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Posted: Fri Jun 10, 2011 9:42 am
As in what? Oh, the black blades with the nuclei? Not allowing them because I have no understand of their powers, as of yet.
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Posted: Fri Jun 10, 2011 11:55 pm
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Posted: Sat Jun 11, 2011 12:03 am
Lanfaer As in what? Oh, the black blades with the nuclei? Not allowing them because I have no understand of their powers, as of yet.
well, Bakuto are living weapons and tools with varying effects, but most of them consume the spiritual power of their user when in use, but this is just what is common, it is not always the case. For example, Kenpachi's eyepatch is implied to be a simple bakuto. Kenpachi's bakuto did gather his energy and stored most of it for when he would need it in rougher battles, but the offensive bakuto's consume a lot more energy and can burn out a wielder fast who does not have a very high spiritual quality. As a weilder runs low on energy, the Bakuto can attach itself to the weilder, seeking nourishment, and this can cause death as surely as any blow might if the fight goes on much longer. When the Bakuto attaches itself, this means you are in the danger zone. A Bakuto's abilities can vary as much as a zanpakuto's can.
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Posted: Sat Jun 11, 2011 12:13 am
You like the idea, Kazz? o.O
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Posted: Sat Jun 11, 2011 7:08 am
I have no clue when I got brought into this, but I'm for it if we can regulate it I suppose. It's not unheard of to use weapons other than the standard Zanpakuto.
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Posted: Sat Jun 11, 2011 7:27 am
Kazzoh I have no clue when I got brought into this, but I'm for it if we can regulate it I suppose. It's not unheard of to use weapons other than the standard Zanpakuto. Logically, I think that a GM would have to approve each Bakuto on a case-by-case basis, and here is one I came up with. Bakkuto's Powers: My Bakkoutou is not the standard, offensive kind that drains it's wielders reiatsu. He wears it like a large belt and it continuously gathers spirit particles for the surrounding area to replenish any spiritual energy he uses. Because of this Bakuto's energy gathering nature, it does not require energy from it's host to sustain it, gathering what it needs externally. Being a living weapon, this bakuto also has it's own natural supply of spiritual energy that can be drawn from when the need arises. We also need to know the limitations on Bakuto, like how many a person can possess.
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Posted: Sat Jun 11, 2011 7:30 am
Lol Lan you heard the lady.
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Posted: Sat Jun 11, 2011 8:24 am
Kazzoh Lol Lan you heard the lady. Some ideas. All Bakuto's must be approved on a case-by-case basis. A person should have no more then two Bakuto. A person should have no more then 1 offensive Bakuto. A person should have no more then 1 auxiliary Bakuto. Offensive Bakuto are very dangerous to their weilder. Auxiliary Bakuto are not as dangerous, but still need to get energy to sustain them from somewhere. No two bakuto are the same, but sometimes a Bakuto can be a duel weapon, one Bakuto, with two separate, but identical parts. The pair would not be able to split up though
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Posted: Sat Jun 11, 2011 12:46 pm
Proposed Bakkōtō Rules A Bakkōtō can be wielded by anyone who has reiatsu essentially, the Bakkōtō feeds off the user's reiatsu and body, consuming the user if one can not control the Bakkōtō, a Bakkōtō's power can be drastically increased based solely on the amount of reiatsu the user boasts, whilst it has no form of releases a Bakkōtō is essentially a zanpaktou that can be wielded by anyone. Bakkōtō Rules 1• Bakkōtō must be specifically approved by a GameMaster/Captain/Crew. 2• Bakkōtō may only have one orientation of power, no multiple elements, NO exception. 3• A merged Bakkōtō replaces the regular Bakkōtō when your rank is high enough. 4• Spiritual Quantity will affect the power of the Bakkōtō on the whole, the mastery reflects how capable one is with the use of the Bakkōtō. 5• A person should have no more then two Bakkōtō, one offensive and one auxiliary. 6• Offensive Bakkōtō are much more draining on the user then auxiliary Bakkōtō, but the auxiliary Bakkōtō still requires Spiritual energy, so it has to come from somewhere. 7• No two Bakkōtō are the same, but sometimes a Bakkōtō can be a duel weapon, one Bakkōtō, with two separate, but identical parts. The pair would not be able to split up though 8• Bakkōtō users should RP a slightly hindered vitality, and a gradually draining reiatsu.
All Bakkōtō are different, so there may be some minor exceptions, but in most cases these rules should be followed to the letter.
A merged Bakkōtō refers to a Bakkōtō permanently linked to a person who is it's host, the person can alter it's physaical appearance and make it appear and disappear at will. We're talking complete mastery. At this point the Bakkōtō cannot be lost or stolen unless the wielder dies or chooses to give it away.
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Posted: Sat Jun 11, 2011 10:32 pm
Hm...it's an idea. But for now I'll pass. At least until I'm done with my other things, such as classes and appointing of mods, then I'll speak with the mods about the Bakkoto and show them your rules biggrin
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Posted: Fri Jun 17, 2011 6:20 pm
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Posted: Fri Jun 17, 2011 6:23 pm
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Posted: Fri Jun 17, 2011 6:27 pm
Hi. This guild looks pretty interesting.
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Posted: Fri Jun 17, 2011 6:29 pm
Hey everyone. I am Lieutenant Jet but everyone just calls me Jet. Quick backround you say? Sure. Why not.
Roleplayer of over three years. Own my own guild (though it is a flop. lol)
Well, I don't know what else to say. Just ask me if you want to know anything.
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Posted: Fri Jun 17, 2011 6:48 pm
Wth was with that lag? o>O
Anyway, welcome, Oath! biggrin Feel free to give me the names of people you'd like to have invited! biggrin
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