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HoneyTeaTree rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Fri Oct 20, 2017 10:38 pm
Round: 7 Stage: 3 - Cave Stage 3: Eerie Cave You approach the cave described in the rumors. Having found no sight of the village they spoke of, you wonder if you're even in the right place. Well...worth a look around... Roll 1d6 1 - You peer into a small tunnel and suddenly, out comes a school of fish! It spooks you pretty bad. -2 Breath 2 - You wander some ancient ruins just inside cave, and find a small statuette that's fairly intact! +3 Score 3 - You find an air pocket within the cave! +4 Breath 4 - Uh oh! You run into a not-so-friendly shark! ...Or you hope it's just a shark... You hustle to get away, without looking back! -4 Breath 5 - You find an air vent and play around with the bubbles for a moment before moving on! +1 Score +2 Breath 6 - You spy the sacrificial altar! *shudder* You think you've gone far enough as you start to hear something spooky, much deeper inside. +10 Score + Adventure Complete! Breath: 9/10 Score: 6 The stallion swam further in he noticed something odd sitting on the cave floor. Were those... bubbles? With curiosity abounding, Ymir swam towards it and was pleasantly surprised to find that it was air coming out of the vent. He took a moment to rest and catch his breath, though he hadn't been feeling too taxed while on his journey so far. It was still good to take a break, even on the lightest of adventures. So he rested for a moment and enjoyed the bubbles that came up from the vent in a flurry. Something to add to his story, he noted.
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HoneyTeaTree rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Fri Oct 20, 2017 10:47 pm
Round: 8 Stage: 3 - Cave Stage 3: Eerie Cave You approach the cave described in the rumors. Having found no sight of the village they spoke of, you wonder if you're even in the right place. Well...worth a look around... Roll 1d6 1 - You peer into a small tunnel and suddenly, out comes a school of fish! It spooks you pretty bad. -2 Breath 2 - You wander some ancient ruins just inside cave, and find a small statuette that's fairly intact! +3 Score 3 - You find an air pocket within the cave! +4 Breath 4 - Uh oh! You run into a not-so-friendly shark! ...Or you hope it's just a shark... You hustle to get away, without looking back! -4 Breath 5 - You find an air vent and play around with the bubbles for a moment before moving on! +1 Score +2 Breath 6 - You spy the sacrificial altar! *shudder* You think you've gone far enough as you start to hear something spooky, much deeper inside. +10 Score + Adventure Complete! Breath: 7/10 Score: 6 Just as he finished relaxing at the air vent, something caught his eye. There was another tunnel in the cave and he ventured towards it, only to be startled by another school of fish making a mass exodus once more! He let out a small bubble before quickly closing his mouth and shaking the sudden startle off.
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HoneyTeaTree rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Fri Oct 20, 2017 10:52 pm
Round: 9 Stage: 3 - Cave Stage 3: Eerie Cave You approach the cave described in the rumors. Having found no sight of the village they spoke of, you wonder if you're even in the right place. Well...worth a look around... Roll 1d6 1 - You peer into a small tunnel and suddenly, out comes a school of fish! It spooks you pretty bad. -2 Breath 2 - You wander some ancient ruins just inside cave, and find a small statuette that's fairly intact! +3 Score 3 - You find an air pocket within the cave! +4 Breath 4 - Uh oh! You run into a not-so-friendly shark! ...Or you hope it's just a shark... You hustle to get away, without looking back! -4 Breath 5 - You find an air vent and play around with the bubbles for a moment before moving on! +1 Score +2 Breath 6 - You spy the sacrificial altar! *shudder* You think you've gone far enough as you start to hear something spooky, much deeper inside. +10 Score + Adventure Complete! Breath: 5/10 Score: 6 He hadn't even left the previous tunnel before turning his head and another school of fish suddenly burst past him, causing him to gasp once more. Where were all of these fish hiding? Where was that air vent from earlier?
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HoneyTeaTree rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Fri Oct 20, 2017 10:58 pm
Round: 10 Stage: 3 - Cave Stage 3: Eerie Cave You approach the cave described in the rumors. Having found no sight of the village they spoke of, you wonder if you're even in the right place. Well...worth a look around... Roll 1d6 1 - You peer into a small tunnel and suddenly, out comes a school of fish! It spooks you pretty bad. -2 Breath 2 - You wander some ancient ruins just inside cave, and find a small statuette that's fairly intact! +3 Score 3 - You find an air pocket within the cave! +4 Breath 4 - Uh oh! You run into a not-so-friendly shark! ...Or you hope it's just a shark... You hustle to get away, without looking back! -4 Breath 5 - You find an air vent and play around with the bubbles for a moment before moving on! +1 Score +2 Breath 6 - You spy the sacrificial altar! *shudder* You think you've gone far enough as you start to hear something spooky, much deeper inside. +10 Score + Adventure Complete! Breath: 9/10 Score: 6 With the thought of air on the mind, Ymir searched out the vent he had come across earlier. Although he couldn't find it, he did happen to notice a pocket at the cave's ceiling. He surface and took a deep gasp, letting his lungs fill with much needed oxygen before delving back into the cave.
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HoneyTeaTree rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Fri Oct 20, 2017 11:00 pm
Round: 11 Stage: 3 - Cave Stage 3: Eerie Cave You approach the cave described in the rumors. Having found no sight of the village they spoke of, you wonder if you're even in the right place. Well...worth a look around... Roll 1d6 1 - You peer into a small tunnel and suddenly, out comes a school of fish! It spooks you pretty bad. -2 Breath 2 - You wander some ancient ruins just inside cave, and find a small statuette that's fairly intact! +3 Score 3 - You find an air pocket within the cave! +4 Breath 4 - Uh oh! You run into a not-so-friendly shark! ...Or you hope it's just a shark... You hustle to get away, without looking back! -4 Breath 5 - You find an air vent and play around with the bubbles for a moment before moving on! +1 Score +2 Breath 6 - You spy the sacrificial altar! *shudder* You think you've gone far enough as you start to hear something spooky, much deeper inside. +10 Score + Adventure Complete! Breath: 9/10 Score: 16 After deciding he had sufficiently caught his breath to be able to venture on once more, Ymir swam through the cave in search of something to bolster his tale... something that would give it that finishing touch it needed to be a wonderful work of daring and mystery. Not too much further in, he spied what appeared to be an altar, and a freshly used one at that. With a nervous churning in his gut, the daredevil stallion decided he would turn back. He had had enough adventure for a while. Besides, he had a preference for being on land rather than under water anyways, and the water was starting to wear out its welcome. HoneyTeaTree: playing for fun~Adventure Complete / Ran Out Of Breath Total Score: 16 # of Rounds: 11
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Kettyn rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Sat Oct 21, 2017 1:07 am
Round: 1 Stage: (1 - Shallows)
Breath: 10/10 Score: 0
She was ready to try again. Angry at the turtles before Sangria hoped that perhaps this time she'd get the last laugh on them.
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Kettyn rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Oct 21, 2017 1:08 am
Round: 2 Stage: (2 - Trench)
Breath: 10/10 Score: 0
That was more like it. Diving down she could see the trench and she made for it quickly. The turtles before had slowed her down. Now she had her blade clamped in her teeth. Though maybe she needed more air first.
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Kettyn rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sat Oct 21, 2017 1:10 am
Round: 3 Stage: (2 - Trench)
Breath: 10/10 Score: 0
Sinking once more to the trench Sangria glanced around, looking for the cave.
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Kettyn rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Oct 21, 2017 1:12 am
Round: 4 Stage: (2 - Trench)
Breath: 8/10 + 2 this round Score: 3
Damn, the turtle was back. Sangria flashed her blade hoping to scare the creature off. Hoping that was enough to deter it she continued swimming. She kicked towards the surface to get more air.
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Kettyn rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Oct 21, 2017 1:13 am
Round: 5 Stage: (2 - Trench)
Breath: 10/10 Score: 3
Another trip to the surface for more air. Sangria was getting irritated now.
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Kettyn rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Oct 21, 2017 1:14 am
Round: 6 Stage: (2 - Trench)
Breath: 10/10 Score: 3
Better safe than sorry. Too bad one couldn't stockpile air. Sangria rose to the surface once more and lolled about before heading back down.
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Kettyn rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sat Oct 21, 2017 1:16 am
Round: 7 Stage: (2 - Trench)
Breath: 10/10 - 2 Score: 3 + 3
Damn. She dove right back into that turtle's path. Sangria's eyes narrowed as she tried to slash out at the turtle in a warning.
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Kettyn rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Oct 21, 2017 1:17 am
Round: 8 Stage: (2 - Trench)
Breath: 8/10 + 2 Score: 6
Turtle, air, turtle air ... rinse and repeat. Man, the mare was getting tired of the cycle. She needed something different to happen. Insanity was defined as doing the same thing over and over and expecting different results. 'Guess I'm going insane.'
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Kettyn rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Oct 21, 2017 1:20 am
Round: 9 Stage: (2 - Trench)
Breath: 10/10 Score: 6
Another trip to the surface, some more fresh air. Dive back down. No turtles this time. Please no turtles.
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Kettyn rolled 1 0-sided dice:
Total: 0 (1-0)
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Posted: Sat Oct 21, 2017 1:21 am
Round: 10 Stage: (2 - Trench)
Breath: 10/10 Score: 6
Goofed on this roll...
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