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A semi-canon Naruto based guild with a splash of many things mixed in. 

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RyoRin
Crew

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PostPosted: Tue Jul 07, 2009 12:41 am


Lets take a peek -
A medical jutsu where Matsuri will gather chakra in her hands, mostly at the edge f her finger tips. She will then touch the target on their flesh where she wishes to 'look in side' .Finger tips first. Her hands will spread cross from each other tearing open the skin enough to so she can see inside the person. It is a quick attack, but is meant for medical uses only however when she uses it to attack someone then the target could die from pain or just sheer shock.


Better visual - Like this!


Approved.
That picture is amazing, by the way. xd
PostPosted: Wed Jul 08, 2009 8:40 am


Hurdy Enkou

Hell on Earth
Since Enkou's use the sun's power for thier techniques instead of thier own chakara, Hurdy is able to do incredible things with fire and heat. Once he takes in a remarkable amount of heat he will raise his hand and creat an enormous ball of fire that stays in the air above the battle field. The sun will continue to fuel and power this new "sun." It drastically raises the temperature on the battle field which can cause heat stroke if too much taijutsu is used. The only exception to this would be the opening of the higher level chakara gates. It also causes the ground to steam and crack, evaporates near by sources of water and erradicates all plants. This technique powers up all fire/heat based techniques

User Image
as long as it doesn't constantly evaporate/destroy stuff. So people can still USE the elements. Just they're heated, and wont remain on the field. :]

Birth by Fire
Hurdy is an Enkou, a ninja of fire. One can say he was born from the flames. He has complete tollerance to heat and is incapable of being burnt. It is a common known fact that his body can work at he highest of temperatures and his blood boils regularly.
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I assume, this causes you to be weakened by lower temperatures? xD!

Kaon: Flame Domination
An expanding on the Kaon Flame trust where the Enkou has a flame aura, Hurdy's aura is a much larger and hotter flame. The diameter expands at max to ten feet, and the flames are hot enough to melt steel or metals of anytype(kunai, swords ect.)(not special weapons with unbreakable qualities or specifically designed to withstand heat)
User Image

Jet Stream
Hurdy can expell Flames and Heat from his Fists and feet to allow him to fly at high speeds.
Pending.
How fast? xD

hurdy13

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PostPosted: Wed Jul 08, 2009 5:44 pm


Mami Shuku
Feudal Egypt

Bloody Bandages
Beginning to delve deeper into the mystery of Shuku's straitjacket and what exactly is a berserker? Due to a accident during the ritual that turned Shuku into a undead Shuku gained the blood of a berserker. A berserker, a formally forbidden tool in Feudal egypt, only authorized during wartimes, are meant to destroy everything in their path and then be destroyed after the battle. A typical berserker stands over 12 feet tall with massive muscles hardened into a thick layer of armor along with that it has little to no brain function. As you might have noticed, Shuku is skinny and thinks quite well, the only thing he received being the blood of a berserker, that is due to his straitjacket which is specially sealed on the inside to quell the urges the berserker blood brings about. Without his straitjacket, he looses some sense of himself and will destroy pretty indiscriminately. bloody bandages only releases his blood enough that it will flood his bandages, and he can only be released to this stage by a member of feudal Egypt remove the outer set of buckles on his jacket. At this stage his arms are still bound and the straitjacket is still sealed enough to keep it from getting to his mind which keeps him under control. With the blood of a berserker in his bandages, they all appear crimson as if he had blooming bandages active, they gain a durability and sharpness enough to cleave through stone and metals without special properties. Other then that bloody bandages doesn't do anything other then lower his resistance to fire due to the damp bandages. This is the initial stage in unlocking the full potential of his power as a berserker.

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o.o I like it. xd
Keep up your made ups. I like the amount of detail you put in them. :]
PostPosted: Wed Jul 08, 2009 8:27 pm


Quote:
Senimaru, Reaver
Hidden Substance

Contamination: Stage 8
Once again fiddling with his genetic makeup, in order to create the genetic modifications that are caused by the contamination of viruses, poisons and diseases into his body. Reaver has made it possible for his body to actually be able to shift from being able to become a gas like state, as he could already, into now also being able to become a liquid state that basically allows for him to be able to resist the majority of the damage when it comes to physical strikes. Things like punches simply rupture his 'surface' and continue through his body, slashes do much the same thing. A slash of a sword would cut him in half, but it would not actually cause damage. This is because his body becomes able to take on a liquid version of disease. Something that if someone were to touch, can go into their very form and infect them quite easily. Though there are errors to the use of this technique, he can not remain a liquid state for too long, and although his body is able to rapidly multiply in order to keep it's same mass. If he is struck by a lightening based technique, he will be much more severely damaged, and will find that holding his body together is much more of a struggle than it could have been before.

Contamination: Stage 9
This stage of the mutational effects of his Contamination, cause his very pores to become hardened by disease and create an armor like layer across his body. This armor is oddly able to protect from attacks such as flame, or acidic properties. Even slicing attacks like wind, can be knocked away with ease from this odd armored skin made of disease. The odd thing about it, is that thrusting attacks, or slashing attacks with a chakra based weapon can easily cut through and harm Reaver tremendously. It is basically a protection from the elements, and when it is active, it prevents the use of other Contamination Stages. These stages include numbers 8, 7, 5, and 4. All being genetic alterations, and unable to be used in conjunction with this technique, due to the strain of the body. This technique is shown to reveal a sickening pale look that comes across Reaver's body, when he has it activated.


Quote:
Nirvana
Hidden Soul

Nirvana's Soul Sealing
This technique, created to be an advancement of the technique she had learned from the Own known as Ella. [Soul Sealing] And actually instead of trapping a soul into a non-living object. She actually becomes able to trap them in her own body, and then allow them to be released from her body into the real world as something close to a 'solidified' soul. This soul, being remade to appear as how Nirvana wanted it to appear, is able to become solid and fight as if it was a normal shinobi. After fighting, or when it is defeated, it disperses into a rather uselessly dramatic shiver of air around it's form, before seeming to vanish into a sort of void of the area. Once gone from the field, it is instantly back inside Nirvana's body in order to either be restored, or just stored within until it is called out to battle again. A 'killed' soul can not be returned to the field of battle, for the remainder of a battle once it is destroyed. But after the battle ends, the soul is restored and can be used again in it's same form next time, or a different form of Nirvana chooses to change it's form.

Piece of Nirvana
Due to each soul being stored within Nirvana's own body, they slowly become tainted by the effects of being held within her body, instead of having simply their own techniques, and the techniques of a homunculus. They're actually granted a small piece of Nirvana's soul, implanted into their own soul. Thus allowing them to be able to tap into the use of Nirvana's clan's techniques as well as their own. Naturally things such as soul stealing, storing, and stuff like that is impossible. But they would become able to use Soul Summon, Damage Absorption, Damage Reflector, and Godiva's Rage. With the same restrictions, and issues that come with the techniques. But at the same time, making them more unique, then that of the original creator of this technique line's minions.

Eternal Light
This technique, used only when Nirvana creates a single hand seal and then raises her hands to either side, causes light to radiate behind her as a large wall, that seems to rise up into the sky and block everything behind her in a blinding glow. Then, as she slowly brings her arms forward in such a way as to be going to point in the opponent's direction, the light behind her slowly shifts and takes the form of thousands upon thousands of reflective blades. Each blade giving off it's own light, and making the area even brighter. As soon as her outstretched hands are to slowly connect, as if she was doing a slow motion clap. Each and every blade for the entire wall behind her, will come crashing forward, even seeming to some how pass through her own body and fly towards the opponent. Each large sword is exactly five feet long, and the hilt and shaft are another foot added on. The blades will continue moving forward, until they meet a barrier, and will have a strong enough force as to sink the blade into anything that it reaches up to it's hilt before stopping. This wall of light blades, is able to stretch from behind Nirvana, so far as to appear to be limitless in distance it stretches to either side, and into the sky.
This technique is used in two steps. The first is creating the wall of light, which takes a single post to generate. And then the second is the action of the slow clap, which takes another post. After that, the blades are launched and continue to move in a straight line, until they hit something. Nirvana must be standing straight and unmoving. But actual location of where she stands, does not matter. This technique costs 2500 chakra to activate. And can only be used once for every 50k chakra she has in her possession.


Quote:
Serkan
Hidden Blood

Blood God: Blood Surfacing
This technique allows for Serkan to implant blood into the ground itself, and, after making a few hand seals and then slamming his hands into the ground, allows him to slowly begin filling the earth beneath the battlefield with blood. Meaning that if an opponent were to use a technique that allows them to move beneath the ground, they would instantly become surrounded by Serkan's blood. This also means that he can make it so if an earth technique, that causes rock or earth to be ripped from the ground is used, blood sprays into the air, from that open area.

Blood God: Bleeding Earth
After using the Blood Surfacing technique, Serkan can then wait one turn, before slamming his hands upon the ground and causing his blood to shoot from the ground and into the air as jets of blood. Creating a second way to have blood rain, as well as give the illusion of the effect of the earth bleeding. These jets are pressurized and can actually cut through a person, if they person is standing directly over a point of the explosion of blood and earth, and they do not move. Other wise, it will just be tons of holes in the ground, with blood spurting for the remainder of the battle.

Blood God: Blood Forest
This technique, can be used either after Blood Requiem or Blood Surfacing. In either way, blood is made to cover the ground, and then is used to shoot up from the ground throughout the area in more solidified blood. Much like the Kaguya's bone forest in range and height. Although a lot of blood is needed, Serkan is easily able to cause the same effect with his blood, and if the opponent is struck, they may come to the same demise. Although with this, the opponent will still get blood on them, even if they were to stand on the spires of pure blood that come from the ground.


Quote:
Terra, Elek
Feudal Egypt

Tomb Burial
After both he, and his opponent are taken into the tomb that he can create. Elek's tomb then slowly begins to sink into the ground once again, without the opponent being able to realize unless they had some ability to sense the changing pressure or the slight movement of them being sunk into the earth. After three posts, the Tomb is completely buried, leaving them deep within the earth and in their own personal battlefield, of Elek's own creation.

Gravedigger's Revenge
With this technique, Elek finds it possible to be able to summon coffins by simply snapping his fingers, instead of needing to make a hand seal for them. As well, he can mainly use any of his other clan techniques without making hand seals for them. Only by snapping his fingers. This technique also helps, by allowing Elek to be able to control the innards of his Tomb, by thoughts. Although it works on a level of strength. In the beginning, [30,000 chakra] he can only cause small spikes to rise from the ground, much like a spire. That can be used to shift and change terrain against the opponent. Upon reaching a stronger ability [50,000 chakra] he can now create walls as well as the spires. And finally at the height of his strength for this technique [70,000 chakra] He can create small holes in the sides of the walls, that shoot out poisoned darts at the opponent. These darts can numb the opponent's senses if struck by more then 3. If only struck by one, then that area of the opponent just feels numb. Every post the opponent must roll a 10 sided dice. If they get even, they're safe from the darts. Odd, they're attacked by how ever many are of the number they rolled.

Flesh-eating Scarabs
Scarabs are stout-bodied beetles, and colored as dark black, measuring between 5-60 mm. They have distinctive, clubbed antennae composed of plates called lamellae that can be compressed into a ball or fanned out like leaves to sense odors. The front legs are broad and adapted for digging. These special Scarabs are known to have a taste for the flesh of anything that it can reach. Meaning that it will swarm the opponent, and then slowly begin eating away at their flesh. The Scarab's fear, and weakness is fire, which is used to keep them from nearing whoever they are after. These special scarabs range in their millions and can either emerge from the ground nearby, or enter through special holes made within Elek's tomb, before charging and attempting to completely devour the opponent with ease. When released, Flesh-eating Scarabs seem to just keep flowing from their holes, even digging under ground, to dodge past flame barriers, or stack upon each other to reach heights. They are very intelligent beings, but also all share the same mindset, devouring flesh.


| All above approved. xXx Grimace |

Reaver Darkside
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hurdy13

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PostPosted: Wed Jul 08, 2009 8:39 pm


hurdy13
Hurdy Enkou

Hell on Earth
Since Enkou's use the sun's power for thier techniques instead of thier own chakara, Hurdy is able to do incredible things with fire and heat. Once he takes in a remarkable amount of heat he will raise his hand and creat an enormous ball of fire that stays in the air above the battle field. The sun will continue to fuel and power this new "sun." It drastically raises the temperature on the battle field which can cause heat stroke if too much taijutsu is used. The only exception to this would be the opening of the higher level chakara gates. It also causes the ground to steam and crack, evaporates near by sources of water and erradicates all plants. This technique powers up all fire/heat based techniques

User Image
as long as it doesn't constantly evaporate/destroy stuff. So people can still USE the elements. Just they're heated, and wont remain on the field. :]

Birth by Fire
Hurdy is an Enkou, a ninja of fire. One can say he was born from the flames. He has complete tollerance to heat and is incapable of being burnt. It is a common known fact that his body can work at he highest of temperatures and his blood boils regularly.
User Image
I assume, this causes you to be weakened by lower temperatures? xD!

Kaon: Flame Domination
An expanding on the Kaon Flame trust where the Enkou has a flame aura, Hurdy's aura is a much larger and hotter flame. The diameter expands at max to ten feet, and the flames are hot enough to melt steel or metals of anytype(kunai, swords ect.)(not special weapons with unbreakable qualities or specifically designed to withstand heat)
User Image

Jet Stream
Hurdy can expell Flames and Heat from his Fists and feet to allow him to fly at high speeds.
Pending.
How fast? xD


like 60mph? like idk you every seen dragon ball z? like how they fly. it's fast, but you can still see him with the naked eye.
I accept it. I just wanted to make sure you weren't thinking ridiculous speeds. xd
I didn't want to see the random. "Hurdy flies off faster then the speed of Nibi" or something. Not saying you do that, but I just need to make sure. 3nodding
Accepted~
PostPosted: Wed Jul 08, 2009 9:52 pm


Anpu Raika
Feudal Egypt

Raika
An attack with the same name as it's user, it's easy to guess it was a custom designed skill for this young Jackal. The origin of this technique goes back to when Raika was 12, his parents were out on patrol near Egypts vast borders. Raika's parents were attacked by a Sunagakure ninja namely a Akasun, normally Raika's parents would be able to fight off a single ninja, but this particular nin had been missing from his village for years and had collected human puppets from all across the five Shinobi nation. It took days to find the two and when they did it was far to late, they had been overwhelmed and in a last effort had engulfed the whole battlefield in Anubis's Fire locking the puppeteer along with the two Anpu in it's golden embrace. While retrieving Raika's parents, they recovered what was at first believed to a lingering or still active jutsu. A golden ring separate from the body of his father, on his left middle finger would let out a powerful electric charge whenever anyone tried to touch it. The ring was eventually returned to Raika and after finding out that he didn't suffer any ill effects from it he began delving into it's secret. 5 years later Raika has mastered the use of the golden ring inscribed with his name left behind by his father. When worn in battle the ring provides it's namesake ability Raika, fire born of lightning. The ring can generate a large bow, constructed of lightning, when fired it launches an electrically charged arrow that will sync with an opponents unique electromagnetic signature following them until it hits something solid. Meaning that the arrow will change trajectory mid flight. When the arrow does hit it's endpoint it will burst with a splash effect showering the surrounding area with Anubis Fire, meaning that an arrow can hit near an opponent and still hit the opponent with Anubis Fire. The radius of the splash is around five feet from it's impact. Raika can fire one arrow a post right now, but at 25,000 he can fire two in a post with it only counting as one action. The bow can also be used in close range, it is made of lightning after all, it doesn't provide much cutting power, but it will shock anything other then Raika that touches it. Direct shocks from the bow will also cause the Anubis fire to blossom.

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Disco Llama-kun


Valkiron

PostPosted: Thu Jul 09, 2009 10:52 am


If people knew the reasons for my pain, they would understand my fear.

This technique is not so much a genjutsu defense so much a way around a genjutsu. This technique has two parts to it. I a genjutsu does take effect on Akira than he would go into a state akin to sleep fighting for the remainder of the genjutsu’s affects. The second thing that the technique does is repell the affects of the genjutsu back at the caster, taking the cost of the genjutsu from Akira own chakra points.

Denied.
Sorry, I'm not letting genjutsu defeaters past anymore.
Is that a quote from Warehouse 13? Seems like it, but I think Pain and Fear, should be switched. Not sure though.


Never Ending Style

Akira has stamina that far exceeds that of even the most well trained taijutsu specialist. While Drago would be the speed ninja, Akira would be the ninja who never tires. This fighting style encompasses that. This style can be mixed with any other fighting style and basically is a fast and endless offense mixed with the possibly unrivaled reflexes of the Orimara main house. The blows never falter from exhaustion and seem never ending. The technique also acts as a barrier breaker, albeit a sometimes slow one. Just how the endless flow of water in a stream will eventually wears even the strongest stone to gravel and dirt, the Never Ending Style chips away at any barrier that is not expressed as unbreakable.

Approved.

Muscle Mastery

Ryu has continued to mold his body into a destructive machine. In his attempts he has moved to the art of bodybuilding. Ryu has an unbelievable physique of muscle. When those muscles are flexed, their solidarity rivals that of steel. He also has an ability to detach and move muscles from one place to another to strengthen his attacks or defense.
Accepted.
PostPosted: Thu Jul 09, 2009 6:33 pm


Beserker- Cursed Thread Weaving Strings
In this style of fighting Yamai uses the threads stored in the Beserker Armor that lie scattered throughout the body to create traps and attacks using the razor sharp threads that are made of some strange alloy that doesn’t seem to be affected by heat, physical blows or explosions. They can however be easily broken as if were made from cloth threads by rabbit's teeth. With this basic skill a Yamai is granted the ability to use strings to attack an opponent.
As long as there IS a way to break them, it's accepted.

Berserker- Phantom Cloth Bind
Using the strings bound within the armor a thick material is woven from the hidden strings. This material can then be manipulated in two ways, either; it can be made into a long a flexible shield for the user and any other ally capable of protecting a user from physical blows and some elements most noticeably fire considering the string is flame retardant. The thread can also be used in a similar fashion to bind and hold an opponent in place. Once entrapped an opponent will find them selves hard pressed to escape from the metal like fabric not to mention that once ensnared the fabric begins to interweave itself into the opponents clothes and weapons meaning that if they do find some way to untangle themselves they’ll most likely come out of it without any clothes or weapons.

Once again, as long as there ARE ways to escape. We don't need you SAYING them. Just as long as the strings can be broken some how. lmao.

Berserker- Sparrow’s Whirlwind
Using the strings bound within the armor a fierce whirlwind will be created by the lashing of threads. When using this technique the user’s string will lash around randomly striking and slicing through anything near them with the user unaffected in its epicenter. Though the cuts incurred by this technique may be small the shear amount of lashes created can compound the damage into a truly devastating attack. What makes this skill truly dangerous is that the user doesn’t have to remain stationary and when airborne is guarded at all degree except for one small gap right above the head.

Accepted.

Berserker- Fields of the Damned
Using the strings bound within the armor the user will launch a large mass of the strings underground temporarily. This was originally one of the one of the more twisted skills Yamai learned under the influence of Byouki, his more evil personality. With this technique a skilled thread weaver could take a whole battlefield of corpses and raise them from their graves giving them rudimentary animation or creating a huge lush carpeting of razor sharp threads across the ground making conventional walking and running toward the opponent impossible. If an opponent tries to move across the thread they will often find themselves of having the predicament of having strings shooting at them from all sides. Strangely enough if these threads do catch anyone in their hold they don’t focus on slicing them, but draw them into the earth where they’ll simply suffocate to death.


Same as the others xD

Beserker- 13 Fields of The Promised Lands
Using the strings bound within the armor, this attack is one of their most complex and deadly traps. Spreading every single thread kept within the armor across the battlefield. Then a set 13 different levels are created from the string elevating the user up into the air leaving the opponent on the ground. There is only one safe path up to the user and each time an opponent even slightly touches one of the strings, not only does the string slice the opponent, but the path also tightens leaving even less room. If the thread is touched too many times an opponent will become so entangled as to not to be able to move without being sliced to ribbons.

Once again, as long as there are some ways to escape. xD

All accepted, with the conditions under advisement. :]
I like them. xD
Whoever pulls out some rabbit teeth while I'm fighting has cheated User Image
That made no sense to me. xd
I would have used a element as the weakness but the right one would be conveniently used when death is near after reading the details of the made up... no one carries rabbit teeth on them or has a rabbit summon so I'm cool cool

GreenTigerr

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Drago_the_Blackrose

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PostPosted: Fri Jul 10, 2009 11:06 pm


FOR DRAGOOOOO

Sode no Shirayuki--utilizes ice to attack, each of its two abilities being labeled as "dances" by Drago. "First dance, white moon" denotes a circular area around Drago's target and freezes everything within the circle from the ground upwards until it reaches the sky. "The next dance, white ripple" fires a massive wave of ice from Tokijen's blade.

Tokijen Release- In its release, Drago's blade separates into thousands of slender blades. The release can be negated before it completes, While the blades are too small to see normally, they reflect light in such a way as to appear as cherry blossom petals. Drago can control the blades at will, allowing him to shred opponents at a distance and break through almost any defense. While Drago can control the blades with his mind alone, using his hands allows him to do so more effectively, making the blades move twice as fast.

Senbonzakura Kageyoshi (literally "Vibrant Display of a Thousand Cherry Blossoms"), is essentially a much larger version of Drago's tokijen. To activate it, Drago drops his sword. The sword passes through the ground and two rows of giant blades rise up from the ground. These then scatter into millions of tiny blades. The number of blades is great enough that Drago can use them for defense and offense at the same time. He commonly forms them into large masses of blades to crush opponents
PostPosted: Sat Jul 11, 2009 7:03 am


Drago_the_Blackrose
FOR DRAGOOOOO

Sode no Shirayuki--utilizes ice to attack, each of its two abilities being labeled as "dances" by Drago. "First dance, white moon" denotes a circular area around Drago's target and freezes everything within the circle from the ground upwards until it reaches the sky. "The next dance, white ripple" fires a massive wave of ice from Tokijen's blade.

Tokijen Release- In its release, Drago's blade separates into thousands of slender blades. The release can be negated before it completes, While the blades are too small to see normally, they reflect light in such a way as to appear as cherry blossom petals. Drago can control the blades at will, allowing him to shred opponents at a distance and break through almost any defense. While Drago can control the blades with his mind alone, using his hands allows him to do so more effectively, making the blades move twice as fast.

Senbonzakura Kageyoshi (literally "Vibrant Display of a Thousand Cherry Blossoms"), is essentially a much larger version of Drago's tokijen. To activate it, Drago drops his sword. The sword passes through the ground and two rows of giant blades rise up from the ground. These then scatter into millions of tiny blades. The number of blades is great enough that Drago can use them for defense and offense at the same time. He commonly forms them into large masses of blades to crush opponents
(some ones been reading some bleach rofl )
Lucky for him. Noir had those attacks, but now Noir is gone. [ crying ] so he can be the one to have them. xd
2nd two accepted. First one needs cost. and a distance that the circle can be created in. :]

hurdy13

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PostPosted: Sat Jul 11, 2009 9:10 am


Quote:
Dante, Thantos
Hidden Alchemy

Eclipse of Darkness
This technique was acquired after Thantos had gained the use of The Darkness, armor. As well as his kage status. It allowed for him to use the armor, and actually cause darkness to radiate upwards and into the sky, making the sky Eclipse in Darkness and become pitch black with no light visible at all. Preventing sunlight, or moonlight to emerge and sway down onto his battlefield. With this, his use of The Darkness is able to be redefined and used no matter what time of day it is. This attack lasts one turn for every 5k chakra he has.

Does this mean you can use the power where your not since darkness is everywhere or just from yourself
I was figuring, within eyesight of Thantos.
What is the eyesight of Thantos
Just above the eyesight of a normal person, I'd figure.
He's enhanced as a Necromancer, but he's not like, able to see for miles and miles with ease. xd It's like, adding a little more of a range, maybe a 2% boost to a normal human's range of eyesight. [idk hiw far that is.]

Approved mrgreen
PostPosted: Sat Jul 11, 2009 11:58 am


Tsuki Hatake [Dattoumaru]
Hidden Cloud


Shunkō [Flash Cry]-
A technique that accumulates chakra at the shoulders, legs and back, greatly enhancing speed and strength. Utilizing the air around her and infusing it with her chakra, a silver aura covers Tsuki's body and empowers it with a neutral affinity of chakra. Though she has to sacrifice 5000 chakra points to activate this technique, Tsuki's speed and strength are tripled.

Pending.
Give it a time limit.


Suzumebachi [Hornet]-
A sword with sealed powers, awakening it's abilities can not only change the appearance of the blade but can be devastating to the opponent as well. In its sealed form, it resembles a wakizashi with a yellow hilt reminiscent of a Chinese dao. The initial release of its powers is known as 'Shikai' while it's second evolution state is called 'Bankai'. Mainly using this blade for quick assassinations, Suzumebachi can mask Tsuki's presence completely [the five senses and chakra sense] if the opponent [or just normal people outside of battle if she chooses] has less Chakra Points than she does, making it appear as if she doesn't exist at all.

Nigeki Kessatsu [Death In Two Steps]-
The initial [Shikai] release of Tsuki's Suzumebachi. As its first step, Tsuki stabs her enemy with Suzumbachi’s blade. Not only leaving a rather deep wound, the attack leaves a butterfly-shaped stamp on the user’s body. Spreading from the center of the wound, known as Hōmonka, this stamp becomes the target of Tsuki second attack. If struck in this same spot that was hit the first time, the person will inevitably die and thus illustrate "Death in Two Steps". The mechanics behind the ability are not based on being hit on the same spot on the skin, but rather when Suzumebachi pierces the exact same spot internally from any side of the body. This shows that Suzumebachi's ability takes effect not through point of entry but rather point of actual surface contact. [Please note that it's fairly difficult to hit someone with a melee attack, especially hitting them twice in the same spot if they have the proper defenses. So obviously you can't get killed if ya don't get hit. Heh.]

User Image
for both. That weapon has already been created.

Rairin Tsubasa [Advent Wing]-
When dawning the wings from her Angelus Armor, Tsuki's right wing transforms into a more pure energy form. A light that erases the darkness. This wing constantly surrounds Tsuki with light and even erases her shadow completely [as a passive effect, meaning that Tsuki no longer has a shadow]. In battle, when going up against the more destructive elements such as Darkness/Shadows are voided by the wing's light, while Fire and Lightning techniques are reflected away from her and/or back at the opponent. Further more it also doubles the effect of her light and wind abilities. Even when surrounded in darkness, this wing will be Tsuki's light source. However, this wing lasts one turn for every 5k CPs Tsuki has.



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It's an interesting idea, but it has too many effects, and not enough defects.

x E U R Y D I C E

Hygienic Bloodsucker


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Hygienic Bloodsucker

PostPosted: Sat Jul 11, 2009 1:55 pm


Sahana Kurumi
Tsuki Hatake [Dattoumaru]
Hidden Cloud


Shunkō [Flash Cry]-
A technique that accumulates chakra at the shoulders, legs and back, greatly enhancing speed and strength. Utilizing the air around her and infusing it with her chakra, a silver aura covers Tsuki's body and empowers it with a neutral affinity of chakra. Though she has to sacrifice 5000 chakra points to activate this technique, Tsuki's speed and strength are tripled. This ability lasts one post for every 10k CPs Tsuki has.

Pending.
Give it a time limit.


Suzumebachi [Hornet]-
A sword with sealed powers, awakening it's abilities can not only change the appearance of the blade but can be devastating to the opponent as well. In its sealed form, it resembles a wakizashi with a yellow hilt reminiscent of a Chinese dao. The initial release of its powers is known as 'Shikai' while it's second evolution state is called 'Bankai'. Mainly using this blade for quick assassinations, Suzumebachi can mask Tsuki's presence completely [the five senses and chakra sense] if the opponent [or just normal people outside of battle if she chooses] has less Chakra Points than she does, making it appear as if she doesn't exist at all.

Nigeki Kessatsu [Death In Two Steps]-
The initial [Shikai] release of Tsuki's Suzumebachi. As its first step, Tsuki stabs her enemy with Suzumbachi’s blade. Not only leaving a rather deep wound, the attack leaves a butterfly-shaped stamp on the user’s body. Spreading from the center of the wound, known as Hōmonka, this stamp becomes the target of Tsuki second attack. If struck in this same spot that was hit the first time, the person will inevitably die and thus illustrate "Death in Two Steps". The mechanics behind the ability are not based on being hit on the same spot on the skin, but rather when Suzumebachi pierces the exact same spot internally from any side of the body. This shows that Suzumebachi's ability takes effect not through point of entry but rather point of actual surface contact. [Please note that it's fairly difficult to hit someone with a melee attack, especially hitting them twice in the same spot if they have the proper defenses. So obviously you can't get killed if ya don't get hit. Heh.]

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for both. That weapon has already been created.

Rairin Tsubasa [Advent Wing]-
When dawning the wings from her Angelus Armor, Tsuki's right wing transforms into a more pure energy form. A light that erases the darkness. This wing constantly surrounds Tsuki with light and even erases her shadow completely [as a passive effect, meaning that Tsuki no longer has a shadow]. In battle, when going up against the more destructive elements such as Darkness/Shadows are voided by the wing's light. Further more it also doubles the effect of her light and wind abilities. Even when surrounded in darkness, this wing will be Tsuki's light source. However, this wing lasts one turn for every 5k CPs Tsuki has. It also drains Tsuki of 1500 CPs every other post.



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It's an interesting idea, but it has too many effects, and not enough defects.

Shunko: I added a time limit.

Suzu and Nigeki: It has? Dammit! >.< back to the drawing board. [loves Soi Fon]

Tsubasa: I took out the fire and lightning reflect and added a cost in the last sentence.

Alright, accepted.
PostPosted: Sun Jul 12, 2009 5:33 am


Hurdy Enkou


Come out, come out where ever you are:

Hurdy Needs the sun to fuel his sun powered jutsu. So when it is not sunny, he is clearly at a disadvantage. However, being the smart guy that he is, he knows that the sun is almost always out. At night time, moon light is actually light from the sun reflected off the moon. And when the sky is blocked, he utilizes Geo-Thermal energy.

Geo-thermal: sun abilities are 1/4 as strong
Moon light: su nabilities are 1/2 as strong

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Heat wave:
Hurdy can focus all of the sun light he gathered in to the form of Heat rather than fire. Using this technique, he sends a wave of hot air out in from of him. The enemy will reconize it by the high pitched wistle, like a tea pot. It will melt flesh if it connects with the enemy as it is a wave of super heated air. It can also be released from Hurdy's pores in a small dome like way that will suround him for about 5 seconds. The draw backs of this are that all of Hurdy's Sun power must go into this so all the fire aura's surround him must be dropped to use it, leaving him vulnerable.

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Dawn and Knight Kon


Hellzone sealing: Eternal Drain
Dawn and Knight, specialist in seal, have truly developed their trump card, how ever it is a double sided sword. They will both threw labeled kunai into the center of the arena and have them land next to each other and the ground will turn bright white. Then a Skull head the size of a human will emerg and open his mouth. For the rest of the battle, Dawn and knight and any one in the area of 3 miles will conitunally have the chakara sapped. You may jutsu shou this technique but once the skull head has formed you can only give up. The Goal of this jutsu is for Dawn and Knight to try and have more chakara then their opponent and simply wait until they pass out or die. The second way is if they are paired with some one and they are fighting an extremly powerful advasary, to try and drastically weaken him for the others to finish him off. It sucks 10K a post.


Not liking this one so much... it seems to be a little excessive at 10k a post, and unable to be canceled.

hurdy13

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PostPosted: Sun Jul 12, 2009 6:31 pm


Fill my heart with song



Phantom Hourglass: Through his experiments and discoveries, Hido has only encountered many items, but only one so unique as to light without adversely effecting anything. This object, a simple, small golden hour glass hung by a chain around Hido's neck has the unique property of being able to hide the user of it in light. Inside of the hourglass, instead of sand, is the essence of pure chakra, which changes color depending on the user. When the hourglass is turned and the chakra inside begins to flow, whoever is wearing it at the time becomes hidden in light, merely by distorting the eyes of everyone around the user into seeing empty space around the user and through him. This turns the user completely invisible but does not stifle sound or chakra signatures. Another unique ability of the hourglass is that if the user shakes it and spends 15k cps they can jump the light around them, allowing them to 'teleport' by bending light around them to faster than the speed of light for a second, pulling their bodies with it allowing them teleportation. This skill can only be used once per post, and only five total times in a real day.

Give it a number of times it can be used.
I don't like the 'instant get out of anything' trick. :
It costs 15k to use o.0 thats a fairly hefty cost but fine


Shadow Crystal Ice Style: Crystal Aura Barrier
Using his Shadow Crystal Ice Style, Hido has learned that he can manipulate his unique fighting style and his ice control abilities to create an aura around himself at all times. This aura appears to be made of frost and just seems like a soft white haze around Hido. This aura can be used as a medium for his shadow crystal ice style techniques, or his ice techniques of any kind. While this aura is up Hido can cause floating barriers of his crystal to form anywhere around him to block attacks as long as it would be blockable by his crystal style. Another ability of his aura is that if anyone he deems a foe steps into the aura the aura snaps in, completely trapping the person in a crystal block.


Denied.

Waiting on you to finish the last one. xd
Why was this denied o.0 he can do all of it anyway this just gives him a cool white aura around him >.> its only new thing is if someone is dumb enough to try to bear hug Hido they get trapped in crystal... which doesn't matter since if someone tried to bear hug hido anyuways they would be caught in his shadow >.<

Shadow Crystal Ice Style: Shard Shatter Hailstorm
This technique utilizes Hido's shadow crystal ice style in the form of a deadly attack. In this attack, Hido causes multiple chakra laced crystal orbs to form, floating high above the battlefield. He then causes the chakra to overcharge exploding quickly and shattering the crystals, causing a hail storm, of jagged crystal shards to rain down upon the battlefield.



Let me sing for ever more.
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