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Temporarily Sane

PostPosted: Tue Oct 09, 2007 6:36 pm


Barnabas Choiseul
Redtuskk
ExLibrisMortis
Lets think about it this way, Dark eldar are along the same tactics line. Very, Very, VERY! unforgivable. The can beat that crap outta marines with those guns of theirs but if they recieve any fire in return from any marines... their toast. So in experienced advice for a friend like yours, please stay away from the vespids until he become more acclimated of Tau strategery and tactics. They cost too many points to be used with fravility.
vespids are useless, they cost to much, they don't do enough, heck they don't even fill a good role in battle. All I need is a hammerhead, two six man firewarrior squads equipped with carbines, a crisis battle suit team.

Hammerhead blasts the enemy from afar, crisis's do their thing up close, when things get spicy, pull back the crisis's and use the firewarriors to lay a barrage of heavy fire on the closing in enemies. The ol bait n switch cool



I never thought of it that way, have you used it in battle?


Yeah its what my army is totally built around. I play space marines all the time and it has yet to fail me.
PostPosted: Wed Oct 10, 2007 5:11 am


Redtuskk
Barnabas Choiseul
Redtuskk
ExLibrisMortis
Lets think about it this way, Dark eldar are along the same tactics line. Very, Very, VERY! unforgivable. The can beat that crap outta marines with those guns of theirs but if they recieve any fire in return from any marines... their toast. So in experienced advice for a friend like yours, please stay away from the vespids until he become more acclimated of Tau strategery and tactics. They cost too many points to be used with fravility.
vespids are useless, they cost to much, they don't do enough, heck they don't even fill a good role in battle. All I need is a hammerhead, two six man firewarrior squads equipped with carbines, a crisis battle suit team.

Hammerhead blasts the enemy from afar, crisis's do their thing up close, when things get spicy, pull back the crisis's and use the firewarriors to lay a barrage of heavy fire on the closing in enemies. The ol bait n switch cool



I never thought of it that way, have you used it in battle?


Yeah its what my army is totally built around. I play space marines all the time and it has yet to fail me.


If you don't mind could you look at my army list and tell me what you think...I posted it in the 40K Discussion subforum, in the Army List Posting/Review Thread...you seem like an experienced player and I'm new to the game...

Barnabas Choiseul


Temporarily Sane

PostPosted: Wed Oct 10, 2007 2:11 pm


Quote:
How's this for a starting Tau 1,500 pt. army?

Troops
12 Fire Warriors with Pulse Rifles and 1 Devilfish (200 Points)

1 Shaper with Pluse Rifle (223 Points)
17 Kroot
1 Krootox Rider
6 Kroot Hounds

12 Fire Warriors with Pulse Carbines (120 Points)

Heavy Support
Sniper Drone team (80 Points)

Broadside team: 2x Shas'ui with 2x railgun; 2x Smart Missle System; and 1x Multi-tracker (145 Points)

Sky Ray with Smart Missle System (125 Points)

Fast Attack
1 Piranha with Fusion Blaster (65 Points)

1 Strain Leader (102 Points)
5 Stingwings

Elites
Crisis Team: Shas'ui with Fusion Blaster; Flamer and Sheild Generator
Shas'ui with Fusion Blaster; Flamer and Multi-tracker
Shas'ui with Fusion Blaster; Flamer and Target Lock (153 Points)

Stealth Team: Shas'vre with Burst Cannon, Bonding Knife;
Drone Controller, Marker Drone and Hard-wired Target Lock
2x Shas'ui with Burst Cannons (140 Points)

HQ
Shas'o Commander with Cyclic Ion Blaster, Fusion Blaster, Positional Relay, Hard-wired Multi-tracker and Hard-wired Target Lock (127 Points)



Ok....

Your army seems to be a bit everywhere =/ what kind of army you going for? Static defense, hit and run, mechanized, bait n' switch (my army), or hard hitters?
PostPosted: Wed Oct 10, 2007 3:13 pm


I'm totally new to this...


Which is better, sniper drones or stealth suits?


...so please don't rip my head off.

Delpheus


Valandil517

PostPosted: Wed Oct 10, 2007 3:33 pm


I've never played Tau, but I think Sniper Drones are better. -my opion-
PostPosted: Wed Oct 10, 2007 5:44 pm


Delpheus
I'm totally new to this...


Which is better, sniper drones or stealth suits?


...so please don't rip my head off.


Sniper drones, but only if backed up by support.

Temporarily Sane


Delpheus

PostPosted: Wed Oct 10, 2007 6:05 pm


Redtuskk
Delpheus
I'm totally new to this...


Which is better, sniper drones or stealth suits?


...so please don't rip my head off.


Sniper drones, but only if backed up by support.
But the stealth suits are invisible right?
PostPosted: Wed Oct 10, 2007 6:37 pm


Snipers also have a stealth field generator, so they are also hard to hit. The thing about Stealths is that they are useful against attacking armor if equipped with fusion blaster, or weaker foes with burst cannons. What is nice about the Sniper Drones is that you can land 3 casualties or wounds, depending on the 50% chance they have of hitting. They also have a very nice range, allowing you to take more down before you have to start worrying about getting shot at.

[Sanity_is_for_the_Weak]


Barnabas Choiseul

PostPosted: Wed Oct 10, 2007 6:53 pm


Redtuskk
Quote:
How's this for a starting Tau 1,500 pt. army?

Troops
12 Fire Warriors with Pulse Rifles and 1 Devilfish (200 Points)

1 Shaper with Pluse Rifle (223 Points)
17 Kroot
1 Krootox Rider
6 Kroot Hounds

12 Fire Warriors with Pulse Carbines (120 Points)

Heavy Support
Sniper Drone team (80 Points)

Broadside team: 2x Shas'ui with 2x railgun; 2x Smart Missle System; and 1x Multi-tracker (145 Points)

Sky Ray with Smart Missle System (125 Points)

Fast Attack
1 Piranha with Fusion Blaster (65 Points)

1 Strain Leader (102 Points)
5 Stingwings

Elites
Crisis Team: Shas'ui with Fusion Blaster; Flamer and Sheild Generator
Shas'ui with Fusion Blaster; Flamer and Multi-tracker
Shas'ui with Fusion Blaster; Flamer and Target Lock (153 Points)

Stealth Team: Shas'vre with Burst Cannon, Bonding Knife;
Drone Controller, Marker Drone and Hard-wired Target Lock
2x Shas'ui with Burst Cannons (140 Points)

HQ
Shas'o Commander with Cyclic Ion Blaster, Fusion Blaster, Positional Relay, Hard-wired Multi-tracker and Hard-wired Target Lock (127 Points)



Ok....

Your army seems to be a bit everywhere =/ what kind of army you going for? Static defense, hit and run, mechanized, bait n' switch (my army), or hard hitters?


I'm all up for the long range weapons....that's why I went with the Tau...but I also want something that can increase their aim, and something that will be able to take down heavy amor stuff too....and just in case a couple units for close combat...I want to be prepared for every possible assult against me...
PostPosted: Wed Oct 10, 2007 9:35 pm


Barnabas Choiseul
Redtuskk
Quote:
How's this for a starting Tau 1,500 pt. army?

Troops
12 Fire Warriors with Pulse Rifles and 1 Devilfish (200 Points)

1 Shaper with Pluse Rifle (223 Points)
17 Kroot
1 Krootox Rider
6 Kroot Hounds

12 Fire Warriors with Pulse Carbines (120 Points)

Heavy Support
Sniper Drone team (80 Points)

Broadside team: 2x Shas'ui with 2x railgun; 2x Smart Missle System; and 1x Multi-tracker (145 Points)

Sky Ray with Smart Missle System (125 Points)

Fast Attack
1 Piranha with Fusion Blaster (65 Points)

1 Strain Leader (102 Points)
5 Stingwings

Elites
Crisis Team: Shas'ui with Fusion Blaster; Flamer and Sheild Generator
Shas'ui with Fusion Blaster; Flamer and Multi-tracker
Shas'ui with Fusion Blaster; Flamer and Target Lock (153 Points)

Stealth Team: Shas'vre with Burst Cannon, Bonding Knife;
Drone Controller, Marker Drone and Hard-wired Target Lock
2x Shas'ui with Burst Cannons (140 Points)

HQ
Shas'o Commander with Cyclic Ion Blaster, Fusion Blaster, Positional Relay, Hard-wired Multi-tracker and Hard-wired Target Lock (127 Points)



Ok....

Your army seems to be a bit everywhere =/ what kind of army you going for? Static defense, hit and run, mechanized, bait n' switch (my army), or hard hitters?


I'm all up for the long range weapons....that's why I went with the Tau...but I also want something that can increase their aim, and something that will be able to take down heavy amor stuff too....and just in case a couple units for close combat...I want to be prepared for every possible assult against me...
Ok that ideal is going to get you killed.

Tau won't let ANYTHING get close if you play them right. Making kroot un-needed for most armies except hard hitters.

Static defense - Have a lot of broadsides and skyrays with a hammerhead and some firewarriors equipped for long range shooting. They hit hard, but don't plan on running if the going gets tough.

Hit and run - Most units will be set in Devilfish troop carriers. Have some crisis suits spearheading the army and set your hammerheads with Ion cannons. Stay on the move, and only stay long enough to drop one turn worth of shots. After that, bolt it and set up another attack.

Mechanized - basically like the above, but maximize your broadsides and skyrays.

Bait n' switch - I explained this before. Have 2, 6 man fire warrior squads set up with carbines, keep them way in the back. Charge your crisis suits forward, then pull them back. Lead the enemy down some kind of ally with little cover, and blast the s**t out of them with hammerheads, broadsides, piranhas with tank killer attachments, and those carbine fire warriors. Enemy will be torn to pieces. If its space marines, there may be a few survivors for a counter attack, but use some sniper drones (if you have any) to pick them off.

Hard hitters - Lots of kroot based units. Best if used in a woodland setting. Burst from the trees and get the enemy to close quarters. Rip them to shreds and then flee. Once the ground work has been laid out. Clear the path with your hammerheads and crash through the enemy with deep striking crisis suits (if allowed).

Temporarily Sane


Inquisitor Calsifer

PostPosted: Thu Oct 11, 2007 8:28 am


What is your view on using an Ethereal? Needed or waste of time?
PostPosted: Thu Oct 11, 2007 2:44 pm


If you want to play a static line then get more Firewarriors, and equip them all with pulse rifles. If you want to make a mobile, I still say get more Firewarriors, but if you really want make one squad with carbines then do so. If you do that, then give them the devilfish, not the pulse rifle infantry, because you're going to need those guns leveling the treat that might make your carbines move.
I do not suggest you only get one Piranha, especially with a fusion blaster.
I do not suggest you get kroot if you want a static line, use the points for more Firewarriors.
I do not suggest Stingwings, they are quite a bit of points for not enough survivability or punch.
When equipping for long range, why did you give your crisis fusion blasters and flamers? This means that your Crisis suits will have to get really close to enemy armor in order to use them. A good combination is the missile pod and the plasma rifle, which gives you good strength shots capable of taking down more infantry. If you want to have anti-armor, you stick with your broadsides. If your getting close, that means you might be getting into close combat soon. What I suggest along with the plasma-missile combination is that you change the support systems to either multi-tracker or targeting array. Giving your flamer-fusion Crisis a multi-tracker means you could be shooting at a tank while trying to roast it too, which is not effective. Giving one a target lock is bad because you're already in really close to either one or two units, this is bad. Shield Generator I don't think should be handed out to ordinary units, so keep it if you want, but I don't advise it.

Consult Oryn for some really good advice.

[Sanity_is_for_the_Weak]


Temporarily Sane

PostPosted: Thu Oct 11, 2007 3:28 pm


Aun-el Shi-ores
What is your view on using an Ethereal? Needed or waste of time?
Crisis commander with guards is in most cases more effective, the boost the ethereal gives is nice, but their easy to kill.
PostPosted: Thu Oct 11, 2007 8:49 pm


Delpheus
Which is better, sniper drones or stealth suits?

They have totally different roles, so it's hard to compare. Stealth Suits provide mobile anti-infantry firepower that is nigh-invulnerable at long range. They are especially deadly when pitted against light infantry or vehicles, and can make great objective or quarter holders, as most weapons can't hit them outside of 36." However, their protection doesn't hold up so well against a lot of fire. The average spotting distance rolled for night fight is 21". In order for them to make use of their own guns, they have to be inside of this distance, putting them at much higher risk.

Sniper Teams on the other hand, are primarily static, can't hold quarters, and provide pinpoint, mid strength, high AP fire. Where Stealth Suits can take down Marines by weight of fire, Sniper Drones can do so with thier AP3. Part of the usefulness of Snipers lies in 3 for 1 slot choice. In addition, you get BS4 Markerlights, and a Stealth unit that actually operates on the edge of it's spotting distance. The maximum distance you could possibly roll for nightfight is 36", which coincidentally, is the range on rail-rifles and Markerlights.

The main difference is that while Stealth Suits compare favorably with Crisis Suits in terms of performance and points cost for the Elites slot. But taking any Sniper Teams means you're edging out fantastic units like Broadsides and Hammerheads. Sniper teams are good units, but in big games, you're going to want the beefier Heavy choices.

Aun-el Shi-ores
What is your view on using an Ethereal? Needed or waste of time?

In the past, an Ethereal was extremely useful. Not necessary, but very useful. Now that they need LOS to use their Inspiring Presence, but Price of Failure remains board-wide, they're pretty useless. The only use I can see for them is to get a Squad of BS4 Fire Warriors. Frankly, for the 170+ points you'll be paying to have that unit on the field, there are other things I'd include in the list first. Especially as we can't cut out the Crisis Commander anymore. The Ethereal was nice as a budget HQ in addition to the morale abilities, but they can't even function in that role anymore.

Oryn


Oniguru

PostPosted: Thu Oct 11, 2007 10:10 pm


Snipers if you want a long distance head shot or stealth suits for sneaky skills...
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