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Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

Tags: tenkaichi, budokai, battle, tournament 

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Show me the CarFox

PostPosted: Mon Feb 04, 2013 9:34 pm


One of the judges, i.e Sokoya or Vin.

Not much of a mystery there.
PostPosted: Mon Feb 04, 2013 9:36 pm


Vintrict
C. Fox
Can't you guys just do like boxing or every other combat sport.

Y'know: Unanimous, split or majority decision? Sudden death if a 'draw'?

We do sort of do that. With the absence of scores, however, people no longer have an objective means of how they got scored, then we have to compensate with a larger set of comments saying why so and so lost. Then again, we don't HAVE to tell anyone how and why they lost.


Well, you'd need an extra judge if done that way, anyways..

So I guess right now you guys are improvising.

The fact that you and Sokoya are working together (let alone anyone in this community) is even harder to understand.

Show me the CarFox


Vintrict
Captain

Omnipresent Poster

PostPosted: Mon Feb 04, 2013 9:39 pm


C. Fox


Well, you'd need an extra judge if done that way, anyways..

So I guess right now you guys are improvising.

The fact that you and Sokoya are working together (let alone anyone in this community) is even harder to understand.

Sokoya and I have a weird relationship.
PostPosted: Mon Feb 04, 2013 9:46 pm


Yeah I didn't say that, btw.

just in case.

Show me the CarFox


Vintrict
Captain

Omnipresent Poster

PostPosted: Mon Feb 04, 2013 9:47 pm


Well, I'm idling. I got to finish this League of Legends painting before Friday.
PostPosted: Mon Feb 04, 2013 9:58 pm


Let it be known.

I hate everyone.

Everyone.

The Female of the Species

Prophet


Knight Breaker

PostPosted: Mon Feb 04, 2013 9:59 pm


The Female of the Species
Just because I can, I just want to let everyone know that someone actually got a negative score from Vintrict this round.

It's....impressive really.


emotion_donotwant
PostPosted: Mon Feb 04, 2013 11:55 pm


Man. To be honest with you, I've had one'o them.. what do you call 'em. An existential crisis? Yeah, that's the ticket.

But backreading this thread has completely turned me on my feet again. Made me realize how boss I am.

Though I do have to bring up a question out of idle curiosity: I'm peeking over the grading rubric here while I don't post the HoH finals stages because I enjoy making them suffer and, I can't help but notice how steep the penalties outweigh the positive categories.

Highest positive base category: 3 points.
Highest bonus point category: 1 point.
Average of positive point influences: 2.2 points.

Highest negative point penalty: -5 points.
Average of negative point influences: -4.34 points.

Total potential positive points: 10 (unless the bonus can go over the cap, then 11.)

Total potential negative points: 13. (This is assuming graded categories like damage, tactics, etc. cannot themselves go negative.)



Then, factor in you obviously won't score very high in the base positive categories if you're accruing the penalties, and you won't have access to the (singular) positive bonus point structure...

...plus add in how vague and subjective some of the penalties are, e.g.

Quote:
As long as you remain civil and good-willed, you do not have to worry about this category.

-5


...this is an almost humorously stacked grading scale. And this is of course, assuming no one's stupid enough to go negative scores for actual base positive categories e.g. damage, tactics, etc.

I'm all for stomping out dickbags, but this looks like it's way too easy to abuse to create Mein Führer Vintrict moments, especially since there's absolutely no indication of how the severity of bad behavior relates to the point loss (just a vague connotation, a judge can easily start at -3 instead of -1 and work their way up based off how it is written.)

Penalties are supposed to be utilized to discourage poor behavior, not erase contributors from existence.




So good work. I'll adopt this system at once for HoH 2013. I can imagine the tears now. Mmhmhmhmhm.


Haelikor


Prophet


Tres Ecstuffuan

Aged Gaian

PostPosted: Tue Feb 05, 2013 12:54 am


I was wondering how people got negatives.
PostPosted: Tue Feb 05, 2013 1:09 am


The Thunder Tyrant
The categories only present a bad message if it's implied that focusing on them at the expense of everything else is worthwhile.

As shown with the implementation of various penalties to Sportsmanship, or through flags, etc.. it clearly isn't. And there's no reason you can't present a clearer message on the topic without compromising important aspects of the competition.

No matter how people feel about fights or what they want out of it.. pretending that it isn't a competition or that these aspects are unimportant doesn't work. You don't sit down to play chess and just d**k around and never put effort into actually trying to win. Same thing with these tournaments.

The difference is that with a roleplay fight, you have to be aware of the thin line you walk between playing fairly while still making actions that are an attempt to win, and forgoing all sense of fairness, sportsmanship, and competitive respect in favor of WINWINWINWIN.

That's why I define competitiveness as "Wanting to be challenged" not "Wanting to win." When I sit down to play chess, the goal is to win.. but the bigger goal is to be challenged by whoever I'm playing; chess is designed to be a mental challenge that we work through as we play. I play within the rules. I don't cheat. This is the definition needed for tournaments: it's a competition, and you SHOULD want to win, but you should really focus on the challenge aspect, and be willing and able to accept a loss. Like any good sportsman, winning should not come before respecting your opponent and having a good, fair match.

I mean, if someone was just going to sandbag in a match.. what's the point of even calling it a fight or a competition? It's not really a fight if there's no actual attempt to achieve victory.


I can see the point you are making.

I mean obviously I participate in every GTB, HOH and whatever tournament knowing its gonna be competitive. I know how to be competitive and I know how to deal with it. I also have always enjoyed it. As the guy who was doing the MMA thing early as hell, I liked using logic and my knowledge of martial arts to force people to lose.

My problem really was, that I just wasn't on the line but it wasnt even on the line of being stupid and ridiculous to win. I was just on the tip that, my knowledge, my experience, meant that Sieg Ecstuffuan should essentially never lose.

It was fun as hell for a while. Then it was like...ehhh, been there done that. Also for my troubles, people really weren't that interested in roleplaying with me after it was all said and done. Fighting wise especially.

Nobody wanted to fight Sieg ecstuffuan, because it was just gonna be me writing out a manual about jujitsu on them and explaining why they can't breath or why I broke a limb.

So while yes, I do enjoy it Deitric. Like I said I am trying to win in our match in the GTB, and its extremely fun, you are like one of my favorite people to have roleplay fights with. Because it is challenging, because I know I can't just steam roll you into submission. So I have to think, and its fun.

I just think that, a lot of times finding that line for people is hard. Because it was for me.

It takes a lot of maturity and critical thinking to do RP fighting like we do it. When people are still just learning about this hobby, I think its an easy way to get distracted from how this really ought to be done. At least the way we do it now.

Like KB said, me and KB went in this GTB and just kind of did the damn thing. However I think me and him kind of are on the same wavelength's as far as things go.

Ultimately we want this kind of RP to accessible to different people. Not even necessarily to new people, just maybe people who never thought of trying this sort of thing before.

I'm just still not convinced that this is the best way to do things for that purpose of really seeming like a community that focuses on that engaging entertaining action oriented RP.

Though like I said before, I don't have the answer.

Tres Ecstuffuan

Aged Gaian


Patcharoo

PostPosted: Tue Feb 05, 2013 3:56 am


I imagine you get negative points as a result of doing things counter-intuitive to your victory, like putting yourself on the ground for no reason, taking hits you could have avoided easily, attempting inexplicable strategies and expecting them to work etc etc.

Oh yeah, subjective, and a negative score isn't actually neccesary when you could just have a higher point scale and no negatives, but the idea is to punish with negative scores, rather than honouring what has been achieved.

It's like in WoW beta they punished players for playing for too long but people didn't like it, so they changed it to getting bonus experience when you spend time off of it, and people loved it.

They didn't change a damn thing about the game. Just how it was labelled and presented.

Edit: Oh I'm still around.
PostPosted: Tue Feb 05, 2013 9:23 am


My issue with that is that, it is exceedingly rare someone only perform "negative" actions in a category.

Like, again harkening another tournament, there's been one of dozens of individual fights last HoH that might've had one truly 100% unrepentantly negative-impacting action. A guy who could arguably get a negative damage score, because he not only never harmed his opponent, but went out of his way to stop his opponent from harming himself and healed him.



Nothing close has happened in GTB VI so far, much as I've read. People did varying levels of well, but just because their plans didn't pan out, or their attempts at attacks faltered, hardly means they essentially took a negative plane of action. Know what I mean?

I mean if it is plausible to get negative scores in the individual categories, the scale's retardedly dipping favoring negative values. I.E. it's easier to get a score at or below 0 than it is to get a score above it.

And the rest bonus is only favored because it rewards you for passive action (I'm asleep, I'm at work, etc. so I can do this to benefit me then too), not because it lets you get off it.

WoW sucks cocks anyway. Needs to bring back the glory days of world PVP.


Haelikor


Prophet


The Thunder Tyrant

PostPosted: Tue Feb 05, 2013 10:53 am


Upping the values of the positive scores doesn't fit the same purpose as having a penalty category, though. It just gives you a broader gradient of scoring; you can be more "precise" with your scoring in, say, a 1-10 category than a 1-5 or 1-3 because there's a broader possibility for differentiation between scores.

For damage, control, etc, you shouldn't have negatives, that's true. There's no point in it, and it doesn't really fit the grading scheme of 0 being "wow you did NOTHING" and 5 being "you kicked his ******** teeth in and made him cry for his mommy." You can't really do less than nothing, even if you basically handed over your equipment to your opponent and asked to get kicked in the mouth. Same with logic. Either you're not logical at all - a zero - or you're logical with varying degrees of consistency.

The reason for the negative scores - and the best way they're implemented - is in categories that are only brought to bear when necessary, such as a -5 to 0 scale for Sportsmanship. 0 being the base score of "You played properly." -5 being "You're a complete ******** tool and you need to cut the bullshit."

Negative score categories are just for penalties to slap the s**t out of people who try to play like cunts. Part of that can already be done by docking their score in the appropriate category - like logic - but the penalty category can also handle things like OOC bullshit, or sniping (when a person makes a dig at their opponent through IC writing).
PostPosted: Tue Feb 05, 2013 11:21 am


Releasing scores when I get home from work.

Justice.

The Female of the Species

Prophet


Vintrict
Captain

Omnipresent Poster

PostPosted: Tue Feb 05, 2013 11:30 am


Looking at the scores, it just proves further that we do need a third judge to help decide by majority.
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