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Posted: Sat Jun 02, 2007 2:57 pm
Alexi Terianis Elliedoll My efforts to focus on building an army to participate in whatever remains of The Conflict have failed miserably; the resources keep being earmarked to upgrade buildings instead. The plus side to this is that I -should- be able to field a force should a conflict arise later. You could always let me be a sitter for you. stare I bet I could turn your army problems around pretty quickly. twisted My village is as I desire. My infrastructure isn't developed enough to support a large army without slowing my building construction to 4 & 5 day waits. I'm so damned far away that troops I sent could take days REAL time to arrive... what happens if peace is declared while my soldiers are enroute?
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Posted: Sat Jun 02, 2007 3:02 pm
OgreBattleMaster Heroes don't restore health when they level, and they cost 2x as much to revive ~every level they gain~ when they die. Conclusion is to make sure to give him a solid amount of regen if he's lvl 0 you can redistribute his points to regen and wait a couple days, or just kill him now and revive him while it's cheap (comparitively). Arc's 40 regen/day seems to keep him at 100% so you don't need to go absurd, but you definitely want at least a respectable chunk of early points spent on regen. Noted and fixed. Thank you.
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Posted: Sat Jun 02, 2007 3:41 pm
cry Alright. When I get a settler, I'll send it toward you, so that you can have a friend. heart
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Posted: Sat Jun 02, 2007 4:19 pm
Alexi Terianis cry Alright. When I get a settler, I'll send it toward you, so that you can have a friend. heart Cool. Eventually I'll have one as well. We can meet in the middle somewhere. :p
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Posted: Sat Jun 02, 2007 7:23 pm
OgreBattleMaster Heroes don't restore health when they level, and they cost 2x as much to revive ~every level they gain~ when they die. Conclusion is to make sure to give him a solid amount of regen if he's lvl 0 you can redistribute his points to regen and wait a couple days, or just kill him now and revive him while it's cheap (comparitively). Arc's 40 regen/day seems to keep him at 100% so you don't need to go absurd, but you definitely want at least a respectable chunk of early points spent on regen. At the moment he's sitting at 6attack(1110power*glee*) and 4 regen(20/day)
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Posted: Sat Jun 02, 2007 10:24 pm
Oh, just for any future possibility where people try to bluff a TF protection clause: Optimus Prime Hi there I will investigate the matter As a general rule, we do not have villages under our protection that are not TF members. I appologize for the inconvenience and will give you an answer as soon as I can regards Optimus
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Posted: Sun Jun 03, 2007 3:34 am
Attacker KnightWeaver from the village KnightWeaver Village [Spearman] [Axeman] [Paladin] [Hero] Units 70 46 23 1 Casualties 70 46 23 1 Bounty 0 0 0 0
Defender Reinforcement [Phalanx] [Druidrider] Units 50 20 Casualties 46 19 Told you guys it was angsty down here razz
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Posted: Sun Jun 03, 2007 6:08 am
Balcerzak Oh, just for any future possibility where people try to bluff a TF protection clause: Optimus Prime Hi there I will investigate the matter As a general rule, we do not have villages under our protection that are not TF members. I appologize for the inconvenience and will give you an answer as soon as I can regards Optimus Given the working of the "I apologize" sentence I can only imagine his inquiry: WTF R U DOIN?!!! HME has a cupple of absolut sycos, we cant aford a war with them! Now STFU and mind yur own dam bisnes."Sorry, I'm just giggling my a** off over the fact that he apologized for the inconvenience. That usually translates as "I don't know what the ******** is going on, but someone's going get a bat to the head." smile
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Posted: Sun Jun 03, 2007 6:09 am
OgreBattleMaster Attacker KnightWeaver from the village KnightWeaver Village [Spearman] [Axeman] [Paladin] [Hero] Units 70 46 23 1 Casualties 70 46 23 1 Bounty 0 0 0 0 Defender Reinforcement [Phalanx] [Druidrider] Units 50 20 Casualties 46 19 Told you guys it was angsty down here razz Whoa. You stomped is a**, but what a cost! eek
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Posted: Sun Jun 03, 2007 10:11 am
Well, my infrastructure is finally catching up. I'm about to get a siege workshop. Probably sometime today, if my raids are reasonably successful.
It would be nice to have siege engines to discipline those who we have been having a hard time dealing with. It makes my long walks even longer, of course, but I can try. They go half the speed of an axeman. Ow.
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Posted: Sun Jun 03, 2007 10:19 am
Status
Edoras: Population 437
Wood: 921/hr > 1 @ Level 10 > 2 @ Level 9 > 1 @ Level 8
Clay: 991/hr > 1 @ Level 10 > 3 @ Level 9
Iron: 881/hr > 1 @ Level 10 > 2 @ Level 8 > 1 @ Level 7
Wheat: 347/hr > 1 @ Level 10 > 2 @ Level 8 > 3 @ Level 7
Level 19: Main Building (lvl 20 is in construction) Level 12: Warehouse, Granary Level 10: Hero's Mansion, Palace, Academy Level 9: Cranny Level 5: Stable, Flour Mill, Brickworks, Iron Foundry, Sawmill Level 4: Marketplace, Bakery Level 3: Barracks, Blacksmith Level 1: Rally Point, Embassy, Palisade, Town Hall
Troops: 2 Phalanx 148 Swordsmen 9 Pathfinder 2 Pathfinder @ The Hornburg (Balcerzak) 148 Theutates Thunder 11 Druidrider 11 Druidrider @ ? (ogrebattermaste) 01 Hero (Thunder)
Stock:
[Wood] 778/17600 [Clay] 6613/17600 [Iron] 5360/17600 [Wheat] 10309/17600 Wheat consumption 949/1296
Oases: +25% Iron, +25% Wheat
Intended Builds: Wheat field/Bakery?, Hero's Mansion, supplying The Hornburg.
The Hornburg: Population 196
Wood: 275/hr > 1 @ Level 7 > 3 @ Level 6
Clay: 313/hr > 5 @ Level 6
Iron: 263/hr > 3 @ Level 7
Wheat: 155/hr > 6 @ Level 6
Level 8: Main Building, Residence Level 7: Warehouse, Granary Level 5: Academy Level 3: Marketplace, Barracks, Blacksmith Level 1: Rally Point, Cranny
Troops: 20 Phalanx
Stock:
[Wood] 3703/6300 [Clay] 3416/6300 [Iron] 3664/6300 [Wheat] 4003/6300 Wheat consumption 220/375
Intended Builds: Residence Level 9, 10, Stable 1, 2, 3.
I think that just about covers things.
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Posted: Sun Jun 03, 2007 11:08 am
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Posted: Sun Jun 03, 2007 11:28 am
If we end up building on that 15 cropper balz, I don't think you'll ever need to upgrade a wheat field elsewhere again wink
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Posted: Sun Jun 03, 2007 11:53 am
TheMessiah jesus ******** class="clear"> Life is good in Rohan. Eventually if/when I end up fighting pitched battles where I need sheer offense and cavalry defense I'll finally get around to researching tier 3, and my men will truly be the horse lords. OgreBattleMaster If we end up building on that 15 cropper balz, I don't think you'll ever need to upgrade a wheat field elsewhere again wink This is quite likely to be entirely true. Provided I have enough merchants to power a small empire. That wheat output would be mind-bogglingly ridiculous.
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Posted: Sun Jun 03, 2007 12:08 pm
Heh. I'm nowhere near that. Looks like your forces increased to dwarf my own, unfortunately. I'm shamed. And a third your size or something now. That hurts, man. It hurts. xd
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