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[Class] Creature Feature 101 with Prof. Byrn [OPEN finally!] Goto Page: [] [<<] [<] 1 2 3 ... 16 17 18 19 20 21 ... 38 39 40 41 [>] [>>] [»|]

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Toshihiko Two rolled 1 100-sided dice: 23 Total: 23 (1-100)

Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Sun Dec 26, 2010 6:08 pm


35 is not very energetic

YOU ARE GOING TO HAVE TO DO BETTER THAN THAT.

AT LEAST 20 MORE THAN 35

edit sorry i confused you with that 20 it is okay you tried though
next time we will do better
this was a good talk
Nio Love rolled 1 100-sided dice: 2 Total: 2 (1-100)
PostPosted: Sun Dec 26, 2010 6:10 pm


(( Toshi I had more fun watching you roll than actually posting 8D

edit - OH GOOD A 2. EXCELLENT. FANTASTICAL.))

Riley didn't go to her creatures class today, because she was busy writing Riley luvs Malodore on her notebook.

Just kidding, she slept in. Jack off.

Nio Love

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Bilious

Sparkly Wolf

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PostPosted: Sun Dec 26, 2010 11:28 pm


D:< Ignore this post. DERP.
Bilious rolled 1 100-sided dice: 27 Total: 27 (1-100)
PostPosted: Sun Dec 26, 2010 11:35 pm


Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle)

Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.)

Bilious

Sparkly Wolf

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Bilious rolled 1 100-sided dice: 56 Total: 56 (1-100)

Bilious

Sparkly Wolf

11,200 Points
  • The Wolf Within 100
  • Peoplewatcher 100
  • Nerd 50
PostPosted: Sun Dec 26, 2010 11:36 pm


Roll 2- If you roll a 26-100, you pass and can go on to round three. (RP meeting the below obstacle)

Awwh you made it past the little imp with no troubles! You should feel high on life (even if your hearing weird noises all around you that sound like things that want to eat you.) Walking further along something blocks your pathway. It is large and...reminds you oddly of some huge stoney bolder. Only this one moves. It tells you that in order to get past you need to tell it a story or a riddle.. and if it approves it will let you pass. ( if you roll a 26-100 it will like your story and let you pass. If you roll a 1-25 though... well it will not like your story and your stuck in the first part of the maze, only to be chased out by something else. )


TBE
Bilious rolled 1 100-sided dice: 62 Total: 62 (1-100)
PostPosted: Sun Dec 26, 2010 11:38 pm


Roll 3- If you roll a 51-100, you pass and can go on to round four. (RP meeting the below obstacle)

You hear a deep rumbling growl of something near you. It sounds as if the noise is in the pathway next to you... but after pausing and holding your breath, you can somehow tell the creature has sensed you and is looking for a way to get over to you. A flash of white and red through the foliage of the maze tells you its something large... and mean. ( If you roll a 51-100, you pass the creature after hauling some tush away. If you roll a 1-50... The creature gets around the maze somehow and chases you out. )

Bilious

Sparkly Wolf

11,200 Points
  • The Wolf Within 100
  • Peoplewatcher 100
  • Nerd 50
Bilious rolled 1 100-sided dice: 4 Total: 4 (1-100)

Bilious

Sparkly Wolf

11,200 Points
  • The Wolf Within 100
  • Peoplewatcher 100
  • Nerd 50
PostPosted: Sun Dec 26, 2010 11:39 pm


Roll 4- If you roll a 76-100, you WIN. (RP meeting the below obstacle, roll a 6 sided die on this post so i can see which scareon you win)

FINALLY! You made it to the end and you can see the little purple ball things sitting in a large metal bucket at the heart of the maze. A animal skin with a horse skull is sitting next to it... strange, but you take it as decor. As you approach though... you hear a whistling sound and suddenly feel like your being watched. Closer you go... as you try and reach out for one of the prizes, the horse head and skin somehow disappear... and behind you is a LARGE and angry ghost horse staring at you with large glowing green eyes. Rearing backwards it charges as you. ( If you rolled a 76-100, then you manage to grab one of the pokeballs before being chased out of the maze by the ghost horse... if you roll a 1-75, the ghost horse just chases you out empty handed.)


TBE

FFFFFF AGAIN. DAMN YOU, LAST ROLL! ((shakes fist))
Daffupanda rolled 1 100-sided dice: 93 Total: 93 (1-100)
PostPosted: Mon Dec 27, 2010 7:36 am


Let it not be said that Morton would not brave this place again. He could do this. Thrice's the charm, right? ... right? He let out a long, self suffering sigh before he eyed the entrance warily, "Let's give this a try. Again..." and that said, he slipped in, looking much less confident than the previous two times. Damned place.

Daffupanda

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Daffupanda rolled 1 100-sided dice: 68 Total: 68 (1-100)

Daffupanda

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PostPosted: Mon Dec 27, 2010 7:37 am


Quote:
Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle)

Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.)


So far, so good. He distinctly recalled the imp, and only stopped because... well, it just tugged at his heart strings to leave the poor creature there, all alone. Patching the wound up, the gargoyle continued forward.
Daffupanda rolled 1 100-sided dice: 75 Total: 75 (1-100)
PostPosted: Mon Dec 27, 2010 7:38 am


Quote:
Roll 2- If you roll a 26-100, you pass and can go on to round three. (RP meeting the below obstacle)

Awwh you made it past the little imp with no troubles! You should feel high on life (even if your hearing weird noises all around you that sound like things that want to eat you.) Walking further along something blocks your pathway. It is large and...reminds you oddly of some huge stoney bolder. Only this one moves. It tells you that in order to get past you need to tell it a story or a riddle.. and if it approves it will let you pass. ( if you roll a 26-100 it will like your story and let you pass. If you roll a 1-25 though... well it will not like your story and your stuck in the first part of the maze, only to be chased out by something else. )


When Morton arrived at the bolder, he couldn't help but wince; this damned thing haunted his dreams, man. There was just no way to get past it! He had no idea what to even tell it anymore, so in defeat, the Gargoyle just sang it a christmas carol.

Much to his surprise... the thing bloody well moved though, finally allowing him into the deeper parts of the maze.

Daffupanda

Adorable Lionheart

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Daffupanda rolled 1 100-sided dice: 29 Total: 29 (1-100)

Daffupanda

Adorable Lionheart

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PostPosted: Mon Dec 27, 2010 7:40 am


Quote:
Roll 3- If you roll a 51-100, you pass and can go on to round four. (RP meeting the below obstacle)

You hear a deep rumbling growl of something near you. It sounds as if the noise is in the pathway next to you... but after pausing and holding your breath, you can somehow tell the creature has sensed you and is looking for a way to get over to you. A flash of white and red through the foliage of the maze tells you its something large... and mean. ( If you roll a 51-100, you pass the creature after hauling some tush away. If you roll a 1-50... The creature gets around the maze somehow and chases you out. )


He'd never made it this deep into the maze. The place was unfortunately, just as... threatening as the other parts though. There seemed to be no actual rest from the horribly paranoia that accompanied the gargoyle's every move. It wasn't until he stepped on a branch, breaking it, that he realised he wasn't alone anymore though, and he had barely enough time to escape the .... thing's wrath as he hauled some tush away.
PostPosted: Mon Dec 27, 2010 7:41 am


In all honesty, Morton had not been expecting the horse thing. When his eyes had landed on the small balls, well... let's just say that the gargoyle had a one track mind, which meant he'd pretty much lost sight of everything else. Before he managed to grab it though, the horse had appeared, chasing him out.

Jack-damnit, so close and yet so far!

Daffupanda

Adorable Lionheart

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Hitsuzen rolled 1 100-sided dice: 54 Total: 54 (1-100)


Hitsuzen


Naughty Advisor

PostPosted: Mon Dec 27, 2010 12:08 pm


Returning to the maze was something Deacon had actually been anxious about. Considering he'd made off with a nice prize before, he was convinced he'd visit this class as often as possible. Not to say he wouldn't have shown up without the bribery of a rare new creature to add to his growing hoard, but it was certainly a nice bonus...
Hitsuzen rolled 1 100-sided dice: 86 Total: 86 (1-100)
PostPosted: Mon Dec 27, 2010 12:09 pm


Rolled 54
Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle)

Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.)


Upon entering, he soon suspected that the setup wasn't going to change. The familiar imp from before limped up to him, with a splinter in its foot... Again. Giving the creature a skeptical look, Deacon still stooped down and plucked the offending piece of wood from the creature's foot before continuing on.


Hitsuzen


Naughty Advisor

Hitsuzen rolled 1 100-sided dice: 33 Total: 33 (1-100)


Hitsuzen


Naughty Advisor

PostPosted: Mon Dec 27, 2010 12:11 pm


Rolled 86
Roll 2- If you roll a 26-100, you pass and can go on to round three. (RP meeting the below obstacle)

Awwh you made it past the little imp with no troubles! You should feel high on life (even if your hearing weird noises all around you that sound like things that want to eat you.) Walking further along something blocks your pathway. It is large and...reminds you oddly of some huge stoney bolder. Only this one moves. It tells you that in order to get past you need to tell it a story or a riddle.. and if it approves it will let you pass. ( if you roll a 26-100 it will like your story and let you pass. If you roll a 1-25 though... well it will not like your story and your stuck in the first part of the maze, only to be chased out by something else. )


Deacon had continued on at a brisk pace until he reached the boulder that blocked his path. Making up a quick and apparently humorous story, he was allowed to pass and continue along the path. The best part, in Deacon's mind, was that he already knew his way through. That, at least, would make this easier this time and in the future.
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