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Posted: Thu Apr 21, 2005 1:09 pm
Quote: Seraphine-Exalted PostPosted: Thu Apr 21, 2005 12:50 pm Post subject: I cant see the problem, everything dies of power cleavers (or swords, whichever you prefer). anyway, my experience with necron has been little and good... never faced a monolith, but i find an effective way to take out necrons is just bust everything through the center of his lines, find a way to take out any orbs hanging around, when you break through just finish it off... just my 2 cents Good on the forums, not so good in A game where you cannot even get to your enemies front lines. I find the best strategy is to make him come into A well laid trap, which he cannot get out of without major losses.
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Posted: Thu Apr 21, 2005 1:40 pm
[ Message temporarily off-line ]
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Posted: Thu Apr 21, 2005 7:49 pm
Well, you have not seen an easy win until you have seen one model take out 23 Necrons in four turns. That was the best set of rolls I have ever had.
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Posted: Fri Apr 29, 2005 7:41 pm
Relkin9 Quote: Seraphine-Exalted PostPosted: Thu Apr 21, 2005 12:50 pm Post subject: I cant see the problem, everything dies of power cleavers (or swords, whichever you prefer). anyway, my experience with necron has been little and good... never faced a monolith, but i find an effective way to take out necrons is just bust everything through the center of his lines, find a way to take out any orbs hanging around, when you break through just finish it off... just my 2 cents Good on the forums, not so good in A game where you cannot even get to your enemies front lines. I find the best strategy is to make him come into A well laid trap, which he cannot get out of without major losses. both tatics work, but they both fail somewhere. The trap can be curcimvented by fast troops (Wraiths, Destoryers) or the Veil of Darkness (or luck), and the smash the front lines trick is a little foolhardy when you go against 60 Warriors, a Lord, 3 Hev. Destroyers, 10 Immortals and a Monolith.
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Posted: Fri Apr 29, 2005 7:44 pm
That is true, but then again, any attack can be countered. It rerally depends on if you know the appropriate way to counter them. 3nodding
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Posted: Sun May 01, 2005 12:09 am
Personally I love it when the enemy comes to me. Pariahs lower your leadership to 7 if you're within 12 inches (I think it's 12, might be 6) Park them behind your flayed ones (enemy makes a leadership test every turn or needs 6's to hit) Put a Lord in the flayed ones unit with the Gaze of Flame (enemy does not recieve the +1 attack bonus for charging and is at -1 leadership.) Have fun rolling that leadership 6 test to not need 6's to hit me. And if that doesn't do the trick the Nightbringer's always around to break stuff...if you've ever "easily killed" one it's because your opponent had no idea what his rules where.... If there's still anything left then the wraiths get to have some fun..three units of three on the charge is 36 I-6 S-6 attacks...
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Posted: Sun May 01, 2005 12:11 am
Jerhien Personally I love it when the enemy comes to me. Pariahs lower your leadership to 7 if you're within 12 inches (I think it's 12, might be 6) Park them behind your flayed ones (enemy makes a leadership test every turn or needs 6's to hit) Put a Lord in the flayed ones unit with the Gaze of Flame (enemy does not recieve the +1 attack bonus for charging and is at -1 leadership.) Have fun rolling that leadership 6 test to not need 6's to hit me. And if that doesn't do the trick the Nightbringer's always around to break stuff...if you've ever "easily killed" one it's because your opponent had no idea what his rules where.... If there's still anything left then the wraiths get to have some fun..three units of three on the charge is 36 I-6 S-6 attacks... Actually, the reason I killed it easily was that my Archon is just as strong as it is, if not A little stronger, for less than half the price. Like I told some guys at visions earlier, for the popints cost, he is worth less than grots, equivalently. I mean, you can do so MANY more productive things with that extra 360 points.
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Posted: Sun May 01, 2005 12:32 am
Actually, an Archon will never be able to reliably kill a Nightbringer in a confrontation in which everyone knows the rules. For what it's worth I'll remind you that you don't get shadow field saves against the Nightbringers attacks (they count as warscythes) and Nightbringer is in every way a wonderful use of the 360 points...it just depends on knowing his rules. t-8 5 wounds 5 str 10 attacks and a 4+ invuln are what make the thing so bad, and the odd little rules no one seems to know about or use. For instance today in a tournament I played in (My Necrons won! wahoo!) the Night bringer assaulted the center of an orc army on the third turn, after shrugging off two rounds of rokkit and dread fire. He ran in and killed four of the green skins, then when they gathered around (which they HAVE to do) he dropped his ordnance attack (str-4, no armor saves, centered on the nightbringer) and killed 13 of them in one turn, then sweeping into a unit of kans, then a using another special ability in the next turn (etheric tempest--any enemy unit not comprised totaly of str-4 models must make an immediate 2d6" fall back move directly away from the nightbringer) I made two units of orcs flee away from an objective worth 600 VP, and then proceeded to hack my way through the kans, and the nob squad/warboss before the game ended. In another game against a Dark Eldar player today he succesfully used etheric tempest to drive two units of warriors off the board, and I assure you my opponent was none too pleased when he found out that he couldn't charge the nightbringer with anything in his army (Etheric Tempest is used before ANY attacks are made at ANY initiative) and his 8 darklances only managed to do two wounds in two rounds of firing at him.(6 hit, 3 wounded, 2 saves/5 hit, 2 wounded, one saved.)...also the fact that after I picked apart his incubi I charged his archonwith the nightbringer, took no wounds, and all I had to do was hit and wound once to send him packing. In short, relkin, the archon is an amazing and very cheap close combat character, but he should NEVER kill the nightbringer if the rules are being played unless it's the odd situation where the nightbringer assaults with only one wound remaining. And the supposition that the Nightbringer is somehow too expensive or innefectual is both foolhardy and incorrect. In every of the 43 games I've fielded him in so far he's gotten his points back for me, in EVERY game, against EVERY army.
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Posted: Sun May 01, 2005 12:35 am
Sorry, just re-read that and realized I came off a little too harsh, didn;t mean it to be an attack on ya relkin, I guess I just get carried away when I write about tactics!!!! stressed
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Posted: Sun May 01, 2005 12:42 am
Do not worry about it. When we fight between Frosty and the Nightbringer, we normally start off in close combat, and with all our wounds(Think that we did not actually have the battle), other than etheric tempest, we played with all of the Nightbringers rules, and I won 3 out of 7 times. Twice it was A draw, and the others it won. When we played with etheric tempest, neither of us did anything, as I got A two plus save, and he could do nothing to me with his only long range attack. As it stands, outfitted the right way, MY Archon can stand against the Nightbringer with relative ease, if you decide to take the stupid etheric tempest out of the way. And I have NEVER used my saves in close combat with the Nightbringer. Not once, I do know the rules for both, and it is not right that I should do so. But the reason I say that the nightbringer is A waste of points is that you can do so much more damage with 20 more warriors, or A monolith and another necron lord. It just is not A good use of the points, in my opinion.
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Posted: Sun May 01, 2005 8:36 am
I think as far as the Nightbringer goes its really a question of what army your going up against. Against close combat armies he really is death incarnate since the majority of the time close combat armies are evened out by the fact that they arn't packing to much in the guns department. Orks and 'Nids for example. Orks have crappy BS and 'Nids don't have many long range guns, or many guns for that matter. With armies like that you have to engage your opponent in CC to be effective, and that is exactly where the Nightbringer excells. Hardly any normal troops can harm him and anything he touches is pretty much dead. Not even a Hive Tyrannt or a fully decked out Warboss can stand up to the Nightbringer for more than a few rounds of combat.
On the other hand, if you have shooty armies to fight, then the Nightbringer doesn't do so well. Watching your opponent grin as he lights up your most expensive single model with railguns, Assult Cannons (with rendering), Fire Prisms (assuming they hit) or whatever, usually doesn't turn out well for the C'tan player.
My point is that against close combat armies, the Nightbringer rocks and aginst shooty armies he doesn't. Therefore in the case of the later, Relkin9 would be right in saying that there are better ways to use those 360 points.
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Posted: Sun May 01, 2005 8:42 am
Now, if you want to see something really funny, try playing as the Necrons in a densly packed city fight map with the Nightbringer and as many Wraiths as possible. Both get that little "walk through walls" ablility thats sure to cause widespread terror in the enemys ranks. You could also throw in some scarabs and flayed ones for extra kick xd
Now thats just evil...
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Posted: Sun May 01, 2005 8:43 am
Faeruithir I think as far as the Nightbringer goes its really a question of what army your going up against. Against close combat armies he really is death incarnate since the majority of the time close combat armies are evened out by the fact that they arn't packing to much in the guns department. Orks and 'Nids for example. Orks have crappy BS and 'Nids don't have many long range guns, or many guns for that matter. With armies like that you have to engage your opponent in CC to be effective, and that is exactly where the Nightbringer excells. Hardly any normal troops can harm him and anything he touches is pretty much dead. Not even a Hive Tyrannt or a fully decked out Warboss can stand up to the Nightbringer for more than a few rounds of combat. On the other hand, if you have shooty armies to fight, then the Nightbringer doesn't do so well. Watching your opponent grin as he lights up your most expensive single model with railguns, Assult Cannons (with rendering), Fire Prisms (assuming they hit) or whatever, usually doesn't turn out well for the C'tan player. My point is that against close combat armies, the Nightbringer rocks and aginst shooty armies he doesn't. Therefore in the case of the later, Relkin9 would be right in saying that there are better ways to use those 360 points. your right, agaist shooting armys the C'tan arn't too good, but a friend of mine has (in his stupidity, i think) figured out the only reliable way to take out a C'Tan, at least in his opintion. Snipers. Why he did this, we'll never know, but he thinks snipers are the only way to take them out reliably. 'Course, my brother's Grey Knight-heavy Daemon Hunters army can do the same with Incinerators....but we're not going there sweatdrop
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Posted: Sun May 01, 2005 8:55 am
Liberi Glacialis Course, my brother's Grey Knight-heavy Daemon Hunters army can do the same with Incinerators....but we're not going there sweatdrop Ouch. That sounds like it would only end in tears. Quote: a friend of mine has (in his stupidity, i think) figured out the only reliable way to take out a C'Tan, at least in his opintion. Snipers. Why he did this, we'll never know, but he thinks snipers are the only way to take them out reliably I've run into this kind of thing before too. Luckily my friend thinks to little of rattlings to include them in his IG army. I think the truth of the matter is that GW overlooked this "glitch" if you will. Think about it: how is it remotely possible for a puny, mortal with a rifle to take down the living embodiment of a star god? But, as far as gameplay goes, snipers really are devistating. Just get a squad of 10 snipers to focus on the Nightbringer for one turn, and POW! Thats the sound of your Nightbringer poping like a balloon at a 6-year olds birthday party.
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Posted: Sun May 01, 2005 12:21 pm
Faeruithir Liberi Glacialis Course, my brother's Grey Knight-heavy Daemon Hunters army can do the same with Incinerators....but we're not going there sweatdrop Ouch. That sounds like it would only end in tears. Quote: a friend of mine has (in his stupidity, i think) figured out the only reliable way to take out a C'Tan, at least in his opintion. Snipers. Why he did this, we'll never know, but he thinks snipers are the only way to take them out reliably I've run into this kind of thing before too. Luckily my friend thinks to little of rattlings to include them in his IG army. I think the truth of the matter is that GW overlooked this "glitch" if you will. Think about it: how is it remotely possible for a puny, mortal with a rifle to take down the living embodiment of a star god? But, as far as gameplay goes, snipers really are devistating. Just get a squad of 10 snipers to focus on the Nightbringer for one turn, and POW! Thats the sound of your Nightbringer poping like a balloon at a 6-year olds birthday party. Actually, think about what would happen if ALL your troops choices were scouts with sniper rifles. I have heard of A few armies like that, and do not want to fight them, EVER. sweatdrop
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