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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
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Majikal Mayhem rolled 1 20-sided dice: 12 Total: 12 (1-20)


Majikal Mayhem


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PostPosted: Thu Dec 02, 2010 3:48 pm


Batsu winced as he popped his knuckle mid-way through te sign. It was a clear indication that had messed up along the way. The boy still kept his mind off of how fvar he had left and still kept his mind on the Nezumi seal.

1d20 + int mod
DC: 10
12/12

12 + -1 = 11 (Pass)
10/12
Majikal Mayhem rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Thu Dec 02, 2010 3:53 pm


Batsu brought his hands to his face and noticed that he did the seal correctly. He then brought back to his memory that he was just two away from being done. To make things even more interesting, the Hebi seal was next and he had seen the seal countless times. The boy went into the Hebi seal extremely confident that he had it down.

1d20 + int mod
DC: 10
12/12

15 + -1 = 14 (Pass)
11/12


Majikal Mayhem


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Majikal Mayhem rolled 1 20-sided dice: 11 Total: 11 (1-20)


Majikal Mayhem


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PostPosted: Thu Dec 02, 2010 3:58 pm


Once again, Batsu didn't even bother to look at his hands to make sure he had it right. He just knew that he did after coming into contact with it so many times. Batsu grinned heavily knowing that he was just one away nfrom being done with the signs.

The boy just stared into the clouds again and began muttering "Tora" over and over softly as he went for it.

1d20 + int mod
DC: 10
12/12


11 + -1 = 10 (Pass)
12/12
TASK COMPLETE
PostPosted: Thu Dec 02, 2010 4:06 pm


The male looked down at his hands and smiled heavily as he saw that the sign and the exercise was now complete. He felt like a weight was now off of his shoulders, and decided to go over them all again in one swoop.

He started naming the seals off and doing the actual sign as he named them.

"Tori, Ousu-buta, Inu, Ryu, Usagi, Umi, O-usha, Saru, O-hitsuji, Nezumi, Hebi, Tora"

After naming and doing the seals correctly and in order, Batsu smiled and threw his hands down to his sides.


Majikal Mayhem


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Majikal Mayhem rolled 1 20-sided dice: 4 Total: 4 (1-20)


Majikal Mayhem


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PostPosted: Thu Dec 02, 2010 10:28 pm


Now that the handseal exercise was completed, Batsu flopped down on the ground and contemplated what his next move was. After a while, he decided to go for the chakra molding skill next. The boy closed his eyes and began gathering chakra into his hands. He wanted to mold it all into a spherical shape and went for it.

Chakra Control
Focus the chakra to your hands and practice molding the chakra.

1d20 + Chakra Control
DC: 10 + your Chakra Control
5/5

4 + 0 = 4 (Fail)
0/5


-2 CP
Gideon Commando rolled 2 20-sided dice: 9, 13 Total: 22 (2-40)
PostPosted: Fri Dec 03, 2010 1:55 pm


Shinzu just sat and stared at the dummy and then the sky for moment, waiting for the wind to die-down. "No use trying to do that if the wind stays unpredictable like this." Naturally however, once he siad that the wind died down. He just sighed and stood up. Once again Shinzu prepped himself this time taking notice of any increase in wind. Because of this preperation he felt the slight incrase and was ready for it. He performed the spinning leg kick perfectly.

DC: 19
9 + 10 = 19 Pass
6/10

Shinzu grinned as he landed the move, glad of how much his preperation had paid off. Soon though he went back to his preperation, once again taking note of the enviroment around him. He noticed the wind had died down again and naturally changed what exactly he was going to do. He began to spin and rapidly moved his leg up, once again performing the move perfectly.

DC: 19
13 + 10 = 23 Pass
7/10

Gideon Commando
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Gideon Commando rolled 3 20-sided dice: 2, 13, 2 Total: 17 (3-60)

Gideon Commando
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PostPosted: Fri Dec 03, 2010 8:57 pm


Shinzu, was a prideful person there was not doubting it, because of that he can get pretty cocky. Without a doubt he was cocky, again. He tried to do the spin without prepping himself and thus missing the wind pick up again. Once again he found himself on the ground, staring at the sky. He sighed and refelcted a bit, his pride was exactly why his last mission had gone so wrong. Had he waited instead of just jumping in there Rugen might not have gotten wounded quite as bad as he did.

DC: 19
2 + 10 = 12 Fail
7/10

Shinzu shook his head he couldn't think such thoughts right now, he had to focus on his training. He stood back up and faced the dummy, ready to go. Shinzu made quick work of prepping himself, taking in his enviroment and deciding what he was going to do next in his mind. He preformed the move, pulling it off perfectly and though he tried not to, he grinned widely.

DC: 19
13 + 10 = 23 Pass
8/10

This time the wind actually hadn't been expected, he was mid way through the spin when the wind caught him. Once again Shinzu found himself staring at the sky, again compteplating what they shouild've done on thier last mission. "We should've had a plan, we should've worked together!" He yelled to no one inparticular." It was then that Shinzu decided, one he finished learning this jutsu he was going to get the team together and they would train together.
DC: 19
2 + 10 = 12 Fail
8/10
Gideon Commando rolled 2 20-sided dice: 4, 19 Total: 23 (2-40)
PostPosted: Fri Dec 03, 2010 9:17 pm


"Ok, time to continue." Shinzu said as he slowly got up. So far this jutsu was taking more time to learn then he thought it would, but he'd be much stronger once he mastered it. Soon he was in position and ready, he began his rapid spinning. At some point, probaly about the time he raised his leg, he lost his balance and once again fell onto the ground, butt first of course.

DC: 19
2 + 10 = 12 Fail
8/10

Shinzu sighed as he once again stared at the deep blue sky, he'd never noticed it but the ocean and the sky where close together color wise. "Hmm I would if theres a connection?" He asked aloud to himself. He pondered it for a moment then shrugged, the colors of the sky and ocean really wasn't his problem. He stood up and knocked the dirt and grass off of himself. Without knowing it by taking that breather he'd been able to focus himself on the task at hand, and the next spin was pulled off perfectly.

DC: 19
29 + 10 = 29 Pass
9/10

Gideon Commando
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Majikal Mayhem


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PostPosted: Sun Dec 05, 2010 3:18 pm


(1 CP left)

Noticing that the jutsu was gonna be harder than expected, Batsu smirked a bit. He was looking forward to pushing himself to the limit. Yet he knew that if he pushed himself too ard, he'd pass out when it comes to dealing with chakra. So the boy sat for a little bit and just waited until he could regain his strength.

(CP + 1 = 2)
Majikal Mayhem rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Sun Dec 05, 2010 3:37 pm


(2 CP left)

Batsu became a bit irritated that he had to wait so long in order to have one shot at the chakra molding technique. It made everything seem like a giant uphill climb. Batsu liked a challenge, but one that was do-able. This was moreso impossible since he was so weak. It made him sigh in frustration. But he decided to give the damn thing one more shot before resigning and going to the library.

The boy gritted his teeth and went for it again.

Chakra Control
Focus the chakra to your hands and practice molding the chakra.

1d20 + Chakra Control
DC: 10 + your Chakra Control
5/5

17 + 0 = 17 (Pass)
1/5


-1 CP


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200


Majikal Mayhem


Cool Loser

23,400 Points
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PostPosted: Sun Dec 05, 2010 3:46 pm


(-1 CP)

Batsu bought his hand to his face and saw that his chakra was swirling around in a near-perfect sphere. The boy's eyes widened and he scoffed. He was impressed that he could do such a thing while he was an academy student.

The boy stopped his chakra flow and the ball disappeared. He still decided to go to the library instead of continuing. It wasn't like he couldn't come back to the exercise. With that, Batsu grabbed his book, stood to his feet and made his way to the library.

(+1 CP)

(Exit to: Main Island The Library)
Gideon Commando rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Wed Dec 08, 2010 7:41 pm


His previous spin had been perfect and Shinzu was getting rather used to perfect spins, and the lack of heavy wind. Naturally once he had forgotten the effects of heavy wind, heavy wind came about. His foot acted like a sail and caught the wind spinning him rapidly and causing him to fall.

DC: 19
3 + 10 = 13 Fail
9/10

Gideon Commando
Crew

Majikal Mayhem rolled 1 20-sided dice: 18 Total: 18 (1-20)


Majikal Mayhem


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23,400 Points
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PostPosted: Fri Dec 10, 2010 1:25 am


((Enter from Main Island: Kirigakure Library))

Batsu trotted his way back into the academy again. The boy learned so much for the two books he read at the library and wanted to use his new-found knowledge against someone. However, this was not the time nor the place. Now was the time to hone his skills.... and he wasted no time going back to that.


Batsu flopped back on the ground and resumedd chakra training, which is what he was doing before he went to the library.

The boy cleared his mind and gave the chakra molding a shot.

1d20 + Chakra Control
DC: 10 + your Chakra Control
5/5

18 + 0 = 18 (Pass [-1 CP])
2/5

PostPosted: Fri Dec 10, 2010 1:33 am


(2 CP remaining)

Batsu looked down at his hand and smiled lightly as he molded his chakra correctly. To be honest, the boy was afraid that he would regress since he left training. But you can't argue with results since he, in fact, succeded in his attempt.

Batsu decided it would be best if he rested a bit before he gave it another go. There was nno need to rush, especially since this type of training could do damage if not careful.

(+1 CP [3])


Majikal Mayhem


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Majikal Mayhem rolled 1 20-sided dice: 8 Total: 8 (1-20)


Majikal Mayhem


Cool Loser

23,400 Points
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PostPosted: Fri Dec 10, 2010 1:36 am


Batsu felt as though he had rested enough to try molding again. Of course, he would like the same result again, but there was no telling since he hadn't mastered the technique... yet.

1d20 + Chakra Control
DC: 10 + your Chakra Control
5/5

8 + 0 = 8 (Fail [-2 CP])
2/5
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Kirigakure ((Hidden Village of Mist)) [Water Country]

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