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Posted: Thu Nov 30, 2017 8:20 pm
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Posted: Thu Nov 30, 2017 8:26 pm
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Posted: Thu Nov 30, 2017 8:45 pm
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Posted: Thu Nov 30, 2017 8:53 pm
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Posted: Thu Nov 30, 2017 8:56 pm
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Posted: Thu Nov 30, 2017 8:57 pm
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Posted: Thu Nov 30, 2017 9:23 pm
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Posted: Thu Nov 30, 2017 10:18 pm
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Tsarzi Ameroc Day 3 Path: C. Take a shuttle to go deeper into the sites
Tsarzi decided to check into the volunteer quarters since that seemed to be some sort of lead.Tours of the quarters sounded odd, why would anyone want tours of the makeshift lodgings? It was basic amenities and a place to sleep, not much more. Still if trolls bustling about the quarters could be a potential alarming factor perhaps it was some of the volunteers themselves? Did they possess suspicious objects, were the security breaches the trolls themselves that had access to the site already?
The sight of security patrolling around the place certainly made her curious. No one was in there, work was done and trolls were being relocated so there was no need for security. Except here it was. Was is a military waste of resources or were there potential answers in there? If there were guards posted around the place, though, there was no need for the volunteers to snoop around. They were just fill ins for a normal security force. Besides, attempting to break in had a likelihood of getting caught and wasting time, likely getting labelled a troublemaker herself.
With that in mind, Tsarzi headed for a shuttle. She was going to get a look around herself, see if she couldn’t find anything.
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Posted: Thu Nov 30, 2017 10:58 pm
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Posted: Fri Dec 01, 2017 12:39 am
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NIGHT FOUR
IF choice A was chosen, you are in the designer office!
You find your way into the architect’s office, which is connected with a couple other designer offices. A noise coming from an adjacent office gets your attention. It could be a designer working late like the architect… Or could it be an intruder?!
Either way, you can return from whence you came and search other offices or pursue this lead. What do you do?
A. Aggress!
B. Search different offices
--
IF choice B, C was chosen: You end up in the interior site!
Whether pursuing a mysterious noise or casually making your way on a shuttle, you end up at the interior of a nearby launch site - an area that is typically off-limits due to the dangers of being near a launch site during take-off. The pad is enormous, with lots of infrastructure that - if tampered with - could lead to disaster. Due to its sensitive and isolated nature, this area seems to be pretty much empty. You can climb the tower to get a decent view around the entirety of the launch site, or you can take a shuttle back to the main management and planning area. What will you do?
C. Climb the tower!
D. Head back on a shuttle.
--
IF choice D, E was chosen: You end up in the security room!
If you picked D, specifically: Well, you’re caught. After being brought to the security room, you manage to explain your task to the guards who sigh and let you take a look around before shooing you away.
You finally enter the security room! A camera has a very clear view of the main offices of the lead designers. There are a surprising amount of security blips near these buildings, so it seems. You also spot a suspicious movement near the exterior barricades. The footage is too blurry to make out, so you’d need to get closer!
Where do you go?
E. The lead offices
F. The exterior barricades
--
IF choice F was chosen: You end up in the media van!
You sneak through the paparazzi and reporters and manage to catch a hot glimpse of a very large and ostentatious media van. The van is all but abandoned, with all riff-raff attention elsewhere. You can hear voices from inside. “We got word of a creepy … Cult, or something! Right outside the barricades! That’s the scoop, guys! If we can just get over there unnoticed, we’ll have the hottest story of this whole shebang! Now let’s get out of here before security bags us.”
Aha! Success! Well, almost. But their lead DID sound juicy. What do you do?
G. Check out the barricades!
H. Follow the van trolls and catch them red fronded!
--
IF choice BB was chosen: You end up in the lead offices!
You make it to the lead offices. The head honchos, the big cheeses. This seems like a good place to try and sabotage, steal and otherwise be suspicious around. Near the designer offices you spot a shadow flicker behind the design offices, and hear a door close. When you turn the corner, one of the huge garbage receptacles that has been curiously shuffling comes to a quiet stop. Upon further inspection of the area, you notice a few shoe marks - they don’t appear to be boot tracks, but fancy sneakers leading to the largest of the offices. Which final lead do you pursue?
AA. Shadowy mysteries
BB. Garbage adventures
CC. Shoe enigmas
--
If Choice AA, CC was chosen: You end up at the bird’s eye view!
This vantage point is incredible! It’ll take you a while longer to get down from here, but you swear you can see your hive from here. Something peculiar appears to be inside of a large charred mark near the launch site. A large mechanical object (is it moving?) is on the ground, surrounded by other bits and bobs. All of them look like rubble from this distance. You also swear you can see something glinting in the distance - a troll-like figure ducking under the interior site infrastructure! And what’s this? A pale blur zipping past the launchpad? You hear the sound of an alarming crash after your eyes adjust to the fast-moving figure.
There’s a lot to take in - what do you pursue?
DD: Mystery machine
EE: Troll maybe
FF: Crash landing conundrum
--
IF choice DD was chosen: You end up at the exterior barricades!
The exterior barricades are a high-tech combination of classic neon structures and high fences, which clearly tell the leyman: GET OUT! Anyone caught here is surely up to something. You start walking along the perimeter when you notice some very tall grass. Unlike the rest of the shrubbery which is relatively still in the night’s calm, this one is moving suspiciously. You begin to give it a wide berth when you notice a hubbub beginning to bubble up on the other side of the barricade. Your position could be compromised if you show yourself too soon, so you could wait for the strangers to get closer before investigating. Finally, you notice an odd path where flowers have been picked - and something shimmering from the overgrown floral bushes growing around the fences.
What do you pursue?
GG. the peculiar grasses
HH. the floral funkiness
II. the oncoming crowd
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