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Posted: Tue Feb 13, 2007 8:20 pm
Jutsu Name: Kyuutai Youroi (Orb Armor)
Element: None
Rank: C
Type: Bloodline Jutsu-Ninjutsu-Supplimentary/Defensive
Chakra points: 24
Effect: After performing a few hand signs, an orb will detach from Kujira's belt and grow to where he can climb in and anchor himself inside it. This acts much like Choji's multi-sizing tank technique he may roll around inside of it. His chakra increases the thickness of it making it much harder and denser, allowing shocks from exploding attacks to effect him less and avoid most other attacks.
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Posted: Wed Feb 14, 2007 7:11 pm
Jutsu Name: Rei Retsu Fuudo (Zero Cold Air)
Element: Hyouton
Rank: B
Type: Ninjutsu-Supplimentary
Chakra points: 36
Effect: After performing the needed hand signs, the air in the vicinity of the user will grow to a chilling degree, chilling most metal, freezing most water, lowering body temperature, dropping heart rate, and slowing motor functions. Most of these effects could be countered by the proper heating proportions by equaling the amount of cold air with warm air around one person using chakra. Inexperienced shinobi will not be able to counter this sudden change of temperature.
The air will become thick and heavy with moisture, allowing easier use of ice and water jutsu. Those with supreme power of these jutsu will be able to use their abilities better than ever before.
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Posted: Wed Feb 14, 2007 7:32 pm
Jutsu Name: Chimizu Voodoo
Element: None
Rank: S
Type: Bloodline Jutsu-Genjutsu-Offensive-One ultimate jutsu
Chakra points: 100 for activation. 10 chakra returns for every post the opponent remains under the voodoo spell.
Effect: This jutsu acts within Baku's bloodline, being tied in with his ability to inflict pain upon others by hurting himself. Any person caught inside this spell has to watch as their friends, family, and possible lovers are slaughtered, some of them commiting suicide. Anyone caught in this genjutsu will feel the pain and suffering those who they see are enduring. However the pain is real and so are the wounds, meaning they will bleed, have open wounds, possibly die. This is such an advanced genjutsu, that none below Kage level may dispell it unless they give up all but one chakra point to dispell it.
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Posted: Thu Feb 15, 2007 9:02 am
jutsu name: Rebirth rank: D type: Ninjutsu element: Grass (( Grass is achieved just like the Wood element, by combining both earth and water chakra. The only difference is, one is wood and one isn'[t because grass can be done by anyone, while wood is achieved because of bloodline inheritance. Alright Tosh???)) cost: 15 effect: Stimulates the ground and causes grass to grow. Does not inflict damage. Unique to the Kusagakure. ((Usefull for Grass Bind and Grass Blade))
jutsu name: Growth type: ninjutsu rank: D cost: 15 element: Grass effect: Follows up Rebirth. Causes flowers to grow. does not inflict damage. Unique to the Kusagakure Village
jutsu name: Nightmare Weed type: ninjutsu rank: B cost: 40 element: grass effect: Once Growth has been used, this jutsu can be used. A single weed grows from the grass that puts a declared target((single not multiple))into a genjutsu-like sleep. All damage done while in that dream-like state is actuall damage to the person. The target is also paralyzed while the weed is on the field. Kai(Release) can be used on that person, ut it only wakes them up and stops the damage from happening, the target is still paralyzed. The weed has to be cut, uprooted((very hard since it grows deep)) or burned.
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Frostborne_PrettyGirl Crew
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Posted: Thu Feb 15, 2007 9:47 pm
jutsu name: Raiton- Electric Aura Jutsu element: Lightning Rank: E type: ninjutsu Chakra points: 2 per turn effect: the ninja charges his body (and metallic objects connected to him/her) with an aura of electricity, adding lightning damage to his/her attacks.
jutsu name: Raiton- Lightning Arc Jutsu element: Lightning Rank: C type: Ninjutsu Chakra points: 12 effect: The ninja focuses chakra into his arm, swinging it down at the ground. A low-power bolt of lightning arcs across the ground at an opponent, dealing lightning damage.
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Posted: Fri Feb 16, 2007 8:09 am
jutsu name: Explosive Chakra element: Fire Rank: D type: ninjutsu Chakra points: 5 effect: the user can charge a small object (such as a shuriken or other weapon) with chakra, and launch it at an opponent. The charged object bursts into flame in flight and explodes when it hits a solid object.
jutsu name: Eye of the Eagle Rank: E type: ninjutsu Chakra points: 1 per turn effect: The user can see farther than he could before, and his accuracy is greatly increased.
jutsu name: Eye of the Owl Rank: E type: ninjutsu Chakra points: 2 per turn effect: Allows the user to see in almost total darkness. Note: not effective against darkness created by ninjutsu or genjutsu, it only works in natural darkness.
jutsu name: Eye of the Viper Rank: E type: ninjutsu Chakra points: 3 per turn effect: The user can see the heat given off by other obejects or beings. Hot objects show up as bright red or even white, while cold objects will show up as dark blue or black. This severely lowers the user's ability to discern details, and naturally fire or ice-style jutsus will interfere with it.
jutsu name: Summon Siren element: none Rank: D type: Summoning Jutsu Chakra points: 12 effect: Jared draws blood from his right thumb and presses it into his Kaze scroll. This causes the Siren to appear, a small steel fan. It's a fast wind-elemental weapon, but it's relatively weak.
jutsu name: Summon Titan element: none Rank: D type: Summoning Jutsu Chakra points: 20 effect: Jared draws blood from his right thumb and presses it into his Tsuchi scroll. This causes the Titan to appear, a large warhammer that is slow and difficult to wield, but deals massive earth-elemental damage.
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Posted: Fri Feb 16, 2007 1:42 pm
PrettyBoy1_06 Jutsu name: Breath of Life element: Water rank: A cost:70 type: Ninjutsu Effect: After forming the necessary handseals, the user exhales a mist that absorbs itself into the bloodstream. It heightens speed and chakra by 20, but after 5 minutes((3 posts after the mist hits)) it wears off and cuts both speed and chakra levels in half. jutsu name: Breath of Death element: Water Rank: S Type: Ninjutsu cost: 100 cp Effect: Only usable by Midou. After froming the necessary handseals, Midou exhales a poisonous mist that absors itself into the targets bloodstream. It causes massive damage to the target. It lasts for 5 minutes((3 posts after the mist hits)). On the first post, attack is reduced by 15. On the second post, defense is reduced by 15, on the last post chakra points areduced by 25. approved
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Posted: Fri Feb 16, 2007 1:43 pm
ninjax115 Jutsu Name: Baki no Jutsu- Idiot Jutsu Element: None (Of course) Rank: B or C You choose Type: Ninjutsu Chakra Points: IDK You choose Effect: Turn people to idiots but somehow they can still say something in codes. um... yeah please make jokes in some other guild stare
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Posted: Fri Feb 16, 2007 1:45 pm
Haku Needles Jutsu Name: Tomo Kenzan (All Seeing) Element: None Rank: A Type: Bloodline Jutsu-Doujutsu-Supplimentary Chakra points: 50 Effect: After activation, any objects that Kujira has turned to life will grow eyes allowing his bloodline eye to see what they see while his normal eye maintains regular vision. approved
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Posted: Fri Feb 16, 2007 1:46 pm
chibi09 jutsu name: Wind Vision element:Wind Rank:C type:ninjutsu Chakra points: 12 effect: The user puts his chakra into the wind and closes his eyes. The user is then able to see anything where the wind is. The downside is the users eyes must be closed but the technique kind of conter that in a way. not approved
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Posted: Fri Feb 16, 2007 1:47 pm
PrettyBoy1_06 jutsu name: Trembling Geyser element: water type: Ninjutsu rank: b cost: 40 effect: After forming the necessary handseals the user slams his palms on the ground. It appears as if it does nothing, for one post, but on the next post a jet of superheated water blasts its way up through the ground under the target approved
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Posted: Fri Feb 16, 2007 1:50 pm
PrettyBoy1_06 jutsu name: Rock Armor type: Ninjutsu rank: B element: earth cost: 35 effect: After forming the necessary handseals, the user slams his palms onto the ground. It breaks all types of terrain(except metal) and solidifies the minerals into rock, which them begins to form around the users body. This armor is strong agains physical atacks as well as agains wind and fire based attacks. It is weak against water and lightning based attacks, and boots defense by 20 points. jutsu name: Iron field Rank: A element: Earth cost: 50 type: ninjutsu effect: After forming handseals, the user slams his palms on the ground. On the first post after, the terrain hardens beyond all measure. On the second post it becomes solid iron for a twenty foot radius from the user. jutsu name: Iron Escape rank: A cost: 50 element: earth type: ninjutsu effect: After forming the handseals, the user alters his mineral structre to match that of the iron field and is able to sink wothin it and ppear anywhere on it. This only works on the twenty-foot metal field. The users body does not become as hard as metal, nor as strong, it just changes to allow passage freely within the metal field. jutsu name: Iron Bind type: ninjutsu rank: A cost: 75 element: earth effect: The user must have cast Iron Field to use this jutsu. The user forms handseals and touches the metal field with both hands. This causes ten, iron tentacles to rise from the iron field to bind the target. 2 tencles bind the righ leg. 2 tentacles bind the left leg. 2 tentacles bind the left arm, and 2 tentacles bind the right arm. The remaining 2 tentacles bind any other appendage(arm or leg), and if there aren't any other appendages, then they play a support role to the other appendages. all approved but next time please post them one at a time so its easier to judge them
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Posted: Fri Feb 16, 2007 1:53 pm
Haku Needles Jutsu Name: Kyuutai Youroi (Orb Armor) Element: None Rank: C Type: Bloodline Jutsu-Ninjutsu-Supplimentary/Defensive Chakra points: 24 Effect: After performing a few hand signs, an orb will detach from Kujira's belt and grow to where he can climb in and anchor himself inside it. This acts much like Choji's multi-sizing tank technique he may roll around inside of it. His chakra increases the thickness of it making it much harder and denser, allowing shocks from exploding attacks to effect him less and avoid most other attacks. approved
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Posted: Fri Feb 16, 2007 1:54 pm
Haku Needles Jutsu Name: Rei Retsu Fuudo (Zero Cold Air) Element: Hyouton Rank: B Type: Ninjutsu-Supplimentary Chakra points: 36 Effect: After performing the needed hand signs, the air in the vicinity of the user will grow to a chilling degree, chilling most metal, freezing most water, lowering body temperature, dropping heart rate, and slowing motor functions. Most of these effects could be countered by the proper heating proportions by equaling the amount of cold air with warm air around one person using chakra. Inexperienced shinobi will not be able to counter this sudden change of temperature. The air will become thick and heavy with moisture, allowing easier use of ice and water jutsu. Those with supreme power of these jutsu will be able to use their abilities better than ever before. approved
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Posted: Fri Feb 16, 2007 1:56 pm
Haku Needles Jutsu Name: Chimizu Voodoo Element: None Rank: S Type: Bloodline Jutsu-Genjutsu-Offensive-One ultimate jutsu Chakra points: 100 for activation. 10 chakra returns for every post the opponent remains under the voodoo spell. Effect: This jutsu acts within Baku's bloodline, being tied in with his ability to inflict pain upon others by hurting himself. Any person caught inside this spell has to watch as their friends, family, and possible lovers are slaughtered, some of them commiting suicide. Anyone caught in this genjutsu will feel the pain and suffering those who they see are enduring. However the pain is real and so are the wounds, meaning they will bleed, have open wounds, possibly die. This is such an advanced genjutsu, that none below Kage level may dispell it unless they give up all but one chakra point to dispell it. approved
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