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Posted: Mon Jun 18, 2007 11:22 pm
Xenos Mortium As per the Hardened Fighters, it merely says "any Guard Infantry", so I assumed that Stormtroopers could too. And the command squads due have it, I just forgot to put them in. (That or I forgot when I made the list.) The beginning of the doctrines section defines what "Imperial Guard infantry" means, and Stormtroopers aren't on the list.
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Posted: Tue Jun 19, 2007 11:28 am
FlashbackJon Xenos Mortium As per the Hardened Fighters, it merely says "any Guard Infantry", so I assumed that Stormtroopers could too. And the command squads due have it, I just forgot to put them in. (That or I forgot when I made the list.) The beginning of the doctrines section defines what "Imperial Guard infantry" means, and Stormtroopers aren't on the list. stressed Damnit. Thanks though for clarification.
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Posted: Tue Jun 19, 2007 2:27 pm
Kento, I mean that the cost of the doctrine isn't worth the end result. The Flamer dosen't roll to hit, and if the Lasguns Rapid-Fire, you're talking about maybe, after rerolls, one extra hit. 18 shots, one sixth of which are sixes. That's three sixes. Of those, one and a half hit. It, in my opinion, isn't worth it. The Doctrine is a better choice for Squads with Heavy Weapons.
Fluff is cool, as is wargear.
That's right, you're going for the Death Korp, Xenos. Too bad we live in such different parts of the country. It would be charming to have my Traitors fight your fellows. And I really have no more advice, though I'm wondering how legal the Female Cadians are. Strikes me as toeing the line when it comes to GW's rigid policies.
And, uh, how many points is too many to have in an HQ? Not in Wargear options, mind you, but in tooling the Command Squad up for sheer hell. Heroic Senior Officer, with a Commissar, and a Master Vox Caster, plus a Medic and a Standard with Power Weapons for the Officer and Commissar. And Carapace Armor. Maybe Refractor Fields. And Hardened Fighters Doctrine.
The idea is that a Heroic Senior Officer + Commissar + Master-Vox + Chem Inhalers = LD 10, Unmodifiable Troops. Should I keep this cheap and behind the lines, or go ahead and have it ready to whip some a** and possibly lose the heavy points investment and bloody lovely leadership?
Oh, and just how effective do you guys think a Psyker + Honorifica Imperilas + Force Weapon + Hardened Fighters is? It looks like a beast that can devour multi-wound models on paper, but the points cost is heavy. Not to mention if I use it with the aformentioned HQ, the HQ has to to combat tooled or I'm forced to buy a normal Psyker to be with the HQ and give the Uber Psyker to a tooled up Platoon Command.
Decisions. D:
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Posted: Tue Jun 19, 2007 10:34 pm
I couldnt say anything about the upgraded psyker. I hear about that set up for them, but to me he still has todeal the wound to get the psyckic test and hes working with S3. I suppose it could work, but Ill keep my psychics to stronger models such as marines and the inquisition.
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Posted: Wed Jun 20, 2007 12:17 pm
I'd say the best use of that HQ is Counter-Assault. Keep them behind your firing line and then have them leap out at anyone who gets too close.
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Posted: Wed Jun 20, 2007 2:07 pm
Xenos Mortium Army ListIt's for a 1850 Tournament, so tell me what you all think: Cut some stuff out, you want to WIN. Sportmanship is only for those who love watching their own armies go boom. Quote: HQCommand Squad: 164 Senior Officer (Plasma Pistol, Power Weapon, Bionics, Carapace Armour, Refractor Field, Iron Discipline) 100 3 Veterans (Bolt Pistol, 3 Bionics, 3 Carapace Armour, Medi-pack) 54 Guardsman (Plasma Rifle) 10 Drop the Bionics on all 4, as well as Carapace. 40 points free'd there. Medi-pack is only needed if you intend your command squad to be in LoS, which it rarely should be. Can be kept, though. Drop one of the veterans back to basic infantry, make the other a Standard. You want the 12" Leadership bubble with rerolls. Plasma can overheat, and might draw more attention to your command squad. Dropping it increases both the models survival rate and the chances of the command going ignored. Same goes for the Plasma Pistol. And Powersword with Refractor field? You're paying out 25pts for a model to do combat. A model with 3 S3 WS4 I4 attacks. The command should be about hiding somewhere and keeping your army in line, not charging in (As let's face it, if something breaks past your mass of Guardsmen, odds are 3 S3 powerweapon strikes won't help). Drop the stuff I stated above, plus this, you save around 90 points. That's over one whole new squad of Guardsmen, or two setinels. Quote: Fire Support Squad: 95 6 Guardsmen 3 Autocannons With the points spared, add Sharpshooters. Quote: Thudd Gun Squad: 196 9 Guardsmen (+6 Guardsmen) 36 3 Thudd Guns Thudd? Not familiar? You mean heavy Bolters? Whatever, add Sharpshooters. Quote: Commissars: Commissar Ares (Bolt Pistol, Power Weapon, Bionics, Carapace Armour) 56 Commissar Hades (Bolt Pistol, Power Weapon, Bionics, Carapace Armour) 56 You're paying points to kill your own officers. They also aren't much better then officers in combat. Paying 112 points right there to kill officers and get 8 S3 Power Weapon attacks. Okay, though it relies on you having the time to strike back. Usually, I'd say drop these. If you REALLY need the LD, though, drop the PW, Bionics, and Carapace (They always should be in a squad, where those won't really matter). If you must give combat equips, take a PF just so you wound on 2's (Only viable here as a commissar has 10 alabative wounds before he's hit). 10 points spared. Quote: ElitesStorm Troopers: 191 Veteran Sergeant Stein (Hardened Fighters) 31 9 Storm Troopers (2 Melta Guns, 10 Melta Bombs, Deep Strike) 160 Drop the squad to 6 models. The squad is only there to jump in and Frag a vehicle. Meltabombs require you to survive one turn of shooting, assaults, then have a clear run at another vehicle which had ample time to speed 12" away. 45 points spared. Quote: Storm Troopers: 187 Veteran Sergeant (Hardened Fighters) 31 9 Storm Troopers (2 Grenade Launchers, 10 Melta Bombs, Deep Strike) 156 Deepstriking GL's aren't that good. For the cost of this squad, you could buy 3 unupgraded platoons to your force. 3 times the shots (Or 1.5 at long range as uppossed to DS rapid fire), which hit enough times as is. Either drop to 6 and replace the GL's with Melta's, or Drop. 45 points spared. Quote: TroopsPlatoon Command Squad: 153 Lieutenant Morte (Bolt Pistol, Power Weapon, Carapace Armour, Refreactor Field, Iron Discipline) 71 2 Veterans (Medi-pack, Hardened Fighters, Sharpshooters) 42 2 Guardsmen (Melta Rifle, Plasma Rifle) 20 Carapace armor is useless due to mixed armor rule. Switch the Plasma to a Melta, and turn the two veterans into Melta's, or turn this into a 5-man suicide squad with 4 Plasma Guns. Since you're a static army, this sounds best for eliminating those Pesky 3+ saves before combat. Around 10 points spared. [qupte=""]Imperial Guard Squad: 82 Veteran Sergeant 9 Guardsmen (Sharpshooters, Flamerthrower) 76 Drop Sharpshooters. Not worth it. Same as Veteran Sergeant (Ld 9 with reroll for suggested Officer above). 15 points saved. Quote: Imperial Guard Squad: 99 Veteran Sergeant 9 Guardsmen (Sharpshooters, Missile Launcher, Grenade Launcher) 93 Drop sharpshooters, replace Missile with either Las or Autocannon. Why? Statistically better for BS3 models against vehicles. Auto's do better on average against AV 13 or less, and a Las better in all categories. If you have the missile to place two small blast templates (One from GL, one from ML), drop missile and put in a Heavy bolter. 15 points saved. Quote: Armoured Fist Squad: 214 Veteran Sergeant (Melta Bomb) 11 9 Guardsmen (Sharpshooters, Flamethrower, 9 Krak Grenades) 95 Chimera (Multi-Laser, Heavy Bolter, Hunter Killer Missile, Smoke Launchers, Track Guards) 108 Melta bombs are not good, as you need to keep the Chim stationary to jump out and use 'em. Sharp Shooters also isn't good. Krak grenades go for the same reason. And HK missile isn't needed. It's a BS3 Krak missile that is either overkill against the HB targets, or makes the HB and Multi shots wasted against a Missile target. 40 points saved. Quote: Death Rider Squadron: 88 Veteran Sergeant Asche (Power Weapon, Carapace Armour) 16 4 Death Riders (4 Hunting Lances, 5 Melta Bombs) 72 Keep the hunting lances on all of them, drop Carapace for mixed armor rule, drop PW and leave with lance. If they don't break on charge, they lost anyways. They're meant to use 11 S5 Power Weapon attacks in one turn in an attempt to crack a few Termi's before their deaths. 15 points saved. Quote: Heavy SupportLeman Russ Vanquisher: 260 (Lascannon, Heavy Bolter Sponsons, Extra Armour, Hunter Killer Missile, Improved Comms, Pintle Mounted Heavy Stubber, Smoke Launchers, Track Guards) 85 SL's are worthless. Drop 'em. You're vehicle will be doing one of three things. Firing, being stunned, or dead. Also, drop the lascannon and Hunter-killer. For the same reason. Overkill for Sponson and Stubber shots. Replace with a HB so you get 9 S5 AP4 shots and 3 S4 AP6 shots when the cannon pops. Saves around 20 points. Quote: Doctrines:Storm Troopers/Grenadiers Rough Rider Squadrons Hardened Fighters Sharpshooters Iron Discipline Drop something for Close-Order drill if possible. Why? +1 LD is very useful. Ld.10 with re-roll from your HQ. 285 points spared, if math is correct. That's a whole 'nother set of a Command Platoon with 3 Basic Platoons.
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Posted: Wed Jun 20, 2007 5:04 pm
The mixed armor rule is not a drawback to using carapace armor on a single model.
On another topic, anyone seen or used the D-99 army list from IA4?
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Posted: Wed Jun 20, 2007 5:11 pm
No clue what DD-99 is.
Hell, I want to see the Traitor list and info in the newest one.
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Posted: Wed Jun 20, 2007 7:27 pm
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Posted: Thu Jun 21, 2007 9:07 pm
The Arch-Heretic von Shreck and Retinue Heroic Senior Officer with Power Sword and Iron Discipline. Carapace Armor and Frag Grenade Equipped Squad. – 105 Points
The Arch-Heretic’s Guard 10 Storm Troopers, with Plasma Rifle and Meltagun – 120 Points 10 Storm Troopers, with Plasma Rifle and Meltagun – 120 Points
Captured Leman Russ Main Battle Tank Hull Heavy Bolter, with Heavy Bolter Sponsons and Heavy Stubber – 155 Points
500 Points Total
A small list, but I think it would do wonderfully. Slower than my earlier one, but easier on my wallet. I also think the sheer firepower of the Leman Russ balances out the speed issue, and the Iron Discipline means that a carefully positioned HQ gives my Storm Troopers Leadership 9 and can pull them together if they flee.
It works, I checked it up. Plus, failing Morale checks is a major problem for me.
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Posted: Fri Jun 22, 2007 2:48 pm
Josef Gafencu The Arch-Heretic von Shreck and Retinue Heroic Senior Officer with Power Sword and Iron Discipline. Carapace Armor and Frag Grenade Equipped Squad. – 105 Points
The Arch-Heretic’s Guard 10 Storm Troopers, with Plasma Rifle and Meltagun – 120 Points 10 Storm Troopers, with Plasma Rifle and Meltagun – 120 Points
Captured Leman Russ Main Battle Tank Hull Heavy Bolter, with Heavy Bolter Sponsons and Heavy Stubber – 155 Points
500 Points Total
A small list, but I think it would do wonderfully. Slower than my earlier one, but easier on my wallet. I also think the sheer firepower of the Leman Russ balances out the speed issue, and the Iron Discipline means that a carefully positioned HQ gives my Storm Troopers Leadership 9 and can pull them together if they flee.
It works, I checked it up. Plus, failing Morale checks is a major problem for me. Make one trooper squad two melta's and the other two plasma's. Mix-Match tends to work only every now and then. Russ is good. If Main cannon's gone, it now has a good deal of firepower to fling (9 S5 shots, 3 S4). Hm, turn your Heroic into a Junior with the Honorific. Saves 5pts. to put somewhere else (Squad level weapon, maybe?)
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Posted: Mon Jun 25, 2007 7:27 pm
If you had two leftover autocannons or lascannons that could be modeled into autocannons, you could have a Leman Russ Exterminator for 120 points without the sponsons, upgrades and hull weapon.
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Posted: Tue Jun 26, 2007 12:33 pm
or you could just buy the bit for it much eaiser. Hell if I had 2 lascannons I might make a Leman Russ Annihilator
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Posted: Thu Jun 28, 2007 5:12 pm
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Posted: Thu Jun 28, 2007 6:05 pm
I hope it's not as expensive at its resin counterpart.
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