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[PRP Quest] Treasure Hunting [Jake/Sherry] Goto Page: [] [<<] [<] 1 2 3 ... 17 18 19 20 21 22 [>] [»|]

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[A.V.] rolled 3 100-sided dice: 43, 33, 78 Total: 154 (3-300)


[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 4:42 pm


You know him too well, Sherry.
(He hadn't even noticed)

Stamina: 22
[A.V.] rolled 3 100-sided dice: 5, 53, 52 Total: 110 (3-300)
PostPosted: Tue Nov 13, 2012 4:43 pm


Keep on climbing, keep on climbing,
climbing, climbing...

Stamina: 19


[A.V.]


Dangerous Hunter

[A.V.] rolled 3 100-sided dice: 42, 55, 17 Total: 114 (3-300)


[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 4:45 pm


This mountain seemed a lot higher than before. :T

Stamina: 16
[A.V.] rolled 3 100-sided dice: 65, 55, 47 Total: 167 (3-300)
PostPosted: Tue Nov 13, 2012 4:46 pm


He didn't give up though.
Quitting was for losers!

Stamina: 13


[A.V.]


Dangerous Hunter

[A.V.] rolled 3 100-sided dice: 13, 51, 32 Total: 96 (3-300)


[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 4:47 pm


He learned a valuable lesson today.

... climbing was hard.

Stamina: 10
[A.V.] rolled 3 100-sided dice: 24, 31, 14 Total: 69 (3-300)
PostPosted: Tue Nov 13, 2012 4:48 pm


... How did he even make it the first couple times?

Stamina: 7


[A.V.]


Dangerous Hunter

[A.V.] rolled 3 100-sided dice: 6, 33, 72 Total: 111 (3-300)


[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 4:49 pm


Jake. Jake. Stop failing.
Put those tonfas to use.

Stamina: 4
[A.V.] rolled 3 100-sided dice: 98, 81, 12 Total: 191 (3-300)
PostPosted: Tue Nov 13, 2012 4:50 pm


Shame, Jake. So much shame.

Stamina: 1


[A.V.]


Dangerous Hunter



[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 4:52 pm


gaia_crown [ Round 3: ]

- You must now make it past the molten lava pits. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party.
- All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results:
1: Instant death (just for you, return to Round 1)
2: Nothing happens
3: - 50% of your remaining HP
4: Instant death (for everyone, game over)
5: Nothing happens
6: Nothing happens
7: - 50% of your remaining HP
8: Nothing happens
9: -25% of your remaining HP
10: Instant death

- All players need to roll 3 times to make it to the next round EACH
[A.V.] rolled 3 10-sided dice: 8, 4, 8 Total: 20 (3-30)
PostPosted: Tue Nov 13, 2012 4:53 pm


After who knows HOW long of climbing, he finally made it to the top... and realized Sherry wasn't there.


Did she fall off?
<...I'm not talking to you anymore.>

It was probably a good thing she wasn't there, because after taking the first step, everything blew up.

[ Exit ]

Stamina: 0


[A.V.]


Dangerous Hunter

[A.V.] rolled 4 20-sided dice: 4, 11, 12, 5 Total: 32 (4-80)


[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 4:56 pm


Stamina Roll

Jake: 15
Sherry: 17

------------------------

gaia_crown [ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!
Grifferie rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Tue Nov 13, 2012 4:59 pm


A rest and meal later, Sherry was ready for more. Basically.


Grifferie

Crew

Deus Sherry

[A.V.] rolled 1 6-sided dice: 1 Total: 1 (1-6)


[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 5:01 pm


[ Enter ]

Take...
Heck, he lost track.

ANDDDDDDDDDDD, of course. Welcoming party.
Done. He was so done.

[ Exit ]
PostPosted: Tue Nov 13, 2012 5:04 pm


Another shadow beast. Sherry knew what to do.

She summoned Armagnac...and then looked around to find no Jake.

"What? ... That little--" There was no way she could handle it alone.

Armagnac protested the whole way home.

[Exit]


Grifferie

Crew

Deus Sherry

[A.V.] rolled 4 20-sided dice: 1, 2, 20, 18 Total: 41 (4-80)


[A.V.]


Dangerous Hunter

PostPosted: Tue Nov 13, 2012 5:05 pm


Stamina Roll

Jake: 3
Sherry: 38

------------------------

gaia_crown [ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!
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