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Reply The Three Relics Literate Roleplay
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thunderbolts_and_sunshine

Shadowy Vampire

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PostPosted: Wed Nov 28, 2012 6:41 am


Okay...I'm really not sure what to think of both of these new rules. When I was still newbie, I remember liking the fact that things like Fly and Surf were well out of my reach at the time, as it gave me something to work toward and look forward to. It also is kind of nice to have to seriously work to be able to beat the gyms to have access to those HMs. I can kind of understand giving easy access to the early ones like Cut and Rock Smash because I can't really remember ever seeing anyone use them, but it kinda feels a little unfair to those of us who worked hard to earn the use of those HMs. There's nothing really stopping new players from starting with something large enough to fly with or surf with right off the bat.

As for the whole dice rolling thing, I think it's a good idea to use for status effects (both for them being inflicted and if something like paralysis or attraction comes into play), though I'm not sure if I like the idea rolling for accuracy. Part of the reason I stopped playing tabletop was because the dice were always out to kill me, and it was nice to step away from that and be free from the horrors of consistently terrible dice rolls.

That's just my 2 cents though.
PostPosted: Thu Nov 29, 2012 3:11 pm


hello my lovelies~ (◡‿◡✿)
i think once this semester ends (two more weeks!) i might try to jump back into the rp! i just looked through old posts again and wow nostalgia! i really miss you guys you know?! ♥

sweet pea tea

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thunderbolts_and_sunshine

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PostPosted: Sat Dec 01, 2012 9:28 am


Yay sweet pea! Come back, come back!
PostPosted: Sat Dec 01, 2012 9:31 am


Yay Lala!

Airelesanya
Captain

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Mikallen

PostPosted: Sat Dec 01, 2012 1:32 pm


thunderbolts_and_sunshine
Okay...I'm really not sure what to think of both of these new rules. When I was still newbie, I remember liking the fact that things like Fly and Surf were well out of my reach at the time, as it gave me something to work toward and look forward to. It also is kind of nice to have to seriously work to be able to beat the gyms to have access to those HMs. I can kind of understand giving easy access to the early ones like Cut and Rock Smash because I can't really remember ever seeing anyone use them, but it kinda feels a little unfair to those of us who worked hard to earn the use of those HMs. There's nothing really stopping new players from starting with something large enough to fly with or surf with right off the bat.

As for the whole dice rolling thing, I think it's a good idea to use for status effects (both for them being inflicted and if something like paralysis or attraction comes into play), though I'm not sure if I like the idea rolling for accuracy. Part of the reason I stopped playing tabletop was because the dice were always out to kill me, and it was nice to step away from that and be free from the horrors of consistently terrible dice rolls.

That's just my 2 cents though.
Those are all excellent points that will definitely be taken into consideration. :]

Our reasoning for the Fly/Surf thing is that 9 times out of ten it will involve the trainer having a final stage flying Pokemon in order to be able to have one that is large enough to carry them and in that sense, it balances itself out. It would take a similar amount of time to get a badge and purchase the HM as it would say, get a Pidgeot or Staraptor. There are very few single or early stage Pokemon that would be able to support the weight of one or more people, and those are quite rare. Remember, we are the ones that okay Pokemon captures, so we would take care not to allow newer players access to Pokemon such as Skarmory or Aerodactyl so that older players who really put their time in don't feel gypped.

As for the accuracy comments, Aire and I spoke following the post and there is a good chance we will only have accuracy rolls on moves that are below a certain percentage, such as 70%. You know, moves that are notoriously inaccurate like Zap Cannon or Focus Blast. Anything above we would handle the same we have always done.

Does that help, Tessie?
PostPosted: Sat Dec 01, 2012 1:40 pm


sweet pea tea
hello my lovelies~ (◡‿◡✿)
i think once this semester ends (two more weeks!) i might try to jump back into the rp! i just looked through old posts again and wow nostalgia! i really miss you guys you know?! ♥
<3

Mikallen


Andragoran
Vice Captain

Perfect Lunatic

PostPosted: Sun Dec 02, 2012 9:17 am


I think the HM thing is just fine. Besides, we can always revert if it ends up not working out well and it's not really going to affect the majority of people anyways as we don't have an amazing track record for newbies sticking around.

As for the dice rolling, no. Please, no. Part of the reason that I enjoy this roleplay so much is that we're not stuck relying on the RNG to determine the outcome of everything. At best, I can see it as a once-in-a-while kind of thing, or even limited strictly (or mostly) to PvP, because I for one, will not be rolling dice for every random NPC I choose to have my characters battle with. Long story short, I don't think mandatory dice-rolling should be a hard and fast rule and left up to each player to decide when and if they want to use it based on their roleplaying/writing style.
PostPosted: Sun Dec 02, 2012 2:17 pm


Andragoran
I think the HM thing is just fine. Besides, we can always revert if it ends up not working out well and it's not really going to affect the majority of people anyways as we don't have an amazing track record for newbies sticking around.

As for the dice rolling, no. Please, no. Part of the reason that I enjoy this roleplay so much is that we're not stuck relying on the RNG to determine the outcome of everything. At best, I can see it as a once-in-a-while kind of thing, or even limited strictly (or mostly) to PvP, because I for one, will not be rolling dice for every random NPC I choose to have my characters battle with. Long story short, I don't think mandatory dice-rolling should be a hard and fast rule and left up to each player to decide when and if they want to use it based on their roleplaying/writing style.
Hm. Amusingly, limiting it strictly to PvP wasn't something I thought of, despite PvP being my primary motivation for that rule. I can understand not doing it for random NPC trainers, but I would certainly like to see it done for when players battle eachother.

Mikallen


The_Masked_Potato

PostPosted: Mon Dec 03, 2012 5:45 pm


sweet pea tea
hello my lovelies~ (◡‿◡✿)
i think once this semester ends (two more weeks!) i might try to jump back into the rp! i just looked through old posts again and wow nostalgia! i really miss you guys you know?! ♥

We miss you too sweet pea heart
PostPosted: Mon Dec 03, 2012 6:37 pm


*strokes facial hair in deep thought*

These rules. Hmm. I like the honor system myself, we're all fairly good writers here and behave when it comes to rping. I'll admit that I find myself with the moral dilemma of "should I be fully paralyzed this turn?" Although with the honor system a lot of people, myself included, deal with it by simply dodging the status educing move in general. Mostly cause of the old rule that was in place that basically said "if it's not a never miss move, you can either dodge or you can attack each turn." I do see how adding a dice system for accuracy when an attack is less than 70% is ok to see if it hits, but at the same time there are only a handful of moves with accuracy lower than that and even less people with those pokemon in the rp that actually use them without the aid of something like mind reader or so making the accuracy rolling essentially a novelty that rests on a shelf and collects dust. Even if it were moves lower than 80%, blizzard and Thunder are the only two that jump to mind right away that see any real constant use. Rolling to see if you are fully paralyzed or if you're still asleep though, as those are the only statuses that really have that kind of maybe it will maybe it won't, isn't a bad idea. I'm in favor of that one, just to take that factor out of it when you're thinking how you should have your pokemon act without feeling guilty about not being fully paralyzed five times in a row. On the accuracy note, how would that effect counter strategies? A fun tool to use while rping that isn't available in the games is thinking clever ways to counter something that would otherwise be a hit. Like derailing a powerful attack with a weaker one, if only enough to make it not hit directly. In a situation where the dice spoke and said the move hits, does that take all the power away from the opponent? Can I no longer say, pokemon B uses move #3 to counter/block/diminish the oncoming move and come out fine? Since they rolled and it hit can I do nothing but say Pokemon B was struck down and took some hurt, and staggers to recover before retaliating? And the reverse of that, if the dice say it misses, can I then ignore it and respond with something like "the attack of pokemon A took a wide turn and missed completely, leaving pokemon A totally open and letting pokemon B rush in and deliver move #3 without worry." I feel that when you institute a numerical deciding system it leaves so many other mini decisions that are left to be determined which can be annoying. The kind of things that don't matter in a table top rpg because you say well creative freedom is robbed for order and pure random chance, or that don't matter in a literary rp because you give up order and decisive outcomes for the honor system and personal creativity. Both systems have their flaws, but a fusion of them can be hard to do effectively.

That being said, if rules are put in place then they'll be followed, the final say so is up to you guys once you've weighed in everything. I'm not particularly for it, but I'm not gonna chain myself to an internet tower in protest either. The HM thing, it makes sense and it's ok in some ways. A Fearow isn't that hard to come by though, for example, and you would certainly have a pokemon capable of flight long before you would earn that badge. Water pokemon are a bit harder, cause even a full evolved pokemon like Golduck isn't exactly a ferry. I'd imagine a person having to hang onto it's neck as it swam half drowning the whole way. Though I think that's getting a bit off subject. But for pokemon that aren't that practical for use as a canoe and therefor wouldn't know the move inherently, do they still have access to being taught the HM for the sake of having a powerful water move? And at that, would a pokemon that can use surf inherently also be able to use it freely in battle? Say a Trainer starts with something like a Lapras, already big enough to carry people, does this trainer who's Lapras would already know Surf have access to Surf from the get go and be able to spam the s**t out of it on everything it comes across? Now sure stuff like Surf and Cut aren't equal, but you gotta find a way to balance it all out equally and answer possible questions and problems like that.

I'm pretty sure that'll end my filibuster. I'm not even sure I made any sense in there. Really I was just rambling cause I'm bored.

The_Masked_Potato


Mikallen

PostPosted: Tue Dec 04, 2012 11:26 am


More very good points, Crenu. I'm really digging all this feedback. For the record, I am not attempting to completely remove the honor system we have been working on, merely try to spice it up and add some more variety.

As for your question of the HMs as moves, I mentioned that in my initial post but didn't really elaborate on it (I did in my first one but it ate my post so I forgot).

HMs would still serve the purpose of being able to teach moves like Fly and Surf, and would need to be used as such in order for the Pokemon to utilize them in battle. The new rule is just to allow Pokemon who would have a latent ability to do something similar outside of battle to just be able to do so without the need of the machine.
PostPosted: Tue Dec 04, 2012 5:13 pm


Really... I just don't think we need to mess with a good thing.

Andragoran
Vice Captain

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Airelesanya
Captain

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PostPosted: Tue Dec 04, 2012 5:22 pm


It would only be for PvP.
PostPosted: Tue Dec 04, 2012 8:10 pm


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Hi guys.~

Dark Holy Willow

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Andragoran
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PostPosted: Wed Dec 05, 2012 4:48 am


eek
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The Three Relics Literate Roleplay

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