Should I keep going? |
Yes, please! |
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51% |
[ 15 ] |
Sure, why not? |
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31% |
[ 9 ] |
Oh, Gods, no! STOP THE MADNESS! |
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17% |
[ 5 ] |
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Total Votes : 29 |
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Posted: Sat Sep 03, 2005 12:07 pm
Blood of Demons 3BBB Aura (stupid new supertype) Enchant Creature Enchanted Ogre or Demon gets +3/+3 and Fear. Otherwise, Enchanted Creature gets -4/-4. The Blood of Demons poisons' all it touches. Only other Demons and the Ogres that worship them are immune to its effects. -Book of Demons
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Posted: Sat Sep 03, 2005 12:47 pm
DestroX Blood of Demons 3BBB Aura (stupid new supertype) Enchant Creature Enchanted Ogre or Demon gets +3/+3 and Fear. Otherwise, Enchanted Creature gets -4/-4. The Blood of Demons poisons' all it touches. Only other Demons and the Ogres that worship them are immune to its effects. -Book of Demons Demons of Hell's Fire 4rbb Creature-Demon flying,first strike R-+1/+0 6/4
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Posted: Sun Sep 04, 2005 3:24 am
Fire, Ice, Earth, Air. RRGGUUUU Sorcery - Elemental Deal 2 damage to target creature. Tap target creature - it does not untap during it's controller's next untap Two target creatures lose flying UEOT Two target creatures gain flying UEOT
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Posted: Sun Sep 04, 2005 7:30 am
Air of the Immortal 3W Instant Target creature gains Indestruible until end of turn
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Posted: Sun Sep 04, 2005 9:15 am
-immortal imp 1RR -creature-demon imp
-flying,haste -at end of turn, return it into your hand.
-2/1
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Posted: Sun Sep 04, 2005 4:51 pm
1313.EXE -immortal imp 1RR -creature-demon imp-flying,haste -at end of turn, return it into your hand.-2/1 Imp of Refuge 2wwb creature-imp cleric flying tap-prevent the next three damage that woulb be dealt to target creature or player this turn bw-deals 1 damage to target creature 1/2
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Posted: Sun Sep 04, 2005 10:05 pm
-refuge post -land
-tap:sacrifice refuge post gain WUBRG and lose 2 life.
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Posted: Sun Sep 04, 2005 11:41 pm
Post on the Outskirts 2GW enchantment whenever a creature would be brought into play fomr a players had, remove that creature. as long as any creatures are removed from the game by this cards effect, a player flips a coin at the beginning of their upkeep. if it's heads that player may return one creature to play.
I really hated being posted in the forest, then i found the way out
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Posted: Mon Sep 05, 2005 2:02 pm
Outskirts of Town 2BB Enchantment All black creatures gain +1/-1.
I hate the outskirts of.......*fells down dead*.
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Posted: Tue Sep 06, 2005 1:17 pm
Town for all, town for none. Legendary land
T: add 2 to your mana pool.
Mana doesn't empty from your mana pool at the end of turn. (No mana burn)
Whenever you play a creature spell, you must return a creature you control to its owners hand.
"We had a nice time in town, till more came" - Outcast
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Posted: Fri Sep 16, 2005 11:18 pm
None-touched, Flame Crown 3 Legendary ARtifact - Equipment Equipped Creature gets +3/-1 Equipped Creature gets haste and first strike. Equip RRR
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Posted: Sat Sep 17, 2005 3:40 pm
The.Hellkite None-touched, Flame Crown 3 Legendary ARtifact - Equipment Equipped Creature gets +3/-1 Equipped Creature gets haste and first strike. Equip RRR Crown of the 6 Endless- GWBUR4 Enchantment During your upkeep, you gain 2 life During your Upkeep, do 2 damage to target creature or player. During your upkeep, destroy one Land or Artifact. During your upkeep, destroy target non black creature. You may counter one spell of your choice every turn. 2: put a +1/+1 counter on target creature. no one knew where it came from, but any who held it sensed the 6 different powers used to make it.
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Posted: Sat Sep 17, 2005 8:49 pm
Endless Torment 5BRR enchantment
When this card comes into play choose a color At the beginning of each opponents turn, that player discards a card of the chosen color. If that player doesn't have a card of that color that person loses 5 life.
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Posted: Sat Sep 17, 2005 8:53 pm
it_landry The.Hellkite None-touched, Flame Crown 3 Legendary ARtifact - Equipment Equipped Creature gets +3/-1 Equipped Creature gets haste and first strike. Equip RRR Crown of the 6 Endless- GWBUR4 Enchantment During your upkeep, you gain 2 life During your Upkeep, do 2 damage to target creature or player. During your upkeep, destroy one Land or Artifact. During your upkeep, destroy target non black creature. You may counter one spell of your choice every turn. 2: put a +1/+1 counter on target creature. no one knew where it came from, but any who held it sensed the 6 different powers used to make it.(damn id love to see a card like that get printed 3nodding 3nodding ) Endless Soul-Stealer 6bbb Legendary Creature-Vampire Flying BB-Deal one damage to target creature BBB tap-destroy target non-artifact creature When any creature dealt damage by Endless Soul-Stealer is sent to the graveyard the turn it took damage put a +1/+1 counter on Endless Soul-Stealer and bring that card into play under your control 3/3
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Posted: Sun Sep 18, 2005 10:36 am
-((guy's pls. stop quotin' each other in this thread.))
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