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Posted: Mon Feb 04, 2013 8:48 pm
You are the reason people No U. You are the reason people feel it's necessary to loldodge. It's not a real fight. It's a roleplay. The objective should be to entertain not win. so... how about entering a character who is more about showmanship then bringing in a character who is so one-dimensional they would stick to one strategy for the lolwin.
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Posted: Mon Feb 04, 2013 8:49 pm
deitric
I agree that these are, for the purposes of the HOH and the GTB, a fight and therefore a competition.
I still think there are better categories to replace damage and control.
I think for a lot of players who maybe haven't come to understand roleplay fighting as many of us have begun to understand it, that the categories of damage and control present a bad message.
I don't know what the solution is, or the better categories to replace them with, but I think there must be a better way.
Our grading system should reflect the fights we want not the fights we hate.
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Posted: Mon Feb 04, 2013 8:53 pm
Colonel Iyam A Heita You are the reason people No U. You are the reason people feel it's necessary to loldodge. It's not a real fight. It's a roleplay. The objective should be to entertain not win. so... how about entering a character who is more about showmanship then bringing in a character who is so one-dimensional they would stick to one strategy for the lolwin. Hey man. It's cool. No need to tongue lash the guy. He is just voicing his opinion and I think he even made a good point. I just think the point me and you are trying to make is that we should grade for the fights we want to see.. Not grade for a strictly competitive environment.
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Posted: Mon Feb 04, 2013 8:54 pm
Colonel Iyam A Heita You are the reason people No U. You are the reason people feel it's necessary to loldodge. It's not a real fight. It's a roleplay. The objective should be to entertain not win. so... how about entering a character who is more about showmanship then bringing in a character who is so one-dimensional they would stick to one strategy for the lolwin. He's totally right though. Go back and read Okami's posts from the last GTB. Guarantee you can not detect more than cosmetic differences between those two characters. EDIT: Meant to quote Tres. Whoops.
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Posted: Mon Feb 04, 2013 8:54 pm
Tresondros Ecstuffuan 5567_No_Okami So you have to break character?
Don't get me wrong, I get what your saying, but I think a roleplayers first responsibility should be to their character. I'd sooner have a crappy fight then a character who's just been molested for the sake of a fight. I mean, IN ESSENCE, you are on the side of the guy who made Dragon Ball Evolution, just saiyan. This is a great point. I concede, though partially. You shouldn't ever break character. I think though it still takes effort both as the role player and the character design to make sure you never have to sacrifice character for entertainment. I disagree on the premise that entertainment is subjective. That is, I disagree with character design having a negative impact on entertainment. The first reason being that different people enjoy reading different personalities, so while a repetitive and lop sided fight might not appeal to you, others may enjoy reading a highly logical and precise character who only seeks domination.
More over, as roleplayers we also enjoy playing different characters. Even if people told me they hated my character what could I really do? While it is fun to have people enjoy reading our posts, we should never forget that we are roleplaying for entertainment and that if we enjoy something then we should do what we can to keep it.
Once again though, I'm not saying that entertaining roleplays arent important, or that we shouldnt strive to achieve that. I'm just saying as a person that has roleplayed many, many characters, I don't think anyone character made is better than others.
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Posted: Mon Feb 04, 2013 8:55 pm
The categories only present a bad message if it's implied that focusing on them at the expense of everything else is worthwhile.
As shown with the implementation of various penalties to Sportsmanship, or through flags, etc.. it clearly isn't. And there's no reason you can't present a clearer message on the topic without compromising important aspects of the competition.
No matter how people feel about fights or what they want out of it.. pretending that it isn't a competition or that these aspects are unimportant doesn't work. You don't sit down to play chess and just d**k around and never put effort into actually trying to win. Same thing with these tournaments.
The difference is that with a roleplay fight, you have to be aware of the thin line you walk between playing fairly while still making actions that are an attempt to win, and forgoing all sense of fairness, sportsmanship, and competitive respect in favor of WINWINWINWIN.
That's why I define competitiveness as "Wanting to be challenged" not "Wanting to win." When I sit down to play chess, the goal is to win.. but the bigger goal is to be challenged by whoever I'm playing; chess is designed to be a mental challenge that we work through as we play. I play within the rules. I don't cheat. This is the definition needed for tournaments: it's a competition, and you SHOULD want to win, but you should really focus on the challenge aspect, and be willing and able to accept a loss. Like any good sportsman, winning should not come before respecting your opponent and having a good, fair match.
I mean, if someone was just going to sandbag in a match.. what's the point of even calling it a fight or a competition? It's not really a fight if there's no actual attempt to achieve victory.
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Posted: Mon Feb 04, 2013 8:57 pm
5567_No_Okami I'm just saying as a person that has roleplayed many, many characters, I don't think anyone character made is better than others.
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Posted: Mon Feb 04, 2013 9:04 pm
Sigil Warden 5567_No_Okami I'm just saying as a person that has roleplayed many, many characters, I don't think anyone character made is better than others.  Dammit Sigil >< You're posts are funny but at least change meh damn name! I always get excited thinkin someone posted somethin intelligent and then I'm just left with a chuckle ><
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Posted: Mon Feb 04, 2013 9:08 pm
Not sure wtf you kids do but Tres and I's fight was awesome. It was fast, devastating, and crisp. No real snags and it will probably come down to the wire. Or whatever. COIN TOSS.
Y'all s**t seems so like... complicated. Just show up to have fun and if you win, you win.
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Posted: Mon Feb 04, 2013 9:09 pm
I have some points to express deitric and Okami but wrestling just came on so ill be back in a bit lol
You guys are awesome though. I love civil discussions.
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Posted: Mon Feb 04, 2013 9:19 pm
5567_No_Okami I disagree on the premise that entertainment is subjective. That is, I disagree with character design having a negative impact on entertainment. The first reason being that different people enjoy reading different personalities, so while a repetitive and lop sided fight might not appeal to you, others may enjoy reading a highly logical and precise character who only seeks domination.
More over, as roleplayers we also enjoy playing different characters. Even if people told me they hated my character what could I really do? While it is fun to have people enjoy reading our posts, we should never forget that we are roleplaying for entertainment and that if we enjoy something then we should do what we can to keep it.
Once again though, I'm not saying that entertaining roleplays arent important, or that we shouldnt strive to achieve that. I'm just saying as a person that has roleplayed many, many characters, I don't think anyone character made is better than others. This can misinterpreted. It's almost like you are saying "I don't care what you all think, I want to do this....so I'm gonna do this." That's fine in a closed RP when you are dealing with like minded individuals but in open RP, you should strive for a happy medium. I realize where is Darth is coming from now and with that said... I think you are trying to make these tournaments more into events. Becareful. These are competitions, it makes sense for the learning curve to be steep. It's how you weed out the good from the bad and the greats from the best. People should know what they are coming into when they join these tournaments, this is some advance level roleplay. They should learn to adapt to us, conform and then evolve, just like we did.
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Posted: Mon Feb 04, 2013 9:22 pm
Just because I can, I just want to let everyone know that someone actually got a negative score from one of the judges this round.
It's....impressive really.
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The Female of the Species
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Posted: Mon Feb 04, 2013 9:30 pm
Oh no, I agree that we should strive to make characters that everyone likes. I'm just saying that if one enjoys something that everyone else doesn't, and it's the only thing they like, well they shouldn't give it up. In the same breath however you would have to ask yourself what the hell you are doing with those people.
Even though I say no character is better than the other, I will add a clause of sorts... Every character is equivalent in potential. As an ex mod of a roleplaying guild for two years, I can say I saw a lot of great concepts that were applied poorly.The Female of the Species I bet I know who that is! emotion_awesome It's Vin right ninja
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Posted: Mon Feb 04, 2013 9:31 pm
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Posted: Mon Feb 04, 2013 9:33 pm
C. Fox Can't you guys just do like boxing or every other combat sport. Y'know: Unanimous, split or majority decision? Sudden death if a 'draw'? We do sort of do that. With the absence of scores, however, people no longer have an objective means of how they got scored, then we have to compensate with a larger set of comments saying why so and so lost. Then again, we don't HAVE to tell anyone how and why they lost.
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