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Naruto : Rise of the Shinobi

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A semi-canon Naruto based guild with a splash of many things mixed in. 

Tags: Naruto, Ninja, Non Canon, Role Play, Rping 

Reply Naruto: Rise Of The Shinobi
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Quixilver05

6,450 Points
  • Peoplewatcher 100
  • Nudist Colony 200
  • Risky Lifestyle 100
PostPosted: Wed Feb 21, 2007 5:14 pm


Ace Zero
I Dark Lotus I
Gah... I need to find a good layout for my fighting game. I am trying to make a good level, but I don't want it looking all repeatish and shiz.

Anyone want to see it? You would have to have yahoo or msn messenger so I could send the files.

Deiab_Aaasem@hotmail.com

also i have 3 fire gauntlets anyone think i should buy more?

fire gauntlet is not one of those items I have faith in going up in value any time soon
PostPosted: Wed Feb 21, 2007 5:15 pm


Okay Everyone.... Here is my game.... xD!!!

onClipEvent(load){
var speedx=0
var acceleratex=.8
var deceleratex=.6
var maxspeedx=14
var speedy=0
var h=84
var w=19
var jump=false
var duck=false
var slide=false
var pressed=false
var cosmo=""
var damagedlength=0
charColor = new Color(this)
function damage(damage){
_root.difficulty=1
_root.health-=damage*_root.difficulty
charColor.setTransform({ra:'50',rb:'20',ga:'0',gb:'0',ba:'0',bb:'0',aa:'100',ab:'255'})
damagedlength++
}
function scroll(valuex, valuey){
if((_x>500 and valuex>0) or (_x<300 and valuex<0)){
if(_root.background._x>_root.background.x+200 and _root.background._currentframe!=1){
_root.background._x-=950
_root.background.gotoAndStop(_root.background._currentframe-1)
}else if(_root.background._x<_root.background.x-800 and _root.background._currentframe!=3){
_root.background._x+=950+valuex
_root.background.gotoAndStop(_root.background._currentframe+1)
}else{
_root.background._x-=valuex
}
for(var i=0; i<=100; i++){
_root["object"+i]._x-=valuex
_root["newb"+i]._x-=valuex
_root["neweb"+i]._x-=valuex
_root["newcase"+i]._x-=valuex
}
}else{
_x+=valuex
}
if((_y<250 and valuey>0) or (_y>400 and valuey<0)){
_root.background._y+=valuey
for(var i2=0; i2<=100; i2++){
_root["object"+i2]._y+=valuey
_root["newb"+i2]._y+=valuey
_root["neweb"+i2]._y+=valuey
_root["newcase"+i2]._y+=valuey
}
}else{
_y-=valuey
}
}
function move(valuex, valuey){
if(valuex>0){
if(!_root.background.solid.hitTest(_x+valuex+.6*w, _y-.3*h, true) and !_root.background.solid.hitTest(_x+valuex+.6*w, _y-.6*h, true) and !_root.background.solid.hitTest(_x+valuex+.6*w, _y-h, true) and !(!_root.background.solid.hitTest(_x+valuex+.3*w, _y+5, true) and _root.background.solid.hitTest(_x+valuex+.5*w, _y, true))){
scroll(valuex, 0)
}else{
if(!_root.background.solid.hitTest(_x+.6*w+valuex, _y-.9*h, true) and _root.background.solid.hitTest(_x, _y-h, true)){
scroll(valuex, 0)
}else{
while(_root.background.solid.hitTest(_x+.7*w+valuex, _y, true) and !_root.background.solid.hitTest(_x+.51*w, _y, true)){
_x+=.1
}
speedx=0
}
}
}
if(valuex<0){
if(!_root.background.solid.hitTest(_x+valuex-.6*w, _y-.3*h, true) and !_root.background.solid.hitTest(_x+valuex-.6*w, _y-.6*h, true) and !_root.background.solid.hitTest(_x+valuex-.6*w, _y-h, true) and !(!_root.background.solid.hitTest(_x+valuex-.3*w, _y+5, true) and _root.background.solid.hitTest(_x+valuex-.6*w, _y, true))){
scroll(valuex, 0)
}else{
if(!_root.background.solid.hitTest(_x-.6*w+valuex, _y-.9*h, true) and _root.background.solid.hitTest(_x, _y-h, true)){
scroll(valuex, 0)
}else{
while(_root.background.solid.hitTest(_x-.7*w+valuex, _y, true) and !_root.background.solid.hitTest(_x-.51*w, _y, true)){
_x-=.1
}
speedx=0
}
}
}
if(valuey>0){
if(!_root.background.solid.hitTest(_x, _y-h, true) and !_root.background.solid.hitTest(_x+.5*w, _y-h, true) and !_root.background.solid.hitTest(_x-.5*w, _y-h, true)){
scroll(0, valuey)
}else{
speedy=0
jump=false
}
}
if(valuey<0){
if(!_root.background.solid.hitTest(_x, _y, true) and !_root.background.solid.hitTest(_x+.4*w, _y, true) and !_root.background.solid.hitTest(_x-.4*w, _y, true) and (_root.dead==true or !(!(Key.isDown(_root.Kdown) and Key.isDown(_root.Kup)) and (_root.background.platform.hitTest(_x, _y, true) or _root.background.platform.hitTest(_x+.4*w, _y, true) or _root.background.platform.hitTest(_x-.4*w, _y, true))))){
scroll(0, valuey)
}else{
speedy=0
}
}
}
}
onClipEvent(enterFrame){
if(_root.stopped==false){
if(_root.dead==false){
//CONTROLS
if(Key.isDown(_root.Kright) and !Key.isDown(_root.Kleft)){
speedx+=acceleratex
}
if(Key.isDown(_root.Kleft) and !Key.isDown(_root.Kright)){
speedx-=acceleratex
}
if(Key.isDown(_root.Kup) and !Key.isDown(_root.Kdown)){
if(pressed==false){
var pressed=true
if(_root.background.solid.hitTest(_x, _y+3, true) or _root.background.solid.hitTest(_x+.4*w, _y+3, true) or _root.background.solid.hitTest(_x-.4*w, _y+3, true) or _root.background.platform.hitTest(_x, _y+3, true) or _root.background.platform.hitTest(_x+.4*w, _y+3, true) or _root.background.platform.hitTest(_x-.4*w, _y+3, true)){
jump=true
speedy=0
jumpdistance=-jumpheight
}else if(Key.isDown(_root.Kright) and (_root.background.solid.hitTest(_x+.6*w, _y-.8*h, true) or _root.background.solid.hitTest(_x+.6*w, _y, true))){
jump=true
speedy=0
speedx=-15
jumpdistance=-jumpheight
}else if(Key.isDown(_root.Kleft) and (_root.background.solid.hitTest(_x-.6*w, _y-.8*h, true) or _root.background.solid.hitTest(_x-.6*w, _y, true))){
jump=true
speedy=0
speedx=15
jumpdistance=-jumpheight
}
}
}else{
var pressed=false
}
if(Key.isDown(_root.Kup) and !Key.isDown(_root.Kdown) and jump==true and duck==false and jumpdistance<=0){
speedy=jumpspeed
jumpdistance+=jumpspeed
jump=true
}else{
jump=false
}
if(Key.isDown(_root.Kdown) and !Key.isDown(_root.Kup) and speedy<=0 and (_root.background.solid.hitTest(_x, _y, true) or _root.background.solid.hitTest(_x+.5*w, _y, true) or _root.background.solid.hitTest(_x-.5*w, _y, true) or _root.background.platform.hitTest(_x, _y, true) or _root.background.platform.hitTest(_x+.5*w, _y, true) or _root.background.platform.hitTest(_x-.5*w, _y, true))){
if(duck==false){
_root.char.head._y+=25
_root.char.arm._y+=25
_root.char.arm2._y+=25
_root.char.cape._y+=25
maxspeedx-=12
h-=25
duck=true
}
}else{
if(!_root.background.solid.hitTest(_x, _y-84, true) and !_root.background.solid.hitTest(_x+.5*w, _y-84, true) and !_root.background.solid.hitTest(_x-.5*w, _y-84, true)){
if(duck==true){
_root.char.head._y-=25
_root.char.arm._y-=25
_root.char.arm2._y-=25
_root.char.cape._y-=25
maxspeedx+=12
h+=25
duck=false
}
}
}
}else{
jump=false
}
//PHYSICS
//Gravity
if(!_root.background.solid.hitTest(_x, _y, true) and !_root.background.solid.hitTest(_x+.5*w, _y, true) and !_root.background.solid.hitTest(_x-.5*w, _y, true) and (_root.dead==true or !(!(Key.isDown(_root.Kdown) and Key.isDown(_root.Kup)) and (_root.background.platform.hitTest(_x, _y, true) or _root.background.platform.hitTest(_x+.5*w, _y, true) or _root.background.platform.hitTest(_x-.5*w, _y, true)))) and jump==false){
speedy-=acceleratedown
}
//Wall
if((Key.isDown(_root.Kright) and (_root.background.solid.hitTest(_x+.6*w, _y-.8*h, true) or _root.background.solid.hitTest(_x+.6*w, _y, true))) or (Key.isDown(_root.Kleft) and (_root.background.solid.hitTest(_x-.6*w, _y-.8*h, true) or _root.background.solid.hitTest(_x-.6*w, _y, true)))){
if(speedy<-1){
speedy=-1
}
}
//Friction
if(!(Key.isDown(_root.Kright) and !Key.isDown(_root.Kleft)) and speedx>0){
speedx-=deceleratex
}
if(!(Key.isDown(_root.Kleft) and !Key.isDown(_root.Kright)) and speedx<0){
speedx+=deceleratex
}
//Precheckup
if(Math.abs(speedx) speedx=0
}
if(speedx>maxspeedx){
speedx=maxspeedx
}
if(speedx<-maxspeedx){
speedx=-maxspeedx
}
if(speedy<-maxspeeddown){
speedy=-maxspeeddown
}
move(speedx, speedy)
//Bounce
if(cosmo=="run"){
if(_root.char.body._currentframe==8 or _root.char.body._currentframe==9 or _root.char.body._currentframe==18 or _root.char.body._currentframe==19){
_y-=1.5
}
if(_root.char.body._currentframe==1 or _root.char.body._currentframe==20 or _root.char.body._currentframe==11 or _root.char.body._currentframe==10){
_y+=1.5
}
}
//Postcheckup
while(_root.background.solid.hitTest(_x, _y-1, true) or _root.background.solid.hitTest(_x+.5*w, _y-1, true) or _root.background.solid.hitTest(_x-.5*w, _y-1, true) or (speedy<=0 and _root.dead==false and !(Key.isDown(_root.Kup) and Key.isDown(_root.Kdown)) and (_root.background.platform.hitTest(_x, _y-1, true) or _root.background.platform.hitTest(_x+.4*w, _y-1, true) or _root.background.platform.hitTest(_x-.4*w, _y-1, true)))){
_y--
speedy=0
}
while(_root.background.solid.hitTest(_x, _y-h+1, true) or _root.background.solid.hitTest(_x+.4*w, _y-h+1, true) or _root.background.solid.hitTest(_x-.4*w, _y-h+1, true)){
_y++
}
if(damagedlength>0){
damagedlength++
if(damagedlength>=3){
charColor.setTransform({ra:'100',rb:'0',ga:'100',gb:'0',ba:'100',bb:'0',aa:'100',ab:'255'})
damagedlength=0
}
}
//Cosmetics
_root.cosmo=cosmo
if(_root.dead==true){
cosmo="dead"
}else if(speedy>0 or (!_root.background.solid.hitTest(_x, _y+5, true) and !_root.background.solid.hitTest(_x+.5*w, _y+5, true) and !_root.background.solid.hitTest(_x-.5*w, _y+5, true) and !((_root.background.platform.hitTest(_x, _y+2, true) or _root.background.platform.hitTest(_x+.5*w, _y+2, true) or _root.background.platform.hitTest(_x-.5*w, _y+2, true)) and !(Key.isDown(_root.KDown) and Key.isDown(_root.KUp))))){
if(speedy<0 and ((Key.isDown(_root.Kright) and (_root.background.solid.hitTest(_x+.6*w, _y-.8*h, true) or _root.background.solid.hitTest(_x+.6*w, _y, true))) or (Key.isDown(_root.Kleft) and (_root.background.solid.hitTest(_x-.6*w, _y-.8*h, true) or _root.background.solid.hitTest(_x-.6*w, _y, true))))){
cosmo="wall"
}else{
cosmo="air"
}
}else{
if(duck==true){
if(speedx==0){
cosmo="duck"
}else{
cosmo="duckmove"
}
}else{
if(Math.abs(speedx)>=2*acceleratex){
cosmo="run"
}else{
cosmo="still"
}
}
}
if((speedx>0 or (speedx==0 and Key.isDown(_root.KRight) and !Key.isDown(_root.KLeft))) and _xscale!=100){
_root.char.arm._rotation*=-1
_root.char.arm2._rotation*=-1
_root.char.arm._xscale*=-1
_root.char.arm2._xscale*=-1
_xscale=100
}
if((speedx<0 or (speedx==0 and Key.isDown(_root.KLeft) and !Key.isDown(_root.KRight))) and _xscale!=-100){
_root.char.arm._rotation*=-1
_root.char.arm2._rotation*=-1
_root.char.arm._xscale*=-1
_root.char.arm2._xscale*=-1
_xscale=-100
}
var armrotation=_root.char.arm._rotation
var arm2rotation=_root.char.arm2._rotation
var headrotation=_root.char.head._rotation
this.gotoAndStop(_root.char.cosmo)
_root.char.arm._rotation=armrotation
_root.char.head._rotation=headrotation
_root.char.arm.gotoAndStop(_root.weapon)
if((_root.weapon1type==1 and _root.weapon==1) or (_root.weapon2type==1 and _root.weapon==2)){
_root.char.arm2.gotoAndStop(10)
}else{
_root.char.arm2.gotoAndStop(_root.weapon)
}
}
}

Uchiha Damian


shinn5005

PostPosted: Wed Feb 21, 2007 5:15 pm


Quixilver05
because we are trying, out of the kindness of our hearts, to improve your typing skills so we can have a better time with you

no you are trying out of your own selfish desires.. to change my typing so you will have a better time reading my posts since you are a mod.. you could really care less about me as long as the job is done
PostPosted: Wed Feb 21, 2007 5:17 pm


wtf damain.. could you explain to me what that is... i simple words so that the gramatically challenged boy can understand

shinn5005


Quixilver05

6,450 Points
  • Peoplewatcher 100
  • Nudist Colony 200
  • Risky Lifestyle 100
PostPosted: Wed Feb 21, 2007 5:18 pm


. . . those arent words. that is code
PostPosted: Wed Feb 21, 2007 5:19 pm


@Shinn- yes but you should improve you skills
how would you feel if you paid someone to make a pizza and it was slppy and nasty looking and they said why should you care as long as i get the job done
how would you feel

@damian-what are we suppose to do with that......

Ace Zero


The Jashu

PostPosted: Wed Feb 21, 2007 5:21 pm


It doesn't run on html, so how do you emulate it?
PostPosted: Wed Feb 21, 2007 5:21 pm


Ace Zero
@Shinn- yes but you should improve you skills
how would you feel if you paid someone to make a pizza and it was slppy and nasty looking and they said why should you care as long as i get the job done
how would you feel

@damian-what are we suppose to do with that......

were supposed to admire damian's programming prowess. . . although I dont even know if the code works or not since I dont know where to put it

Quixilver05

6,450 Points
  • Peoplewatcher 100
  • Nudist Colony 200
  • Risky Lifestyle 100

shinn5005

PostPosted: Wed Feb 21, 2007 5:22 pm


@quix- i know
@ace-this is typing also.. i would improve my typing.. if you guys werent so mean about it.. and quix was trying to convince me he was my friend. when i know he is not.. he just has to act liek it because he is a mod.. its liek politics
PostPosted: Wed Feb 21, 2007 5:22 pm


Quixilver05
Ace Zero
@Shinn- yes but you should improve you skills
how would you feel if you paid someone to make a pizza and it was slppy and nasty looking and they said why should you care as long as i get the job done
how would you feel

@damian-what are we suppose to do with that......

were supposed to admire damian's programming prowess. . . although I dont even know if the code works or not since I dont know where to put it
idk what to do with it
where to post it i only have a GBA emulater

Ace Zero


Ace Zero

PostPosted: Wed Feb 21, 2007 5:24 pm


shinn5005
@quix- i know
@ace-this is typing also.. i would improve my typing.. if you guys werent so mean about it.. and quix was trying to convince me he was my friend. when i know he is not.. he just has to act liek it because he is a mod.. its liek politics
shinn if he wanst you friend he would make everything hard on you and been on your tail for everything
but friends help other when they make mistakes
and to let friend continue to make them is not being a friend if you let them
PostPosted: Wed Feb 21, 2007 5:24 pm


Marketing is harder now I only made 5k in a few hours.

Nyu_Panda_King


shinn5005

PostPosted: Wed Feb 21, 2007 5:25 pm


Nyu_Panda_King
Marketing is harder now I only made 5k in a few hours.

thats life buddy boy
PostPosted: Wed Feb 21, 2007 5:26 pm


Nyu_Panda_King
Marketing is harder now I only made 5k in a few hours.
my plan may take about 2 weeks but if it works i will be in on 60k or maybe more biggrin

Ace Zero


Quixilver05

6,450 Points
  • Peoplewatcher 100
  • Nudist Colony 200
  • Risky Lifestyle 100
PostPosted: Wed Feb 21, 2007 5:26 pm


Nyu_Panda_King
Marketing is harder now I only made 5k in a few hours.

lol, oy, dont I know it. I have only made 3K today. no one wants to sell me their crap for less than market price
Reply
Naruto: Rise Of The Shinobi

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 1854 1855 1856 1857 1858 1859 ... 9840 9841 9842 9843 [>] [>>] [>>] [»|]
 
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