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Best/Worst in the Series Revamped Round 44 Goto Page: [] [<<] [<] 1 2 3 ... 17 18 19 20 21 22 ... 37 38 39 40 [>] [>>] [»|]

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Chaotic Houndoom

PostPosted: Sun Sep 29, 2013 1:27 pm


This week's Best/Worst is Nomad/Bow Knight/Ranger/Horseman (Must start on a horse and be able to use bows to be counted here)
PostPosted: Sun Sep 29, 2013 4:10 pm


Best: Sedgar (FE11)
I did a lot of research for this. I actually compared numbers and growth rates and availability... and Sedgar won, according to how I was judging all these units. I lumped him and Wolf together when comparing them to nomads/bow knights from other games, and both of them seemed to have very good average stats for their game. Sue, Shin, and Rath also looked pretty good, but there were other units in those games with roughly the same stats. Kind of. In FE11, at least in my experience, you need every good unit you can get your hands on, and Sedgar and Wolf have really good growth rates. Wolf only failed to get my vote by the narrowest of margins: Sedgar has two more levels to grow and better growth rates in Skill and Defense. Since I typically like using units with either really high Speed or Defense, Sedgar got the edge in this one.

Worst: Dayan
I almost put Astrid here, but Dayan really sucks. As a prepromote at level 12, his stats are far too low. Also, his growth rates are low, and he only has 8 levels in which to improve them. Also, while both he and Astrid are limited to 7 chapters if you choose to use them, Astrid still has the chance to be in more chapters due to the existence of the final chapter in part 4.
In short, Dayan comes in too late with too little room (and ability) to grow and not good enough stats to ignore the lack of growth. I checked the average stats, and lots of other units can hit his initial stats even before promotion.

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PostPosted: Sun Sep 29, 2013 4:12 pm


Best Bow Knight - Astrid in FE: Path of Radiance.

Sure, she comes at a pretty low level, but once you feed her a few rounds of BXP, Astrid is an absolute beast. Her high speed growths meant tearing the fliers a new one with double-shots every time. (Imagine the damage she'd do with a Brave Bow, I haven't even tried it!)

Paragon = best skill ever. In a game where you can't transfer skills, Astrid's invaluable.

Worst Bow Knight - If I had to pick one (I love me some Nomads/Bow Knights/Horsemen) ... Sedgar from FE: Shadow Dragon. Without reclassing, Horsemen aren't really the most useful units in FE 11 in the first place, and his growths are outclassed by Wolf's.
PostPosted: Mon Sep 30, 2013 3:00 pm


Misuki Marishima
Best Bow Knight -
Worst Bow Knight - If I had to pick one (I love me some Nomads/Bow Knights/Horsemen) ... Sedgar from FE: Shadow Dragon. Without reclassing, Horsemen aren't really the most useful units in FE 11 in the first place, and his growths are outclassed by Wolf's.


Well, this is quite surprising, considering Sedgar and Wolf are both seen as some of the best characters in Shadow Dragon. Even if one were better than the other, they'd still be some of the very best in the game. And their FE11 counterparts are WAAAAAY better than their FE12 equivalents (and the slew of Horsemen FE12 throws at you, and that's not even considering the FE3 versions of inadequacy)

Best: FE11 Sedgar.

Sedgar is generally considered the better of the two for being at a lower level, meaning he can gain two more amazing level ups than Wolf. FE9 Astrid was also a consideration, but Sedgar comes super early to contribute more, whereas Astrid doesn't quite join as early on.

Worst: FE10 Astrid.

So nerfed. So. Very. Nerfed. Have fun with the Makalov-worship, gurrl.


Also, it wouldn't change my vote, but how is the Hunter class being treated for this week? They promote explicitly into a mounted bow using class, but start on foot. Not sure how Castor is fitting into things.

Manic Martini


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PostPosted: Sat Oct 05, 2013 11:16 pm


Totally almost forgot about this week. Life's been getting in the way lately.. >.>

Best: Anyways, many of you might be surprised but I actually have to say Lester from FE4 is the best for me personally. I really do love Sedger and Wolf in FE11. Both of them have spectacular growths as far as Horsemen units go. And quite honestly they're a heck of a lot better compared to their FE3/12 counterparts. I've been thinking about this for a while this entire week. I honestly wanted to go with Sedger or Wolf but what I think that makes him useful is that FE4 is a game where mounts are very beneficial to have with you. Sure the way he turns out depends on who the parents are from the beginning. I didn't really like him much at first because the Azel and Aideen pairing wasn't too great. But then I did the Midir and Aideen pairing and he honestly turned out much better than I originally thought. So my opinion changed of him a little bit. It's kinda a bias of mine, but man when the pairing is good he will become extremely good. He does grow fairly well for a Bow Knight. The man also gets a hero/brave bow which surprisingly makes the hit and run pretty effective at times.

Worst: I think I may have to go with Dayan myself. I don't necessarily think he's bad as a unit really. He has some support options available. The reason why I could consider him to be the worst unit is that I never found a need to use him. But by the time you even get him it's kinda pretty late in the game. You already have Sue, and Shin who get better availability. I never really felt Astrid at least in FE9 to be that bad. Because I mean she's actually got the paragon skill which makes her catching up with the team not all that difficult. And when she does promote she can become a beast. I haven't really used her all that much in FE10 and maybe she's not that great in FE10.(It's my least replayed game so it's been awhile. @_@) But I remember she was okay.

(Though the Makalov and Astrid apparently being a thing is pretty disappointing... )
PostPosted: Sun Oct 06, 2013 1:45 pm


Best: FE11 Sedgar. It's such a shame that he and the wolfguard had to meet such an unfortunate end in FE3/12. It's not like they can survive or anything. They're DEAD. DEAD. SO DEAD.

Worst: FE10 Astrid. Was tempted to vote for FE12 wolf, corpses are not as good at fighting as they were when they were alive, and they are tougher to recruit. But I feel like FE10 Astrid should get the nod. She will always be FE9 axe-strid in my heart.

ThePersonInFrontOfYou

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Chaotic Houndoom

PostPosted: Sun Oct 06, 2013 2:38 pm


This weeks topic is: Est Archtype. (Sorry FD) If you need help go here: http://fireemblem.wikia.com/wiki/Archetype#Est. All but Katarina counts on this list.
PostPosted: Sun Oct 06, 2013 3:07 pm


Best: Elincia (FE9)
Despite only being available for four chapters at the end of the game, Elincia gets my vote because of her decent starting stats, good growths, and, above all, Amiti. It's an unlimited use brave sword that only she can use. And since Elincia can level up fairly easily and get good stats, I've always used her.
(I am also slightly biased in that I really like flying units.)

Worst: Sophia
I considered putting Est here (because she's the origin of the term), but, in the games I've played, she seemed to be more able to grow that Sophia. Est also comes in with decent Speed and Skill, so she can still beat some of the weaker enemies as soon as she comes in. Sophia, on the other hand... when I played FE6, it seemed like every single enemy could double attack her, and the chances of her hitting anything made me very reluctant to have her try and finish off anyone to start leveling her up.
Also, Sophia has kinda low growth rates for an Est.

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ThePersonInFrontOfYou

Wheezing Wench

PostPosted: Sun Oct 06, 2013 4:55 pm


Best: Sara. Elite helps ease the fact that she comes in at a low level, and her growths assure that she'll probably cap magic, skill, and speed pretty quickly. She's also got wrath and prayer, and starts with a B in staves. Her other weapon levels are eh to meh, and her defense will always be low, but her stats and staff usage is more than enough to be the best.

In general, I don't mind staff ests as much as your average est. For characters like Corpul and FE9 Elincia, to save someone's bacon with a staff you don't need to be as awesome right off the bat as you would have to be if you were a straight combat unit. Granted by then you'd probably have a good staff user or two, but still.

Worst: Sophia. Poor gal, using tomes that her stringy arms can just barely lift, with speed that won't compensate for it. Overall, she's just not that good in comparison to the others anyway.
PostPosted: Mon Oct 07, 2013 4:29 pm


Best: Sara

Worst: Sophia

Keep it moving, keep it moving.

Manic Martini


Chaotic Houndoom

PostPosted: Sun Oct 13, 2013 5:04 pm


This weeks topic is: Best/Worst Ending
PostPosted: Thu Oct 17, 2013 4:20 pm


Best: FE7.
Instead of your usual "defeat final boss then collect your endings at the door" sort of ending FEs usually have, I like that FE7 not only has some last minute character moments to go through, but also how far ahead the epilogue goes. As much as I frown at self-inserts in FE, I really like that the FE7 tactician offers the lords what is pretty much an excuse to monologue and doesn't intrude on the story at all. What I also really like is the congragulatory CG of the main Lord in question looking at you and saying goodbye, which I'm a sucker for and that started to happen in FE7. More than anything else, though, I like that we get to see older Eliwood and Hector shooting the breeze and talking like old friends years later after they have committed themselves to their responsibilities. Even though I haven't ever finished Sword of Seals and it doesn't really interest me as much as other FE games, I like hearing the music get all dark and scary while the two lords talk about activity in Bern, but then the foreboding music transitions into happier, lighter music as our two future heroes continue to play and we know everything will be okay, even if the future is uncertain. Sort of like how our last words with our dragon buddies left us with.

And then Zephiel makes a DUN DUN DUN face at the camera.

Worst: FE13

And the moral of the story is: FRIENDSHIP ROCKS!

ThePersonInFrontOfYou

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Ninja Ryu11

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PostPosted: Sun Oct 20, 2013 2:40 am


Looks like not a lot of people posted huh... But anyways..

Best: I too will have to go with FE7 on this one. I do like a good majority of FE game endings. I have lots of love for FE3, FE9, FE5, and even FE8 but there's something so interesting about FE7 that I think does it better. The message just feels like it's not hammering your face trying to get it across. I also really like the interactions with the characters at the end and the foreshadowing of what's to come in the future.(Which is gonna happen in FE6.) And the scene that cuts off to Prince Zephiel is just awesome. The mood it gives off is very suspenseful and you're figuring what's going to happen next is just really cool. I also thought it was really neat that there was more than one way to change the way the story of the scene will turn out. Like depending on whether Eliwood and Ninian had an A support, the ending would be slightly a happier one but it still gives an optimistic feeling to it.

Or if you didn't support them it'd be a pretty sad ending. I got that one a lot when I was pretty new to that game around my middle school years and it's still quite a nostalgic tear jerker at times for me. Getting all of the Kishuna chapters had a role to play in the end.(Those of you that know about 19xx probably already know what I'm talking about.) And there's so many endings you could possibly get so there's so much to like about this game. I probably have mentioned it in the past but I felt that getting the endings in FE7 had a special charm and good feeling to it. And like Tiki, I'm also a big sucker for Lord's farewell CG. whee


Worst: FE13 no question. I felt the ending was pretty hammered in. I have nothing against the friendship message at all. As I don't think it's a horrible message in the slightest. I just wish they could have done something a little more interesting to it. I thought the sequence where you would have yourself kill off grima or have chrom kill him off was an neat idea. I mostly think the way that it's done doesn't really stick out to me that much is what I'm trying to say here.
PostPosted: Sun Oct 20, 2013 7:59 am


I gotta agree with Tiki and Rhys about both of the endings.

FE7 is the best because you get multiple endings of the protagonists, depending of who they have the A support pairing. Not to mention, I love how they set up the cliffhanging at the very end of Zephiel. It gives the chilling to find out what's going to happen after completing the game as well as how Eliwood and Hector foreshadow about their children's future. In addition, I like how we get the memory of Negal and his wife if complete the Kishuna requirements. It makes you feel sorry to what happen to that lovely couple (the "innocent" Nergal before he got corrupted), but also you get a bit more in depth of Nergal's background.

While I agree with them that FE13 is the worst, I don't vote it because of "friendship is magic" like how Rhys and Tiki describes. To me, I feel like the ending is too Chrom-centric or MU-centric, no matter which one will take the final blow. Like they never tend to focus as to what will they do to their homelands like how FE8 does or what do they foresee in their future about their outcome like how FE7 sets up. It's more like "Yay! We save the world! Now we can live happily ever after! 8D" I mean, what about the children? I don't see them worry about what will they do now that Grima is defeated. Like, do they go back to their own time to see how well their future has become? No. They just stick in their parents' timeline, despite how they corrupted the time paradox. Seriously, I don't think their own selves will be happy to see each other. >>; So yeah... FE13 is too protagonist-centric to me.

Jisen Meizuki
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Grimalkenkid

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PostPosted: Sun Oct 20, 2013 11:14 am


Best: FE7
While I was about to dismiss this one as a "To be continued" type ending with Zephiel showing up in the end, it did offer the best closure in the epilogue. Besides that, there's nothing I can say that hasn't already been said. (Though I've never been able to get the 19xx chapter.)

Worst: FE10
I'm basing this on what game felt like it gave closure. FE13 left a lot of threads hanging, but the heroes reflected upon what happened, making it really feel like they had finished their quest. That... didn't seem to happen in FE10. After defeating Ashera, you get that one scene of Ike talking to Yune, but they were talking about what to do next. And all the epilogue scenes were about what the heroes were going to do next. It felt like they completed this epic quest and then they just shrugged and moved on. Like it was just a thing that happened. No one reflected on what had just happened and the consequences of it. (If I'm forgetting someone, just let me know.)
Also, they were in the middle of a big war. While the nobility and those in charge certainly made up and tied all the loose ends, the peasantry wouldn't know what just happened. Just because the leaders say that there's peace now doesn't mean that everyone will believe them. There was no closure on the countries' relations to each other, and that just felt wrong to me.
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