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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
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Majikal Mayhem rolled 4 20-sided dice: 17, 1, 2, 4 Total: 24 (4-80)


Majikal Mayhem


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23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Sun Jan 09, 2011 4:45 am


(31) Batsu had successfully made it through blanket training as he called it and had actually moved on to the portion that ACTUALLY required work. The boy made handsigns and made a cloak out of his own chakra. He blended in so well that unless someone could sense chakra, no one would figure out his location.

(15) Batsu came out from underneath his chakra and cast the sheet aside. The boy made a new sheet and captured the scenery around him onto the sheet. He wasn't as great as he was the first time, but he still did well. No one would be able to see him.

(16) Batsu came out from the sheet and decided to move his location. If the boy stayed in one spot over and over again then there would be no challange. As he moved he painted a mental picture of his surrounding and painted it onto his sheet as he covered himself up.

(18 ) "Too easy", he said as he covered himself perfectly. The boy had become skilled at this if he thought so himself. Now he had moved to yet another location. But he made sure to note his surroundings again as he covered himself up again.

Kakurenimo no Jutsu
1d20 + Hide + Chakra Control
DC: 12
4/4

17+5+9=31 -1 CP
1+5+9=15 -1 CP
2+5+9=16 -1 CP
4+5+9=18 -1 CP
4/4 Training completed
Majikal Mayhem rolled 2 20-sided dice: 2, 3 Total: 5 (2-40)
PostPosted: Sun Jan 09, 2011 5:19 am


Omit


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
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Majikal Mayhem rolled 10 20-sided dice: 8, 20, 20, 11, 12, 4, 20, 15, 14, 10 Total: 134 (10-200)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Sun Jan 09, 2011 5:20 am


(Ignore agian, can't learn anything else without assistance.)

(EDIT: Just found out about a training dojo in the acaademy, but I rolled too many dice. -_-; ))
PostPosted: Sun Jan 09, 2011 6:15 am


Batsu decided that he would take a small venture into the academy since there wasn't much to do out here that he already did. Now that Batsu was near graduation, the options were slim. He new a great amount of jutsus and wanted to do as much as he could to get done with the academy. Batsu walked in and saw a flight of steps heading down. The boy walked down and saw a bunch of stuff he never saw before. He saw a track to run on, a area to practice doging and a massive pool in the center of it all. Batsu was elated and a smile crept onto his lips. The boy made a mad dash to the dodging dojo.

(CP + 2)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
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Majikal Mayhem rolled 5 20-sided dice: 10, 17, 2, 5, 6 Total: 40 (5-100)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Mon Jan 10, 2011 12:03 am


[ Message temporarily off-line ]
Qyp rolled 10 20-sided dice: 20, 5, 2, 2, 10, 1, 9, 14, 13, 3 Total: 79 (10-200)
PostPosted: Mon Jan 10, 2011 8:00 pm


User Image
Mizuiro decided to take the kunai the target and start over. Too see if he had actually improved. He lined up the kunai on the ground, except one and looked at the target. He took aim and remembered his previous technique of throwing kunai. He looked at the target and threw the kunai. Bulls eye! Mizuiro got it right in the middle.
20+2 = 22
3+exp
User Image
After getting an amazing shot, Mizuiro got over confident as usual. He forgets what happens when he gets over confident. So he decided to just throw the kunai casually, which wasn't as bad as you would think. It hit the middle circle, so Mizuiro wasn't so pissed off. Yet.
5+2 = 7
1+exp
User Image
Mizuiro threw another kunai with his technique, but in a rush. Because he forgot to aim, it went completely off course and skimmed the outside of the target before hitting the ground. Mizuiro was now pissed off, and was screaming.
2+2 = 4
0+exp
User Image
Mizuiro now threw a kunai in share range, only for embarrassment and more anger to be the end result. The Kunai hit the kunai in the middle, bounced off, and fell to the ground. Mizuiro sat on the ground and felt like giving up.
2+2 = 4
0+exp
User Image
After a while Mizuiro sat up and picked up another kunai. He stared at the target, then at the kunai. He then took aim and did his little throwing technique. In doing so, he successfully got the kunai in the inner ring. Mizuiro was happy with that shot, and decided to try again.
10+2 = 12
2+exp
User Image
He repeated what he just did before, but a bird flew over and popped on his face just as he was about to throw. To this day, the kunai's location is unknown dew to Mizuiro throwing it at the bird and missing it completely. But it wet pretty far.
1+2 = 3
0+exp
User Image
After wiping off the bird poop, Mizuiro went back to it. He threw the kunai with his glorious technique that he loved doing now. It hit the inner ring, which was always pleasing to the eye. He clenched his fist and rose them in the air. he didn't want to ruin this moment by making noise, which is usual for him, he was just happy.
9+2 = 11
2+exp
User Image
Mizuiro breathed out and in. He picked up a kunai and did the usual. It hit the bulls eye. A big grin came over Mizuiro's face, he was indeed happy to see he was getting better. So he took a break again, and watched the clouds for a while.
14+2 = 16
3+exp
User Image
The break was over, and it was time to finish the kunai off. He picked up the remaining two and got himself physically and mentally ready. He then threw a kunai in a more intense manner than usual, but it worked, for it got the inner ring of the target.
13+2 = 15
2+exp
User Image
Feeling like the man, he threw the kunai without really any effort, because he thought it would just go in because of how good he was. But not quite, it missed completely, which made a bad end to his training. He wasn't liking this training anymore. He deiced to was time to find something else to do.
3+2 = 5
0+exp
User Image

Total 13 exp.

Kunai
Each student will be given 10 kunai and be placed in front of a target board. There will be 3 rings around the bullseye.
0-5 = Ring 1 (+0Exp)
6-10 = Ring 2 (+1Exp)
11-15 =Ring 3 (+2Exp)
16-20 = Bullseye (+3Exp)
Formula: 1d20 + Ranged Attack Bonus
Train: Use all 10 shuriken up.
10/10
Training completed

Qyp
Crew

Manly Lunatic

Majikal Mayhem rolled 10 20-sided dice: 18, 10, 20, 5, 17, 6, 20, 18, 12, 3 Total: 129 (10-200)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Tue Jan 11, 2011 7:19 am


(21) Batsu made his way to the start of the dodging dojo. First thing he saw was large wooden poles swing from left to right over the ground. The boy grew a bit intimidated by the contraption, but it looked as thoughh he'd have fun navigating through it all. The boy then focused his attention on the first pole and timed the start of his run just right so he wouldn't get hit.

(13) The young male passed the first swinging pole and as he tried to stop his momentum, he found his way right at the second pole as it made its way right towards Batsu. The boy saw it and tried to duck, but the base of the pole hit him in his side and Batsu screamed in pain. (-1 HP)

(23) The boy scrambled to get up before he was hit again and found himself looking at the third pole just about to leave from in front of him. The boy casually made his way past it with ease. He knew from experience that this thing was no joke.... and hopefully, he'd never experience that again.

(8 ) Making his way down the dojo, the shinobi in training was unable to see any post in front of him and figured that it was safe to move further. The boy was careless and a pole came from the left and hit him dead on. The force of the hit was enough to knock Batsu off of his feet and onto the ground. (-1 HP)

(20) Batsu sat down on the ground a bit dazed. He did take a hard hit after all. The boy regain compsure a short time later and he stood up ready to move on. He made sure that he paid closer attention to the area and as the next post reach the top of the swing on his left side, Batsu passed it.

(9) Batsu dashed past the last wooden pole only to meet the next post first hand. The boy ran right to the pole and hit it face first. He had to step back in order to pace himself to make it forward and not get hit again.

(23) Batsu watched the wooden mass carefully and timed his movement in sync with it. As the pole passed by him, Batsu made a break for it and progressed further into the dojo. Batsu was able to see the end of the brutal maze and desperately wanted OUT.

(21) Right as Batsu passed the previous pole, he noticed that the next one had also just left from in front of him and he continued to run ahead. The pole did not have the chance to hit him. Batsu was starting to get the hang of this all.

(15) The next pole was making its way down as Batsu ran. He knew that he was not gonna be able to stop in time due to the energy he exerted to pass the two previous poles were stillin effect. The pole came down. Batsu could do nothing but slide forward. Good thing that Batsu slid in the nick of time, otherwise he would have been dealt another blow.

(6) The boy barely made the next pole and was still in a full slide as the next pole came down. The boy was unable to stop and he ended up meeting the next pole head on. (-1 HP)

Dodging Dojo
DC: 15
Formula: 1d20 + Reflex Save (3)
10/10

18+3=21
10+3=13
20+3=23
5+3=8
17+3=20
6+3=9
20+3=23
18+3=21
12+3=15
3+3=6
7/10
Majikal Mayhem rolled 3 20-sided dice: 3, 12, 13 Total: 28 (3-60)
PostPosted: Tue Jan 11, 2011 8:10 am


(6) Batsu crawled forward on the ground as he hit the pole. The next pole ended up hitting him as he crawled and it hit him in the same side that he took the first blow on. By now, Batsu was in pain, but he really wanted to finish the course. The boy slowly rose to his feet and moved forward.

(15) Batsu held his side as he saw the next pole coming down. Batsu did't care and he went for it anyways. The boy felt the wind as he passed the obstacle... by a hair. No matter what, he did pass it so the boy couldn't complain. As pass is a pass, just as long as he passes.

(16) The boy looked ahead and saw that he was nearing the end of the dojo. Good thing, because the boy was getting exhausted from the whole thing. He progressed forward since the pole was at the high point on the left.

3+3=6
12+3=15
13+3=16

9/10


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
Majikal Mayhem rolled 1 20-sided dice: 1 Total: 1 (1-20)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Tue Jan 11, 2011 8:27 am


(4) The last hit took the wind right out of Batsu and the poor boy was severly weakened as a result. The boy had taken a beating and walked ahead like a zombie... right into the path of an oncoming pole. (-1 HP)
Dodging Dojo
DC: 15
Formula: 1d20 + Reflex Save (3)
10/10

1+3=4

9/10
Majikal Mayhem rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Tue Jan 11, 2011 8:28 am


Batsu ended up taking yet another hit from the same pole. However, as he tried to take a step forward the pole came at him from the opposite direction and hit him on the other side. The young male was getting hurt more and more with each hit. The boy wanted to give up, but his pride was too much for him too do that. The walls had ears and eyes so he had to be sure to watch what he did.(-1 HP)

Dodging Dojo
DC: 15
Formula: 1d20 + Reflex Save (3)
10/10

2+3=5

9/10


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
Majikal Mayhem rolled 1 20-sided dice: 6 Total: 6 (1-20)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Tue Jan 11, 2011 8:29 am


Batsu was fatigued and was getting tired of getting his a** whooped by the last wooden pole in the dojo. Everytime the boy would reach for the end, he be hit and sent backwards. This was proving to be too much for him and the boy went for it again... only to be sent back again. (-1 HP)

Dodging Dojo
DC: 15
Formula: 1d20 + Reflex Save (3)
10/10

6+3=9

9/10
Majikal Mayhem rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Tue Jan 11, 2011 8:30 am


Batsu landed on his feet and slide back a few inches, but needed a bit of assistance with his right arm as he crouched down. The boy was quickly approaching his limit and there was no telling how much longer he'd be able to stand. The boy's determination made him go for the goal again. But the wooden pole stopped him in his tracks and he took yet another hit.


Dodging Dojo
DC: 15
Formula: 1d20 + Reflex Save (3)
10/10

9+3=12

9/10


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
Majikal Mayhem rolled 1 20-sided dice: 2 Total: 2 (1-20)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Tue Jan 11, 2011 8:31 am


Batsu was losing health time and time again... by the same pole! Batsu caught a hold of his second wind and he felt rejuvenated in a sense. The boy shook himself off and made a mad dash toward the exit. He was almost there, but the pole came at him from the right and smacked the boy along his side. The boy peeled himself from the mass and fell backwards with his eyes rolling back in his head. The boy hit the ground with a thud. (-1 HP)


Dodging Dojo
DC: 15
Formula: 1d20 + Reflex Save (3)
10/10

2+3=5

9/10
Majikal Mayhem rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Tue Jan 11, 2011 8:32 am


Batsu stayed down on the ground for a few moments as he tried to regain his breath and sense. The last hit REALLY did a number on him and he was damn near unconcious. The boy closed his eyes and almost drifted to sleep, but was still somewhat alert. The boy waited a few more minutes before sitting up. As the boy started to stand up, the log came at him again and hit him in the head... hard. Batsu spun around on his feet and ended up on his back again. (-1 HP)


Dodging Dojo
DC: 15
Formula: 1d20 + Reflex Save (3)
10/10

10+3=13

9/10


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
Majikal Mayhem rolled 1 20-sided dice: 17 Total: 17 (1-20)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Tue Jan 11, 2011 8:32 am


Batsu got up from the ground and stared hard at the last swinging log. The boy was analyzing the pole up and down so he could calculate when to make his next jump. The boy watched as the wood swung in front of him and to the right. He started to make a mad dash but his foot slipped from under him and he stumbled a bit. Rather than proceeding forward, Batsu waited until the pole came in front and went left.

Batsu saw his chance and went unto a full run. The boy watched the log as it continued left and he went forward. The log disappeared from his peripheral and Batsu fell to his knees. He finally passed the last log.

Excited, Batsu open-palm slapped the ground and made a neck-breaking motion with his hands to his face. As he did that, the boy landed on his back for the last time.


Dodging Dojo
DC: 15
Formula: 1d20 + Reflex Save (3)
10/10

17+3=20

10/10 COMPLETED
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Kirigakure ((Hidden Village of Mist)) [Water Country]

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