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Zyke Alastar rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Tue Aug 24, 2010 8:16 am
Zyke: Hp: 479/479 rKp: 1216/413 mKp: 0/803 Db: 50
Guard 1: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 2: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 3: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 4: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 5: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Zyke draws his sword in the blink of an eye, blocking every individual Ki shot before it touched him, not a single blocking movement blocking more than one shot at a time. The shots stopped, revealing a Zyke standing with his right arm extended straight out to his side to all the guards on the other side of the ki wall. They all gawked, not believing that he just single-handedly stopped that entire barrage.
He sheathed his sword, they weren't worth it's bite. He looked straight at them, slightly stunned at his own speed. He smiled to himself a bit. He was fast, really fast. He was faster than all of them, he knew it, and they did too. The only one here he expected to be faster than him was the super saiyan, and he didn't think it was by too much.
He decided to play with this fact, to use this extreme advantage to it's full potential. He dashed as fast as he could, faster than what most of them probably could have seen. With his movement, he actually moved faster than what their eyes could pick up, disappearing from their sight.
((Training: Technique Name: Vanishing Description of Jutsu: The user utilizes their ki to vanish from sight, reappearing in a nearby location. This technique is special because it breaks the line of sight, and can be used offensively, defensively and in neutrality. Rank: D Kp Cost: 1% MkP Damage: N/A Requirements: dex 10, wis 10 Training: 2 days Special: Can add your dex mod to your attack bonus
Can add your wis mod to your reflex save, and allow a reflex save to be used to dodge an attack.
Can be used to break the line of sight, allowing for attacks of opportunity or for skills like hide to be used.
Each of these bonuses can only be applied once per use, and vanishing only consumes one combat turn (one martial attack) ))
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Zyke Alastar rolled 20 20-sided dice:
16, 10, 20, 5, 13, 13, 18, 18, 20, 10, 11, 10, 20, 3, 19, 7, 13, 7, 18, 18
Total: 269 (20-400)
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Posted: Tue Aug 24, 2010 8:32 am
Zyke: Hp: 479/479 rKp: 1216/413 mKp: 0/803 Db: 50
Guard 1: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 2: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 3: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 4: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 5: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Zyke reappeared in front of the front guard, poor poor Guard 1. Zyke uses his full speed momentum to kick him in the jaw, sending him flying at an incredible speed into the sky. The other guards watched amazed how fast their comrade was flying, even more amazed how much faster Zyke was in beating him to where he was flying.
Zyke vanishes again, appearing above Guard 1, axe kicking him with the momentum of this last vanish. Zyke's heel digs deep into one's back, breaking the spine on impact, then sending him rocketing to the ground below. He hit the ground with a thunderous crash, the other guards wincing at the sight. They look back up to Zyke as Guard 1 begins to stand wobbly, the impact with the ground seeming to have broken his spine BACK into place. Zyke smirked at this. This was nothing, he could move and attack and dodge faster then they could see. He was going to enjoy every moment of this.
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Zyke Alastar generated a random number between
68 and 86 ...
79!
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Posted: Tue Aug 24, 2010 8:35 am
((Just taking the first 2 rolls, didn't mean to add the 0 at the end -_-))
((Damage to Guard 1))
((Attack roll + 32))
((Damage being dealt, 68-86))
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Zyke Alastar rolled 20 20-sided dice:
3, 5, 8, 18, 11, 7, 8, 8, 11, 8, 6, 20, 7, 5, 10, 2, 16, 14, 9, 1
Total: 177 (20-400)
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Posted: Tue Aug 24, 2010 8:42 am
Zyke: Hp: 479/479 rKp: 1216/413 mKp: 0/803 Db: 50
Guard 1: Hp: 111/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 2: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 3: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 4: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
Guard 5: Hp: 190/190 rKp: 122/130 mKp: 400/400 DB: 15
The five guards did the best they could to barrage Zyke again, seeing now that melee was out of the question is they wanted to live through this fight. They all launched as many ki shots as they could fire, another healthy twenty ki shots flying after Zyke.
Zyke readied himself, preparing his body for the speed he was about to undergo. His eyes analyzed each and every ki shot that was flying at him, the shots slowing down in the sky as they hurdled at him.
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Zyke Alastar generated a random number between
1 and 15 ...
4!
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Posted: Tue Aug 24, 2010 8:50 am
((Damage to Zyke))
((1-5 +10x2))
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Zyke Alastar rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Tue Aug 24, 2010 12:56 pm
Zyke: Hp: 471/479 rKp: 1115/413 mKp: 0/803 Db: 50
Guard 1: Hp: 111/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 2: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 3: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 4: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 5: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Zyke swerved and swayed past ki shots, none of them hitting him but one. He misjudged the distance of the shot and didn't react accordingly, taking the hit to his shoulder. While it did hit, the force of the attack was pathetic, almost making Zyke laugh at how meager it was.
He landed down on the ground, looking straight at his five opponents. He raises his right arm, his hand open, palm outward. He starts lowering his fingers, 5...4...3...2...1... Zyke vanishes, moving with ridiculous speed for an advantageous position on his foes.
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Posted: Tue Aug 24, 2010 9:04 pm
Zyke: Hp: 471/479 rKp: 1083/413 mKp: 0/803 Db: 50
Guard 1: Hp: 111/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 2: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 3: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 4: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 5: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Zyke was gone, in the blink of an eye, appearing suddenly in front of guard 1, giving him a full-powered punch to his stomach. He lifted off the ground for a moment just from the force of the punch, then the rest of the force came in the form of momentum, sending him launching away. Zyke vanished again, reappearing by Guard 1's foot, grabbing it mid-flight and sending him rocketing to the ground. Zyke was on the ground before guard 1 was, standing on both hands, feet both cocked back, prepared to slam into guard 1's back. Guard 1 came down and Zyke slammed both his feet into him, causing guard 1 to float for a moment, a moment in which Zyke moved above him, axe kicking him hard in the stomach, following through all the way to the ground. Guard 1 hit the ground hard, the earth cracking beneath him from the impact.
((Hurray for 2nd vanish success ^_^))
((Training: Technique Name: Vanishing Description of Jutsu: The user utilizes their ki to vanish from sight, reappearing in a nearby location. This technique is special because it breaks the line of sight, and can be used offensively, defensively and in neutrality. Rank: D Kp Cost: 1% MkP Damage: N/A Requirements: dex 10, wis 10 Training: 2 days Special: Can add your dex mod to your attack bonus
Can add your wis mod to your reflex save, and allow a reflex save to be used to dodge an attack.
Can be used to break the line of sight, allowing for attacks of opportunity or for skills like hide to be used.
Each of these bonuses can only be applied once per use, and vanishing only consumes one combat turn (one martial attack) Successes: 2/2, 25/30 lines))
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Zyke Alastar rolled 2 20-sided dice:
1, 1
Total: 2 (2-40)
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Posted: Tue Aug 24, 2010 9:04 pm
(( and then I forgot my attack rolls crying ))
((………))
((1... and 1?!?!?!?))
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Zyke Alastar rolled 10 20-sided dice:
10, 19, 4, 1, 13, 3, 1, 6, 10, 14
Total: 81 (10-200)
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Posted: Tue Aug 24, 2010 11:34 pm
Zyke: Hp: 471/479 rKp: 1083/413 mKp: 0/803 Db: 50
Guard 1: Hp: 111/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 2: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 3: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 4: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 5: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Their armor was actually tougher than he had previously believed. His attacks were absorbed completely by the guard's armor. He left himself inside his enemy's area, and he had lost this moment's advantage. The five guards attacked Zyke, throwing punches and kicks all aimed at him. He focused, trying to use his speed to regain the advantage. As the attacks were about to hit him, he found everything slowing down in his perspective, his reflexes were sharper than before.
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Zyke Alastar rolled 3 20-sided dice:
14, 15, 11
Total: 40 (3-60)
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Posted: Tue Aug 24, 2010 11:55 pm
Zyke: Hp: 471/479 rKp: 1051/413 mKp: 0/803 Db: 50
Guard 1: Hp: 111/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 2: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 3: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 4: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 5: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Zyke vanished from their collaborative attack reappearing above them. He had seen all their attacks coming, ducking, twisting, swaying around all their strikes, ultimately jumping over them as their final strikes came in all around him. He was tired of this game. He vanished and went back for 1, determined to overcome that armor. He appeared in front of 1 for just a moment vanishing and reappearing behind him, an open cut wound now tracing his right hip to left shoulder in the front, them from left shoulder to right hip in the back, the slash from Zyke's sword tracing all around his torso. Zyke vanished and reappeared right in front of 1, a sword cut going across 1's gut.
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Zyke Alastar generated a random number between
102 and 141 ...
109!
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Posted: Tue Aug 24, 2010 11:57 pm
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Zyke Alastar rolled 10 20-sided dice:
9, 10, 14, 15, 12, 6, 14, 4, 6, 7
Total: 97 (10-200)
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Posted: Wed Aug 25, 2010 12:53 am
Zyke: Hp: 471/479 rKp: 1051/413 mKp: 0/803 Db: 50
Guard 1: Hp: 111/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 2: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 3: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 4: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 5: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
All the guards went after Zyke, throwing punches and kicks, desperate to stop him.
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Posted: Wed Aug 25, 2010 1:04 am
Zyke: Hp: 471/479 rKp: 1019/413 mKp: 0/803 Db: 50
Guard 1: Hp: 111/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 2: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 3: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 4: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Guard 5: Hp: 190/190 rKp: 114/130 mKp: 400/400 DB: 15
Zyke swayed and vanished from all the attacks, none of them able to catch his speed. He backhanded his sword, stabbing back and piercing Guard 1 in the chest, he flipped his grip on the handle, and drew his sword to a slash at 2, cutting first down from right shoulder to left hip, then back up and down to slash from left shoulder to right hip.
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Zyke Alastar rolled 3 20-sided dice:
4, 11, 6
Total: 21 (3-60)
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Posted: Wed Aug 25, 2010 1:05 am
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Zyke Alastar generated a random number between
68 and 94 ...
92!
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Posted: Wed Aug 25, 2010 1:07 am
((1's dead, no need to roll x_X))
((Damage to 2)) ((92))
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