be taught and is gained upon achieving the requirements.
Special: Heat compression: for every seven attack turns this technique has been maintained (may cross over to another turn), multiple Katon damage by x2. In this form, Kousei may freely use her Katon techniques and could shift to any size she chooses (generating more flame by burning or utilizing the climate to her advantage or by using her summon Entei’s abilities). All physically damaging techniques would no longer hurt her, not even techniques of the Suiton branch because this is not normal fire. After this technique is dropped or no longer maintained, Kousei is instantly forced to reincarnate and for 5 rp days (50 posts), she will remain in chick form and is helpless to utilize any form of techniques (during this time, her Strength mod. and Cp drops and remains at 1 until the duration period is over).

Storm of Winged Fire
Description of Jutsu: In her fire spirit form, Kousei could maintain any size of her desire, thus she can spread her wings to cover a whole area. Then, with one mighty flap of her wings, she would send a storm of fire taking the shape of phoenix feathers raining down upon her opponents.
Rank: S
Cp Cost: Varies.
Damage: x2.5 of the chakra used + 1.5 Chakra mod. + 2 per 10 Ninjutsu ranks
Drawback: None
Requirements: Used in conjunction with Fire Incarnation.
Training: For Kousei only. This is a technique that cannot be taught.
Special: In order to successfully defend in time, the opponent first must roll a Sense Motive check of 10 or higher than the user’s attack roll. A defensive technique (Shunshin no Jutsu, taking refuge underground, or etc) then must be used unless the user (e.g. Uchiha and Hyuuga’s case) can see what’s coming and thus don’t need the check (can just go ahead and react defensively).

Fire Implosion
Description of Jutsu: Once heat compression (divine form) has been charged for a number of turns, Kousei would release the compressed energy all at once, surrounding a whole area, before allowing the fireball to collapse in on itself before exploding. The result is a powerful supernova-like fireball capable of swallowing up a whole area in flame. After this technique is used, no matter Kousei’s Cp, Fire Incarnation is forcibly ended and the cycling of reincarnation is induced.
Rank: S
Cp Cost: 325
Damage: 655 - 755 + 1.5 Chakra mod. + 2 per 10 Ninjutsu ranks * # of turns charged
Drawback: Reincarnation is forced.
Requirements: Used in conjunction with Fire Incarnation.
Training: For Kousei only and is a technique that cannot be taught.
Special: In order to successfully defend in time, the opponent first must make a successful Sense Motive check of 40 (+10 per turn the technique was charged due to a more violent implosion) or higher against the user’s attack roll. Then, a defensive technique must be used (e.g. taking refuge underground and etc). Kousei can only perform this technique once per 7 rp days (70 posts).

Kuchiyose no Jutsu (Summoning Technique)
This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.

The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.

Other types of summonings include even powerful objects, such as the Rashōmon gates.
Rank: C
Cp cost: 50 Cp per rank.
Example: Gamabunta would cost 200 chakra points while a small frog would cost 50 [There are four ranks. For more information check the Summonings Thread]
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: Depends on the quest.

Genjutsu-

Tower Maze: Vision of Sacred Fire
Description: This particular genjutsu is initiated by trace. Once caught by Kousei, the victim will experience a vision of being entrapped on a burning floor of an ancient Suzaku-shrine tower. Even if they tried to move up or downstairs to avoid the flames, they will end up on the same floor they had tried to escape, making the tower seem like a hellish, unending maze - until they're completely engulfed in smoke and flame.
Rank: A
Cp: 80 + 30 per turn
MHp Damage: 150 - 250 + Int mod.
Requirements: Genjutsu 50 ranks
Training Days: 15 days
Will Save: 20 + Half User Level + Half Int mod. + Half Wisdom + 2 per 10 Genjutsu
Special: An additional 30 MHp deduction per turn. Severe burns form after 3 turns of failing to break out of the illusion: -1 to all checks and this increase by -1 (accumulative) per turn.

Nehan Shoja no Jutsu (Temple of Nirvana Technique)
This technique is an incantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away.
Rank: A
Cp cost: 115
Requirements: Genjutsu 95 Ranks
Training days: 15 days.
Will save: 20 + half character level + half int mod + half wis mod

Shi no Kumi no Jutsu (Death Foreseeing Technique)
This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress.
Rank: A
Cp cost: 120
Damage:200 - 300 + int mod + Genjutsu bonus, then 25 per post hereafter
Requirements: Genjutsu 90
Training: 18 days
Will Save: 20 + half Character Level + half Int Mod + half Wis Mod
Special: -10 to all checks

Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique)
Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety.
Rank: S
Cp cost: 140
Damage: 160 for those that flee, 530-650 for those that are burned, add an additional continual 60 per turn IF burned
Requirements: Genjutsu 110 Ranks
Training days: 20 days
Will save: 25 + half character level + half int mod + half wis mod
Specials: -4 to all checks if victim is burned

Taijutsu-

~Stats~

LV. 35
Experience: 0/5500
Hp: 525
Cp: 805
MHp: 700

Strength: 14 | mod = +2
Dexterity: 20 | mod = +5
Constitution: 20 | mod = +5
Intelligence: 100 | mod = +45
Wisdom: 38 | mod = +14
Charisma: 14 | mod = +2
Chakra: 50 | mod = +20
Dodge Bonus: 29

Base Attack Bonus: 35/30/25/20/15/10/5
Attack Melee: 37/32/27/22/17/12/7
Attack Ranged: 40/35/30/25/20/15/10

Base Save Bonus: 17
Fort: 22
Rex: 22
Will: 31

Damage:
Tear: 1 - 3 + 2 = 3 - 5

~Skills~


Swim: (Str) 2+0=2

Balance: (Dex) 5+0=5
Escape Artist: (Dex) 5+0=5
Hide: (Dex) 5+0=5
Move Silently: (Dex) 5+0=5
Tumble: (Dex) 5+0=5

Concentration: (Con) 5+200=205

Chakra Control: (Int) 45+100=145
Search: (Int) 45+0=45

Listen: (Wis) 14+0=14
Sense: (Wis) 14+0=14
Spot: (Wis) 14+0=14
Survival: (Wis) 14+0=14
Track: (Wis) 14+0=14

Diplomacy: (Cha) 2+0=2
Intimidate: (Cha) 2+0=2
Perform: (Cha) 2+0=2

Ninjutsu: (Chk) 20+620=640
Genjutsu: (Int) 45+655=700
Fuuin Jutsu: (Int) 45+0=45
Sneak Attack: 0+0=0

~Possessions~


Equipment: -----

Valuables: -----

ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200

Karite The Reaper

Dapper Hunter

PostPosted: Mon Nov 12, 2007 3:35 pm


Username: Nightzblade

Time Zone: Eastern

Posting: at least three times a day

Name: Rei Tategami Codename: Omen

Village: Kusagakure

Clan/Bloodline: Tategami

Element Affinity: Earth and Fire

Age: 20

Gender: Male

Rank: ANBU

Headband: around neck

Height: 6’ 1”.

Weight: 190.

Hair: black long hair tied behind head

Eyes: Golden eyes, that of a lion

Physical Description: Rei has long black her to about the middle of his back. It is impossible to see, because he never gets out of his ANBU gear, but he has a mark of Honor on his back, a lion head. On his right pec is a lion paw birth mark given at birth by way of branding. He wears a cloth like material ((Think of Kakashi)) around his mouth and nose to hide most of the scar that runs across his right eye down to the bridge of his nose.

Clothing: http://terra-of-the-forest.deviantart.com/art/Legaia-Desktop-Screenshot-59855182

Background: Rei's was left alone in the grass village and was never given a proper home. He was soon forced to either get a job or become a shinobi. He now is a loner in the grass village and very good friends with the new kage Konpaku Kokyuu. Rei speaks in a strange kind of way. You can never tell whats going to come from his mouth. He is either freaky weird of extremely serious. He is skilled in the way of the Bo-Staff but hasn't found one that can keep up with him.

Other:

Missions:
S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Douka Sabaku Kyu (Assimilated The Coffin of Crushing Sand)
Just like Gaara's original jutsu of same name, but uses rock powder instead of sand.
Cp cost: 50
Damage: 50 - 200 + chakra mod.
Requeriments: Chakra 30 ranks.
Training days: 30.

Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape.
Cp cost: 50
Damage: N/A
Requeriments: Chakra 80+
Training days: 25 days.

Doton: Doryudan (Earth Release: Earth Dragon Bullet)
Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent.
Cp cost: 50
Damage: 10 - 30 per bullet.
Requeriments: Earth Affinity. Chakra 50+
Training days: 15 days.

Katon: Karyudan (Fire Release: Fire Dragon Missile)
A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating.
Cp cost: 60
Damage: 20 - 50 + chakra mod per ball that hits
Requeriments: Doton Doryuudan. Fire and Earth affinity.
Training days: 20 days.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Kawara Shuriken (Roof Tile Shuriken)
Cp cost: 70
Damage: 100 - 200
Requeriments: Fire Affinity, Chakra 50 +
Training days: 16 days.

Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling)
The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path.
Cp cost: 30
Damage: 40 - 80
Requeriments: Str 30+ Chakra 30+
Training days: 20 days.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 20
Damage: N/A
Requeriments: Level 10 higher
Training days: 15 days.

Yajuu Youshiki Ninpou (Beast Form Law)
Chakra surges through the body and manipulates bone and muscle to have the user more closely resemble the lion. Legs become double-jointed, back and hips become more flexible, jaw becomes more powerful and size of ears increase.
Cp cost: 80
Damage: + Chakra Mod to all Melee attacks.
Requeriments: Tategami clan member, Chakra control 20, Ninjutsu 20
Training days: 6 days
Special: +5 to dodge, tumble, listen +2 per 10 ranks ninjutsu.

Kyokudo Shishi youshiki (Extreme beast form) -
The user first spreads blood on their Tategami mark of honor. After that the user focuses chakra hard enough that the body almost fully resembles a lion. Fur covers the body and the mane develops more like an actual lions, hands are now nearly identical to a paw of a lion, and a tail is actually grown from the spine. It is a second transformation after the beast form law.
Cp cost: 220
Damage: + 8 to melee damage +2 per 10 ranks ninjutsu
Requeriments: Tategami clan member. yajuu youshiki ninpou (beast form law), Ninjutsu 40
Training days: 12 days
Special: +Chakra Mod to all skills

Genjutsu-
Kokuangyo no Jutsu (Bringer-of-Darkness Technique)
Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen.
Cp cost: 35
Requeriments: Genjutsu 50 Ranks
Training days: 10
Will save: 20 + character level + charisma mod.

Taijutsu-
Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requeriments: "Sick mind ?"
Training days: 0

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.
Summoning Contract- Here you post your character summoning contract if any. To get a contract you must first make a quest for it. Ask a crew member to help you with this.

Suiken (Drunken Fist)
An unusual style of taijutsu combat where the user takes in enough alcohol to become intoxicated (hence the name), causing them to become unpredictable and highly dangerous. Suiken is not a fighting style that one can learn or train in, nor is it a bloodline limit, but more of a natural talent that one is born with. However, you still have to find a Suiken master to learn it from, which will be hard as they are very rare.
Damage: Increase taijutsu damage to 2 - 10 + str mod.
Requirements: Gouken. Appropriate age or irresponsible sensei, alcohol, Wis 15+ (to keep your wits about you), level 5+
Training days: 10 days.
Special: +15 to dodge bonus and attack roll, +10 to Reflex Save, -5 to Will Save and every skill check when drunk.

~Stats~:
LV. 37
Experience: 0/1000
Hp: 945
Cp: 700
Mhp: 630
Strength: 14+31+6=51 {20}
Dexterity: 14+31+4=49 {19}
Constitution: 14+30+2=46 {18}
Intelligence: 14+36+3=53 {22}
Wisdom: 14+13+4=31 {10}
Charisma: 14+0+2=16 {3}
Chakra: 14+30+6=50 {20}

Dodge Bonus: 35

Base Points: 14.

Points for Distribution: 168


Base Attack Bonus: 35/30/25/20/15

Melee Attack Bonus: 52/47/42/37/32/27/22

Ranged Attack Bonus: 52/47/42/37/32/27/22

Damage: 18 - 181
BO-Staff: 1-36
Kunai: 1 - 33
Shuriken: 1 - 31
Fuuma Shuriken: 1 - 37

Base Save Bonus: 17

Fortitude: 34

Reflex Save: 34

Will Save: 25

Skills:
Bluff: (Char) 3+0+15=18
Diplomacy: (Char) 3+0+0=3
Disguise: (Char) 3+0+0=3
Gather Information: (Cha) 3+0+3=6
Handle Animal: (Cha) 3+0+0=3
Intimidate: (Cha) 3+0+28=31
Innuendo: (Cha) 3+0+0=3
Perform: (Cha) 3+0+0=3
Sense Motive: (Wis) 10+0+25=35
Read Lips: (Wis) 8+0+27= 35
Seduction: (Cha) 2+0+23=26

Balance: (Dex) 19+0+12=31
Disable Device: (Int) 22+0+10=32
Escape Artist: (Dex) 19+0+14=33
Hide: (Dex) 19+0+12=31
Listen: (Wis) 10+0+8=18
Move Silently: (Dex) 19+0+13=32
Sleight of Hand: (Dex) 19+0+26=45
Survival: (Wis) 10+0+0=10
Swim: (Str) 19+0+0=19
Treat Injury: (Wis) 10+0+0=10
Tumble: (Dex) 19+0+0=19
Use Rope: (Dex) 19+0+0=19

Concentration: (Con) 19+0+6=25
Craft: (Int)
BlackSmith: 22+0+46=68
Forgery: (Int) 22+0+0=22
Knowledge: (Int) 22+0+30=52
Repair: (Int) 22+0+0=22
Research: (Int) 22+0+0=22
Alchemy: (Wis) 10+0+0=10
Search: (Int) 22+0+0=22
Spot: (Wis) 10+0+0=10

Chakra Control: (Int) 22+0+99=121
Ninjutsu: (Chk) 20+0+99=121
Genjutsu: (Int) 22+0+69=91
Taijutsu: (Str) 20+0+99=119
Fuuin Jutsu: (Int) 22+0+0=22
Kawarimi: 29+0=29
Kunai: 43+0=43
Shuriken: 43+0=43
Ninja Weapons:
BO-Staff:60+0=60
Sneak Attack: 8+0=8

Skill Points: 814

Possessions:

¥en:

Ryo:

Equipment:
Kunai: x10
Shuriken: x35
Senbon: x100
Hikari Dama: x10
Hyourougan: x1
Kemuridama: x25
Kibaku Fuda: x30
Sanshoku no Ganyaku: x1
Metal Wire: x200 ft
Zouketsugan: x2
------------------------------------------------------------------------------------

Name: Kore ((Dark))
Species:lion
Size: medium
Element Affinity: earth
Age: 6 years
Gender: male

~Appearance~


Height: 3’ 7”
Weight: 158
Fur: golden fur with red paws and a red streak across the eyes.
Eyes: gold
Physical Description: Only thing that stands out among the body is the scar across the snout and the scar on the tail looks like teeth marks
Background: he was found in the desert by Rei, not much else is known about the beast.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV.
Experience:
Hp: 840
Cp: 595
MHp: 700

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP.<<<

Strength: 14+24=38 | mod = 14
Dexterity: 14+24=38 | mod = 14
Constitution: 14+24=38 | mod = 14
Intelligence: 14+24=38 | mod = 14
Wisdom: 14+24=38 | mod = 14
Charisma: 14+24=38 | mod = 14
Chakra: 14+24=38 | mod = 14
Dodge Bonus:

Base Attack Bonus: 35/30/25/20/15/10/5
Attack Melee: 49/44/38/34/29/24/19


Base Save Bonus: 17
Fort: 31
Rex: 31
Will: 31

Damage: 1-27


~Skills~


>>>PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Str mod: 14
Swim: (Str) 23
Taijutsu: (Str) 30

Dex mod: 14
Balance: (Dex) 23
Escape Artist: (Dex) 23
Hide: (Dex) 23
Move Silently: (Dex) 23
Tumble: (Dex) 23
Sneak Attack: (Dex) 23

Con Mod: 14
Concentration: (Con) 23

Int mod: 14
Chakra Control: (Int) 23
Search: (Int) 23
Genjutsu: (Int) 23
Fuuin Jutsu: (Int)

Wis Mod: 14
Listen: (Wis) 23
Sense: (Wis) 23
Spot: (Wis) 23
Survival: (Wis) 23
Track: (Wis) 23

Cha mod: 14
Diplomacy: (Cha) 23
Intimidate: (Cha) 23
Perform: (Cha) 23

Chk mod: 14
Ninjutsu: (Chk) 23

Skill points: 490

~Possessions~


Equipment:

Valuables
PostPosted: Thu Nov 15, 2007 7:48 am


User-name:Ieviathan
Posting:quite a bit
Time zone razz acific

--------------------------------------------------------------------------------------

~Character Data~

--------------------------------------------------------------------------------------
Name:Hiro
Village:Sunagakure
Clan/Bloodline:Knight
In Game stats:
+5 Craft:Armor every five levels.
+5 Dex every five levels.
All members of the clan suffer a decrease in mobility,the Reinji branch suffer -1 to all DB/reflex,the Amari suffer -2,and the Tanku suffer -3.
Element Affinity:Wind
Age:15
Gender:Male
Rank:Genin

-------------------------------------------------------------------------------------

~Appearance~

-------------------------------------------------------------------------------------
Headband biggrin oes not have one anymore

Height:5"7

Weight:140lbs

Hair:completely flat,dark brown and well-kept,medium length

Eyes:same color as hair,they squint when he smiles,but they dont close completely.

Physical Description:Hiro is a average sized human being with a light tan.He has large shoulders and strong legs but lacks much upper body strength,his face gives the impression that he is not very interested in anything.He wears a small welcoming smile and talks rather warmly.

Clothing:Upon his entry into the Knight Village,he was given a change of clothes,his old clothes were old and destroyed by Tobi's fire jutsu.His new clothes are pretty much all white.He wears a white bandanna tied on the back of his head.He has a cloak that is tied around his neck and flows downward to his ankles,under this cloak is where he stores his scrolls.He he has a white shirt without sleeves.His lower arms are wrapped in white bandages.His belt is large and covers a small bit of his lower stomach and his waist line,the belt is black.On the back of this belt are four holsters,two of them being large,while the others small.One has a scroll with Hiro's Hakatshi style puppet,Eden,and the other has a scroll with Hiro's weaponry.The two little slots are filled with his two small empty scrolls.His shirt travels underneath the belt and comes out the bottom a small bit.His pants are also white and are the entire length of his legs,all the way down to his ankles,which are covered by his black shoes.

Background:Hiro comes from an average-income family that had lived in Sunagakure for many years,he is an only child but is not spoiled as many would think.His parents passed away when he was 10,leaving him a house when he became a gennin.Hiro wanted to be a puppeteer ever since watching a great battle outside the village walls that involved an unknown shinobi and an experienced puppet user.Hiro abandoned Suna in search of his best friend,Tobi.Hiro had gotten word from Tobi that he was leaving Suna,so Hiro ran in search for him. Upon finding Tobi in the desert,he followed him to Iwa where they met and were betrayed by Yamato,a former companion. Hiro was again abandoned by Tobi,who had this time left without goodbye.He went in search for Tobi,this time to kill him.Tobi had used Hiro as a tool so he wanted revenge,but upon finding him in Takigakure,Hiro did not have the heart to kill his best friend.He watched Tobi speak with Amadeus.Hiro was planning on returning to Suna,but he was caught spying by Amadeus,who assigned him a mission and made him a Takigakure Shinobi,and a member of the Fifth Dawn.Hiro has only one true friend,although their friendship is likely no more due to Hiro's arrival.He would do anything to help Tobi,even if they are no longer friends.

Hiro needed time to think,so he wondered aimlessly into the Taki forests when he found the book of Knight.This book led him to the secret village hidden underneath Taki's forest.He met an old man named Troy who has mentored him and helped him though his change in clan.

Personality:Hiro is very polite and kind to people,older or younger.Usually other people mistake this kindness and take Hiro for a flirt.Hiro is almost always happy,and when he is not,he still has hints of happiness.He is very bright and loves to meet people.But in battle,he sometimes falls into a more psychotic state,usually getting him into trouble.

Other:Hiro HATES sympathy and drives him to try even harder in everyday things.He does not like to be alone,and he must constantly be with someone he accepts as a true friend,or else his mind strays and starts to think very in-human thoughts.
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Puppet Info.

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User Image
Puppet Name:Eden
Owner:Hiro
Owner's Puppet Play Skill:40
Owner's Puppet Craft Skull:45

Puppet Type:Attacker
Puppet HP:600
Material:Wood

Base Health:4
Attack Bonus Multiplier:1.5
Dodge Penalty:1
Type Damage:5

Attack Bonus Base Attack:3
Melee Attack Bonus:3
Ranged Attack Bonus:-Shuriken:9
-Kunai:6
-Poison Smoke Bombs:6
Dodge Bonus:13

Reflex Save: 6 17

Melee Damage:1-17
Weapon Damage:-Shuriken:1-9
-Kunai:1-10
Ranged Damage: -Shuriken:1-4
-Kunai:1-4

Weapons mad 20 Shuriken
x15 Kunai
x2 Explosive Tag Kunai
x10 Poison Smoke Bombs

User Image
Puppet Name:Anima
Owner:Hiro
Owner's Puppet Play Skill:40
Owner's Puppet Craft Skull:45

Puppet Type biggrin efender
Puppet HP:2475
Material:Steel

Base Health:25
Attack Bonus Multiplier:N/A
Dodge Penalty:N/A
Type Damage:N/A

Attack Bonus Base Attack:N/A
Melee Attack Bonus:N/A
Ranged Attack Bonus:N/A
Dodge Bonus:N/A

Reflex Save:N/A (Same as owner's)

Melee Damage:N/A
Weapon Damage:N/A
Ranged Damage:N/A

*Note:This puppet is not made to attack,it is made for Hiro to crawl in and battle from inside.


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Missions:

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S:
A:
B:
C:
D:

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Jutsu:

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Ninjutsu-

Henge no Jutsu
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object.
Cp: 2+1 for every subsequent minute
Special: Add chakra mod to Disguise check.

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.


Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Kugutsu no Jutsu (Puppet Technique)
Just like a marionette, the user controls a puppet using strings of chakra from his fingers. This skill is often prepared in coordination with Kawarimi no Jutsu (Change of Body Technique), so the user can quickly replace their body with the puppet when they feel the need to activate it. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets.
Cp cost: 2 cp per round the puppets are used.
Damage: Depends on puppet power.
Requirements: Puppet users only, Chakra Control 5, Perform Puppet Play 1.
Training: 2 days
Special: Must master this jutsu before attempting to fight with puppets.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days

Justu Name:Mobile armor
Description of Jutsu:The user breaks the puppet to pieces and rests them on their body.This adds some of the puppets qualities to the user
Cp cost:5 Cp per turn to keep from pieces falling off
Damage:The users chakra mod is used in place of his strength and dexterity,this is because chakra strings are pulled instead of much physical movement.
Requirements:Must have puppet and member of the Hakatshi clan.
Special:The user gains a health bonus equal to half of the puppets health.The pull of chakra strings allows for increased mobility,but this also is bad for joints because they are forced to move faster,so for every post this is activated,you lose 5 health.If the damage sustained is more then half the puppets health,it becomes immediately useless and must be repaired.To repair the puppet to full health requires 3 repair posts.
Training:12 days

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5


Genjutsu-

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Taijutsu-

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Summoning Contract-

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~Stats~

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LV. 11
Experience:3/150
Hp:132
Cp:187
MHp:121

((Base+distribution+train+Clan Bonus))

Strength:8+2+2 | mod = 1
Dexterity:8+2+7+10 | mod = 8
Constitution:8+3+4 | mod=2
Intelligence:8+5+13 | mod =8
Wisdom:8+3+1 | mod =1
Charisma:8+3+3 | mod = 2
Chakra:8+18+11 | mod = 14
Dodge Bonus:12

Base Attack Bonus:11
Attack Melee:12
Attack Ranged:12

Base Save Bonus:5
Fort:6
Rex:6
Will:6

Damage:
Taijutsu:
[any other weapon you use]
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~Skills~

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((Train+clan bonus+Distribution))


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide:1+4=5 (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control:7+17=24 (Int)

Craft:
-Blacksmith 12+10+9=31
-Puppet 25+20=45 (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge:
-Life science-5=5(Int)
Repair:7+4=11 (Int)
Research: (Int)
Search: (Int)
Alchemy:9=9 (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury:2+10=12 (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform:puppet play:20+20=40(Cha)
Seduction: (Cha)

Ninjutsu: 9+10=19 (Chk)
Genjutsu:1=1(Int)
Taijutsu:6+8=14(Str)
Fuuin Jutsu: (Int)
Kawarimi:4=4
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

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~Possessions~

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Money:

Ryo:40

Equipment:
Membrane sheet x20

Glass container x4
x2 filled with boomslang venom

One medium sized scroll containing:
Exploding Tags x8
Kunai x5
Smoke Bombs x5

One medium sized scroll containing:
Eden,Hiro's Hakatshi style puppet

and two small sized empty scrolls



Valuables:
His favorite family picture

Hiro Knight Kansei

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