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The Chaos Space Marines Goto Page: [] [<<] [<<] [<] 1 2 3 ... 183 184 185 186 187 188 ... 195 196 197 198 [>] [>>] [»|]

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DJ-Anarchy

PostPosted: Mon Aug 31, 2009 7:27 pm


Caleidah
DJ, I'm totally with you on Doomrider. He made a Baneblade that runs on porn and cocaine at one point.


Yup. He calls it the "******** awesome.
PostPosted: Mon Aug 31, 2009 11:48 pm


I posted his old rules a few pages back, and really...he had some pretty badass rules. Sure there was the chance that he'd disappear and never show up again that game, but such is the essence of Doomrider. Good weaponry, solid stats, and an all around cool premise. I'd like to see more stuff like that.

Caleidah

Eloquent Lunatic


The Black Messiah

PostPosted: Wed Sep 02, 2009 10:46 am


DJ-Anarchy
Lt. Brookman
I think you've got the wrong fluff in mind. Chaos isn't like that. You ought to read Into the Maelstrom, Storm of Iron or Dark Apostle.


I have. Liked Storm of Iron. But, as I said, emo bitches.


Iron Warriors? Emo Bitches? Are we talking about the same Storm of Iron?

They came, they saw, they ******** the Emperoer in his flacid, throne infused arse. And then stole his precious seed.

Nought emo there
PostPosted: Wed Sep 02, 2009 2:19 pm


Abaddon ain't got nothing on Calgar, just had a battle Royale with Calgar, Abbadon and Ghazaghul, and guess who battered them both?
Ghazaghul charged Calgar, dealt one wound, Calgar hands three back, Abbadon charges in, kills Ghazaghul, then attacks Calgar, dealing another two wounds, and then batters him. In the Face.

Jason Kharo

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Necro Fusion

PostPosted: Thu Sep 03, 2009 4:24 pm


Don't ever speak to me
To find your salvation
I know it's hard to be
And exist in culmination


I have to wonder when the Chaos Space Marine thread became less useful for tactics and help, and more of a "this is why Chaos sucks" kind of deal. sweatdrop

That said, I might need some assistance on making a 4th edition 2000 point army, using the models I already have/can build... But there's nothing much else that I can build. XD Basically:

I have about 16 Berzerkers and a Skull Champion (labeled Hooftaker for the iconic Tau head he carried around, until the arm came off and lost in the abyss that is a GW hobby store floor)
A Daemon Prince
Terminator Lord (meant for use as a Tzeentch Sorcerer, but I can always change it up since it's not really converted yet)
7 Terminators
Standard Thousand Son unit (8 Rubic Marines and a Sorcerer)
4 Bikers
10 man Chaos Space Marine Squad (can be built up to 15 models, or split however the hell I'd want it. XD)
10 Bloodletters
Land Raider
Rhino
Predator

And then a spare Sorcerer I used to use as an HQ, a lord with a Jump Pack designed for Khorne, and one of the Bikers is modeled for a Khornate Biker Lord. Anyone who read this, thanks. xd Anyone that can help out a bit, even better.


I'll take your soul away
Destroy it and molest you
And I will set you free
Don't give your heart to me

}{Mercenary - My World Is Ending}{
PostPosted: Thu Sep 03, 2009 4:49 pm


DEATH TO THE FALSE EMPEROR!!!!!!!

x-EternalAnguish-x


x-EternalAnguish-x

PostPosted: Thu Sep 03, 2009 4:53 pm


But seriously i got annihlated by a guy with Necrons because he had a more advanced rule book
PostPosted: Thu Sep 03, 2009 5:00 pm


Warhammer 4k Marine
But seriously i got annihlated by a guy with Necrons because he had a more advanced rule book
Explain. o.o

Sir Doober

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Caleidah

Eloquent Lunatic

PostPosted: Fri Sep 04, 2009 12:35 am


Necro, here comes aid!

You're obviously limited on your HQs, but I'd suggest the Daemon Prince with Mark of Nurgle with Wings and Warptime. He'll live for a long time. For the other, go with the Terminator Lord and put him with a retinue of Terminators. Less is better, 'cause they're a points sink, but do what you want.

Split the 'Zerks into two groups. One should be 7+Champ, other should be 9 men.

Keep the Bloodletters in one unit, but you'll have to include some personal icons so they have a place to drop in. Summoned Daemons are fast, flexible, and great for last minute objective snags.

Use all of your remaining troop models, with preference to the Thousand Sons. Survivable, hard hitting, I love 'em. Don't overkit the sorcerer (doombolt and nothing else).

Make sure you've got the Land Raider, give it Daemonic Possession. 80% of S8 shots become ineffective.

The bikers...leave them out. You don't have enough of them to make a big punch, which is what they need.
PostPosted: Fri Sep 04, 2009 8:37 am


Don't ever speak to me
To find your salvation
I know it's hard to be
And exist in culmination


Hmm.... I'll have to write a second list for this, but, uh, one thing kinda makes this awesome army idea fall flat on its face.

The 'Zerks and Thousand Sons become Elite choices, since the Daemon Prince would, you know, not share their marks, and not be undivided.

I made a list last night, actually, where I made the Daemon Prince a quite unstoppable death dealing machine in close combat, mark of Khorne. It fits my playing style well because he's really just a giant distraction.

I kept the bikers, but I fitted two of them with Meltaguns and all of them with Krak Grenades, and gave them Tank Hunters. I can get them in fast, behind a vehicle by about the second turn if the other player is playing carefully, and then make said vehicle go boom.

I actually didn't use my Bloodletters for this list, I've never really liked summoning Daemons in the 4th edition codex. But again, I'll write out a new list at some point this weekend trying to follow as much as you said. xd


I'll take your soul away
Destroy it and molest you
And I will set you free
Don't give your heart to me

}{Mercenary - My World Is Ending}{

Necro Fusion


Caleidah

Eloquent Lunatic

PostPosted: Fri Sep 04, 2009 9:04 am


Um...Necro, methinks you're looking at the list wrong. The current Codex doesn't require a lord with a mark...


Ooooooh, I see what I got wrong. You're...yeah, whoops.


TAKE THE BLOODLETTERS! They're ******** monsters in the old codex!
PostPosted: Fri Sep 04, 2009 9:12 am


Don't ever speak to me
To find your salvation
I know it's hard to be
And exist in culmination


xd xd xd Yeeeeeeeeeeeah...
They seriously are! Power weapons FTW xd
Again, I'll make an update to my own list to try and figure out how to get them in there. I mean, 260 points of them is nothing to laugh at. They would KILL the turn they got in. xd


I'll take your soul away
Destroy it and molest you
And I will set you free
Don't give your heart to me

}{Mercenary - My World Is Ending}{

Necro Fusion


Caleidah

Eloquent Lunatic

PostPosted: Fri Sep 04, 2009 2:30 pm


Seriously, take them. Old summoning rules are soooo goddamn broken. Summon within 6" of an icon, move 6", assault 6". DO EET! Also, you could make your Terminators into Chosen Terminators and give them a Daemon Icon so that you can Auto-summon those sonzabitches whenever you feel like they need to enter the field.
PostPosted: Fri Sep 04, 2009 8:26 pm


Don't ever speak to me
To find your salvation
I know it's hard to be
And exist in culmination


....... Suddenly, I love the fact that I bought Bloodletters.


I'll take your soul away
Destroy it and molest you
And I will set you free
Don't give your heart to me

}{Mercenary - My World Is Ending}{

Necro Fusion


Caleidah

Eloquent Lunatic

PostPosted: Sat Sep 05, 2009 2:13 am


Necro Fusion

....... Suddenly, I love the fact that I bought Bloodletters.


And you know you wanna buy some Kroot Hounds to convert into Flesh Hounds to compliment them. 6" summon + 6" move + d6" fleet + 6" charge. 2(3?) attacks base with a (5+?) Inv save and immunity to psykers.
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