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Posted: Mon Feb 18, 2008 4:14 pm
I read the instructions and left you alone, then again if i hadn't kusari would have probably just tired to kill somone in a helpless state, he was a bit unbalanced when he got to the springs.
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Posted: Mon Feb 18, 2008 4:32 pm
@Iev: WOW! That would be a considerably close resemblence to Nakamura. *lol* @Carlos: You know that wasn't my intention! gonk I would go rp with you because I WANT to, but I can't just up and leave what I'm doing. And it's not really sympathy, Adelais' charrie isn't doing anything right now. razz @Lailai: You can still go there to rp if you want to. It's not like it's forbidden for anyone to post there. *lol* @Overlord: He was EXTREMELY unbalanced. razz
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Posted: Mon Feb 18, 2008 4:40 pm
no i would say on a scale of Kusari's unblanaced potential...that was like a 6. 1 being nothing 10 being his max
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Posted: Mon Feb 18, 2008 5:11 pm
i thought it was a sense motive against an intimidation check O.o'
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Posted: Mon Feb 18, 2008 5:20 pm
So did I... but I went to make sure... it says that it's Diplomacy.
I wish it WAS Sense Motive...
Intimidate: (Cha) Use this skill to get someone to do something he doesn�t want to do by means of verbal threat, force of will, and imposing body language. This skill can also be used to scare people with your power. People who fail a check will be placed on fear.
Character under fear receive a -4 penalty on all checks including attack, dodge and damage. The penalty increased by + 2 by every 5 points hither in your intimidate score over the opponent sense motive check. A neutral d20 increases the penalty to -10. A neutral 1 in the d20 makes you automatically fail any chances of intimidation. A neutral 1 in the sense motive check by the opponent makes the opponent go shaken or panic. People in panic are un able to move their dodge bonus is decreased to 10 and are un able to hold items. Using Genjutsu to send fear to the opponent heart gives you a +4 bonus on your intimidate check. The counter skill for Intimidation is Diplomacy. However you cannot use this skill on yourself when Intimidated. Someone else has to use it on you. For more information on DCs and stuff check the Diplomacy skill.
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Posted: Mon Feb 18, 2008 5:26 pm
D: nyu!!! I have a 93 for sense motive XD i would have beat him!!!! damnness!!!
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Posted: Mon Feb 18, 2008 5:29 pm
I KNOW! I have a 79 Sense Motive, and with that +15 Roll I would have had a 94. crying It's like... GAAAAAHHHHHH!!!! *lol*
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Posted: Mon Feb 18, 2008 5:39 pm
lol booya! I have a higher sense motive than you do XD *needs to remember to seduce the kage later* and my 93 is WITHOUT a roll XD
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Posted: Mon Feb 18, 2008 5:43 pm
Yeah, but you have to consider, you MAY be able to seduce her, but she could easily turn those tables on you with her 90 in Seduction herself. razz
**And sorry about the not waiting thing. I've been given the "I post too slowly" and the "I post too quickly" now. sweatdrop **
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Posted: Mon Feb 18, 2008 5:53 pm
Well there is a wheel you should go by >.>' you should have waited for me to post, then you, then karite and so on. You just completely threw me out of the whole rp by posting before, and not letting Kaoru have a chance to do jack sh** >.>' i bleeped...see? I'm a good girl...anyway....Remember though XD My sense motive is 93! XD seduction you DO counter with a sense motive~ she'd be like...head over heals for him ^_~ Oh, and if someone gives you the 'you post too slowly' thing....b***h at them and say you are following the rules of rp and they are just WAY too impatient XD
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Posted: Mon Feb 18, 2008 5:59 pm
This coming from the person who thought Sense Motive was for Intimidate... **I didn't say I wasn't guilty either.**
I didn't mean to. I just got caught up in the Rp Moment. Like... OH NO HE DI' N'. talk2hand *lol*
I can delete my post **BUT KEEP THE DICE AS IS** if you want. But that would complicate things ever more, so forget I ever mentioned it.... and it doesn't say anything about counter-seduction if your Sense Motive Fails. So razz razz razz razz *lol*
You have to look at ALL of your options before just accepting that you are helpless. 3nodding If Sense Motive Does Fail, and you are given a suggestion, you can still think, if you manage to successfully avoid their suggestion. Then you could counter with something like Intimidate... or Bluff.
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Posted: Mon Feb 18, 2008 6:00 pm
Okay...confused now...O.o'
Intimidate: (Cha) Use this skill to get someone to do something he doesn�t want to do by means of verbal threat, force of will, and imposing body language. This skill can also be used to scare people with your power. People who fail a check will be placed on fear.
Character under fear receive a -4 penalty on all checks including attack, dodge and damage. The penalty increased by + 2 by every 5 points hither in your intimidate score over the opponent sense motive check. A neutral d20 increases the penalty to -10. A neutral 1 in the d20 makes you automatically fail any chances of intimidation. A neutral 1 in the sense motive check by the opponent makes the opponent go shaken or panic. People in panic are un able to move their dodge bonus is decreased to 10 and are un able to hold items. Using Genjutsu to send fear to the opponent heart gives you a +4 bonus on your intimidate check. The counter skill for Intimidation is Diplomacy. However you cannot use this skill on yourself when Intimidated. Someone else has to use it on you. For more information on DCs and stuff check the Diplomacy skill.
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Posted: Mon Feb 18, 2008 6:02 pm
sasuke is my boyfriend Okay...confused now...O.o'
Intimidate: (Cha) Use this skill to get someone to do something he doesn�t want to do by means of verbal threat, force of will, and imposing body language. This skill can also be used to scare people with your power. People who fail a check will be placed on fear.
Character under fear receive a -4 penalty on all checks including attack, dodge and damage. The penalty increased by + 2 by every 5 points hither in your intimidate score over the opponent sense motive check. A neutral d20 increases the penalty to -10. A neutral 1 in the d20 makes you automatically fail any chances of intimidation. A neutral 1 in the sense motive check by the opponent makes the opponent go shaken or panic. People in panic are un able to move their dodge bonus is decreased to 10 and are un able to hold items. Using Genjutsu to send fear to the opponent heart gives you a +4 bonus on your intimidate check. The counter skill for Intimidation is Diplomacy. However you cannot use this skill on yourself when Intimidated. Someone else has to use it on you. For more information on DCs and stuff check the Diplomacy skill. eek Okay... now that makes two of us... @_@ Is it Diplomacy or Sense Motive? **Goes to Check Kouri's post**
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Posted: Mon Feb 18, 2008 6:05 pm
Perhaps both? @_@ I mean...you could reasonably sense that someone is trying to intimidate you...>.>'
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Posted: Mon Feb 18, 2008 8:06 pm
dangnabbit! it SHOULD be sense motive othersied you are forceing peopl to make diplmatic socially adept people if they want to be not easily intimidated
Which totally defys my character and is why i didnt add diplomacy believeing sense motive was the counter to intimidate
diplomacy should maintin it's ability to calm down frightnened opponent but should NOt be the only skil to resist intimidation
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