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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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The Adventurer's Tavern Goto Page: [] [<<] [<] 1 2 3 ... 15 16 17 18 19 20 ... 93 94 95 96 [>] [>>] [»|]

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-A M P- rolled 1 6-sided dice: 2 Total: 2 (1-6)

-A M P-

PostPosted: Tue Jun 12, 2007 7:58 pm


"They are gathering energy for a powerful attack! Quick! we must destroy them fast!"

Gerbo gathers as much flame as before, and shoots another blast at the Crate Beasts.


(fireball- 5dmg to 4 more crates, 1 damage to the already hurt one. dice for defense)

HP: 15
AP: 2
MP: 0
Firu Nicorusu rolled 1 12-sided dice: 11 Total: 11 (1-12)
PostPosted: Wed Jun 13, 2007 4:28 pm


Taste cold iniviabuility monsters!

*Lashing out at yet another crate*

(Die roll is for attack)

HP: 25
AP: 2

Firu Nicorusu


-A M P-

PostPosted: Wed Jun 13, 2007 6:13 pm


Gerbo burns the crap out of another 4 crates,and firu decimates another!

Crate Beast 1: DEAD
Crate Beast 2: DEAD
Crate Beast 3: DEAD
Crate Beast 4: DEAD
Crate Beast 5: 3/5
Crate Beast 6: DEAD
Crate Beast 7: DEAD
Crate Beast 8: DEAD
Crate Beast 9: DEAD
Crate Beast 10: DEAD
Crate Beast 11: DEAD
Crate Beast 12: 5/5
Crate Beast 13: 5/5
Crate Beast 14: 5/5
Crate Beast 15: 5/5
Crate Beast 16: 5/5
Crate Beast 17: 5/5
Crate Beast 18: 5/5
Crate Beast 19: 5/5
Crate Beast 20: 5/5

Gerbo: 15/15
Firu: 25/25

Group AP: 2
Group MP: 2

The Crate Beasts continue to 'gather energy' for a powerful attack. Commence 3nd round!
Firu Nicorusu rolled 1 12-sided dice: 5 Total: 5 (1-12)
PostPosted: Thu Jun 14, 2007 7:34 am


Quickly! We must put an end to these diabolical monstrositys befory they do something terrible to the tavern.

*Attacking another crate*

(Die roll is for attack)

HP: 25
AP: 3

Firu Nicorusu


-A M P-

PostPosted: Thu Jun 14, 2007 10:48 am


"You are right my friend! Qiuckly then!

Gerbo used the power of his staff to once more blast another fireball at the scrupulous Crate Beasts.

(Fireball-5 dmg to 4, 1 to wounded; dice for defense)

Hp:15
AP:3
MP:0
PostPosted: Thu Jun 14, 2007 10:51 am


Gerbo burns the crap out of another 4 crates,and firu decimates another yet again.... O_o

Crate Beast 1: DEAD
Crate Beast 2: DEAD
Crate Beast 3: DEAD
Crate Beast 4: DEAD
Crate Beast 5: 2/5
Crate Beast 6: DEAD
Crate Beast 7: DEAD
Crate Beast 8: DEAD
Crate Beast 9: DEAD
Crate Beast 10: DEAD
Crate Beast 11: DEAD
Crate Beast 12: DEAD
Crate Beast 13: DEAD
Crate Beast 14: DEAD
Crate Beast 15: DEAD
Crate Beast 16: DEAD
Crate Beast 17: 5/5
Crate Beast 18: 5/5
Crate Beast 19: 5/5
Crate Beast 20: 5/5

Gerbo: 15/15
Firu: 25/25

Group AP: 3
Group MP: 3

The Crate Beasts continue to 'gather energy' for a powerful attack. Commence 4th round!

-A M P-

Firu Nicorusu rolled 1 12-sided dice: 6 Total: 6 (1-12)

Firu Nicorusu

PostPosted: Thu Jun 14, 2007 4:18 pm


Quickly friend we must press the attack!

*With a flash of read in his eyes, the knight lunges at the nearest crate and visiously tears it open. Loosing himself in the moment he rends it's boddy and feasts upon that withc spills out of it's gaping wound*

(Die roll is for attack)

HP: 25
AP: 4
PostPosted: Thu Jun 14, 2007 5:06 pm


Feeling the terrible calamity about to befall them, gerbo musters up a last fireball to vanquish them before they releash there ultimate attack!

(Fireball-5 dmg to 4, 1 to wounded)

Hp:15
AP:4
MP:0

-A M P-


-A M P-

PostPosted: Thu Jun 14, 2007 5:08 pm


All the Crate Beasts now lie dead, most still smoldering from the fireballs explosion.

Crate Beast 1: DEAD
Crate Beast 2: DEAD
Crate Beast 3: DEAD
Crate Beast 4: DEAD
Crate Beast 5: DEAD
Crate Beast 6: DEAD
Crate Beast 7: DEAD
Crate Beast 8: DEAD
Crate Beast 9: DEAD
Crate Beast 10: DEAD
Crate Beast 11: DEAD
Crate Beast 12: DEAD
Crate Beast 13: DEAD
Crate Beast 14: DEAD
Crate Beast 15: DEAD
Crate Beast 16: DEAD
Crate Beast 17: DEAD
Crate Beast 18: DEAD
Crate Beast 19: DEAD
Crate Beast 20: DEAD

Gerbo: 15/15
Firu: 25/25

Group AP: 4
Group MP: 4

With the Crate Beasts dead, you think you can continue your quest...
PostPosted: Thu Jun 14, 2007 5:24 pm


... And thats when a large influx of magical energy enters the room! Apparently, some of the magical energy used to recreate this tavern after it exploded has collected and animated all the peices into a Crate Golem! Though it looks bulky and strong, it seems to lack the apparent abbility to attack (as it is still a crate at heart).

Crate Golem: (45) (luitentant)
A- 0
D- 12
C- 1d12 (4)
L- 60 (12)
M- 0
E- 0

Abbilities: Fast Actor (6), Skilled Actor (4), Speedy Actor (2), resistance to normal damage x5 (5)

Actions: Sheild Bash, Spellblock, Stunning blow

From what you can tell, the Golem "looks" at you and awaits your attack.


-A M P-

Firu Nicorusu rolled 1 12-sided dice: 5 Total: 5 (1-12)

Firu Nicorusu

PostPosted: Thu Jun 14, 2007 6:59 pm


*Looking up from the spilt and half eaten contents of the last crate (By the way it was full of candy bars) he jumped to his feet, fuled my adrenalin and a suggar rush he acted*

By the Ether, they have sumond their master!

(Die roll is for attack also using smash)

HP: 25
AP: 4
-A M P- rolled 2 6-sided dice: 3, 4 Total: 7 (2-12)
PostPosted: Thu Jun 14, 2007 7:45 pm


Gerbo launches a stunbolt Towards the hulking Crate Golem to stop it from acting.

(stunbolt-Golem, Dice for defense, 2nd dice(even-no action, Odd-action))

-A M P-


-A M P-

PostPosted: Thu Jun 14, 2007 7:47 pm



The golem, unable to move, takes a beating, much like the crates before him. The bolt of energy did minor damage, but the glanncing blows from Firu were no match for its tough skin.

Gerbo's Stunbolt does 7 damage.
Firus attack (7+5) vs golem defense (12+4) = 0 damage (plus he has damage resistance)

Golem:
HP- 53/60
AP-2

Group AP-5
Group MP-5

Gerbo- 15/15
Firu- 25/25
-A M P- rolled 1 12-sided dice: 4 Total: 4 (1-12)
PostPosted: Thu Jun 14, 2007 7:48 pm


(Golems dice for defense)

-A M P-

-A M P- rolled 1 6-sided dice: 5 Total: 5 (1-6)

-A M P-

PostPosted: Thu Jun 14, 2007 7:54 pm


Gerbo launches a Fireball at his foe, not taking his chances, he wants to drop this creature quickly.

(Fireball-21 damage, dice for defense)
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