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The Chaos Space Marines Goto Page: [] [<<] [<<] [<] 1 2 3 ... 169 170 171 172 173 174 ... 195 196 197 198 [>] [>>] [»|]

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Caleidah

Eloquent Lunatic

PostPosted: Wed Feb 18, 2009 3:04 pm


Serebrate
x_Disease_x
What's the difference between the usual Chaos space marines, Plague marines, Noise marines and the Thousand sons? I'm assuming they all have their own special rules maybe?

(This may be common knowledge to most, but I'm new to the game.)


Congratulations, you've listed the armies from most worn out and boring to least on your very first try. You'll be a Chaos Champion yet.

Also, you forgot Berzerker: the close combat specialist of chaos. Typically you see them in Khornite army, though you can take Noise, Rubric, or Plauge marines in any list if you want to break fluff or just plain power play.


Sadly, I agree. After seeing the sheer number of CSM players at my local game store, I really want to just...drop them and turn my eyes back toward my Guard. Plague Marines are by far overused, but there's a good reason. They're damned beasts for not much cost. T5, Feel No Pain, yeah.

Noise Marines are among my favorites, mostly because I use them differently from a lot of people. Given their heightened Initiative, I use them to surge forward, sometimes in a Rhino, and bog down enemies in CC. Given that CSM usually have more attacks, and given their higher Initiative, they do well against all but CC focused units.
PostPosted: Sat Feb 28, 2009 8:26 pm


Well, I started a Thousand Son army.

Anyone with any experience playing with/against one? I was thinking thousand sons squads with rhinos (featuring havok launchers), a dreadnought, and I dunno what else. Maybe some summoned daemons.

Elegant Egotism


Caleidah

Eloquent Lunatic

PostPosted: Sat Feb 28, 2009 9:13 pm



I'd suggest a Predator, or a second Dreadnought. Given their propensity for going mad, though, the Pred is safer. That and it would give you some anti-tank capability that you're otherwise going to be massively lacking.
PostPosted: Sat Feb 28, 2009 9:59 pm


I'll just say right now that, having played the Thousand Sons before, and them being my all time favorite Chaos force, they have an advantage in troop numbers, despite the high, high cost.
Those 4+ invulnerable saves can really piss off the other player. =D
Anyways, Caleidah's suggestion of a Predator is definitely right, but another fun one are the Obliterator's. They're a fan favorite to shoot at, and with a 2+ armor save and a 4+ invulnerable save, not to mention all the anti-tank AND anti-personal fire you want, they get the job done.
And they can keep in pace with a unit of Thousand Sons mrgreen

Necro Fusion


The Black Messiah

PostPosted: Sun Mar 01, 2009 3:22 pm


Necro Fusion
I'll just say right now that, having played the Thousand Sons before, and them being my all time favorite Chaos force, they have an advantage in troop numbers, despite the high, high cost.
Those 4+ invulnerable saves can really piss off the other player. =D
Anyways, Caleidah's suggestion of a Predator is definitely right, but another fun one are the Obliterator's. They're a fan favorite to shoot at, and with a 2+ armor save and a 4+ invulnerable save, not to mention all the anti-tank AND anti-personal fire you want, they get the job done.
And they can keep in pace with a unit of Thousand Sons mrgreen


True, any obliterators on the table may as well have bright red neon crosshairs over them. But they can usaully weather the storm long enough to prove their worth.

And to be fair, just about anything can keep pace with the Thousand Sons, short of removing your own legs mid-battle it's harder to move slower than them
PostPosted: Sun Mar 01, 2009 7:45 pm



Okay. I saw the proof point today that a unit of Bikers with the Mark of Nurgle (via an Icon of Nurgle) are absolute badasses. Here's my 2k list that I used today.

HQ- 460----------------------------------------------------------------------------------------------
175-Daemon Prince of Nurgle
Wings, Warptime, Mark of Nurgle, Fearless

175-Daemon Prince of Nurgle
Wings, Warptime, Mark of Nurgle, Fearless

110-Summoned Greater Daemon
Must be Summoned, CCW, Fearless, Assault on Entry

Troop-255--------------------------------------------------------------------------------------------

85-5x Chaos Space Marines
Bolters, Meltagun, Bolt Pistols, CCW, Frag, Krak

85-5x Chaos Space Marines
Bolters, Meltagun, Bolt Pistols, CCW, Frag, Krak

85-5x Chaos Space Marines
Bolters, Meltagun, Bolt Pistols, CCW, Frag, Krak

Fast-795-----------------------------------------------------------------------------------------------

265-4x Bikers of Nurgle
TL Bolters, 2xMelta/2x Bolt Pistol, CCW, Frag, Krak, Mark of Nurgle, Icon
Biker Champion of Nurgle
Bolt Pistol, Power Weapon, Frag, Krak

265-4x Bikers of Nurgle
TL Bolters, 2xMelta/2x Bolt Pistol, CCW, Frag, Krak, Mark of Nurgle, Icon
Biker Champion of Nurgle
Bolt Pistol, Power Weapon, Frag, Krak

265-4x Bikers of Nurgle
TL Bolters, 2xMelta/2x Bolt Pistol, CCW, Frag, Krak, Mark of Nurgle, Icon
Biker Champion of Nurgle
Bolt Pistol, Power Weapon, Frag, Krak

Heavy-490--------------------------------------------------------------------------------------------

170-6x Chaos Havocs
4x Autocannon, 2x Bolter, Bolt Pistol, CCW, Frag, Krak

170-6x Chaos Havocs
4x Autocannon, 2x Bolter, Bolt Pistol, CCW, Frag, Krak

150-Chaos Vindicator
Demolisher Cannon, Daemonic Possession, TL Bolter




So, yeah. My opponent? About 2250 of Blood Angels. I kicked their asses with little difficulty. His Jump Pack equipped Death Company got splattered in one turn by a good Demolisher shell. His Furioso dreadnoughts got shredded by Autocannon fire by the end of turn 2. The bikes and Daemon Princes rolled forward on the left flank with my Havocs and CSM holding the center. With that, I was able to wheel him back into the corner while I held two of the objectives. At one point, I thought he was going to be able to push back and regain some ground with his Baal Predators, but I was able to make quick work of them. Once my Summoned Greater Daemon came in, the work just got faster and easier. It was great. Later, he teamed up with a Crimson Fists player and I partnered up with my Daemon player friend. He had been running a full Nurgle force with Epidemius, Ku'gath, three Daemon Princes, and lots of Plaguebearers. By turn two we had filled up the Tally of Nurgle and my Autocannons became terrifying, given that they were ignoring armor saves.

Caleidah

Eloquent Lunatic


Necro Fusion

PostPosted: Mon Mar 02, 2009 8:50 am


Obliterators are just that for me, bullet sponges, but I sure love them when they do that biggrin

And yeah, I know anything can keep up, but I simply meant stay in the same pace with them. XP
--
Yeah, Nurgle bikers = Complete annihilation. I used my small biker unit once with that mark, and damn, did my friends HATE them. biggrin
PostPosted: Tue Mar 03, 2009 7:30 am


Necro Fusion
Obliterators are just that for me, bullet sponges, but I sure love them when they do that biggrin

And yeah, I know anything can keep up, but I simply meant stay in the same pace with them. XP
--
Yeah, Nurgle bikers = Complete annihilation. I used my small biker unit once with that mark, and damn, did my friends HATE them. biggrin


To really be a cruel b*****d, I've seen people that drop their Oblits in behind lines of Infantry and use those TL Plasma Guns at Rapid Range to just absolutely annihilate the squad.

Caleidah

Eloquent Lunatic


Necro Fusion

PostPosted: Sun Mar 08, 2009 7:00 pm


Caleidah


To really be a cruel b*****d, I've seen people that drop their Oblits in behind lines of Infantry and use those TL Plasma Guns at Rapid Range to just absolutely annihilate the squad.

Aww, but who has the nerve to do that? 8D
Oh wait a minute.... I do.

But yeah, that can, and probably will, destroy small infantry units... AKA, the b*****d Space Marines my friend plays.
PostPosted: Sun Mar 08, 2009 10:00 pm


Necro Fusion
Caleidah


To really be a cruel b*****d, I've seen people that drop their Oblits in behind lines of Infantry and use those TL Plasma Guns at Rapid Range to just absolutely annihilate the squad.

Aww, but who has the nerve to do that? 8D
Oh wait a minute.... I do.

But yeah, that can, and probably will, destroy small infantry units... AKA, the b*****d Space Marines my friend plays.


It's also good for the good old "insta-nuke" against Command Squads. Feel No Pain gets negated by AP2, kiddies.

Caleidah

Eloquent Lunatic


Inquisitor Brock

PostPosted: Mon Mar 09, 2009 2:55 am


When do you guys think that CSM will get a new codex?

I've been liking the sound of Blood for the Blood God more and more.
PostPosted: Mon Mar 09, 2009 10:39 am


Inquisitor Brock
When do you guys think that CSM will get a new codex?

I've been liking the sound of Blood for the Blood God more and more.


Heh...hahahaha

Sorry. They just got a new codex not but a year and a half back, if not more recently. However, the rumor has been flying around that there might be "Legions" codices that give special rules to the old legions of note. World Eaters, Thousand Sons, Emperor's Children, Death Guard, Iron Warriors, Word Bearers, Alpha Legion, etc.

Caleidah

Eloquent Lunatic


Caleidah

Eloquent Lunatic

PostPosted: Mon Mar 16, 2009 7:29 pm


My friends, I give you...Ultraforge.

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PostPosted: Tue Mar 17, 2009 6:02 pm


I do love the needless censoring. xd
But that Bloodthirster looks so bad a**, I might feel needy to make a Daemon army just to have him in! ;~;

Necro Fusion


Caleidah

Eloquent Lunatic

PostPosted: Tue Mar 17, 2009 8:46 pm


Necro Fusion
I do love the needless censoring. xd
But that Bloodthirster looks so bad a**, I might feel needy to make a Daemon army just to have him in! ;~;


Just call it a Daemon Prince of Khorne.
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40k Discussion

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