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Asmondai
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PostPosted: Wed Nov 22, 2006 12:09 am


Seth Declan

Ravenwing squads do not have acess to meltabombs. Their wargear and stats stay the same as found in the DA Second Edition codex. I've called GW before with this question and that is official answer. You can give your sergeant a meltabomb as wargear, but that's it untill they release a FAQ saying so or the new codex.


Oh bugger. crying




It´s been a knowed fact (real life and in games) that shotguns are powerful
when used in close range.
It seems rather stubid to use a shotgun in 40k just because it has "assault 2" marking, when in reality, it doesn´t do [piip] in battle. xp
But, 40k already has too many things that doesn´t seem realistic anyways.
Like Combi-weapons, you use the secondary weapon once in the whole battle.
What about in games and real life?
M-16 assault rifle with shotgun/grenade launcher attachments.
And how many times you can use it?
As long you have enought ammo´s for it.... -.-"
PostPosted: Sat Nov 25, 2006 5:02 pm


who are the deathwatch?

all I know is their bolter's fier poison amunition and that their the elites of different chapter's formed togethor to kill xeno's like the grey knight's kill deamon's and the witch hunter's well, kill witch's.

they keep one shoulderpad original and paint the rest of their armour black.

and yes I did google it but I didn't find much.

wash_away


Pontius Pirate

PostPosted: Sat Nov 25, 2006 5:49 pm


wash_away
who are the deathwatch?

all I know is their bolter's fier poison amunition and that their the elites of different chapter's formed togethor to kill xeno's like the grey knight's kill deamon's and the witch hunter's well, kill witch's.

they keep one shoulderpad original and paint the rest of their armour black.

and yes I did google it but I didn't find much.


All of the rules for them are free for download here. There is some fluff to be found in there as well.
PostPosted: Sat Nov 25, 2006 8:49 pm


Asmondai
Seth Declan

Ravenwing squads do not have acess to meltabombs. Their wargear and stats stay the same as found in the DA Second Edition codex. I've called GW before with this question and that is official answer. You can give your sergeant a meltabomb as wargear, but that's it untill they release a FAQ saying so or the new codex.


Oh bugger. crying




It´s been a knowed fact (real life and in games) that shotguns are powerful
when used in close range.
It seems rather stubid to use a shotgun in 40k just because it has "assault 2" marking, when in reality, it doesn´t do [piip] in battle. xp
But, 40k already has too many things that doesn´t seem realistic anyways.
Like Combi-weapons, you use the secondary weapon once in the whole battle.
What about in games and real life?
M-16 assault rifle with shotgun/grenade launcher attachments.
And how many times you can use it?
As long you have enought ammo´s for it.... -.-"


Shotguns are useful to Rough Riders and perhaps for veteran squads (Think about Tau with Carbines and Pulse Rifles.) I've seen a scout kill a daemon prince with one, so they're good for something, eh?

Big Boss OBrien


BLAIRCONZ

PostPosted: Sun Nov 26, 2006 2:02 am


So this is my first post, let me just say...

The angels of death will sweep aside the lessers of this universe and once more will the God-Emperor of man sit at the throne of the galaxy!
PostPosted: Sun Nov 26, 2006 9:03 am


Pontius Pirate
wash_away
who are the deathwatch?

all I know is their bolter's fier poison amunition and that their the elites of different chapter's formed togethor to kill xeno's like the grey knight's kill deamon's and the witch hunter's well, kill witch's.

they keep one shoulderpad original and paint the rest of their armour black.

and yes I did google it but I didn't find much.


All of the rules for them are free for download here. There is some fluff to be found in there as well.


do the same rule's apply to them as an army that they used for kill team's?

wash_away


Nuclearwinter

PostPosted: Sun Nov 26, 2006 9:36 am


BLAIRCONZ
So this is my first post, let me just say...

The angels of death will sweep aside the lessers of this universe and once more will the God-Emperor of man sit at the throne of the galaxy!



yes yes, we know all that aready. no need to state the obvious. better to just get involved in the discussions.
PostPosted: Sun Nov 26, 2006 9:39 am


Seth Declan
Asmondai
Seth Declan

Ravenwing squads do not have acess to meltabombs. Their wargear and stats stay the same as found in the DA Second Edition codex. I've called GW before with this question and that is official answer. You can give your sergeant a meltabomb as wargear, but that's it untill they release a FAQ saying so or the new codex.


Oh bugger. crying




It´s been a knowed fact (real life and in games) that shotguns are powerful
when used in close range.
It seems rather stubid to use a shotgun in 40k just because it has "assault 2" marking, when in reality, it doesn´t do [piip] in battle. xp
But, 40k already has too many things that doesn´t seem realistic anyways.
Like Combi-weapons, you use the secondary weapon once in the whole battle.
What about in games and real life?
M-16 assault rifle with shotgun/grenade launcher attachments.
And how many times you can use it?
As long you have enought ammo´s for it.... -.-"


Shotguns are useful to Rough Riders and perhaps for veteran squads (Think about Tau with Carbines and Pulse Rifles.) I've seen a scout kill a daemon prince with one, so they're good for something, eh?


well that's for guardsmen, I think they're talking about for space marines here. Shotguns used to be useful back in the day before you were allowed to move and rapid fire. Now they just plain suck.

as for the roughriders, you really kinda don't wanna give them shotguns. not only do they get less attacks in Close combat but now if they kill enough of the enemy with their guns, they might fail their leadership test and flee! now the riders are stuck sitting there rather than up close and personal in close combat where they excell!

Nuclearwinter


DarkElf27
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PostPosted: Sun Nov 26, 2006 10:17 am


I never really did see the purpose behind Shotguns for Scouts. I mean, sure, you can shoot and assualt, but a Bolt Pistol and CCW would work a whole lot better for that. confused I dunno.
PostPosted: Sun Nov 26, 2006 6:23 pm


Nuclearwinter
BLAIRCONZ
So this is my first post, let me just say...

The angels of death will sweep aside the lessers of this universe and once more will the God-Emperor of man sit at the throne of the galaxy!



yes yes, we know all that aready. no need to state the obvious. better to just get involved in the discussions.


Fair enough

I suppose that the logic of the shotgun is that you do not have to be spot on with your aiming (if you have fired a real shotgun you will know what I mean) so you can loose more shots without spending time to aim.

BLAIRCONZ


King Kento

PostPosted: Sun Nov 26, 2006 7:35 pm


BLAIRCONZ
Nuclearwinter
BLAIRCONZ
So this is my first post, let me just say...

The angels of death will sweep aside the lessers of this universe and once more will the God-Emperor of man sit at the throne of the galaxy!



yes yes, we know all that aready. no need to state the obvious. better to just get involved in the discussions.


Fair enough

I suppose that the logic of the shotgun is that you do not have to be spot on with your aiming (if you have fired a real shotgun you will know what I mean) so you can loose more shots without spending time to aim.


Thats all well and good, as anyone should hopefully know. We happen to be discussing small pewter shotguns used in 40k though. Its a rhetorical question because of how rediculous the shotgun option for scouts is.
PostPosted: Sun Nov 26, 2006 7:55 pm


King Kento
BLAIRCONZ
Nuclearwinter
BLAIRCONZ
So this is my first post, let me just say...

The angels of death will sweep aside the lessers of this universe and once more will the God-Emperor of man sit at the throne of the galaxy!



yes yes, we know all that aready. no need to state the obvious. better to just get involved in the discussions.


Fair enough

I suppose that the logic of the shotgun is that you do not have to be spot on with your aiming (if you have fired a real shotgun you will know what I mean) so you can loose more shots without spending time to aim.


Thats all well and good, as anyone should hopefully know. We happen to be discussing small pewter shotguns used in 40k though. Its a rhetorical question because of how rediculous the shotgun option for scouts is.



the only reason it's useless now is because of the new rules. now you can move and still rapid fire so it becomes useless.

Nuclearwinter


Pontius Pirate

PostPosted: Sun Nov 26, 2006 11:58 pm


wash_away
Pontius Pirate
wash_away
who are the deathwatch?

all I know is their bolter's fier poison amunition and that their the elites of different chapter's formed togethor to kill xeno's like the grey knight's kill deamon's and the witch hunter's well, kill witch's.

they keep one shoulderpad original and paint the rest of their armour black.

and yes I did google it but I didn't find much.


All of the rules for them are free for download here. There is some fluff to be found in there as well.


do the same rule's apply to them as an army that they used for kill team's?


It's debatable. The biggest question lies in which weapons are classified as heavy. If the Kraken/Metal Storm/Inferno rounds are, then you're pretty much SOL on Deathwatch. For Tournaments, you may have some trouble, but for pick up games and friends I'm sure it's fine.

Actually, I don't think anyone ever plays pick-up games of Kill Team, ever.
PostPosted: Mon Nov 27, 2006 7:52 pm


The shotgun is really prettyy substandard compared to the others but it is and option and better to have options than to not.

BLAIRCONZ


Pontius Pirate

PostPosted: Mon Nov 27, 2006 8:06 pm


BLAIRCONZ
The shotgun is really prettyy substandard compared to the others but it is and option and better to have options than to not.


True, but superfluous options often leave one to question the value of options at all.
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