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Posted: Tue Aug 18, 2009 5:27 pm
Quote: Senimaru, Reaver Hidden Substance Death's Disease A technique that is actually an interesting strand of disease that Reaver has created. It actually allows for Reaver to implant a virus into a diseased character that is actually virtually impossibly to be found out by any means, unless they are told where to look. It's actually found within the soul chakra network itself, burrowing it's way inside like that of a worm. Once inside the soul chakra, it will harbor itself and wait for the appropriate time for it to resurface. As such, Reaver can implant this virus into any deceased body, and it actually connects itself to the bodies soul for a limited time of one use. Even if bodies are switched, the virus will linger. Once Reaver chooses, and he is in a close enough vicinity, which is the same village, Reaver can activate the disease, causing the opponent's true chakra to drop to zero, and instead force them to use their soul chakra as an alternative. The soul chakra is based upon half the user's total chakra, and is actually a stronger version of chakra. But the downfall is, soul chakra is tied to the user's soul, so going below the limit given, causes almost immediate death to the opponent. | I don't really like this one at all. I mean, it has its limitations and stuff, but if it's like those other moves of yours... doesn't Reaver have to remove it? Also, if this is like his other moves then it is very easy to implant this into someone, isn't it? Then there's the soul chakra. How do you replenish soul chakra? Does the soul chakra refill after a battle ends or the opponent escapes the village? Does the opponent have to be in the village in order for the soul chakra effect to work? If not then does the virus ever go away without the need for Reaver to cure it? | Reaver CAN remove it. So yeah, he would have to. It can only be implanted if they're dead. Soul chakra can be replenished after the battle is over. Yes, Reaver and the opponent must be in the same village, and it's not automatic, it's only when Reaver activates it. After it's activated the first time, it's used up and it cant be activated again. It's like a waiting bomb, one time use only, unless they die again, then it can be implanted again.Quote: Nirvana Hidden Soul Light Claws This weapon of light, is made from the soul of the shinobi known as Drago Huedini. These claws, which simply appear to slide from the backs of her hands, actually grant her the ability to manipulate speed. These claws take in one of Drago's old abilities and transfer it into the claws, meaning. With each strike the opponent would lose speed, and she would gain it. A small percentage of course, but the effect will stack. Meaning with each wound given by these clawed gauntlets, takes away 5% of the opponent's speed, and gives it to Nirvana. Prolonged attacks could actually cause the opponent to cease being able to move all together, or at least appear to move in slow motion. The meanest part about this weapon, is that their brain works at the same speed, meaning they see the attacks coming, attempt to move their bodies, but find them unable to move at the speed given. These claws excel in offense, but have limited range and little defense. Making them a challenge to use in battle. | These claws must touch the opponents bare skin. Other than that, I need a downside. A strain on Nirvana of some kind or a chakra cost per strike or maybe just a good chakra cost? | The claws already had to wound the opponent, in order to get the effect from it. And a chakra cost, hows... 5k activation?Light Bracelets Two interesting items that are bound tightly around Nirvana's wrists. They are created by the souls of Dawn and Knight Kon. What it does is actually allow Nirvana to tap into something close to the ability of the twins. She becomes able to allow her body to merge into those that she is facing. Or even an ally, of course she cant cause any damage to anything that she enters. But it becomes an interesting means of being able to merge with someone, or even with a clone, and attack from within them, or actually sneak past enemies in this way. Light Flames This is a actually an interesting weapon made from the soul of Hurdy Enkou. It resembles a choker made of pure light, that is tightly held, and barely noticeable around her neck. This item has the interesting ability to generate light around her entire body, that actually works much like the Flame aura of an Enkou, releasing light that flickers like flame. And when an opponent gets too close, the light lashes out and burns like fire. But since it is not fire, it actually leaves a trail of light based spikes, from the Innerlight technique, in that area. Meaning they would get more damage, if they tried to pull the light spikes of chakra free. Light Glove A single glove that is made of pure light, created from the soul of a Uchiha, that can simply appear upon her hand and up her arm to her elbow at will. It has the symbol for the Uchiha clan etched into it, at the back of it's hand. This weapon allows for her to create something remotely close to the uchiha's chidori, but of a slightly different creation. It is made of pure light, Shinning so brightly that it makes it hard to look at and crackling like flames for the sound. It takes only one post to create, but the creation must be done with a written 200 words before it can be used. It causes damage upon contact, and actually shreds apart what it hits in a devastating way. Draining the Soul This technique is something that Nirvana came up with, to speedup her ability to take the souls of the dead. Now she can take away the souls of the living as well. By merging with an opponent, with the use of only one hand or her entire body, she can actually take away a fraction of the soul as well as gain the made up early before they actually die. Of course once they do die, her original technique can gain a made up for their death. But she can not continuously steal pieces of the soul and a made up from the same person. Pieces of the soul can be taken once, and the extra made up can be taken once. The made up from the death, is taken the same way it normally would. She must fully merge to gain the extra made up this way. | As long as you have to merge with the actual person then fine. But to gain the Made up you have to fuse with the person entirely. Is that okay? | Edited.Water Drain A technique that allows for Nirvana to actually absorb the element water, just like she can for her clan abilities. Taking in the element of water, she actually makes her body more flexible and easily able to bend and twist as if she herself was made of water. This technique can absorb and nullify the damage from water, and convert it into flexibility and reflexes as long as it's on the field. Neutral Seal: Combination Once the seal is activated, this technique instantly comes into effect. Instead of the neutral seal being able to negate only one of some sort of ability in the area, it becomes able to negate all types. Meaning Demons, Seals of both kinds, Orochis and Special armor or weapons. Of course, the only thing it can not negate, is the negation orochi itself. For that level of negation is beyond this seal's own abilities. Quote: Jones, Jerrik Hidden Light Wind Seal: Wing Mutation A technique that causes wings made of bone and skin to erupt from the back of Jerrik, once he reaches the final stage. These wings are as hard as bone, making them easily able to defend against the attacks of anything weaker then himself, and are a stark white color just like the bones that come from his head. They do also allow for a short range of flight, or the ability to hover. But Flight is slow, due to the size of the wings. Wind Seal: Wind Nature Due to the nature of the Wind Seal, this is the final ability of the seal, it allows for Jerrik to make his own chakra of the wind nature type. Meaning he has the ability to actually use wind to his advantage within his own genjutsu. As such when an opponent receives a wound within a genjutsu that does not state they already receive damage. The wind chakra will move within the genjutsu and cut the wound in that place. This does not work for wounds that would be completely fatal to the opponent. Quote: Aeolos [Greek] Hidden Star Blood Wires A technique that Aeolos created while he was still within his original village. By slowly threading wires beneath the skin of his arms and legs, he then applies his chakra, and a unique sealing jutsu that allows for him to multiply the wires to any length he wants, although they are just normal wire, they become coated in his own blood and so far more deadly then normal razor wire. This wire, other then the coated blood, is completely normal and can be cut at any time, so they do not snare, and even part of the jutsu allows him to cut the wires to they cant be used against him. This is a trapping taijutsu technique. Quote: Sinobi, Ishkur Hidden Cloud Lightning Sword A yellow, white and silver this sword is able to generate and manipulate lightning through it's blade with the use of chakra. This sword actually allows a stream of lightning to follow it's blade, and act like a first and second strike for each slash. Meaning after a shock from the initial slash, a secondary slash will move through from the lightning that engulfs the blade itself. This weapon moves at a swift speed and is light but almost unbreakable meaning it can take a deal of damage before being broken. Each movement of the blade, is able to generate lightning around it, making each slash deadly to those that are struck. Quote: Maimu, Brian Hidden Clown Invisible Weaponry This technique invented by Brian, allows for him to actually produce and fight with an almost limitless set of weapons. The interesting thing about these weapons, is that almost every one is invisible and not even held on his body. With a few hand gestures or by holding his hands a certain way he can create and fight with a weapon that the opponent cant even see. Anything from the smallest knife to the largest Ax. Each weapon, Brian can use with amazing and rather flawless skill, battling an opponent with ease, through his unlimited supply of weaponry. | Okay. All above approved. |
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Posted: Fri Aug 21, 2009 6:11 pm
Obe Pepper of the Therianthrope Clan Approved Moves To Be Added To Compendium Moves Being Resubmitted After Editing New Moves To Approve Or Deny - One Step Outside the Box -passive ability / no cost | taijutsu
This move explains what Obe Pepper is and is capable of. Obe is a mechanical being. Her make up is almost entirely mechanical. She has a human heart, mind, and reproductive organs. In her body being that of a mechanical being she is able to alter her form in many different ways. She can take the appearances of things other than a werewolf simply by reconfiguring her mechanical limbs, fur, and even her insides around. Her body is also able to do far more things than a normal werewolf would be capable of due to her being mechanical. Doku of the Doku Clan Approved Moves To Be Added To Compendium Moves Being Resubmitted After Editing New Moves To Approve Or Deny - Ideal Doku: Iron Stomach -passive ability
This is another move that reveals the true potential of the Doku clan body. Doku is able to breathe in hazardous fumes without much effort and is capable of being unaffected by poison. What skill. But Doku is not simply limited to that. Doku is also able to eat many different and hazardous materials that many people cannot, not even other people of his clan, can eat. Doku has something of an Iron Stomach. His stomach can take many hazardous things and neutralize them. But he can’t do this too often or he’ll become nauseated. Doku can do this five times but then has a downtime of one posts before he can do this again. What exactly can he stomach? Acid, poison, lava, certain explosive smoke, and anything relating to these things. This also means that his other bodily organs and skin are slightly resistant to these things. But only long enough for Doku to be able to eat them.- Ideal Doku: Poison Eater -passive ability
This is a very simple move that Doku uses on people stupid enough to try and poison him in any way. Doku can breathe in deeply, sucking in the poison as far out as five feet, and then eat it. If he chooses to inhale it then he can combine this with Ideal Doku: Poison Breath in order to increase the poisoning capabilities of the poison that had been used on him.- Ideal Doku: Poison Breath -passive ability
This move allows for Doku to spew a natural poison from his mouth and into the air. This particular poisonous breath is the basic one. It simply causes slight delirium as well as instability for three posts then fades away. But if Doku is to inhale an opponents poison he can increase the power of the poison that they used or transform it into one of his created poisons, including the basic poison.- Ideal Doku: Lunges -passive ability
This move reveals the true potential of a Doku clan member’s body. Doku are immune to very many poisons. But that’s not all. They have a resistance to hazardous fumes that they inhale daily in living in a village near a volcano. The fumes are hazardous to a normal human body and they also decrease the breathing capacity of many humans. For this particular Doku, that’s not the case. This move allows Doku to inhale smoke and not only be unharmed but also hold it for far longer than the longest time a man can hold their breath. As long as Doku is inhaling some form of smoke he can hold his breath for a very long time; six posts at the most. But there’s a down time. Doku requires one full post to regain his breath and two more posts afterward in order to regain his breath enough to do this once again. This is very useful, especially when Doku needs to take a dip in the Lady’s Hot Spring. <.< >.>- Ideal Doku: Curing Breath -passive ability
This particular breath comes from Doku’s ability to neutralize poison in his stomach. Doku simply has to inhale enough to fill his stomach with air, also using the chakra in his body to force up vapors created from the acid in his stomach, and then exhales. The longer he can hold the air the faster the poison is cured, the longer he can exhale the farther the cure may spread. Naturally Doku can spew the cure five feet since he can inhale poison that far out. Shaneko Warabe of the Dattoumaru Clan of Hidden Craftsman Approved Moves To Be Added To Compendium Moves Being Resubmitted After Editing New Moves To Approve Or Deny - Ex-Quip -passive ability | requires Charm Bracelet
This is a natural ability of weapon users where they can equip and ex-equip weapons or armors at will. They don't require hand signs and only requires the item to be on their Charm Bracelet. This particular move simply allows them to use Ex-Quip in order to change weapons, clothes, and items to that of something else if on their person. That does not mean that they cannot use this if they are naked because they can. As long as they have on their Charm Bracelet they can use this move to equip things or switch between things. Accepted.
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Posted: Fri Aug 21, 2009 11:47 pm
Eki Gogyou of the Hoshigaki Clan Approved Moves To Be Added To Compendium Moves Being Resubmitted After Editing New Moves To Approve Or Deny - Aqua Aero -
That is the name of Eki's twin doubled edged blades. These blades are no ordinary blades. As the name may or may not suggest, one blade is named after the water and the other after the wind. The water blade aids in manipulating water on a far greater scale than Eki is initially capable of while the wind blade allows Eki to manipulate the wind a little without her needing to learn to manipulate the wind. Together Eki can cause the blades to combine as far as elements to create different forms of attacks with water and wind.- Water Vortex, Funnel Affect -
Using the twin blade 'Aqua Aero' a ninja is capable of twirling them effortlessly in both hands in order to either suck or blow an opponent around in the water. But that isn't the only affect of this technique. This technique also generates a genjutsu type effect on many low level ninja where their peripheral sight is stripped away so long as they are within the vortex of water. Kaze Megami of the Abumi Clan Approved Moves To Be Added To Compendium Moves Being Resubmitted After Editing New Moves To Approve Or Deny - Air Raiders -
These are the shoes that Kaze wears upon her feet. These shoes are not ordinary shoes in the least. These special shoes allow for Kaze to use wind to move around. She can levitate slightly, increase her speed when running, glide across the ground, send out blasts of wind, these are basically weapons that Kaze can manipulate on a small scale due to her being a being of wind. These shoes are manipulated to a greater extend if worn on Kaze’s hands where her vectors are located.- Cutter Yo-Yo's -
These peculiar weapons make Kaze a multiple element weapon user despite her being a wind element user. With level the Yo-Yo's gain the ability to tear away the element it has taken the form of before absorbing it and converting it into chakra. For now the only element it can do that with is wind since wind is Kaze’s main element. Accepted
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Posted: Sat Aug 22, 2009 7:05 am
Hurdy Dattoumaru
Nimbus creation: This Technique allows Hurdy to create clouds from the moisture in the air and shape them how ever he wishes. From a castle to a pony. He can also create a travel nimbus to ride around on for transportation. The clouds he creates can be stood on, but can become un-solid through if he wishes it.
Negative charge: If Hurdy Focuses his chakra in the right way, he can become negativly charged. This means that metal objects will be repelled away from him. Also if he is paired with a positively charged thing, then will create electricity like a battery
Arc Lightning: Hurdy can emit lightning from the tips of his fingers in a continual stream. It shocks and Stuns the enemies. If it is focused on one person, and another comes near, it will chain onto them as well. Hurdy can also throw the opponent while they are trapped in the lightning. However this technique cannot kill. (think force lightning that the emperor in Star wars uses)
Lightning release: Shock cannon: Hurdy can dispel lightning from his body in a variety of ways. He can shoot off little bolts by flicking his fingers and his thumbs together like flicking a booger. He can release a powerful shot from his palm or a large bolt from his mouth.
Lightning release: Terrible tempest One of Hurdy's strongest techniques, the ability to create a terrible storm. The sky will turn black, blocking out the sun and Moon. It will begin to rain and Bolts of lightning will come down much more than in a natural storm. These bolts will focus in on enemy charka, but in the general area, not a godmod dead on strike every time. Can only last 7 posts.
Dusk Dattoumaru
Thunder clap Dusk will focus chakra to his hands and clap, creating a loud boom of thunder. This will block out any sound jutsu and send projectile's flying backwards as it is a sound, but also a rush of air.
Positive charge: If Dusk Focuses his chakra in the right way, he can become Positively charged. This means that metal objects will be drawn toward him. Also if he is paired with a negatively charged thing, then will create electricity like a battery.
Lightning release: Lightning dragon Dusk will release a large dragon, composed of lightning. It will fly towards and attack the enemy. It will last for 5 posts, or must be countered with a powerful earth attack.
Lightning release: Thunderbolt Dusk will start by snapping, and a bolt of lightning will shoot down and strike him. Then he will thrust his arm towards the enemy and release the lighting that he had received from the initial strike. This is deadly due to the split second speed in which Dusk can pull it off.
All Accepted
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Posted: Sun Aug 23, 2009 9:35 pm
Sage Klamachpin Hidden Cloud
Ryuugan Eye Lvl 3.5: Through years of study while serving as the Raikage, Sage was able to improve slightly upon the Ryuugan Eye. Sage must place a hand upon a willing volunteer; she will then be able to take them back through time in order to visit anywhere they wish. This only allows them to see what actually happened for them self; they will not be able to alter what happened in any way. Due to the strain it places upon the Ryuugan Eye, Sage is unable to use her Ryuugan Eye for five posts per person taken.
Hachibi - Seperation: The user is able to release most of the chakra from the Hachibi stored within her body for a short period of time ((ten posts)). The chakra will appear as a twienty foot tall hedgehog and is able to use any of the other techniques available to the “Hachibi - Full Release” or “Hachibi - Partial Release”forms.
All Accepted
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Posted: Mon Aug 24, 2009 12:23 pm
Quote: Descartes, Rei Hidden Twilight Haunting Movement An ability that allows for Rei to simply just turn invisible, to even those that can see chakra or anything like that. Although strong, she can only use it to either move unseen, or to enter an unsuspecting body, and thus be able to harbor herself within them, without them knowing. Although invisible, Rei can do nothing more then move around and enter bodies. If any sort of attack is made, she will instantly become visible again, and be unable to become invisible again with this technique for one turn for every made up she has in her possession. | Approved. | Quote: Ichazuki, Velius Hidden Star Invocation: Art of Immortality A jutsu that is used through a long ritual process much like that of the Art of Eradication and must involve three characters of strength almost equal to one another. Once the ritual is done, the user is imbued with abilities that are to a much more psychic level. Causing the user, to become an Immortal in a sense of the meaning. They become able to move at faster speeds then an average shinobi, lift things that are clearly multiple times their own weight, and even have a higher compacity for memories that can be stored within their heads, meaning they will be less likely to become insane, from gaining memories from other's events, or events in general. With this technique, to which is constant after the ritual has been finished. The user can read an opponent's aura in order to size up their emotions, or even tap into their minds and read their very thoughts. Of course, there are flaws to this. The user would not be able to control this effect at this time, and would become overwhelmed with the sights of the many swirling auras, if they're in a crowd. Or may be driven insane, by the massive amount of thoughts that could be brought into their mind at one point, due to them not being able to correctly shift between one thought to the next. In order to keep these abilities active in battle, the user must pay 100 chakra per made up slot that they have. So if they have 5 slots, they must pay 500 chakra for 5 consecutive turns before the chakra will cease being drained for the battle. | We talked about this one. | Invocation: Art of Stopped Time This technique actually causes time to stop for the user themselves. Of course, it truly is stopping the passage of time and thus it is a rather powerful technique in itself. What must be done, is the user must make all twelve hand seals through a pattern of their normal order two times. Once the twenty four hand seals are made, time would instantly stop in it's tracks around the user. An attack could be stopped before it hits them, or a trap stopped before it's sprung. But either way, certain rules must be followed through this technique. The user may not attack anyone while time is frozen. If an attack is made, the attack will simply phase through a 'frozen' body as if they were not even there. But, if the user were to touch anyone who may be frozen, time would unfreeze for them as well, allowing for them to move about in this frozen time. Freezing time only works for the turn that it is activated, and although it can be used to dodge an attack or attacks it cant be used to place someone in the line of an attack, or speed the effects of an attack of the user's by stopping time, starting the technique, and starting time again. This is primarily used for fleeing away from the opponent or opponents. | Approved. | Quote: Aburame, Akrisios Hidden Star Destruction Bug Aura This technique, allows Akrisios to use his Destruction bugs as a sort of aura around his body. They continuously fly around appearing as small black specks that are really barely noticeable. But as soon as one were to land upon the opponent, it would instantly trigger a chain reaction of thousands upon thousands more to strike out and attack all at once. Aiming to drain away at the opponent's chakra rapidly and without the need of any real controlling at this point. The aura is only about seven feet around him, and is just a small amount of his insects flying around him in all directions randomly. | Approved. | Fire Proof This ability allows for Akrisios' Destruction Bugs to be immune to fire type jutsu. Meaning that if they're caught in flames, they will not be burned, but instead simply move through the fire. This is caused by the Destruction Bugs and other insects under his command to simply have gained a harder shell and thus a resistance to fire type techniques, as if the techniques weren't even being used upon them. | Approved. | Quote: Al Bhed, Sniper Spira Weapon Silencer This item is made in bulk, to be able to be added upon any one of the guns that Sniper is able to create. What it does, is it becomes able to draw any and all sound from both the gun that he is using, or the sounds or sound based jutsu into the area, directly to the Silencer attachment upon the barrel of the weapons. Once any and all sound is drawn in, it converts the sound into a special barrier around a bullet, 'causing it to move faster, strike harder, and actually leave a bigger and almost explosive impact thanks to the pure sound used behind it. Thus a small bullet, could leave the impact of a small explosion with a radius of a good three inches. Only by having the sound of fighting, plus some ambient sound around at the time of firing the weapon. | Approved. | Quote: Mami, Cat Feudal Egypt Mummified Cat This technique, is the basics of the abilities of this Feline. Since she is not a normal shinobi, but actually a small cat, she cant do things such as hand seals, or other things that a normal shinobi could. Thus, Cat can move faster and actually use jutsu without needing to create hand seals. She can take off, or slow down in a nano-second. Since she lacks strength and defense, she cant really afford to take a hit, or be able to dish out large amounts of damage. So Speed has become her only option. This ability, simply sums up Cat's great amount of reflexes as well as her abilities to not use hand seals, since she has no hands. Every technique costs an additional 500 chakra in order to be used, if they need hand seals. Otherwise, they can be used as normal, with a normal cost. Her speed is not equal to the demon Nibi, nor close. But she is able to move much faster then an average shinobi, some times even faster then a shinobi with modifiers, if she has more chakra then them. | Approved. | Quote: Meliae, Parasito Hidden Star Parasitism This is a basic summery of Parasito's abilities. It can expand and reduce it's mass in order to make itself capable of engulfing and contaminating a host with itself. Once a suitable host takes Parasito into their body, it will sit and wait until a better host is located, or it is being forced from their body in some way. At this point, no harm can be done, other then psychological. As soon as it is inside their body, it can begin working at shattering their mentality. Speaking to them, giving them warnings or even assisting with the use of hand seals or attacks by using it's own abilities. Other then psychologically, Parasito alone can not cause harm to someone's body that it enters, through physical means. But it cant hint to the opponent to do so, as if it is an inner voice of sorts. | Approved. | Quote: Jinn and Loar Kon Hidden Star Opponent Fusion This ability allows for Jinn and Loar to be able to merge with the opponent. Thus allowing them to hide within the opponent, instead of inside one another. This can be done, through any means of physical contact, and serves as a way to get closer to the opponent. A side effect to this, allows for the twins to now be able to merge weaponry with their bodies. Meaning that when they enter an opponent, then can them come free, and attack with a kunai, or even a special weapon they may have. Depending on the situation. | Approved so long as it takes some time in order for them to fully be fused. |
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Posted: Mon Aug 24, 2009 3:42 pm
(Death Swallower) Matsuro Hidden Soul (Federation)
Soul Movement Matsuro use this ability to move his soul outside his body and move trough any thing that dont have a soul like a wall or a table and even weapons. He can also punch or kick some ones soul with the ability but dont do any damage only the feeling that he/she is realy punched or kicked in that place. the downsides are, his soul need to stay in contact of his body, any body part he moves outside his body inmobilize that body part off his body, He cant grab things with his soul and is not strong enough to move some ones soul
Accepted
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Posted: Wed Aug 26, 2009 3:22 am
Ryu Sanada Hidden Craftsman
Metal Jutsu Style: Armor Repulse While using 'Metal Jutsu Style: Synthetic Skin' and Ryu becomes trapped or grappled by an opponent, he can disengage the jutsu and send the metal that once covered his body flying in all directions around him acting as shrapnel to attack the opponent and break free of what ever bond is holding him. -----
Metal Jutsu Style: Metallic Clone Ryu creates 1d10 (10 sided dice) worth of clones using his Metal Jutsu Style. Each clone is granted his non-clan, non-weapon techniques, and access to most his Metal Jutsu Style abilities. The clones will not be able to use; Metal Jutsu Style: Synthetic Skin, Metal Jutsu Style: Iron Maze, Metal Jutsu Style: Iron Golem, Metal Jutsu Style: Armor Repulse, or Metal Jutsu Style: Metallic Clone. -----
Metal Jutsu Style: Liquid Metal Style An advanced form of Ryu's Metal Jutsu Style, it allows him to turn all the metal he creates into a liquid form which he can still control. Any of his other Metal Jutsu Style techniques work in conjunction with this advanced style. -----
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Posted: Wed Aug 26, 2009 1:01 pm
Hedoro Koutai Hedoro Koutai Tamao Suzumi Hidden Nano Regular made-up: Imperial Edict: Art of the Sword- Tickover: Tamao has long sought how to find swords that can do things that other swords could not, as well as swords that strengthened their wielder. This blade just may be such a blade. It appears more or less like a standard sword, though very well crafted. It is covered with various emblems and motifs to signify time. (Such as it's crosspiece looks like intersected hour and minute hands, and the pommel resembles the weight of a pendulum.) This sword was created to encourage people to fight with their swords on the battle of honor, rather than with various sneaky or cowardly techniques. When drawn, it creates an aura in the air that discourages Genjutsu and most Ninjutsu. (Taijutsu and Kenjutsu remain unaffected, as well as 'inner' Ninjutsu, such as Body Flicker, and other thinsg that affect oneself..) If somebody attempts to use one of those techniques, this sword can cut it, and absorb the chakra used to create it. This chakra is added to Tamao's speed total. [She cannot use the chakra as actual chakra, it just gives her a minor boost to her speed. If her speed is 'valued' at 250K, and she uses Tickover to absorb a Rasengan, her speed rating would be at 251.5K, and her available chakra would remain unchanged.] This boost stays in effect only as long as Tickover is drawn, not when it is stored away or knocked out of her grip. Tamao herself cannot even attempt to use any technique that would be absorbed by Tickover. Pending. As long as she, cant use ninjutsu or genjutsu. I sort of want to say this sword cant cut too. but I don't know. Only because having the ability to cut stop all ninjutsu and genjutsu. And. Raise speed. neutral Would this extend to all Ninjutsu, or would ones not affected by the ability still be usable? (Namely, that would be Ninjutsu that work on an internal level. Body Flicker is the only one that immediately comes to mind. (That is a Ninjutsu, right?)) As for the blade not being able to cut, then how about if we change that so that, instead of cutting, it draws out a portion of chakra equal to one random technique's cost instead? Only internal ninjutsu. [Strength multipliers, bodyflicker, nightvision etc]
And. Lets say, it needs to absorb the chakra from a ninjutsu/Genjutsu before it can cause harm. So. It cuts through a Infinite Punches Genjutsu [From Mirage Island] and then, it can easily render a single wound, in that way. How does that sound? That way you can still negate ninjutsu and genjutsu. And if you wanted, you can stack the strikes, to form combos and stuff. Much like a video game's 'skill' bar, when they make successful attacks raise the SP bar.So just to make sure we're on the same page, while wielding the sword, Tamao could use any Taijutsu, Kenjutsu, or internal Ninjutsu? If so, then that sounds fine to me. And the second half would work like: Tamao cuts a valid technique, then the sword can cut the opponent once. If she cuts a second technique, then the sword could cut a second time, and so on? (Or would they stack, like if she had cut three techniques, then she could do three more cuts on the opponent?) But yeah, overall that sounds fine to me. First half:: yes Second half:: If she cuts a technique, she gets ONE strike that if it connects, it WILL wound. If she cuts 3 techniques, and doesn't strike the opponent once, she can then use a technique that say allows her to do a 3-strike combo. and if it hits, all 3 strikes will cause harm. If she had only cut 2 techniques before that, and all three were to hit, only 2 would wound the third would just pass through the bodu without harm.Rewritten to be official version Tamao Suzumi Hidden Nano Imperial Edict: Art of the Sword- Tickover: Tamao has long sought how to find swords that can do things that other swords could not, as well as swords that strengthened their wielder. This blade just may be such a blade. It appears more or less like a standard sword, though very well crafted. It is covered with various emblems and motifs to signify time. (Such as it's crosspiece looks like intersected hour and minute hands, and the pommel resembles the weight of a pendulum.) This sword was created to encourage people to fight with their swords on the battle of honor, rather than with various sneaky or cowardly techniques. When drawn, it creates an aura in the air that discourages Genjutsu and most Ninjutsu. (Taijutsu and Kenjutsu remain unaffected, as well as 'inner' Ninjutsu, such as Body Flicker, and other things that affect oneself.) If somebody attempts to use one of those techniques, this sword can cut it, and absorb the chakra used to create it. This chakra is added to Tamao's speed total. [She cannot use the chakra as actual chakra, it just gives her a minor boost to her speed. If her speed is 'valued' at 250K, and she uses Tickover to absorb a Rasengan, her speed rating would be at 251.5K, and her available chakra would remain unchanged.] This boost stays in effect only as long as Tickover is drawn, not when it is stored away or knocked out of her grip. Tamao herself cannot even attempt to use any technique that would be absorbed by Tickover. While drawn, she can only use Taijutsu, Kenjutsu, internal Ninjutsu, or related made-ups. As well, this sword cannot normally cut anyone or anything. It must first absorb a technique, then it may actually cut once. A second absorbed technique would allow it to make a second cut, and so on. Imperial Edict: Art of the Sword- Senbonzakura: Tamao has long sought how to find swords that can do things that other swords could not, as well as swords that strengthened their wielder. This blade just may be such a blade. It appears like a simple katana, though of exceptionally high quality. Normally, it functions much like any other exceptional quality sword. When it's release word is spoken, however ( "Chire" ["scatter"]) the blade seems to fall apart into thousands of smaller blades, that are just as sharp. These blades are controlled either by the direction of Tamao's mind, or for quicker response, hand gestures. This blade does have a higher level of power, though it is only reached upon 100,000 base chakra. Similar to the first stage, a release phrase must be spoken. ( "Senbonzakura Kageyoshi") With that, the blade is dropped to the ground, where it seems to vanish. A moment later, dual rows of identical Senbonzakura blades rise up along either side of Tamao. They all shatter into smaller blades like before, their greater number giving them even greater destructive force. There are enough blades in this form to simultaneously create a shield around Tamao, as well as two main focuses of attack. These blades may be again compressed into four rows of blades which encircle Tamao and her opponent, where they may be called forth at will. This is triggered by the third release phrase. ( "Senkei" ["Scene of a Massacre"]) All of these blades can then strike forth at the enemy all at the same moment, giving no blind spot, with the next release phrase. ( "Gokei" [Pivotal scene]) It also has a final form, in which all of it's destructive power is compressed once more into a single blade. When wielded, Tamao gains a pair of brilliant white wings. The release phrase for this form is ( "Shukei- Hakuteiken" [Final scene- White Imperial Sword]) (Since the only characters who had this made-up are gone, I'm putting in my hopeful claim on it.) Hedoro Koutai Hidden Federation- Substance Aquatic Enlightened Transmigration Hedoro's abilities always continue to evolve and grow, and her latest skill is no exception. This is the next stage of her Aquatic Transcendence, and is suitably more versatile and powerful. Basically, where before, she could take her own skills and grant them to someone who was willing, now, with a subject's participation, she can do the same with another person. In other words, if they are willing, Hedoro can take Rasengan from some other character, and hold onto it, and later give it to another person. Everyone who takes part must be willing to, this cannot function if they do not wish it to. Further restrictions are that she can only take one technique/ability/skill from a person for every 25K she has. And of course, people cannot receive techniques/skills/abilities that they could not otherwise gain. (Clan abilities for a different clan, an Orochi if they already have a Tailed Demon, and so on.) [The only part that really changed is that instead of giving her own techniques, she can do the same to another (willing) person. Generally, the same restrictions, unless there's something I overlooked. As well, she must honor a request to have a given taken removed. So if Hedoro gives Tory Rasengan, and he doesn't want it, she must take it back, she can't leave it with him. As well, she must honor all agreements. I.E., if someone asks her to give such and such to so and so, she can't agree, then take the technique and run off. She must give it to the person it was supposed to go to.] | Hedoro's is approved. |
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Posted: Wed Aug 26, 2009 1:14 pm
Sage Klamachpin Hidden Cloud
Kago aka “Divine Protection” – This technique allows the user to create a defensive sphere around an object of their selection that must be touched by the user. The sphere is described as a shimmering blue globe of energy that protects the object from all attacks. The object must not attempt to attack anyone/anything or move from the place (thread) where the sphere is created. Due to the nature of protection granted the technique requires extreme concentration of the user and at least one willing assistant in order to construct the sphere. The user and assistance must remain immobile momentary (two posts) in order to erect the sphere.
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Posted: Sat Aug 29, 2009 11:51 am
Name: Mizu Isoga Village: Hidden Mist
Freezing Drill:500 Skill Points- When Isoga uses Ice Needles, instead of making them rain down upon the enemies, he can control them and make them float around his arm, forming a drill of some kind. (Awaiting Approval)
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Posted: Sat Aug 29, 2009 1:26 pm
Name: Mizu Ferraku
Anatsu Odori(Assassin's Dance)-This move is effectively an assassination technique, but that could be inferred from the name. How efficient this jutsu is, is purely based on the users speed. Anatsu Odori is simply a high speed dash where one concentrates a large amount of chakra in their feet for one dashing attack. The draw back is since all your force is put into moving forward you are vulnerable right after you finish this attack. The technique is very useful when your opponent is unaware of your presence. Cost-750
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Posted: Sat Aug 29, 2009 1:30 pm
EVERYTHING ABOVE IS APPROVED =D
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Posted: Sun Aug 30, 2009 5:34 pm
Name: Cytherith Raver
Music Guide: He will use the music from his getto blaster as a guide to dance. Becase his dance is so randomly that it wil be difficult to hit him and evade his attacks. He need to hear the music to use the ability
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Posted: Sun Aug 30, 2009 10:10 pm
You're accepted. Pinie.Quote: Ichazuki, Velius Hidden Star Invocation: Art of Immortal Mentality A justu that requires a single long ritual process much like that of the Art of Eradication and must involve two characters of equal or higher strength other then the user in order to preform. Once the ritual is done, the user is imbued with abilities that are to a much more psychic level then the normal Ichazuki's abilities. With this, the user becomes able to hold memories without a compacity that their mind restricts itself to. It also allows for the user to be able to read the minds of those around him, like that of a psychic. Able to tap into their thoughts and understand what they're thinking at ease, but unable to control exactly who's thoughts they are able to hear at the beginning levels. Once reaching a good 100,000 chakra points, the user is able to better control their mind reading potential, thus they can control who's thoughts they hear, and block out those they do not wish to hear. This ability also allows them to be able to sift through the memories of the willing, simply by touching them. Almost as if making the willing's memories, their own memories. | In order to read someone's mind you must have 1.5x more chakra than them; with that condition this move is approved. | Quote: Akasun, Crius Hidden Sand Kon Puppet Merging Thanks to the abilities of the Kon clan, Crius has become able to merge with his puppets, through the use of their own clan abilities. He can now merge with his puppets, without the need of being blown to pieces in order to do so. Of course he cant merge with other people, this technique only allows fusion with his own puppets. | Approved. | False Crius Akasun This puppet, created by Crius himself, is another puppet that is able to use all his abilities, and things of that nature. Much like Maeva. Of course it runs off of Crius' own chakra so it would be hard for both of them to fight on one chakra source. Despite this, The False Crius puppet is able to work much like that of another character, thus why it is the False Crius. Used as a stand in, in case one is needed. This Crius has it's own two attacks, and is capable of being an exact copy of Crius. The only problem is that fighting side by side, is close to impossible for more then five posts. The strain of sharing chakra in that way, would cause both characters to collapse, after the five post period. | Denied. | Quote: Jones, Jerrik Hidden Light Hand of Vecna: Chakra Corruption Thanks to having this interesting limb known as the Hand of Vecna, Jerrik has learned to manipulate his chakra into something much more then just bullets that he can launch. He has become able to manipulate his chakra into almost anything his mind can imagine, within limitation to being around his Arm only. Of course, if he were to acquire the Eye of Vecna, he would have full manipulation of his chakra, much like if he activated the full reverse gates in a sense. | Approved. I'll be keeping an eye on this one. |
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