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Van Evok

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PostPosted: Thu Mar 22, 2007 8:29 pm


he was proably getting ironic... never saw furoso in action, all my BA neighbors use Baal predator as only non-transport tank
PostPosted: Fri Mar 23, 2007 2:51 pm


King Kento
Xander Tsunami
*Starts crying* No, the Sons of Sanguinus will soon be nerfed... curse thos infernal scum who hate the unstoppable furioso dreanought with the over powered tear apart ability...


Ive never had trouble with a furioso, just plug the damn thing with a lascannon or prism cannon. Im not too knowledgeable on BA, but doesnt the furioso have the same armor as a normal dread?

And hell with two fists, its not like you have to be scared of long range retaliation, so unless the thing is dropping in on your lines, or youre army is assault only, I dont see them as a threat.

Though I wish they were, the two fist dread looks more bad a**, oh well.


They may have no long range attacks, but when attacking vehicles they get a 2d6 +S10 AP roll

hile Normal Furioso's aren't that special, when they are Fleshtearers Death COmpany Dreads... d6+2 attacks, can never be crew shaken or stunned, and allways affected by the black rage... I think its good...

Xander Tsunami


Big Boss OBrien

PostPosted: Fri Mar 23, 2007 7:54 pm


The_Chaplain
*Shows off his shiny new Dark Angels Codex*

Gotten a chance to read it yet? How are you liking those 15 point plasma pistols in assault squads? neutral

Personally, I'm sure a few of the DA players could have waited a while longer than to have opened their "shiny new codex" only to witness how bad they had been nerfed.

Sheer madness:
15 point plasma pistols in assault squads

Termies can only be fielded in units of 5, and can have access to only 1 assault cannon per squad.

Dark angels dreadnaughts cannot be Venerable (If I recall correctly) and yet forge world has just released a DA specific venerable dread?

15 points for extra armor?

Man oh man, am I ever glad that i don't play DAs. (Oh, and Blood Angels players can begin crying now-- new, temporary rules and fluff for BAs will be made available in June/July issues of White Dwarf.)


1. Considering plasma pistols were restricted to characters that can take wargear, and they're giving them to normal troopers, the points cost is more reasonable.

2. We can now combine Shooty/Assault terminators into one squad, making Deathwing armies a lot more usable.

3. We do get Venerable Dreads. For the same freaking upgrade price.

4. If you don't play DA why are you complaining about s**t you don't have a clue about?




The_Chaplain
"I, for some reason, have a feeling that what you have just said leaves out alot of other small details that make it sound not so bad."

Okay:
you have to take 6 bikes, an attackbike and pay an additional 100 points cost JUST to field a land speeder tornado.

Scouts can no longer be used as troops (elites choice now-- because THAT makes sense)

Veteran squads have lost veteran abilities (again, wtf?)

every unit entry has set available upgrades (the codex is layed out like a fantasy codex)

terminator honors/armor does not confer the +1 attack bonus-- making DA hqs rather lack-luster in close combat compared to other chapters (though the special characters are pretty good)

DA librarians have only 2 powers available, and cannot take familiars.

extra armor for vehicles costs 15 points


1. You can take tornados in a regular Ravenwing Support Squadron (Land Speeder Squadron). The reason it costs so much tot ake them in a Attakc Squadron is because it all counts as one freaking fast attack choice.

2. Scouts are elites because they Infiltrate, move through cover, get combat squads, and get upgraded sniper rifles and shotguns.

3. The Dark Angels Veterans are all high leadership, get two attacks each, combat squads, and enough weapon options to make them broken. They don't need stupid a** veteran abilities. The only ones people ever used were furious assault.

4. The new codex layout has turned making an army list from a hour affair to five minutes. The point of Warhammer 40k is to play, not spend forever getting ready to play. All new codexs will be coming out in this format.

5. While terminator armour doesn't add the extra attack as wargear, command squads have been seriously revamped. Lots of weapon options and they all get two attacks like the veteran squad. Also fearless and receive the normal command squad options such as apothecary's, company champions, etc.

6. The librarian's two powers are awesome.

7. Most DA vehicles are CHEAPER. So giving CHEAPER transports the same ability to move no matter what for the SAME PRICE is unreasonable.


The DA haven't been nerfed. Everyone's just whining because now, low-and-behold, someone might actually have to try and use tactics in a fscking table-top wargame. Well golly-gee Batman!
PostPosted: Fri Mar 23, 2007 8:36 pm


Big Boss OBrien
The_Chaplain
*Shows off his shiny new Dark Angels Codex*

Gotten a chance to read it yet? How are you liking those 15 point plasma pistols in assault squads? neutral

Personally, I'm sure a few of the DA players could have waited a while longer than to have opened their "shiny new codex" only to witness how bad they had been nerfed.

Sheer madness:
15 point plasma pistols in assault squads

Termies can only be fielded in units of 5, and can have access to only 1 assault cannon per squad.

Dark angels dreadnaughts cannot be Venerable (If I recall correctly) and yet forge world has just released a DA specific venerable dread?

15 points for extra armor?

Man oh man, am I ever glad that i don't play DAs. (Oh, and Blood Angels players can begin crying now-- new, temporary rules and fluff for BAs will be made available in June/July issues of White Dwarf.)


1. Considering plasma pistols were restricted to characters that can take wargear, and they're giving them to normal troopers, the points cost is more reasonable.

2. We can now combine Shooty/Assault terminators into one squad, making Deathwing armies a lot more usable.

3. We do get Venerable Dreads. For the same freaking upgrade price.

4. If you don't play DA why are you complaining about s**t you don't have a clue about?




The_Chaplain
"I, for some reason, have a feeling that what you have just said leaves out alot of other small details that make it sound not so bad."

Okay:
you have to take 6 bikes, an attackbike and pay an additional 100 points cost JUST to field a land speeder tornado.

Scouts can no longer be used as troops (elites choice now-- because THAT makes sense)

Veteran squads have lost veteran abilities (again, wtf?)

every unit entry has set available upgrades (the codex is layed out like a fantasy codex)

terminator honors/armor does not confer the +1 attack bonus-- making DA hqs rather lack-luster in close combat compared to other chapters (though the special characters are pretty good)

DA librarians have only 2 powers available, and cannot take familiars.

extra armor for vehicles costs 15 points


1. You can take tornados in a regular Ravenwing Support Squadron (Land Speeder Squadron). The reason it costs so much tot ake them in a Attakc Squadron is because it all counts as one freaking fast attack choice.

2. Scouts are elites because they Infiltrate, move through cover, get combat squads, and get upgraded sniper rifles and shotguns.

3. The Dark Angels Veterans are all high leadership, get two attacks each, combat squads, and enough weapon options to make them broken. They don't need stupid a** veteran abilities. The only ones people ever used were furious assault.

4. The new codex layout has turned making an army list from a hour affair to five minutes. The point of Warhammer 40k is to play, not spend forever getting ready to play. All new codexs will be coming out in this format.

5. While terminator armour doesn't add the extra attack as wargear, command squads have been seriously revamped. Lots of weapon options and they all get two attacks like the veteran squad. Also fearless and receive the normal command squad options such as apothecary's, company champions, etc.

6. The librarian's two powers are awesome.

7. Most DA vehicles are CHEAPER. So giving CHEAPER transports the same ability to move no matter what for the SAME PRICE is unreasonable.


The DA haven't been nerfed. Everyone's just whining because now, low-and-behold, someone might actually have to try and use tactics in a fscking table-top wargame. Well golly-gee Batman!


Thank you.
I knew they wherent that bad...

Andreis


FlashbackJon

PostPosted: Sat Mar 24, 2007 10:25 am


People want to see the bad. Want to feel victimized. Want to feel better when they lose. sweatdrop

There's a quote I got from the WoW Beta that applies here...
Some Guy
Can anyone recommend a class to play? I tried the official Class Forums, but all I got from there is that everyone hates the class they're playing...
PostPosted: Mon Mar 26, 2007 10:39 am


I was posting on what I remember from the DA codex, quite a bit of the stuff wasn't intended to be complaints- they were merely observations. it's only logical I would misquote/flub on somethings-- I'm not a freakin' walking codex (thank god you guys can take the venerable upgrade).

You raise quite few good points Lt. Brookman.

Oh, and for quite some time I debated on whether or not to play DA, BA or a DIY army . I plan to start a second army-- and chances are it will be either DA or BA. I feel like I am entitled to comment.

The_Chaplain


King Kento

PostPosted: Tue Mar 27, 2007 11:16 am


Big Boss OBrien
The_Chaplain
*Shows off his shiny new Dark Angels Codex*

Gotten a chance to read it yet? How are you liking those 15 point plasma pistols in assault squads? neutral

Personally, I'm sure a few of the DA players could have waited a while longer than to have opened their "shiny new codex" only to witness how bad they had been nerfed.

Sheer madness:
15 point plasma pistols in assault squads

Termies can only be fielded in units of 5, and can have access to only 1 assault cannon per squad.

Dark angels dreadnaughts cannot be Venerable (If I recall correctly) and yet forge world has just released a DA specific venerable dread?


Okay:
you have to take 6 bikes, an attackbike and pay an additional 100 points cost JUST to field a land speeder tornado.

Scouts can no longer be used as troops (elites choice now-- because THAT makes sense)

Veteran squads have lost veteran abilities (again, wtf?)

every unit entry has set available upgrades (the codex is layed out like a fantasy codex)

terminator honors/armor does not confer the +1 attack bonus-- making DA hqs rather lack-luster in close combat compared to other chapters (though the special characters are pretty good)

DA librarians have only 2 powers available, and cannot take familiars.

extra armor for vehicles costs 15 points


1. You can take tornados in a regular Ravenwing Support Squadron (Land Speeder Squadron). The reason it costs so much tot ake them in a Attakc Squadron is because it all counts as one freaking fast attack choice.

2. Scouts are elites because they Infiltrate, move through cover, get combat squads, and get upgraded sniper rifles and shotguns.

3. The Dark Angels Veterans are all high leadership, get two attacks each, combat squads, and enough weapon options to make them broken. They don't need stupid a** veteran abilities. The only ones people ever used were furious assault.

4. The new codex layout has turned making an army list from a hour affair to five minutes. The point of Warhammer 40k is to play, not spend forever getting ready to play. All new codexs will be coming out in this format.

5. While terminator armour doesn't add the extra attack as wargear, command squads have been seriously revamped. Lots of weapon options and they all get two attacks like the veteran squad. Also fearless and receive the normal command squad options such as apothecary's, company champions, etc.

6. The librarian's two powers are awesome.

7. Most DA vehicles are CHEAPER. So giving CHEAPER transports the same ability to move no matter what for the SAME PRICE is unreasonable.


The DA haven't been nerfed. Everyone's just whining because now, low-and-behold, someone might actually have to try and use tactics in a fscking table-top wargame. Well golly-gee Batman!


Why dont you explain how this is any more tactical of a list before making a jack a** of your self. You say how the changes have been made to make play quicker, that would take away from how intricate the game is, making it less tactical, thus contradicting your statement at the end. Also some of us dont mind doing some math to make our armies more personable, if you need gw to make full sqaud choices for you, then thats your problem.

As for point 4, if thats how you feel go play Dawn of War or some other rts. 40k is a tabletop game, its not intended to be fast. A good game can take an hour or more easily. Also building and painting models sure contradicts the idea of being about playing, not building an army. People who want quick games have 40k in 40 minutes and Combat Patrol. Has a gw staffer or writer made any statemernt to make you believe that this is the new direction of 40k armies? If so Id like a link or something, itll definately impace my involvement in the hobby.

Hell I could go over more of the retarded responses you made to him, but Im going to avoiud making more of a wall of text than Ive already got going.
PostPosted: Fri Mar 30, 2007 10:32 am


King Kento


Why dont you explain how this is any more tactical of a list before making a jack a** of your self. You say how the changes have been made to make play quicker, that would take away from how intricate the game is, making it less tactical, thus contradicting your statement at the end. Also some of us dont mind doing some math to make our armies more personable, if you need gw to make full sqaud choices for you, then thats your problem.

As for point 4, if thats how you feel go play Dawn of War or some other rts. 40k is a tabletop game, its not intended to be fast. A good game can take an hour or more easily. Also building and painting models sure contradicts the idea of being about playing, not building an army. People who want quick games have 40k in 40 minutes and Combat Patrol. Has a gw staffer or writer made any statemernt to make you believe that this is the new direction of 40k armies? If so Id like a link or something, itll definately impace my involvement in the hobby.

Hell I could go over more of the retarded responses you made to him, but Im going to avoiud making more of a wall of text than Ive already got going.


Being able to give every wargear toting character in your army every item imaginable doesn't make a game tactical. The point of the new codex layout is to put more ephasis on the game and less emphasis on preparing for it. I personally do not have the information regarding the new codex direction but you can talk to Brookman about that.

Big Boss OBrien


Van Evok

Dangerous Hunter

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PostPosted: Fri Mar 30, 2007 12:50 pm


Managed to get hands on DA redux codex... well, obviously someone is trying to kill minimax tacticals. Expect more devastators then... Deathwing is both better and worse. Fearless is good, 5 strong only squads with 1 heavy weapon are bad, and first turn deepstrike is fun. Ravenwing homer bikes seem destined to go with Deathwing. S4 shotguns for scouts are still not stormbolters, and not even shuricats. Librarian passing psychic test for his shield is next to unkillable for some armes lacking in psychic abilities, but one inquisitor with psychic hood, or opposing librarian is enough to ruin his day. Offensive power is too chaotic for my liking, results can vary form s0(fizzle) to s10 ap1. Imposing grenades on marines is bad, devastators and tacticals can spend game without getting within charge distance...
PostPosted: Fri Mar 30, 2007 3:40 pm


Big Boss OBrien
King Kento


Why dont you explain how this is any more tactical of a list before making a jack a** of your self. You say how the changes have been made to make play quicker, that would take away from how intricate the game is, making it less tactical, thus contradicting your statement at the end. Also some of us dont mind doing some math to make our armies more personable, if you need gw to make full sqaud choices for you, then thats your problem.

As for point 4, if thats how you feel go play Dawn of War or some other rts. 40k is a tabletop game, its not intended to be fast. A good game can take an hour or more easily. Also building and painting models sure contradicts the idea of being about playing, not building an army. People who want quick games have 40k in 40 minutes and Combat Patrol. Has a gw staffer or writer made any statemernt to make you believe that this is the new direction of 40k armies? If so Id like a link or something, itll definately impace my involvement in the hobby.

Hell I could go over more of the retarded responses you made to him, but Im going to avoiud making more of a wall of text than Ive already got going.


Being able to give every wargear toting character in your army every item imaginable doesn't make a game tactical. The point of the new codex layout is to put more ephasis on the game and less emphasis on preparing for it. I personally do not have the information regarding the new codex direction but you can talk to Brookman about that.


You cant give them every item imagineable as they have limits on how many points can be spent on their wargear. Building your army is a part of the game, also if youre going to say this is the direction gw plans to take the newer codecies/codexes or why they changed the DA, then you should be able to provide a link.

Turning customizeable units into flat squad choices does not make the game more tactical. I agree that would speed up preperation to get to playing, however thats not tactical either, thats just speed of set up. So dont go making insults concerning peoples opinions on tactics or whether theyre trying to abuse cheesy rules if you cant explain how it is or is not tactical.

King Kento


Van Evok

Dangerous Hunter

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PostPosted: Fri Mar 30, 2007 5:24 pm


looks like more focus on in-game maneuver and tactics than pre-game army construction... although hardcore powergamers even now are calculating how to squeeze max heavy weapons with adequate ap into their army...
PostPosted: Sat Mar 31, 2007 7:50 am


Big Boss OBrien
FlashbackJon
Big Boss OBrien
Xander Tsunami
Vinidcators are awesome... mine took out ten beserkers of khorne and a Daemon Prince in one hit...


They're really hard to put together though. >_< I wonder when they're going to update the kit? Maybe for Iron Warriors in one of the Chaos updates.

Buy the metal bits and slap them on a new rhino?


You can do that, but you shouldn't have too.

I was perusing the archived Black Gobbos, and I found this here. Intriguing!

FlashbackJon


Big Boss OBrien

PostPosted: Sat Mar 31, 2007 7:28 pm


FlashbackJon
Big Boss OBrien
FlashbackJon
Big Boss OBrien
Xander Tsunami
Vinidcators are awesome... mine took out ten beserkers of khorne and a Daemon Prince in one hit...


They're really hard to put together though. >_< I wonder when they're going to update the kit? Maybe for Iron Warriors in one of the Chaos updates.

Buy the metal bits and slap them on a new rhino?


You can do that, but you shouldn't have too.

I was perusing the archived Black Gobbos, and I found this here. Intriguing!


I've seen that, and while it looks nice, it still is using parts from different vehicles to make the Vindicator. Perhaps they'll redo it with Apocolypse or one of the new Marine codex.
PostPosted: Sat Mar 31, 2007 9:50 pm


FlashbackJon
Big Boss OBrien
FlashbackJon
Big Boss OBrien
Xander Tsunami
Vinidcators are awesome... mine took out ten beserkers of khorne and a Daemon Prince in one hit...


They're really hard to put together though. >_< I wonder when they're going to update the kit? Maybe for Iron Warriors in one of the Chaos updates.

Buy the metal bits and slap them on a new rhino?


You can do that, but you shouldn't have too.

I was perusing the archived Black Gobbos, and I found this here. Intriguing!


That raised SoB top plate thing really makes it stand out. I may end up doing that, Ive thought a vindicator would be nice for my Salamanders, but I was going to save up for a forgeworld kit.

King Kento


FlashbackJon

PostPosted: Sun Apr 01, 2007 12:35 am


Big Boss OBrien
I've seen that, and while it looks nice, it still is using parts from different vehicles to make the Vindicator.

Which of course, as we've discussed, isn't a disadvantage. 3nodding
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