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Posted: Sun Nov 18, 2007 10:41 am
Okay, so now we just have to wait for Stepsworth's character & Dread.
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Froscythe rolled 3 20-sided dice:
2, 2, 17
Total: 21 (3-60)
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Posted: Sun Nov 18, 2007 1:02 pm
fine, be that way! 1st=init 2nd=move silent 3rd=hide 1st=2+4=6 2nd=2+28=30 3rd=17+22=39
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Frozen In Flames rolled 2 20-sided dice:
10, 19
Total: 29 (2-40)
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Posted: Tue Nov 20, 2007 5:11 pm
Dread laughed and looked down one of the holes I would stay away from the holes if I were you, it's a nasty fall to the bottom....(then under his breath)I think..... (init +3) (listen +9, the rolls go listen first then init second, and that's not me chosing a better roll for one that's the order in which they happened I just rolled two dice to save time)
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Posted: Tue Nov 20, 2007 7:23 pm
Dread, WHAT are you listening to?
Darastrixen, can you go through & update that grid with where everyone said they were, as well as the following?
Suddenly, out from a hole (j4) a worm-like beast of unthinkable size bursts outward, & curls into a 20-foot diameter circle. This creature looks like a massive worm covered with plates of dark purple, chitinous armor. Its toothy maw is as wide as a human is tall. It roars at you, revealing a mouth much like a tunnel, filled on all sides with teeth.
It covers the following squares: h2-h6, i2-i6, j2-j6, k2-k6, l2-l6
& so the order of combat goes as such:
1. Dread 2. Herman 3. Purple Worm 4. Hale & Robert 5. Stepsworth(damn it dude, what the hell's your name again!?)
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Rettu Skcollob rolled 2 20-sided dice:
15, 3
Total: 18 (2-40)
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Posted: Wed Nov 21, 2007 12:51 am
[On Hale's turn, he shall rush forward, flaming greataxe in hand and attempt to strike the nearest part of the beast. If does not reach it he shall simply keep charging until he does.]
Attack Bonus = +17/+12 Attack Roll = 32/15
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Rettu Skcollob rolled 1 12-sided dice:
2
Total: 2 (1-12)
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Posted: Wed Nov 21, 2007 12:52 am
Damage If Hale hits [second shot will definitely miss] = 1d12+10 Slashing +1d6 Flame
12 Slashing Damage 6 Flame Damage
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Rettu Skcollob rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Wed Nov 21, 2007 12:53 am
[Flame Damage, if Hale hits]
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Frozen In Flames rolled 10 6-sided dice:
1, 2, 5, 5, 6, 1, 3, 6, 4, 5
Total: 38 (10-60)
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Posted: Wed Nov 21, 2007 10:16 am
(I was listenning becuase I wasn't here earlier but o'well) Dread will cast Lightning bolt(I'll tell you the path as soon as the map get's updated)Then goes over towards the closest corner(will update with map, I am to the right of the door, and if there is someone in the way of the bolt he'll move first then cast)
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Posted: Wed Nov 21, 2007 4:34 pm
... 1 2 3 4 5 6 7 8 a) | | |o|-|-| | |o| b) |o| | | | | | | | c) | |o| | | |o| | | d) | | | | |o| | | | e) | | |o| | | |o| | f) | | | | |o| | | | g) | | |o| | | | | | h) | |w|w|w|o| | | | i) |o|w|w|w|w| | | | j) | |w|w|o|w| | |o| k) |o|w|w|w|w| | | | l) | | | | | | |o| | m) | | | |o| | | | | n) | |o| | | | | |o| o) | | | | |o| | | | p) |o| |o| |d|o| | | q) | | |h|o|o| | | | r) |o| |o| | | | | | s) | | | | | | | |o| t) | | | |-|-| |r| |
-=door o=hole w=purple Worm d=Darastrixen r=dRead h=Hale ((the way you wrote the coodinates, it makes it sound as though the worm occupied a 5x5 square area. Based on logic and common sense, I resized it to fit a 4x4 area (20' diameter). If this is incorrect, please clarify and I shall edit. Also, don't forget that Darastrixen is on the initiative order, albeit last with a roll of 3. I think Dread was listening to the rumble in the ground from awhile ago.)) ((Rettu, with Hale's speed of 20' as well as difficult terrain, I can only manage to get him to there on the map. Sadly, you cannot make a melee attack this round unless you want to quickly edit your actions to somehow make you get there faster)) ((Graxilith, you have first initiative, so nobody is in your way [Darastrixen is in the air and out of the way of the lightning bolt going underneath him]. Your attack hits as normal, and the worm is entitled to the reflex saving throw as normal. For reference, here is the Lightning Bolt spell))
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Posted: Wed Nov 21, 2007 5:49 pm
[No thanks, Hale'll just keep charging until he finds something to hit. It's the way of the warrior.]
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Posted: Wed Nov 21, 2007 6:29 pm
Rettu Skcollob [No thanks, Hale'll just keep charging until he finds something to hit. It's the way of the warrior.] {hells ya man hells ya} [good point, I got the spell right here anyways]
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Posted: Wed Nov 21, 2007 7:00 pm
((Rober will stay where he is on T-5 and I'll post his actions after the worm goes, seeing as it goes before him anyway.))
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Posted: Sun Nov 25, 2007 4:23 pm
Sorry I haven't been able to update this lately guys. I don't have the time right now. I'll do it in the morning before I go to school.
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Posted: Mon Nov 26, 2007 5:34 am
i guess ill charge it and attempt to jump on it (Ooc: btw guys i recently got my good drawing pencil back from a freind so ill try and draw us batling the worm or something if your interested then please send me a description of what your chars look like and what their doing and ill attempt to draw it)
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Posted: Tue Nov 27, 2007 7:17 am
Sorry guys, something came up yesterday...
Okay, Darastrixen, cover h5 with the worm! I know there's a hole there, but the worm is wide enough to cover it.
Dread, what's the reflex save?
Herman, if charging doubles your speed(I can't remember, someone check) you will only be able to move forward 6 squares, which ain't enough to get to it, as for jumping though, that might work, roll a jump check.
The worm then moves forward 10 ft(the closest part of it to you guys will be in the Ms, the furthest in the Js).
Go ahead people...
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