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Temporarily Sane

PostPosted: Wed Sep 26, 2007 10:27 am


ExLibrisMortis
Lets think about it this way, Dark eldar are along the same tactics line. Very, Very, VERY! unforgivable. The can beat that crap outta marines with those guns of theirs but if they recieve any fire in return from any marines... their toast. So in experienced advice for a friend like yours, please stay away from the vespids until he become more acclimated of Tau strategery and tactics. They cost too many points to be used with fravility.
vespids are useless, they cost to much, they don't do enough, heck they don't even fill a good role in battle. All I need is a hammerhead, two six man firewarrior squads equipped with carbines, a crisis battle suit team.

Hammerhead blasts the enemy from afar, crisis's do their thing up close, when things get spicy, pull back the crisis's and use the firewarriors to lay a barrage of heavy fire on the closing in enemies. The ol bait n switch cool
PostPosted: Fri Oct 05, 2007 12:20 am


I was fiddling with a Tau list. I think I am gonna pick up a crisis commander and a box of fire warriors for fun, but how would this do ya think for a Tau list?
Its 600 points

HQ - Battlesuit Commander - 114 points
Wargear:
-Missle Pod
-Burst Cannon
-Fusion Blaster
-Hardwired Multi-tracker
-Hardwired Drone Controller
-Shield Drone

Troop - Fire Warrior Team (12), Shas'Ui - 145 points
Shas'Ui Wargear
-Pulse Rifle
-Hardwired Multi-tracker
-Markerlight

Troop - Fire Warrior Team (12), Shas'Ui - 145 points
Shas'Ui Wargear
-Pulse Rifle
-Hardwired Multi-tracker
-Markerlight

Troop - Kroot (16), Kroot Hounds (6), Shaper - 203
Shaper Wargear:
-Pulse Rifle


It looks stable to me, but I dont have a keen eye one Tau so criticism is welcomed.

Andreis


Temporarily Sane

PostPosted: Fri Oct 05, 2007 8:28 am


Andreis
I was fiddling with a Tau list. I think I am gonna pick up a crisis commander and a box of fire warriors for fun, but how would this do ya think for a Tau list?
Its 600 points

HQ - Battlesuit Commander - 114 points
Wargear:
-Missle Pod
-Burst Cannon
-Fusion Blaster
-Hardwired Multi-tracker
-Hardwired Drone Controller
-Shield Drone

Troop - Fire Warrior Team (12), Shas'Ui - 145 points
Shas'Ui Wargear
-Pulse Rifle
-Hardwired Multi-tracker
-Markerlight

Troop - Fire Warrior Team (12), Shas'Ui - 145 points
Shas'Ui Wargear
-Pulse Rifle
-Hardwired Multi-tracker
-Markerlight

Troop - Kroot (16), Kroot Hounds (6), Shaper - 203
Shaper Wargear:
-Pulse Rifle


It looks stable to me, but I dont have a keen eye one Tau so criticism is welcomed.


Theirs a problem with it fundamentally

-----HQ - Battlesuit Commander - 114 points
Wargear:
-Missle Pod
-Burst Cannon
-Fusion Blaster
-Hardwired Multi-tracker
-Hardwired Drone Controller
-Shield Drone-----

Battlesuit commander can only have two weapons last I checked =/

*reads handy dandy codex*

Oh no...they can have three, but they can't have that with support systems...last I checked my guy had two weapons and a support system (advanced stabilization) fine then =d

On the other hand I think I read somewhere they can only have one hardwired system, but I could be wrong =d

As for it as a whole. Drop the burst cannon. Its not worth it. Airbursting fragmentation projector or cyclic ion blaster would be a better choice.

Drop most of the firewarriors, waste o' points. I just have two squads of six in my army cause I'm forced to have them. With the two squads of six you should outfit both with carbines. When the enemy gets close you get 28 (pretty sure) shots on them with the same effectiveness as a pulse rifle, they pin too cool

kroot are not neccesary either. I don't think their worth their weight in points and I would spend it on some fast attack or heavy support.

Get a hammerhead as soon as you can, with it and the rest of my small army, I have beat people with three times more points then me.
PostPosted: Fri Oct 05, 2007 9:18 am


Redtuskk
Andreis
I was fiddling with a Tau list. I think I am gonna pick up a crisis commander and a box of fire warriors for fun, but how would this do ya think for a Tau list?
Its 600 points

HQ - Battlesuit Commander - 114 points
Wargear:
-Missle Pod
-Burst Cannon
-Fusion Blaster
-Hardwired Multi-tracker
-Hardwired Drone Controller
-Shield Drone

Troop - Fire Warrior Team (12), Shas'Ui - 145 points
Shas'Ui Wargear
-Pulse Rifle
-Hardwired Multi-tracker
-Markerlight

Troop - Fire Warrior Team (12), Shas'Ui - 145 points
Shas'Ui Wargear
-Pulse Rifle
-Hardwired Multi-tracker
-Markerlight

Troop - Kroot (16), Kroot Hounds (6), Shaper - 203
Shaper Wargear:
-Pulse Rifle


It looks stable to me, but I dont have a keen eye one Tau so criticism is welcomed.


Theirs a problem with it fundamentally

-----HQ - Battlesuit Commander - 114 points
Wargear:
-Missle Pod
-Burst Cannon
-Fusion Blaster
-Hardwired Multi-tracker
-Hardwired Drone Controller
-Shield Drone-----

Battlesuit commander can only have two weapons last I checked =/

*reads handy dandy codex*

Oh no...they can have three, but they can't have that with support systems...last I checked my guy had two weapons and a support system (advanced stabilization) fine then =d

On the other hand I think I read somewhere they can only have one hardwired system, but I could be wrong =d

As for it as a whole. Drop the burst cannon. Its not worth it. Airbursting fragmentation projector or cyclic ion blaster would be a better choice.

Drop most of the firewarriors, waste o' points. I just have two squads of six in my army cause I'm forced to have them. With the two squads of six you should outfit both with carbines. When the enemy gets close you get 28 (pretty sure) shots on them with the same effectiveness as a pulse rifle, they pin too cool

kroot are not neccesary either. I don't think their worth their weight in points and I would spend it on some fast attack or heavy support.

Get a hammerhead as soon as you can, with it and the rest of my small army, I have beat people with three times more points then me.


Carbines pin, but are 18" assault 1, meaning they make better for a unit you need mobile, such as gundrones or pathfinders, or hey, a mobile fire warrior unit.
As assault weapons can be fired while moving.
Meanwhile something like the pulse rifle is better for sitting back and waiting.
Range 30" and you get 12 shots (for how many fire warriors you have)
Then once the enemy gets in rapid fire range, 24 shots.
Rapid fire range is 12". Always. Never more. Never less.
Hmm.
Well I dunno, because frankly, those are cheap S5 AP5 weapons at BS4 with a 4+ armor save.

And I always felt like people underestimated the Kroot.

As for the Commander. Yes he can have 3 weapons systems or support systems and can chose from the wargear list.
It doesn't specify how much, but at the top of the wargear list it says up to 100 points of wargear.
I didn't SEE any limitations on hard-wired systems, but I could be wrong.
Either way.
I figured I would invest in weapons systems as my 3 choices and use the wargear for my support systems. ^^

But alas I will keep your criticism in mind thanks. wink

Andreis


Van Evok

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PostPosted: Fri Oct 05, 2007 11:21 am


FW's are bs3, not 4, right?
rapid fire is something of a gamble - either you wipe out enemy within 12" or you get assaulted - and you all know how Tau fare in assaults...
PostPosted: Fri Oct 05, 2007 11:51 am


I meant BS3 sorry. ><

And yes rapid fire is a gamble, but the chances of an enemy making it into rapid fire range are still not that great.

Andreis


Van Evok

Dangerous Hunter

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PostPosted: Fri Oct 05, 2007 11:43 pm


a fast army can be in rapid fire range in 1 turn...
PostPosted: Sat Oct 06, 2007 3:15 am


Redtuskk
Theirs a problem with it fundamentally

Battlesuit commander can only have two weapons last I checked =/

*reads handy dandy codex*

Oh no...they can have three, but they can't have that with support systems...last I checked my guy had two weapons and a support system (advanced stabilization) fine then =d

On the other hand I think I read somewhere they can only have one hardwired system, but I could be wrong =d

Indeed, wrong. They can have three weapon systems, but it's not recommended. Afterall, the Multi-tracker only lets you fire two weapons, so even with a MT, you'll be wasting one weapon every turn. Also, one Hardwired system is an old limitation from the 3rd ed. Codex. It no longer exists.

Redtuskk
As for it as a whole. Drop the burst cannon. Its not worth it. Airbursting fragmentation projector or cyclic ion blaster would be a better choice.

Burst cannon's alright. I'd suggest dropping the Fusion Blaster instead. You don't want your commander inside of 12". Take the CIB if you want, but under no circumstances should you waste the Shas'el or 'o's high BS by giving him the Airbursting Fragmentation Projector.

Redtuskk
Drop most of the firewarriors, waste o' points. I just have two squads of six in my army cause I'm forced to have them. With the two squads of six you should outfit both with carbines. When the enemy gets close you get 28 (pretty sure) shots on them with the same effectiveness as a pulse rifle, they pin too cool

kroot are not neccesary either. I don't think their worth their weight in points and I would spend it on some fast attack or heavy support.

Keep the Fire Warriors if you want, but lose the Markerlights and Multitrackers. Remember, the Kroot can't benefit from the lights, The Shas'el is already BS4, and one of those two units will have to fire first. I'd advise against Carbines. Yes, pinning is nice, but so much in this game is Fearless/Morale re-rolling/auto-passes Ld checks or is Ld10. Remember, the best debuff is death.

Kroot are good, but you really don't need to gve them weapon upgrades. They do better with Kroot Rifles. I don't think you need Hounds either.

Redtuskk
Get a hammerhead as soon as you can, with it and the rest of my small army, I have beat people with three times more points then me.

Frankly, I think a Hammerhead in a 600 point army is overkill. He could do with some sniper drones, or a Broadside, but a Hammerhead would eat up a third of his points in a 600 point game.


Andreis, my advice is pretty simple. As it stands, your list is going to get hosed badly by fast-moving anything. Bikes, transports, cavalry. It's just too static. I suggest trimming the Fire Warriors and Kroot to make room for Stealths or Crisis. If you run Crisis suits, get rid of the commander's Shield Drone and use his IC status to protect him from fire behind the other suits. A tank would be good, but at this small points value, I consider more bodies on the ground more valuable than tanks.

Oryn


Andreis

PostPosted: Sat Oct 06, 2007 8:27 pm


Hmmmm... wwweell I am only gonna buy 1 box of fire warriors and a commander to start, so I will have a commander and 2 squads of 6 fire warriors, which equates to about 300 points if I load it right.

So considering the basic fire power of Tau I should keep point usage per unit to a basic and sink points into more units as much as I can without underpowering things like.. crisis suits?
PostPosted: Sat Oct 06, 2007 8:53 pm


Andreis
Hmmmm... wwweell I am only gonna buy 1 box of fire warriors and a commander to start, so I will have a commander and 2 squads of 6 fire warriors, which equates to about 300 points if I load it right.

So considering the basic fire power of Tau I should keep point usage per unit to a basic and sink points into more units as much as I can without underpowering things like.. crisis suits?



that's gonna be a pretty damn beefy commander.

Nuclearwinter


Oryn

PostPosted: Sun Oct 07, 2007 12:32 am


Andreis
Hmmmm... wwweell I am only gonna buy 1 box of fire warriors and a commander to start, so I will have a commander and 2 squads of 6 fire warriors, which equates to about 300 points if I load it right.

So considering the basic fire power of Tau I should keep point usage per unit to a basic and sink points into more units as much as I can without underpowering things like.. crisis suits?


Well, it depends on if you plan on taking a Shas'o or a Shas'el. Either way, You'll really be pushing it to make it to 300. Realistically, you'll probably be looking at 250-280 points with sensible loadouts. I'd suggest filling out the 600 points with at least one Crisis Suit, at least three Stealth Suits, and then take your pick of a pair of Broadsides or a couple Sniper Drone teams to round it out.
PostPosted: Mon Oct 08, 2007 4:32 pm


Hey guys, I was thinking of collecting the Tau, but first, how do they play? My friend says they basically do shoot and run tactics and they stink in close combat, but how do you people think they play as?

Valandil517


[Sanity_is_for_the_Weak]

PostPosted: Mon Oct 08, 2007 4:42 pm


More shoot and less run. Unless you have a really mobile army (decked out with Devilfish) then your firewarriors won't be doing much shooting if they are just gonna run whenever there is a threat. There are plenty of people on this forum who practice a mobile force, but I choose a static line, where your firepower prevents you from running.
PostPosted: Tue Oct 09, 2007 1:47 pm


I'm considering playing, especially as Tau, but I'm having problems convincing my parents to let me play.

I've studied the doctrine on style of play and I'm happy with it, except the total lack of practical close-combat power. But it's worth the trade off, IMO.

Delpheus


Barnabas Choiseul

PostPosted: Tue Oct 09, 2007 6:06 pm


Redtuskk
ExLibrisMortis
Lets think about it this way, Dark eldar are along the same tactics line. Very, Very, VERY! unforgivable. The can beat that crap outta marines with those guns of theirs but if they recieve any fire in return from any marines... their toast. So in experienced advice for a friend like yours, please stay away from the vespids until he become more acclimated of Tau strategery and tactics. They cost too many points to be used with fravility.
vespids are useless, they cost to much, they don't do enough, heck they don't even fill a good role in battle. All I need is a hammerhead, two six man firewarrior squads equipped with carbines, a crisis battle suit team.

Hammerhead blasts the enemy from afar, crisis's do their thing up close, when things get spicy, pull back the crisis's and use the firewarriors to lay a barrage of heavy fire on the closing in enemies. The ol bait n switch cool



I never thought of it that way, have you used it in battle?
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