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poke mattix rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Jul 10, 2012 2:01 am
Room 28"Thank jack those tentacles are gone.." The shark scareon mumbled as she moved into the next room And was then bitchslapped by a squid tentacle. She was only just able to get away from said tentacled before it had grabbed her, panting softly as she growled, which sounded much less threatening then normal She missed being a dragon. Quote:  Name: Poke Faction: Amityville Element: Water HP: 20/30 Location: Seafar Island
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Bilious rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 2:01 am
[Room 11] By the time Jerry had managed to escape the room of horrible carniverous plants, he was winded, shaken, missing a few feathers, and utterly miserable. Where was Sasha? Holding her own he prayed. And hopefully a creature bigger than a glorified sparrow. At least the room beyond the plant-room seemed safe enough to catch his breath and gather his gumption. Quote: JerryHP: 20/30 Element: Fire: - Once per battle you may roll 1d6. This the amount of EXTRA BURN DAMAGE you to do your opponent for TWO TURNS. Faction: Sun Hunter Room 11: Fortunately this room seems safe...
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poke mattix rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Tue Jul 10, 2012 2:02 am
Room 28 Boss HP:112"I'M GOING TO MAKE SALT AND PEPPER SQUID OUT OF YOU!" Poke shouted as she clamped onto one tentacle with her teeth, tugging and pulling and- hey this tasted pretty good. ...nomnomnomnomnom Quote:  Name: Poke Faction: Amityville Element: Water HP: 23/30 Location: Seafar Island
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Bilious rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 2:04 am
[Room 13] It took some effort to get airborne again, and the little bird fluttered forward warily. All seemed clear until the blades of death closed in and it was all he could do to KEEP ON FLYING with a wild screaming chirp. Quote: JerryHP: 15/30 Element: Fire: - Once per battle you may roll 1d6. This the amount of EXTRA BURN DAMAGE you to do your opponent for TWO TURNS. Faction: Sun Hunter Room 13: A swish noise is all you hear before a series of axes descend upon you in a semi-circular motion. You run for your life, but not before you take -5 damage!
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Bilious rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 2:08 am
[ROOM 17] Still hurtling through the air, Jerry's flight path was suddenly caught short by an unseen force- no wait, he could see it. A... spiderweb? It was larger than any web he'd ever seen. Spiders had never been one of his many phobias, but the more he struggled, the more his wings stuck to the web and the glittering eyes suddenly lowering themselves towards him would haunt his night terrors along with the plethora of other things that haunted the already slightly unhinged man's psyche. More screaming, more flailing and fluttering. He could feel the venom burning just- just keep going....! Just before it managed to nab him, the bird tore free, flying off as frantically as he could... Quote: JerryHP: 10/30 Element: Fire: - Once per battle you may roll 1d6. This the amount of EXTRA BURN DAMAGE you to do your opponent for TWO TURNS. Faction: Sun Hunter Room 17: You are suddenly stopped by a strange cobweb, and look up... to see a pair of large red eyes staring down at you. Somehow, this spider doesn't look very friendly... and it becomes evident as it skitters towards you. You take - 5 damage from its poison saliva dripping off its mandibles.
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Bilious rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 2:15 am
[ROOM 23 ] Everything hurt. His muscles screamed, his feathers singed and battered, and he was having trouble keeping aloft. No sooner had he thought about landing, a spear suddenly shot past him, directly into a wing. He landed roughly, ready to burst into tears. Men don't cry, Roar murmured distantly. Well, he wasn't a man, he was a bird and he wanted to cry.He was going to die here, as a bird, in a crazy labyrinth of death traps. Quote: JerryHP: 5/30 Element: Fire: - Once per battle you may roll 1d6. This the amount of EXTRA BURN DAMAGE you to do your opponent for TWO TURNS. Faction: Sun Hunter Room 23: Spears suddenly appear from the ceiling and floor nearly impaling you! You barely escape with your life! You take -5 damage
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Bilious rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 2:18 am
[Room 24] Somehow he managed to wiggle free of the spear and hobble on. Into a dead end. Groaning, he turned to backtrack, hoping he was doing it right but suddenly he wasn't where he had started... dammit! He was so turned around... Quote: JerryHP: 5/30 Element: Fire: - Once per battle you may roll 1d6. This the amount of EXTRA BURN DAMAGE you to do your opponent for TWO TURNS. Faction: Sun Hunter Room 24: Nothing too special about this room... the door leads to a dead end. That is until you examine it again and oh no! You end up back in room 16.
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Bilious rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Jul 10, 2012 2:22 am
[Room 16 :/ ] If he summoned his energy enough eh could almost fly... but somehow he just didn't have enough of said energy. He pressed forward on tiny bird feet. Quote: JerryHP: 5/30 Element: Fire: - Once per battle you may roll 1d6. This the amount of EXTRA BURN DAMAGE you to do your opponent for TWO TURNS. Faction: Sun Hunter Room 16: Nothing too special about this room...
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Bilious rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 2:25 am
[Room 21->16] It took a very special sort of bird to fall into a hole. Jerry was that sort of very special bird. Quote: JerryHP: 5/30 Element: Fire: - Once per battle you may roll 1d6. This the amount of EXTRA BURN DAMAGE you to do your opponent for TWO TURNS. Faction: Sun Hunter Room 21: Nothing particularly special about this room.... that is until you fail to see that this room has no floor. OH NO. You end up back in room 16. Room 16: Nothing too special about this room...
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Bilious rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 2:26 am
[ROOM 20] Swaying on his talons, Jerry was exhausted, and almost delirious by the time he managed to push forward out of that damn room... some bats were staring at him but he paid them no mind so long as they weren't attacking him. And then promptly tripped over something shiny. Quote: JerryHP: 5/30 Element: Fire: - Once per battle you may roll 1d6. This the amount of EXTRA BURN DAMAGE you to do your opponent for TWO TURNS. Faction: Sun Hunter Keys Found: Glass Key Room 20: A small trove of bats seem to be guarding something inside... it glistens a strange glassy colour. You find A GLASS KEY
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Bilious rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Jul 10, 2012 2:30 am
[Room 21 -> Room 16] Jerry was really wishing his wing hadn't been impaled as once again he fell through the floor. What was the point in being a bird if he couldn't fly? Quote: JerryHP: 5/30 Element: Fire: - Once per battle you may roll 1d6. This the amount of EXTRA BURN DAMAGE you to do your opponent for TWO TURNS. Faction: Sun Hunter Keys Found: Glass Key Room 21: Nothing particularly special about this room.... that is until you fail to see that this room has no floor. OH NO. You end up back in room 16. Room 16: Nothing too special about this room...
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Bilious rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 2:33 am
[Room 19 -> 27] Slow and steady, the wounded bird once again kept moving forward, slightly delerious at this point as he whistled merrily. Birds were good at whistling. What pretty noises he could make! It was pretty amazing. And then tentacles happened and ruined his lovely musical moment. With a much less elegant squawk, the bird fluttered and hopped and hobbled and bounced down a flight of stairs. Quote: JerryHP: 5/30 Element: Fire: - Once per battle you may roll 1d6. This the amount of EXTRA BURN DAMAGE you to do your opponent for TWO TURNS. Faction: Sun Hunter Keys found: Glass Key Room 19: Tentacles suddenly appear out of nowhere, terrifying you so much you have no choice but to flee down the stairs. You end up in another room, where are you exactly? (You are in room 27). Room 27: Nothing particularly special in this room....
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xoxomenai rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Tue Jul 10, 2012 2:33 am
Kiwi is in room 28.
It seemed backup had arrived. And good timing too. Kiwi was beginning to get fatigued, which seemed to be affecting the accuracy of his hits. He struck out towards the squid anyway.
Quote: KiwiFaction: Horseman Location: Seafear Island Element: Dark HP: 13/30 Keys Obtained: Toxic Key x1 Boss Damage: 113
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Bilious rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Tue Jul 10, 2012 2:38 am
[Room 28] The squid did not stop. The squid was still there and massive and horrible and if Jerry was going to die a tiny little songbird, he was going to die a tiny little song bird with the HEART OF A HUNTER! With a war-whistle, he fluttered forth to peck the thing. Quote: JerryHP: 2/30 Element: Fire: - Once per battle you may roll 1d6. This the amount of EXTRA BURN DAMAGE you to do your opponent for TWO TURNS. Faction: Sun Hunter Keys found: Glass Key Room 28: SQUID BOSS ROOM. A giant wet tentacle attempts to grab you and carry you into the shadows, but only quick reflexes can save you. This boss does -3 auto damage, and is a WATER elemental monster. You MAY use special effects on it - Make sure to post the cumulative HP of the boss at the bottom of your post, attacks are unlimited until it does. Everyone fights the SAME squid boss, so check the past pages for prior SQUID BOSS HP posts. IDK THE BOSS HP Damage: 1
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Zyphiris rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Jul 10, 2012 3:58 am
It was quite clear they had been transported to somewhere else. Edel wasn't sure if she should be glad that at least she was still a minipet in minipet land, rather than dead or back in her natural form and captured by the hunters or something. In front of her however, was a long hallway, and she would just have to naturally assume that the goal was to get to the end of it. Where else would the others have gone then?
Still moving along very leisurely, the first warning for her to pick up her pace was the sound metal, sharp metal, cutting through the air. Edel turned around to find herself being chased by a large saw and she did the only thing she could do – run. She wasn't too happy about getting nicked by it, though she had still made it out safely. Better start moving along then.
Edel the Ice Ring Wyvling Faction: Amityville Element: Water HP: 18/30 Tile: 3 Keys:
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