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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Firu Nicorusu rolled 1 12-sided dice: 5 Total: 5 (1-12)

Firu Nicorusu

PostPosted: Fri Jun 15, 2007 6:44 pm


Next time you stun the beast hit it as well! (remember the team up rules)

*Charging at the wooden construct again*

(Die roll is for attack, also using smash)

HP: 25
AP: 4
PostPosted: Fri Jun 15, 2007 6:47 pm


Also don't forget that the smash action bypasses defence, and deals damage equel to my attack.

Firu Nicorusu


-A M P-

PostPosted: Sat Jun 16, 2007 7:48 am


Ok so your smash attack did an extra 7 special damage. Sorry I missed that.

The fireball ripped into the golem. As it blasted chunks away Firu flew in to deliver a expertly placed blow, knocking a lagre chunk out of it.

-Gerbo's Fireball does 21 magic damage to Crate Golem
-Firu's attack (7+5) vs golem defense (12+4) = 0 damage
-Firu's smash does 7 special damage to Crate Golem.
28 damage

The golem, sensing that his death was close, walled a defense against Firu's assault. As firu striked, the creature defended the only way it knew how, it fell on top of him.

-Golem spends 2 AP to use Speedy Actor, useing sheild bash twice on firu, causing 24 special damage.


Golem:
HP- 18/60
AP-2

Group AP-5
Group MP-5

Gerbo- 15/15
Firu- 5/25 (25-24=1+5(regen)=6
-A M P- rolled 1 12-sided dice: 2 Total: 2 (1-12)
PostPosted: Sat Jun 16, 2007 7:53 am


(Golems Dice for defense)

((Hey man? You like the format I'm using?))

-A M P-


DJ_Kage

PostPosted: Sat Jun 16, 2007 9:48 am


Regal decides to take a quick look downstairs for some fine imported ale. As he reached the bottom of the stairs he saw the immense crate golem squaring off against Firu and Gerbo.

"Ok."

Regal then tunrned around quietly and went back upstairs were sanity still had a grasp in the world.
Firu Nicorusu rolled 1 12-sided dice: 3 Total: 3 (1-12)
PostPosted: Sat Jun 16, 2007 4:45 pm


Well this thing hits a hard as it is big

*Steps back and dose nothing, allowing his wounds to heal*

(Die roll is for defense, regen 5)

HP
: 11
AP: 5

(Ha it can't do any damage unles we try to do some first) blaugh

Firu Nicorusu

-A M P- rolled 1 6-sided dice: 5 Total: 5 (1-6)

-A M P-

PostPosted: Sat Jun 16, 2007 8:32 pm


"I think you are right friend! Let me throw a fireball at him then!"

Thgrows a fireball at the Golem.

(Fireball, dice for defense)
PostPosted: Sun Jun 17, 2007 8:06 am


(That's why i didn't attack him, as a sorcerer with low defense and HP it was considered suicide to do that...)

Gerbo's fireball lands stedfast into the center of the Golem, causing excessive damage....

-Gerbo's Fireball does 21 magic damage to Crate Golem
21 damage

Much like a lizard that cuts off its own tail, the Golem used a peice of its own body as a sheild against Gerbo's spell.

-Golem spends 2 AP to use Speedy Actor, useing Spellblock twice on the fireball, Blocking 24 magic damage.


Golem:
HP- 18/60 (21 magic dmg - 24 magic Def = 0 damage)
AP-2

Group AP-6
Group MP-6

Gerbo- 15/15
Firu- 11/25 (Post regen)

-NEXT ROUND-
The Golem sits there and looks at you with what probably seems to be anger.. but you can't tell due to its lack of a face.

-A M P-

-A M P- rolled 2 6-sided dice: 6, 1 Total: 7 (2-12)

-A M P-

PostPosted: Sun Jun 17, 2007 10:40 am


Gerbo looks at the Golem and smirked.

"Try this on! STUNBOLT!"

Gerbo said as a paralizing ball of energy shot towards the Golem.

(Stunbolt, dice for defense, 2nd dice=stun(even-no action, odd-action))
PostPosted: Sun Jun 17, 2007 4:06 pm


How exactly can you tell if that stun bolt worked or not?

*Takes another step back*

(Dose nothing again)

HP: 11+5 form regen=16
AP: 6

Firu Nicorusu


Firu Nicorusu

PostPosted: Sun Jun 17, 2007 4:16 pm


See if you can make him use all of his AP by throwing more spells at him.
PostPosted: Wed Jun 20, 2007 3:59 pm




Gerbos stun fails as the beast still suffers from its shock. Firu waits and slowly regenerates.

-Gerbo's stun doesn't work, but deals 7 damage.
7 magic damage

The golem, once again uses pieces of itself that have already broken off as a magic sheild.

-Golem spends 2 AP to use Speedy Actor, useing Spellblock twice on the Stun , Blocking 24 magic damage.


Golem:
HP- 18/60 (7 magic dmg - 24 magic Def = 0 damage)
AP-2

Group AP-7
Group MP-7

Gerbo- 15/15
Firu- 16/25 (Post regen)

-NEXT ROUND-
The golem sits and waits for its prey.

-A M P-

-A M P- rolled 1 6-sided dice: 5 Total: 5 (1-6)

-A M P-

PostPosted: Wed Jun 20, 2007 4:00 pm


Gerbo blasts the Golem with a fireball to make him helpless against firu's attack.

(Firball 21 MDMG, Dice for defense)
Firu Nicorusu rolled 1 12-sided dice: 6 Total: 6 (1-12)
PostPosted: Wed Jun 20, 2007 8:17 pm


*Now back to full helth, Firu rushes the beast with zeal!*

(Die roll for attack, and smash)

HP: 21
AP: 6

Firu Nicorusu

-A M P- rolled 2 12-sided dice: 10, 12 Total: 22 (2-24)

-A M P-

PostPosted: Thu Jun 21, 2007 5:43 pm




Gerbo blasts the crate golem with a large fireball while Firu attacks it.

-Gerbo's Fireball does 21 magic DmgStunned
-Firu's attack does 13 Dmg(7+6) - 22 Def(12+10)=0
-Firu's smash does 7 special Dmg
7 special Damage

The golem tries to stun Gerbo, blocking the spell, while crushing his weight down on the knight Firu as he ran forward.

-Golem spends 2 AP to use Speedy Actor, using stunning blow on Gerbo, and sheild bash on Firu.
-Dice for defense.


Golem:
HP- 11/60
AP-2

Group AP-8
Group MP-8

Gerbo- 15/15
Firu- 13/25 (25-12=13)

-NEXT ROUND-
The golem sits and waits for its prey.
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