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A cute club for the modists of the Do You Believe In Mods thread. 

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Elliedoll

PostPosted: Sat Jun 02, 2007 2:57 pm


Alexi Terianis
Elliedoll
My efforts to focus on building an army to participate in whatever remains of The Conflict have failed miserably; the resources keep being earmarked to upgrade buildings instead. The plus side to this is that I -should- be able to field a force should a conflict arise later.
You could always let me be a sitter for you. stare

I bet I could turn your army problems around pretty quickly. twisted
My village is as I desire. My infrastructure isn't developed enough to support a large army without slowing my building construction to 4 & 5 day waits. I'm so damned far away that troops I sent could take days REAL time to arrive... what happens if peace is declared while my soldiers are enroute?
PostPosted: Sat Jun 02, 2007 3:02 pm


OgreBattleMaster
Heroes don't restore health when they level, and they cost 2x as much to revive ~every level they gain~ when they die.

Conclusion is to make sure to give him a solid amount of regen if he's lvl 0 you can redistribute his points to regen and wait a couple days, or just kill him now and revive him while it's cheap (comparitively). Arc's 40 regen/day seems to keep him at 100% so you don't need to go absurd, but you definitely want at least a respectable chunk of early points spent on regen.
Noted and fixed. Thank you.

Elliedoll


Alexi Terianis

PostPosted: Sat Jun 02, 2007 3:41 pm


cry Alright. When I get a settler, I'll send it toward you, so that you can have a friend. heart
PostPosted: Sat Jun 02, 2007 4:19 pm


Alexi Terianis
cry Alright. When I get a settler, I'll send it toward you, so that you can have a friend. heart
Cool. Eventually I'll have one as well. We can meet in the middle somewhere. :p

Elliedoll


TheMessiah

Aged Codger

PostPosted: Sat Jun 02, 2007 7:23 pm


OgreBattleMaster
Heroes don't restore health when they level, and they cost 2x as much to revive ~every level they gain~ when they die.

Conclusion is to make sure to give him a solid amount of regen if he's lvl 0 you can redistribute his points to regen and wait a couple days, or just kill him now and revive him while it's cheap (comparitively). Arc's 40 regen/day seems to keep him at 100% so you don't need to go absurd, but you definitely want at least a respectable chunk of early points spent on regen.
At the moment he's sitting at 6attack(1110power*glee*) and 4 regen(20/day)
PostPosted: Sat Jun 02, 2007 10:24 pm


Oh, just for any future possibility where people try to bluff a TF protection clause:

Optimus Prime

Hi there

I will investigate the matter

As a general rule, we do not have villages under our protection that are not TF members.

I appologize for the inconvenience and will give you an answer as soon as I can

regards
Optimus

Balcerzak


OgreBattleMaster

PostPosted: Sun Jun 03, 2007 3:34 am


Attacker KnightWeaver from the village KnightWeaver Village
[Spearman] [Axeman] [Paladin] [Hero]
Units 70 46 23 1
Casualties 70 46 23 1
Bounty 0 0 0 0

Defender Reinforcement
[Phalanx] [Druidrider]
Units 50 20
Casualties 46 19
Told you guys it was angsty down here razz
PostPosted: Sun Jun 03, 2007 6:08 am


Balcerzak
Oh, just for any future possibility where people try to bluff a TF protection clause:

Optimus Prime

Hi there

I will investigate the matter

As a general rule, we do not have villages under our protection that are not TF members.

I appologize for the inconvenience and will give you an answer as soon as I can

regards
Optimus
Given the working of the "I apologize" sentence I can only imagine his inquiry:
WTF R U DOIN?!!! HME has a cupple of absolut sycos, we cant aford a war with them! Now STFU and mind yur own dam bisnes."

Sorry, I'm just giggling my a** off over the fact that he apologized for the inconvenience. That usually translates as "I don't know what the ******** is going on, but someone's going get a bat to the head." smile

Elliedoll


Elliedoll

PostPosted: Sun Jun 03, 2007 6:09 am


OgreBattleMaster
Attacker KnightWeaver from the village KnightWeaver Village
[Spearman] [Axeman] [Paladin] [Hero]
Units 70 46 23 1
Casualties 70 46 23 1
Bounty 0 0 0 0

Defender Reinforcement
[Phalanx] [Druidrider]
Units 50 20
Casualties 46 19
Told you guys it was angsty down here razz
Whoa. You stomped is a**, but what a cost! eek
PostPosted: Sun Jun 03, 2007 10:11 am


Well, my infrastructure is finally catching up. I'm about to get a siege workshop. Probably sometime today, if my raids are reasonably successful.

It would be nice to have siege engines to discipline those who we have been having a hard time dealing with. It makes my long walks even longer, of course, but I can try. They go half the speed of an axeman. Ow.

Alexi Terianis


Balcerzak

PostPosted: Sun Jun 03, 2007 10:19 am


Status

Edoras: Population 437

Wood: 921/hr
> 1 @ Level 10
> 2 @ Level 9
> 1 @ Level 8

Clay: 991/hr
> 1 @ Level 10
> 3 @ Level 9

Iron: 881/hr
> 1 @ Level 10
> 2 @ Level 8
> 1 @ Level 7

Wheat: 347/hr
> 1 @ Level 10
> 2 @ Level 8
> 3 @ Level 7

Level 19: Main Building (lvl 20 is in construction)
Level 12: Warehouse, Granary
Level 10: Hero's Mansion, Palace, Academy
Level 9: Cranny
Level 5: Stable, Flour Mill, Brickworks, Iron Foundry, Sawmill
Level 4: Marketplace, Bakery
Level 3: Barracks, Blacksmith
Level 1: Rally Point, Embassy, Palisade, Town Hall

Troops:
2 Phalanx
148 Swordsmen
9 Pathfinder
2 Pathfinder @ The Hornburg (Balcerzak)
148 Theutates Thunder
11 Druidrider
11 Druidrider @ ? (ogrebattermaste)
01 Hero (Thunder)

Stock:

[Wood] 778/17600
[Clay] 6613/17600
[Iron] 5360/17600
[Wheat] 10309/17600
Wheat consumption 949/1296

Oases: +25% Iron, +25% Wheat

Intended Builds: Wheat field/Bakery?, Hero's Mansion, supplying The Hornburg.



The Hornburg: Population 196

Wood: 275/hr
> 1 @ Level 7
> 3 @ Level 6

Clay: 313/hr
> 5 @ Level 6

Iron: 263/hr
> 3 @ Level 7

Wheat: 155/hr
> 6 @ Level 6

Level 8: Main Building, Residence
Level 7: Warehouse, Granary
Level 5: Academy
Level 3: Marketplace, Barracks, Blacksmith
Level 1: Rally Point, Cranny

Troops:
20 Phalanx

Stock:

[Wood] 3703/6300
[Clay] 3416/6300
[Iron] 3664/6300
[Wheat] 4003/6300
Wheat consumption 220/375

Intended Builds: Residence Level 9, 10, Stable 1, 2, 3.



I think that just about covers things.
PostPosted: Sun Jun 03, 2007 11:08 am


jesus ********

TheMessiah

Aged Codger


OgreBattleMaster

PostPosted: Sun Jun 03, 2007 11:28 am


If we end up building on that 15 cropper balz, I don't think you'll ever need to upgrade a wheat field elsewhere again wink
PostPosted: Sun Jun 03, 2007 11:53 am


TheMessiah
jesus ******** class="clear">

Life is good in Rohan. Eventually if/when I end up fighting pitched battles where I need sheer offense and cavalry defense I'll finally get around to researching tier 3, and my men will truly be the horse lords.

OgreBattleMaster
If we end up building on that 15 cropper balz, I don't think you'll ever need to upgrade a wheat field elsewhere again wink

This is quite likely to be entirely true. Provided I have enough merchants to power a small empire. That wheat output would be mind-bogglingly ridiculous.

Balcerzak


Alexi Terianis

PostPosted: Sun Jun 03, 2007 12:08 pm


Heh. I'm nowhere near that. Looks like your forces increased to dwarf my own, unfortunately. I'm shamed. And a third your size or something now. That hurts, man. It hurts. xd
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First Church of Mod (Reformed)

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