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Posted: Sat Jan 04, 2014 9:31 am
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Posted: Sat Jan 04, 2014 2:21 pm
Being the most unsporty person you could ever hope to meet (oh ok, I played baseball in my youth but that was like 20 years ago man) I have to throw my hands up and plead ignorance to all things football. I'll try, but i'll be relying on a great deal of wikipedia hahah.
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Posted: Tue Jan 07, 2014 2:58 pm
Okay folks! It is officially the next day in Tombcoming Week!
It's Tuesday and starting now, we are going to only spend a maximum of two days RPing each Spirit Day so we can move forward and get to the game and (more importantly), the dance!
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Posted: Tue Jan 07, 2014 3:08 pm
I had a question about the progression of time in this RP... after Tombcoming, are we going to skip to the next available plot point or are we gonna just go month-to-month?
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Posted: Wed Jan 08, 2014 7:35 am
After Spirit Week and Tombcoming, the next event is Fangsgiving, which should be a minor thing.
After that we move towards finals for the first Screamester and Howliday break. Some of the kids are going to be taking a trip to New Goreleans during the break. If you have an idea for a trip, now would be a good time to start expanding on it.
Spring Screamester's big meta-plot is entitled "It Came From Dimension Blank!!!"
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Posted: Wed Jan 08, 2014 1:50 pm
It came from Dimension Blank?
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Posted: Wed Jan 08, 2014 1:55 pm
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Posted: Wed Jan 08, 2014 6:19 pm
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Posted: Thu Jan 09, 2014 4:50 pm
Friendly reminder: Tonight is the last night of Day Two of Spirit Week. Day Three begins first thing tomorrow.
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Posted: Fri Jan 10, 2014 3:08 am
HH Bloodgood Attention all students!
Wednesday: "Arise, surprise!" Day. Come to school in your pajamas. It's the one day it's okay!
~HH Bloodgood
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Posted: Fri Jan 10, 2014 3:57 am
Eugh.. timezones are kicking my butt here.
So because I was asleep, it looks like I missed any chance to finish up the few bits and bobs that were happening in the rp. Nice... real nice.
Shouldn't there be a little more wriggle room in the time limits to allow people to actually rp? An arbitrary and rigerously enforced "2 days and that's it" is hardly useful when you accept that on some school days a lot will happen and on others very little. If stuff is happening, shouldn't we be permitted to wrap that up not just abandon the idea?
If we can't finish anything we start, what the heck is the point in starting anything in the first place?
Kinda peeved off now. Particularly as "last day" warning happened at 1am MY TIME when I was IN BED.
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Posted: Fri Jan 10, 2014 4:24 am
That's not really fair.
We posted on Tuesday that this was going to be the format for the remainder of Spirit Week. Nobody objected then.
We decided this mainly because the first day of the Spirit Week RP went an excess of six days, almost seven. If we had continued on like that, it would be clear into next month before we even got to the Tombcoming Dance itself.
There is also the option of 'flashback' posts to tie loose ends up along with the current happenings.
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Posted: Fri Jan 10, 2014 4:44 am
What's not fair is not allowing players to finish what they were doing. A call of "does anyone need more time or are we cool to move on?" would be far more useful, as i'm sure i'm not the only person thinking "wait.. we're ending mid scene?" Heck in some cases mid conversation.
The huge long days of rp happened due to massive player inactivity and we still do have a problem with players disappearing for days on end, we just have to work around that, but for those who are active and are replying on a daily basis it just seems a bit rude to just be all "no, your plot stuff isn't interesting or important so we're just gonna move on to the stuff we want to do." Because that's what it feels like. We're not interesting enough and who cares about OUR characters and OUR little plots and schemes.
It's... rather tedious to be honest. Nobody likes being railroaded, it fosters a great deal of ill feeling amongst players toward their GMs. There has got to be a happy medium. Just simply asking people if they need more time, and not randomly starting a new day at a frankly rather bizarre time of day. People have school and jobs and lives and time zones that need to be factored in. Usually it's not a problem to draw a line under a day, but when interaction is still happening and has been going in productive bursts, it just seems really impolite to close the door on it all without waiting for those players to be able to get back online (which will be usually about late afternoon early evening my time, so in about 4 hours time).
If stuff had lulled, yes, but you can usually tell the rp has lulled when replies start becoming.. pointless. Stopping things mid conversation is really unsatisfying. at least give people the chance to wrap things up nice and neat. A warning posted in the middle of the night, particularly when "first thing in the morning" is different for everyone depending on where they live.. that's really inconsiderate. Give us a time next time, not an arbitrary "morning"
and flashbacks is just asking for confusion and messiness. We have enough trouble keeping things straight without screwing with "yesterday"
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Posted: Fri Jan 10, 2014 6:17 am
I agree with Ronan. I'll admit, the two day limit did sound like a good idea at first, but we do have to keep in mind the different time zones. Not everyone I'm the guild is online as often as the others and when they are could be the opposite of everyone else.
This is something that needs to be dealt with s little better.
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Posted: Fri Jan 10, 2014 6:55 am
Sounds fair; we're still figuring things out, of course. No malice was intended by trying to keep people on a schedule.
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